Thursday, June 06, 2019

D-Day




Rule Britannia!!

Okay, ST nutters, a couple of years ago I managed to buy myself a mint copy of D-Day by US Gold. This is a war game and comes on four disks, so is a pain to someone (like me) who's been spoiled by the luxury of an Ultrasatan. However, I couldn't find a hard disk version anywhere so I did what any sane person would do - I asked Peter Putnik.

Later, during the World Cup (and after a couple of beers), I finally had myself the hard disk adaptation of this wonky old war game. Launching it from my satan is a dream compared to the floppies and I'm really grateful for Peter's commitment to the ST scene. Anyhow, what did I think of US Gold's take on this historic moment in time?
Before we begin, June 6th 1944 is a moment in time that we are unable to comprehend but will never forget. This video recording and game review is just my humble way to say thank you to those who have served.
Righto, I think we need to see a screenshot so let's kick it off with the topography of this historic area...



Overlord offers a crude yet incredible insight into the situation on the day. Quite frightening!



Operation Neptune

D-Day is represented by a map of Normandy during the period and shows just where the enemy is located and the missions which can be planned and executed. This is like a campaign mode for the entire Overlord Operation and has each event featured by time as they unfolded. However, it's quite confusing to newcomers and even the manual recommends you start by playing the individual missions first. I love their honesty so I did exactly that and began each part in turn.

The idea of these mini-games is actually pretty cool. They are broken up into four categories: Tank, Bomb (flying the most sluggish planes ever!), Paratrooper, and Infantry soldiers. Splitting them up is brilliant and allows you to skip directly to your favourite parts. Also, no matter the game, there are always several missions to choose from.

Wanna hear more? Of course, you do. So let's take a look at each of the mini-games right now...



There is a wealth of information and statistical detail to check out in the main game.



Mission #1 - Tank

Okay, the first game is Tank which is a WWII twist on the Battlezone format and looks like another ST title, possibly because they share the same programmer, Pascal Jarry! There are lots of different missions and the first instructs us to destroy every bunker on the beach, which is a lot harder than it sounds! There are a load of other missions but the game is quite buggy and I suffered a few crashes. At one point I even managed to get myself stuck in a tree. Yikes!

Performance is sluggish and also lacks any kind of engine noise (which is just weird) but I have to admit that I had a bunch of fun driving the little tank. Make sure you hit the function keys for the different modes of operation and also a cool outside perspective. Overall, it's worth playing a couple of missions but sadly, feels like a rushed add-on if I'm honest.

My rating for Tank would be above average as it could have been far better. So, I rate this 5/10.



The big boys are here and we're taking no prisoners!


We're out roaming the countryside - looking for a fight.



Mission #2 - Bomb

This next game is an eye-opener alright. How on earth this got by the US Gold Quality & Control debt I do not know. I think they didn't have one? lol. Again, there are lots of different missions and I chose to fly at night to bomb a bridge. Well, that was theory anyhow but I literally had not even the slightest chance of hitting it. Not in a million years!

There are some basic instruments and controls to help you with your noble adventure but you're left feeling blind which makes completing any mission nigh on impossible. Also, to say its 3D engine is sluggish is a major understatement - I reckon an old Oric 1 could do better. Definitely, the weakest game of the lot so I can't say I'll be playing it again.

I'm struggling not to be too cruel here but I cannot help myself and I must rate Bomb 2/10.



Wow, I really don't know how to describe this part of the game... So poor.



Mission #3 - Paratrooper

This game is silly in execution but actually damn good fun. We are parachuting either solo or with other troops through a series of missions. Wind can obviously play a factor (no jokes please) but guiding your men downwards to the ground is peculiarly enjoyable. Sure, it's ludicrously bad but I still loved it. My daughter thought it was superb - bonus!

Overall, unlike the Bomb game, this is something you need to play. Well, at least a couple of times!

I don't really know why I enjoyed this game so much? Perhaps for it's silly mechanics? Well, I give it 6/10.



Weeee one man gets tangled and falls to his death but the others land safely!



Mission #4 - Infantry

This is the final game type and easily my favourite. I've always liked overhead strategy games and this is styled in a similar fashion to some action games I've played, such as Cannon Fodder and Rebellion. However, don't be fooled, it might look similar but is more a slower-paced tactical wannabe where stealth is the key to your survival.

There are a bunch of missions that involve us guiding stickmen through the fields avoiding enemy bunkers, tanks, and so on. It plays as crudely as it looks with enemy AI that's more like a robotic turret. Each enemy unit has its place on the map and, once you're spotted, they constantly bombard that area forever. They never stop!! So it's your job to sneakily find an alternative route and pick 'em off with your machine gun, grenades or mortar.

The controls are quite shocking and fairly imprecise - trying to get the soldiers to stand exactly where you need them is half the battle. Also, it's annoying when they take the long route around an obstacle, which often means that they are then in the line of fire - and die! The graphics are quite umm Cannon Fodder'ish but of a very crude standard. Now, I might be a really bad pixel artist but I honestly think I could have done better? Sound effects are made from crunchy samples and certainly, add to the atmosphere but that constant noise might give you a headache after a while.

However, I should stop my snowflake whining because, in spite of all its faults, this is incredibly great fun (it reminded me of Stonkers on the ZX Spectrum). Infantry is nothing more than finding a safe route through the map and picking off the enemy one-by-one. Very simple and not much more to it, but I genuinely enjoyed myself. Yes, I know, I'm mad!!

It's crude and ridiculously unrealistic but I've strangely had many hours of fun so I'm giving it 9/10.



We're on the beach in one mission and then raising everything to the ground on another!


The enemy won't move but they're sure out in great numbers. Can you kill everyone and escape?



The CryptO'pinion?

If there was ever a mixed bag of goodies then this is it. Don't get me wrong, I'm proud to have this in my collection but D-Day feels like it was programmed by amateurs, which is odd when reading the credits [AtariMania]. Technically, this fails to make any decent use of the Atari ST hardware - and is riddled with sluggish, buggy code - which is quite shocking.

So, it's crude, it's buggy and it's a little silly but I gotta admit that this is still a decent war game. Plus the Operation Overlord parts have so much depth and can offer the eager gamer a unique historical insight into the events. D-Day is tacky but I thoroughly recommend playing the better parts, especially on what is such an important day in history.


Grab the floppies via Old Games Finder
8BitChip has the new HDD version!



Looks pretty good, right? Well, this was recorded using my beefy Mega STe. I'll say no more...

Sunday, June 02, 2019

Pop!



Menu Disks!

One thing I love is trolling the ST's massive archive of menu disks and Golden Dawn #44 features quite a few unexpected crackers. The first is Pop! by Manuel Castrillo of Bit Culture, a 1993 shareware game. The instructions are quite difficult but we're on Skuiskie Island and armed with a gas gun to kill lots of nasties!

Pop! is a platformer which feels kinda like a weird mix of Pang and Monster Business. Actually, it's rather odd if I'm honest and certainly not what I expected to play. Right from the start, you're thrown in at the deep end which means instant death. Why game developers think something like this is a good thing, I do not know.

Stick with it and, after many pointless deaths, you will get the hang of things. Use your gun to gas these critters to Hell - they take a few hits! Enjoy their cute expressions but hurry up because they need to die before the time limit expires. The controls feel nice but are too slow, especially when trying to turn around in the frantic heat of battle. Interestingly, there is support for two players which adds a whole new level.

So what about the graphics and sounds? Well, I couldn't ever be too judgmental about the aesthetics of any shareware game but Hoog has already set that bar impossibly high. However, Pop! does have nice graphics and there are some neat touches - like your death. The colours are a little off so I think a better use of the palette should have been made, especially when monsters blend into the scenery and your gun's bubbles are invisible against the background sky. Music is DMA and in stereo but sadly very little audio is heard during gameplay...

This is a shockingly silly game but quite addictive too. With a little more thought, I'm sure Pop! could have been far better but it's spoiled by sluggish controls and a terribly harsh time limit. Having said that, I obviously thought it was good enough to feature - so either I'm going soft or I had myself some fun on this rainy morning?

Go on, grab yourself Golden Dawn's disk via Demozoo and take a look at this screenshot...

Instantly eaten alive by something oddly cute. Must try harder...

Kudos to them for putting most commercial companies to shame by making use of the STe!

Friday, March 22, 2019

Time Slices by Defence Force



It's time to dig out your SM125

I often receive requests for game reviews or demos to record, usually from someone and today, I was asked by STS to make a video of Time Slices by Defence Force for his awesome demoscene blog. Check that out!

Anyhow, this is a monochrome demo for the Atari STe that was released at STNICCC 2015. However, emulation (and my old Mac) play a good part in destroying the quality so I apologise for that. Thankfully, after a few minor adjustments, the sound improved and the darn thing stopped flickering long enough to give you guys an idea of how cool this demo actually is. Especially for something Commodore themed!! ;-)

Time Slices by Defence Force
Credit: Dbug for all coding and design
https://demozoo.org/productions/151603/

Sunday, March 10, 2019

Sam Nasty



A nasty new game!

It's always a pleasure to see something new in development for our beloved Atari ST but Sam Nasty is a little different. This puzzle-based platformer was developed back in the early 1990s using STOS by Jerome Mahieux. Oddly, he never released it, but found the floppy disk and, here we are in 2019, playing the rescued game. How cool is that!!

Upon loading, we're greeted with a nice title screen featuring help and other options to disable the sound effects/music. The game itself is a static-screen platformer and, with each level, we find ourselves trapped inside a prison so must find a way to escape. Now, this might sound familiar but it's also got some rather unique features too.

But first, let's check out a couple of screenshots of the simple display with some rather cute characters...



The coppa is seeing stars like in a cartoon. I love that!!


Talk about antagonising the enemy by sticking out your tongue! lol ace!!!


The Great Escape!

The earlier screens are quite humble and break you in gently so escaping is easy. But it's not long before Sam finds himself inside prisons that must put Alcatraz to shame. There are always a variety of cunning pitfalls to avoid, so look out for things like laser beams that will zap you into an early grave! Also, there are patrolling coppers and some are even armed...

It's a good job our thug has the ability to punch. The screenshots prove how entertaining that is!!

Escaping is always going to be different for each of the levels. So look for anything that might help, like a switch for example. Today, my gaming skills excelled and I reached the fourth prison - not bad at all for a fella with terrible gaming skills lol. Yep, a joyous occasion that sadly didn't last all that long, as you will see in my YouTube video recording...



It's a tight fit there, so get down and crawl in silence.


Stars and tongues! That's this game to a tea and I love it!!


Aesthetics

The graphics are nothing like I expected. Tiny design with superb attention to detail for each of the prisons. However, it's the sprites that I love the most: the laughing policeman, Sam sticking out his tongue, and those punched faces with their broken teeth. Fantastic pixel art and something that will make even the most miserable gamer smile with joy!!

Music is chip and very nice but Sam Nasty has the ability to disable that. So I did. Now, just listen to those sound effects and tell me you're not reminded of countless ZX Spectrum platformers!! Or is it just me? Anyhow, I enjoyed the music but I absolutely loved the amazing sound effects. Seriously, just get this game and listen for yourself!!



Okay, things are getting tough now and that copper has a gun!


The death scene is great and a little Rick Dangerous too... Can you see me?


The CryptO'pinion?

I'm impressed by the demo of Sam Nasty and, never in a million years, would I have imagined repeatably breaking out of prison could have been so much fun. Sure, there are a few bugs (that Jerome is in the process of fixing) and a few niggles that I'd like tweaked - like overly sensitive joystick controls and so few extra lives that are desperately needed.

Sam Nasty is a fantastic concept but I'm gobsmacked he didn't release this back in the day. I'm sure it would have gone down a storm! So please take time to download the demo and send him your feedback and support. What a great game!!

2 euros gets you the full game so please support Jerome & the ST scene!

Friday, February 08, 2019

Missile Command

[ my video recording shows both colour and monochrome games ]



Let's take a big step back in time

Straight out of the golden age of Atari's retro gaming archives is Missile Command, a phenomenal shooter which I played a lot, but more so on my old Speccy thanks to Ocean's Armageddon, a fantastic conversion.

This cold war era shoot 'em up was all about protecting the cities of Zardon from a constant ballistic missile attack: aliens from Krytol noticed how prosperous Zardon is so want to free-roll in and take everything for themselves. You are Zardon's only hope so grab hold of the mouse and use your arsenal to defend us all from annihilation!

Doesn't matter whether you run in colour or mono so check out these screenshots...






Angry aliens, again?

Anyhow, this has always been a cool game and the ST received a faithful conversion that feels just as good as I hoped. There is support for one & two players which can be configured to enable/disable other features - like the enemy's multiple warheads and smart bombs. Initial attack waves start off slowly at and sedate pace (can be skipped) but the war soon gets crazy when the Krytolians use their faster missiles and dreaded smart bombs. Trying to detonate them is tricky, especially during the heat of battle when you don't wanna run out of ammo!

Unlike other home conversions, the ST game makes convenient use of its tank mouse for perfect and precise control. Both mouse buttons are used to fire a limited supply of ammo - the left button fires from the left base and, well, I'm sure you've guessed what the right button does? The controls are simple and genius.

Okay, it's time to view some apocalyptic screenshots of doom...






8-Bit graphics and they rock!!

Ok, visually, don't expect to be blown away. The graphics are typically crude for such an early arcade game - with most of the screen is simply a blank canvas. However, that's the charm of early retro games when gameplay mattered most and I feel they captured that (ahem) very well. You know, I do admire those blocky cities (which I'm supposed to save from an explosive death) but I also love the whacky colours and font. Yep, it's silly but so am I :)

Sound effects are fine but I am a little disappointed Atari didn't roll their sleeves up and go that extra mile! We have heard far better from the YM chip and the game is hardly pushing the Atari ST so why not use samples? Hmm, it's a little bland in the audio dept and definitely needed something with a little pizzazz.

Yes, the audio needed to use samples but that won't stop me from throwing out a couple of screenshots...





The CryptO'pinion?

Missile Command is such a simple game and also one of the best from that early era. Fans of the original should appreciate what is an authentic arcade conversion and one which certainly brought back lots of great memories for me. This is fast, frantic and bucket loads of fun so that's a thrilling win in my book. A timeless classic.


Grab a floppy or hard disk version.
Defend Zardon from its inevitable annihilation!




I hope you last longer than I did in my video recording? Not hard, is it... lol

Monday, February 04, 2019

TOS Legends



Turrican?!!

It's funny the things you find when surfing the waves of the interweb. Today, I somehow ended up finding TOS Legends by Sébastien Claret. From the moment I booted it up, I was gobsmacked because it's absolutely fantastic and something every Atari ST guy will surely adore? Mac/PC downloads are available or you can play inside a web browser.

Check out these screenshots below and then grab the download from Sébastien's own website.



This is what happens when Turrican invades Rick's world!


But that damn boulder still chases lol


Hang on, everything changed! Where have I seen her before? Hmm...

Friday, February 01, 2019

Hibernated 1 - This Place is Death



Yet Another New Game!

I've taken delivery of what is the latest game released for the Atari ST, Hibernated 1 by Stefan Vogt. You know, I feel like I've waited years for this to pop through my letterbox but here it is! I'm ecstatic to report a fantastic product that's so beautiful, I'm unsure whether remove its lovely plastic seal... Of course, I've already unwrapped it!!

Hibernated was reviewed back in August (click that link!!) and I included an animation to demonstrate the game's awesome sense of humour during the exploration - all links and a download/purchase are available here.

Wanna see the box and what goodies are inside? Of course, you do...



Monday, December 24, 2018

Merry Christmas


We're almost at the end of yet another year so here is a cute Christmassy slideshow I found whilst digging through the AtariMania archives. It's from a disk magazine by Effect and is stuffed full of text and even features the most annoying rendition of "The 12 Days of Christmas" I've ever heard - but at least it supports the STe audio!!

I would also like to take this opportunity to thank everyone for their help and ST commitment over the past year. Once again, I've met some great people and seen things which I thought would never happen after the ST "died" in the mid-90s. There are so many awesome games and demos recently released but my personal favourite is, of course, Manic Miner which is a fantastic remake of Matthew Smith's ZX Spectrum classic from 1983. Absolutely brilliant.

Also, I'd like to thank: Tom/Karim for all their sharing across various social media. Peter for adapting these merry ST games (and my requests for more!!). AtariMania for always being my go-to place. Atari Legend for being ace and getting me addicted to Ultima V. And, course, every one of you guys visiting my website throughout the year :-)

All the beST and Merry Christmas †

Wednesday, December 19, 2018

Time Soldier



Let's play Ikari..!

The conversion of Time Soldiers was released in 1989 by Electrocoin and is based on the vertically shoot 'em up which isn't too dissimilar to something like Ikari Warriors. The story goes that big bad Gylend has captured a few of our friends. They are being held captive in different time periods, so it's up to us to rescue them.

Now, I've not played the arcade game, but I see there's a slight name change which basically means we're running solo. That would be (almost) understandable but we're only given one life which makes the quest rather difficult. Before setting out, we're given the name and location of our captured warrior but the wonky teleporter can send us somewhere different, which means you gotta plough through and find the correct portal.






Shoot. Kill. Shoot. Kill.

Each of the time periods has a change of graphics but is basically the same format. These places are stuffed full of enemies that need killing and slain baddies leave behind goodies that should be collected for a power boost. Health can also be replenished which is needed when every contact drains you dry.

A boss is featured at the end of level and most are rather easy to kill. However, my power-ups sometimes ran out during the fight, which made it nigh on impossible to win!

The gameplay is a cross between something like Wanted or Commando yet doesn't impress as much. I wasn't too sure about the scrolling which often left me vulnerable to the off-screen baddies. I was never going to like the one-life aspect too so now I'm beginning to pick flaws and I wondered who beta-tested this arcade conversion?






Aesthetics

I quite like the graphics in Time Soldier; from start to end, it's colourful and detailed. The backgrounds are great and we have some of the silliest sprites who attack in waves. That means the screen is usually cluttered with their firepower - which I loved! Heck, it's even making use of overscan and the scrolling is pretty smooth.

The music is balanced well against the sound effects and suits the gameplay very well. No complaints.






The CryptO'pinion?

This was fun but I had a few mixed feelings: I wasn't too keen on the scrolling method which can sometimes fail to keep up with the player and having one life is very restricting. If you're expecting an authentic arcade conversion then brace yourself for disappointment because it doesn't come together very well and it's far too tough.

Having said that, Time Soldier is actually an entertaining shooter in its own right. The levels are interesting with lots of meaningless action so, for all its flaws, I enjoyed this peculiar conversion. I just don't fully understand why!


Time Cops can download for floppy or hard disk.

Saturday, December 15, 2018

Reach For The Skies




Why am I reminded of S Club 7?

Anyhow, it's time for some more BoxArt and today we have a wonderful flight sim by Rowan/Virgin called Reach For The Skies. I've definitely landed lucky because the box is in superb condition and even the contents are in good nick: manual, keycard and disks. It's almost like I used a time machine and revisited 1993 ( sigh... just imagine... )

Reach For The Skies was released back in 1993 and attempts a recreation of the Battle Of Britain era between the Royal Air Force and the German Luftwaffe. That is obviously a crucial part of the entire war and is split into four mammoth sections. If you're up to the task, you can be either a brave pilot or the controller for an entire squadron.

Okay, the box itself looks awesome but what about those pixels? Are they just as good? Let's see...


Now, this is what I call awesome pixel artwork. Look at the details. Love it!!

The German on the right looks like Colonel Von Strohm, I thought.


Awesome pixel art throughout and I love the moustache and pipe. Very British lol



Read The Flipping Manual

Obviously, the first thing I did was skip reading the manual and read nothing more than the keycard. This humble sheet of paper displays an array of keys that are used to successfully pilot the planes. Don't be too scared because there is a practice mode which is great for newcomers, like me. This means we can completely bypass the complex take-off procedure and then pretend to be a stuntman like Colt Seavers whizzing across those lovely 16-bit skies? Well, ahem, I did!

Those who prefer to take things seriously are advised to learn the cockpit and keep the keycard sheet at hand. As you get accustomed to flying the skies, you will note some great external views: I really enjoyed these and you can watch me messing about on my YT channel (below). There are other awesome features like video recording and even the ability to flip between each member of your squadron. Yup, this is a rewarding game that will take a little more time to master.

It's screenshot time again so let's take a look at some of the missions that you will be sent on...


Is anything here catching your eye, hero?

Love the dated information that presents the mission ahead perfectly.

Those plucky Germans with their technology, commitment and wishful thinking!



The CryptO'pinion?

This is a demanding flight sim with some neat features that are brilliant for a novice, like me! This means you can get the most out of this flight sim from the very start. I love the authentic cockpits, and the external views are stunning, but learning to hunt down and destroy the enemy will take much practice. But that's definitely a good thing, right? Reach For The Skies is one of the best flight sims and something I will enjoy time and time again. Tally-ho and chocks away old bean!!

Whatever plane you decide to pilot, make sure you download the hard drive version (floppies on Stonish).

Let's end with some more screenshots and a video recording with some 3D camera angles...


The camera views are superb and I loved messing about with this feature. A lot!!

The graphics are incredible. It's like you're really there, well, for this 90s gamer anyway...

Oh no, pull up!! Pull up!! Why do I always die...?

Please note: the video recording is based on my own Mega STe (16MHz). I have tried to show the game's basic elements for both the German and the British sides. Perhaps I should have used the standard computer, but there are lots of videos out there on YouTube so I fancied being different and put the extra grunt of this amazing computer to some use!

However, it is worth noting that the standard Atari ST also performs very well (no change there then).

Friday, December 14, 2018

Ballerburg for mobile phones

[This video shows the wonderful Atari ST game because I have no way to record direct off my phone!]


An ST classic goes mobile

Let me start by saying that I never play "mobile" games. However, I was in my car bored stupid (it didn't take very long) and I remembered that Eckhard Kruse's Ballerburg has been remade by a company called DonkeyCat. Well, to say I'm blown away is an understatement because this classic mono game looks and feels very authentic.

The gameplay is as you would expect with wind, angle and speed to decipher. So choose your kingdom and get blasting cannons over the mountains! Okay, I admit that I prefer the Atari ST original but this mobile game is jolly good fun. Waste no more time and get on your chosen App Store and download this mobile artillery action (both iOS and Android).


ST DOWNLOAD & SCREENSHOTS -




Tuesday, December 11, 2018

Ultima V: Warriors of Destiny



Santa has come early!

Atari Legend is playing Father Christmas with a fantastic run-up to Christmas by releasing something special every day throughout December. It wasn't until the 7th when they released an HDD-patched download of Ultima 5 did I become intrigued. I've not played any Ultima before and this looks especially interesting so I had to try it!

The land of Britannia has lost its king, Lord British (cool name dude) and is now ruled by a tyrant called Blackthorn. Okay, it all sounds corny and the visuals might not rock the Bitmap Bros off-top spot (but when did great graphics ever matter to the gameplay?) I mean, just look at Rogue which I found to be a breathtaking experience. Nuff said.

Okay, I take that back, the graphics are really very nice so let's check them out in these screenshots...



Looks like I'm in a pretty cosy place and very glam too.


Okay, let's get out and explore the lush countryside.


Oh no, a two-headed Ettin has found me when walking over the hills...


I'm too weak and need better weapons - I should have run away!


First Impressions

Creating yourself a character is an unusual affair. It's something I didn't expect, but this process eventually got little Stevie configured and straight into the thick of it. Boy, are there a large number of keys to learn for each and every additional action - which basically means the interaction within your world at large. In fact, the world is huge and the battles are very hard so exploring Britannia is going to be lots of fun (or agony?). But, I can take it!!

I am genuinely enjoying my first couple of games: a lovely country walk through grasslands and forests until I found a small bridge - with a Troll. Luckily I made it across without him noticing me but I then ran into some red demons who decided that they wanted a piece of me. You know, those pieces that I need to stay alive... Yep, my first battle didn't go down well if I'm honest - DEAD! But wait, I think I've been resurrected for another bash! Let's hope I can do better?

This is one seriously addictive and immersive RPG. I'm talking months of my life, gone...


Vicious snakes decide to spit venom at our plucky adventurers.


Now I feel Ultima V is finally starting to show its true colours.


What a game and I must say that I adore the graphical style and detail. Amazing!

Hey look, I've just found a map! Time for a drink before leaving...


Have my plans changed?

Yep, they sure have. I now plan on spending the Christmas holidays in the world of Ultima V - which also includes whiskey, turkey butties and mince pies!! I'm really looking forward to learning more about Ultima V and have enjoyed a few interesting attempts (aka failures). So I'm excited to take this game seriously and see how my next adventure plays out.

Thanks to Atari Legend for the daily treats!!
STay Atari. Or die!