Saturday, April 28, 2018

Fred



Let's get medieval

Okay, I think it's time we posted more pixel art and today, we have Ubi Soft's Sir Fred (aka Fred) which is a scrolling platformer with beautiful visuals by Jean-Marc Torroella and Jerome Guerry. In fact, I'd go as far as saying that this contains some of the most unique styles with stunning attention to detail using a colourful, yet eerie, palette. The sprites are wonderful and nicely animated - even those rude ones who stick out their tongues!!

The intro is fantastic - our fearless knight is tragically zapped into a midget by an angry dwarf. Shocked by this, he shakes his fists at his foe but, they cannot help themselves and burst out laughing. Then, adding salt into Fred's wounds is a little gnome who completes Fred's ridicule. This is what I call a brilliant opening intro.

Why can't all games get this much love and respect? Kudos to Jean and Jerome!



Now come on, who would have ever expected rude gnomes to be our enemy?


Hang on, these are armed. They might be little but they're evil little b4s@£@s!


A garden centre platformer?

We begin life as a miniature warrior in a spooky forest who battles cute garden gnomes. There are other beasts lurking in the woods and castle grounds like skeletons, snakes, headless axemen and ghosts. Everything wants you dead, so kill them with your arrows - these will even reach the baddies off-screen which is kinda cool.

Fred is a nimble chap with the ability to walk, leap and roll his way through his quest but the controls often got me into trouble. Turning around reminded me of Black Lamp feeling quite restrictive and lethargic. This cumbersome method of turning around spoils the gameplay somewhat because our ability to react is hampered by its speed.

What is it with developers back in the day, didn't they play their own games? Or is it just me being grumpy?



I absolutely love the details and the murky palette which is perfect for the creepy scenario.


Check out that headless axeman and the gnome's facial details are truly astounding.


Perspective platforming

Interestingly, we have multiple platform layers used to climb steps or bypass obstacles like rocks or trees. This is used to present a more 3D or realistic feel to our ability to travel. Sadly, it feels weird at first when you happen to be higher/lower or behind an object. It's a 3D effect that isn't really needed and only complicates exploration.

Battling the foe requires that both parties are on the same level. That's quite fiddly and didn't work well when being attacked from all sides. Energy levels are indicated by three apples and, once they're gone, you're dead as a dodo. These don't last long but, your death produces a hilarious effect as our hero drops his sword in agony!

I honestly don't think there's a more humorously graphically unique and fascinating game.



Those darn gnomes are a pest even the rude ones lol


Oh no, is that a skeleton or a zombie? Whatever it is, I should run away!


The CryptO'pinion?

Fred is a good game but it's simply far too difficult thanks to the fudgy controls and having to fiddle with the vertical perspective of your character. That ultimately spoils what might have been a cracking platformer. Also, more checkpoints are needed to prevent you from restarting from the beginning - extremely annoying.

Overall, I felt Fred had huge potential but somehow fell short of the mark, which is ironic, uh? It's good, but it looks a lot better than it plays, but I'm proud to feature it in our Pixel Art section. If you fancy helping out Fred in this beautiful 16-bit adventure then pick up a sword and boot up this floppy disk or run this hard disk program.

Friday, April 27, 2018

Portal To Xenithor




Another STosser!

Portal To Xenithor is a brand new flick-screen platformer currently under development by Michael Keenleyside. The adventure begins with us having survived a crash landing on a monster-infested moon colony. Our job is to kill the nasties and search for a replacement spaceship before piloting it through to a victorious escape.

It's early days, but the storyline and map designs are nicely taking shape with end-of-level cutscenes also planned to be used as the adventure unfolds. The visual style is dark and moody and soon to be enhanced by eerie music. Michael is about six months into his project and is making nice progress with the possibility of using another engine for other parts of the game. And these will use the hardware scrolling and DMA Audio of the Atari STe.

Michael is nuts about STOS Game Creator and wishes to pay homage to Francois Lionet so all development will be done using this and Missing Link/Maestro. The estimated requirements are a 4MB Atari ST with support for hard disk installation. Personally, I'm reminded of Stryx and Baal so cannot wait to see this completed!


Update: Michael has started a STOS Coders group with Francois Lionet






Sunday, April 22, 2018

Zaptastic



Crazy gaming time!

When I first loaded up Zaptastic, I immediately assumed a cheap Robotron ripoff but it's actually based on an old Jeff Minter game called Ancipital. Lee Burrows not only coded this conversion but did all the graphics and sounds and runs on both models of ST but was for the Atari STe because it uses the Blitter for the sprites and DMA for all the crazy effects. Sadly, I couldn't get it to work on my STFM without getting two nasty bombs popping up!

We're in control of a Dolph Lundgren dude with spiky hair and cool shades who must frantically clear 64 rooms infested by an incredible array of nasties. He gets around using the screen's four sides and can escape the hoard by leaping across to the opposite side - but be careful because your shield won't last forever! Firing is constant and in the direction last used but can be temporally frozen by holding down the fire button <cough> Llamatron.

Visually, things are quite amateur but it works great with lots of silly sprites filling up the screen. The audio is insane thanks to the DMA coprocessor pushing out funky samples to keep everything very loud and exciting. Overall, this is one incredibly addictive and psychedelic shoot 'em up and I loved every zany minute of it!!

Zaptastic can be downloaded of ST Format (disk #81)




Friday, April 06, 2018

Half-Life II Slideshow



Half-Life 2 for Atari ST!

Well, no it isn't but this is the next best thing I think. Well, no it isn't lol. However, you guys might like this if appreciate slideshows of digitised pixel art? I hope so! After last year's mega-hit, ZombieCrypt [yes, sarcasm!], I have made another slideshow. Of course, this time for the incredible Half-Life II games using the engine created by my friend Peter Jørgensen. I've added a superb chiptune by TAO called Line of Fire, which I think suits this production just perfectly.

Each picture is a screenshot from my own gameplay - I then converted each one to Degas format using Imagecopy 4. The entire process took me about six months to compile so I hope you enjoy my lame release? [download]

If you wanna see more of my various Atari ST creations then there's a link on the right and also back there  👈


- A Few Sample Images -








Sadly, a couple didn't make the cut as I ran out of floppy disk space... Doh!

Monday, April 02, 2018

Enhanced Games



New game updates!

Everyone knows that Peter Putnik has adapted hundreds of games for hard disk installation. These often include extras like bug fixes, TOS compatibility, 4MB patching, and so on. However, some are also super-charged with cool coding that utilises the Blitter coprocessor and other hidden chips lurking inside the Atari STe.

I thought it would be nice to offer a brief round-up of these enhanced games as a compilation here on AtariCrypt. Oids and Uridium are particularly impressive as both updates improve tremendously upon their original counterparts. I also enjoyed playing my own music during a game of Xenon 2 (read the docs and convert music from your library). There's something here for everyone and I hope you find this useful. Let me know what you think!




Let's play...

Okay, let's take a look at some of these enhanced games that you can download and play right now...

 Xenon II - updated for the Atari STe and features DMA streamed music. Turn up the volume!
 Cannon Fodder - enhance this lame port with your chosen DMA streamed music.
 Prince Of Persia - allow the DMA hardware lurking inside the Atari STe to replay the game's sounds.

  


Did you enjoy that? Well, here are three enhanced FTL games that are nicely improved...

 Dungeon Master - far cleaner samples are heard thanks to the DMA hardware within the Atari STe.
 Chaos Strikes Back - Again, the DMA hardware allows cleaner sample playback for this awesome sequel.
 Oids - the potential for double framerates deliver a smoother experience when rescuing the stickmen.

  


Right, let's take a peek at three more which aren't exactly favoured well by the average ST gamer...

 Jinks - this jerky game is weird but at least it now uses the smoother STe scrolling [original disks still required]
 Menace - I cannot thank Peter enough for replacing that horrendous yellow ship with a white one!
 Uridium - Blitter-boost that sluggish ship and add DMA-streamed background music while you're at it!

  


Now let's take a little run-around with these three you might never have expected to boot up...

 Giana Sisters - this Zamuel_a enhanced game now also comes with optional DMA streamed music!!
 Hard 'n' Heavy - gone is that embarrassing flip-screen gameplay, all thanks to cool Blitter programming.
 Road Runner - Improved and also Blitterized for faster scrolling - but it's still a rubbish game (sorry!)

  


Okay, let's end in style! Here are two ST classics and (wait for it) a PC classic too! Ooh, nice...

 Goldrunner - Some might not like this, but I love hitting the F3 key to disable that fuzzy speech!
 Gauntlet - this sluggish hack 'n slash arcade game gets big improvements but still needs extra CPU grunt.
 Wolfenstein 3D - Ray's jaw-dropping FPS now has bugs removed with decent save game support.

  

Saturday, March 31, 2018

Impossamole



Monty Mole made it onto the Atari ST!!

I loved Monty Mole on my ZX Spectrum so I had high expectations of Impossamole. However, I was soon shocked to see a number of critical changes had been made and not always for the better. Why do they do that?

There are five huge levels to explore and you can begin on any of the first four, the fifth is locked until these are completed. Each is very different with its own unique environment, bad guys and cruel traps. Weirdly, this is now a scrolling platformer rather than the original flick-screen as seen in most games from that era.

However, the most shocking of all is that Monty can now fight back using karate kicks and weapons. It's a nice idea if the kicks had much effect and the weapons were plentiful and fun to use. Guess what, neither works and having Monty suddenly turn into a Mole version of Chuck Norris doesn't fit in with the original theme.




At least there's no Arthur Scargill

My first game began as an exciting stroll through memory lane with many familiar sights through a similar mining environment. However, my fun ended thanks to the basic mechanics which failed miserably. Things might appear nice but each level is impossibly tricky with enemies that appear to know your every move - before you've made it.

Also, Monty only has one life and it's not long until a couple of monsters have zapped your energy bar and "Game Over" comes all too soon. Sure, Monty can try to fight back with his kicks but those legs are way too short to be useful. The weapons are a neat idea but they're too few and far between. Nice ideas, badly executed.

My thoughts? As I said earlier, fighting back not only doesn't work here but it goes against the grain of what makes a Monty Mole game. The weapons are rubbish and his kicks are too short - well - moles only have little legs! This whole concept feels like an idea bolted onto the game last minute. It does not work.




Impossible Mole!

It doesn't matter which level I chose to play, the name Impossamole lives up to the expectations of being literally impossible. Every level will need to be pre-played to learn all the unfair and irritating traps that make no sense. Not to mention the enemies which are often impossible to kill and can appear from nowhere too.

That might actually sound 'fair' for a platformer but it doesn't work; the weaponry isn't good enough and the overall difficulty is constantly off the scale. Terrible, and incessantly far too tough. Whoever beta tested this game and then thought to themselves, "yes, it's ready" needs to be shot. Okay, I'm 30 years late - but shoot him anyways!

Can you tell I am absolutely gutted that I'm whinging about a game I was really excited about?




Graphics and Sounds?

Visually, this is a beautiful game with each level looking absolutely incredible. The attention to detail is stunning with highly detailed levels and gorgeous sprites plus everything moves along smoother than a hot knife in soft butter. To say it's impressive is an understatement because it's absolutely brilliant in every respect. I have zero complaints.

The scrolling... Well done @Andy Green!! Nailed it. No lame Amiga port here, folks.

The title music is a rendition of the Rob Hubbard classic and is chiptune magic. This is something I can leave playing in the background all night long. Sadly, the same cannot be said for the sound effects which are sparse.




The CryptO'pinion?

I really don't know what to make of Impossamole. Technically, it's well-programmed with great visuals and fantastic joystick controls. It appears to have it all. However, it's simply far too difficult thus infuriating and without any enjoyment. Fancy releasing a game that's no fun? That's literally the opposite Core needed to do...

Impossamole could easily have been another Rick Dangerous but, alas, it's the weakest Monty game in the entire series for any computer. I'm tempted to add Impossamole to my list!! Arrrgh, I hated this game. But I hated hating it more!!

If you're curious, then floppy disks can be found here with a hard disk version by D-Bug.

Wednesday, March 28, 2018

The One (magazine)



No PC here!

I've got quite a collection of Atari ST magazines and coverdisks but this disk has to be the best of the bunch. The text is something that I didn't really take any notice of at first but I've been giggling to myself over it:

"Visit interesting places, meet new people... and then kill them!". Funny!! Doubt they'd get away with it today...

Monday, March 26, 2018

Pacman On E's



Pac-Man? Again? Yawn... boring!!

Yes, there are already lots of cracking Pacman games for the best 16-Bit computer on the planet, so how does Pacman On E's differ? Well, it's been developed specifically for the enhanced Atari STe and, unlike so many lost shareware titles, this is actually the registered version that comes with lots of cool gameplay/aesthetic extras which will impress!

The Pacman game is timeless but this version takes the familiar genre to a whole new level thanks to its furious speeds. There are 100 levels, zany visuals, funky music and a range of stereo sound effects: like the Road Runner's "meep meep" and the buzzer from Family Fortunes. Digital Dreams has made use of the STe's extra colours, Blitter and DMA Audio. Interestingly, the Function Keys can be used to change the bass, treble and volume (and more).

Credit:
Stuart Innes - Programming/Graphics
Robert Thompson - Graphics/Sfx
Alasdair Macmillan - Graphics


Come on, play the game

PacMan On E's can be enjoyed solo and you'll find it to be the most hilariously-challenging take on the original concept. It's tripped out and stuffed with colourful visuals and a bucket load of whacky sound effects. The action and fast and exciting so never gets boring, which is kinda how the original does get after a while...

Best of all is the simultaneous two-player support especially when everyone is hunting for the power-ups. These offer a wide variety of silly effects and my video recording shows both myself and my daughter playing it together in coop. Absolutely superb fun - but - when she died she decided to cheat by covering my eyes with her hands. Hmm!


Download me!

You can grab this belting Pac-Man game from most ST websites but Peter, aka 8BitChip, has adapted the registered version which you can download from my Dropbox (whilst his website is currently offline as I type). My personal greetings to Stuart Innes, Robert Thomson and Alasdair Macmillan for this wonderful game - awesome work fellas!!







Saturday, March 24, 2018

Central Cavern



Welcome to the caverns!

This is a short video of the Atari ST emulating the ZX Spectrum and running Matthew Smith's classic platformer. Please note, that this emulator struggles on a stock 8MHz ST when it comes to audio and scrolling the screen. Of course, this game doesn't scroll but the background tune sure pushes its luck, so I turned it off for better performance - it's almost at the real speed of the original. You can find out more about Speccy Emulator by clicking here. Enjoy the video recording :)

Thursday, March 22, 2018

Manic Miner


(This teaser image was designed by Peter Jørgensen)

ST Review seemed to be pretty confident that Manic Miner was released for the Atari ST??
Sadly, I can find no evidence of this game being released. Can anybody help with information?

Tuesday, March 20, 2018

Virus



My computer has caught a cold

When playing with fractals the other week, I somehow got thinking of David Braben's Virus. This a complex game I've not played since the computer shops stocked Atari ST games on their shelves! Now, the original will always be best, but that's like comparing the STFM to a Falcon - so we should stop right there because our version is a 16-bit classic.

Going for a test flight over its chequered landscape (trying not to smash into anything) is an incredible experience. The mouse controls are intuitive yet tough to master so that will take time - but stick with it because once you've got the feel of how it handles, there's an amazing game waiting to be enjoyed. Check out my animation above, I did quite well ;)

Visually, this game is a gem with an excellent style using fast and smooth 3D which is much better than the Amiga. There are lots of neat touches and I've gotta say, I love the ship's exhaust as it spurts out those lovely particles of thrusting power. The audio is great with crisp sound effects that are refreshing thanks to the YM2149 doing us proud.

Virus is a fantastic 16-bit conversion of the original 32-bit masterpiece. Sure, it has a cruel learning curve (so be prepared for that) but, after beating that, you've found yourself a killer game that's gonna eat away the hours. This game rocks and I found it really enjoyable, if very challenging. An infectious shooter that provided me with hours of fun. Love it to bits!

Monday, March 19, 2018

Disk 15



Yeah, it's time for more box art!

Okay, I recently bought this curiosity from "Cassette 50" legends, Cascade Games. It's called Disk 15 and shockingly contains 15 Atari ST games - which you can now download from AtariMania to instantly begin enjoying this wicked collection of mind-blowing "next-gen" games. Each one has the ability to blow your socks off!! So brace yourself because too much fun could cause your Atari ST to explode... you have been warned.

What? You don't believe me, uh? Well, here are some cool screenshots courtesy of AtariMania...