Sunday, June 16, 2019

Bugziacs



1983 has come knocking!

A brand new remake of Don Priestley's Maziacs is being released by Bello Games with coding by George Nakos (aka GGN) and graphics by Niels Kleine (aka Tinker) and Kevin Dempsey (aka SH3). At the moment, this is an unfinished port but I loved the ZX Spectrum original so much that I couldn't wait to get my grubby mitts on this olde classic.

I expected differences but, right from the start, this feels authentic and with a remake of the old DK'Tronics loading screen. Surprisingly, there is a good reason Bugziacs feels so much like the original - "This version actually runs the original Spectrum code translated to 68000 using a custom tool and then some routines replaced with ST-specific code". Wow. Extremely interesting and I hope many more Spectrum conversions are in the pipeline?

Check out the first few screenshots! Yep, I feel like I'm 12 again looking at these Speccy delights...



Ohh, the menu system is just like the original. Even the font...


...and these silly sprites too. Comical and I love it.


I wish more games had an intro detailing what to do. Brilliant idea.



Wow, it really is Maziacs!

Once the game begins, things feel familiar but the look (and movement) are a lot better than my favourite Z80 computer could ever manage. The goal remains the same: explore a maze looking for hidden treasure. And then make your escape. It sounds easy - but it's not - especially as you cannot carry both a weapon and the treasure at the same time.

Like the original, each maze is randomly generated which means a different game each time you play it. But the one thing that remains constant is those angry Maziacs who roam the corridors looking for a scrap with our plucky hero. Thankfully, some kind soul has left swords scattered throughout. However, these can oddly only be used once per battle! So this is where the map feature comes in handy along with your memory for those you've already walked past.

This might sound a little weird and rather limiting but it works perfectly to keep you on your toes. The ST game plays like I remember and, unlike most 16-bit updates, it doesn't feel like it's lacking that certain 'je ne sais quoi'. This is authentic yet also an improvement, which is very unique. That in itself is impressive because I'm sick and tired of old classic games being spoilt by better graphics or unnecessary changes. I'm thinking about the terrible Chuckie Egg II as an example!

What, you don't believe how good this is? Well, you better check out some more screenshots then...



The Atari ST version looks amazing. Authentic, yet a cracking advancement too.


Of course, you could step back in time and use the original Speccy graphics?


Whatever you decide, it's always best to use the map. Don't get lost!



Don Priestley would love this!

One thing to remember when playing is that you're not Superman! Keep an eye on your energy levels (displayed using a vertical bar) because that ticks down as you explore. Fear not, whoever left the swords has also left energy drinks which are very helpful. Also, I advise chatting with the prisoners who are usually willing to aid you on your travels. Although it's odd they know so much yet never ask to be freed? Finally, use the map which will be more than helpful at crucial times!

Yes, I am really enjoying Bugziacs!! This is well-balanced and incredibly playable. Sure, it's got some quirks/bugs as those randomly generated maps can sometimes be rather unfair: more than once, I began with a Maziac standing beside me!! But let's not forget this is a work-in-progress so I'm extremely eager and excited to see the final product.

You can probably tell how thrilled I am to play a classic game like this on my Atari ST!! Hey, it's screenshot time...



Maziacs... oops!! Bugziacs has the most helpful prisoners you could ever imagine.


The swords are necessary but probably made in China - they don't last very long!


Hang on a mo, three monsters and only one sword? Oh no!!



The CryptO'pinion?

Bugziacs has taken me back to my roots in the earlier 80s. What an absolutely fantastic version this is and being able to switch between Atari ST and ZX Spectrum visuals is just too good for words. It's always great to see a "new" game InDev for our computer. I hope GGN can put this tool to use in the future and get other Speccy games converted? GGN - please develop Chuckie Egg 2 next as this is my favourite 8-Bit platformer but I have a massive list too :-)

Whether you're old enough to remember the original game or not, Bugziacs is a bundle of frantic mayhem. It's a simple idea that has been perfectly executed. What a rush it is to hunt down the treasure before panicking to quickly escape. Yes, it's tough but it's so much fun. This is a brilliant game and one I cannot help but highly recommend to everyone.

Maziacs is brilliant on the ZX Spectrum but guess what? So is Bugziacs for the Atari ST. Absolutely superb!!

Both AtariMania and Demozoo have Bugziacs to download.

2 comments:

  1. Wow that is really nice. I remember we played Mazogs with my friend on his ZX81.
    Then when I have got my first ST I found there is ST version called Maziacs for monochrome monitor http://www.atariuptodate.de/en/4039/maziacs
    And now this cool one :)

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    1. Yeah that ZX81 game rocks :D
      https://ataricrypt.blogspot.com/2016/02/black-white-fun.html

      I did play that high-res game the other day. It's pretty umm okay but this is far better. Thanks for your comment, really appreciated :)

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