Tuesday, October 25, 2016

Microprose Golf




Another good walk spoiled?

Microprose Golf is a bit of a show-off if truth be told. It's like the rich and successful younger brother of that poor old Leaderboard who has been left behind - green with envy! Now, I'm hardly a golfing connoisseur, but the developers have done a blinding job and created an involving game with a vast array of mind-boggling features that take it into the realm of a serious sim. But, don't panic, that doesn't make it boring!! Oh no, not at all so read on.

Golf fans will shriek with happiness as several game types are on offer - each affected by an array of realistic variables that can alter every aspect. Yes, just like the variables that real golfers have to think about: the type of ground, your stance, weather conditions, and so on. I'm sure experienced golfers will be drooling over the intricate settings long before they even consider teeing off? Heck, even as a novice, I was mightily impressed and blown away in equal measure.

One of the things I loved was seeing each hole before playing it. Just like in this screenshot...



Take a look at the course to get a brilliant perspective of what lies ahead.



Whack that ball!!

All control is made using the mouse, of course. The game's GUI is very well designed and intuitive which drastically reduces any learning curve so setting up a shot isn't a chore when perfecting control and direction.

In fact, any similarity abruptly ends once you've struck the ball because Microprose has taken 16-bit golfing to a whole new level by introducing their camera-angled viewpoints. They followed the ball along its airborne path and I sat in utter amazement as I watched my first shot in action. It's a gob-smacking moment!! There is also a selection of other cool camera angles and, interestingly, all benefit smoother framerates on faster computers - like my 16MHz Mega STe.

Don't run away jealous with envy! Stop and read some more. Here is a screenshot to make you happy...



Take the shot and let's see how good you really are. Whoosh... SPLOSH!!! :D



Aesthetics

Graphically, this is one game that easily stands head and shoulders above anything else I have seen on any 16-bit computer. The artwork is great throughout and is also very nicely detailed with bold colours and designs we've come to admire from Microprose. However, it's the 3D aspect that absolutely blows the competition away. Jaw-dropping.

Sounds are also excellent but I do feel a little more ambient effects would have been nice during the times you're setting up a shot? It would have been nice to hear a chirp from the birds, a little breeze, or background crowd chatter?

There's always something isn't there? Never mind, it's now time for another cool screenshot...



This is superb how I can get a feel for how my shot might go with a little practice...



The CryptO'pinion?

Microprose has done what they always did and released an Atari ST game that blows your socks off. At every level, it's beautiful and comes with a perfect blend of strategy and arcade to lose yourself in. Whether you're a casual fan or an addicted golfing expert, I am positive you will love playing what is truly a superb game.

You can grab the floppies but this game is best run from a hard drive/Ultrasatan. Wasabim has recorded a fantastic video and AtariMania has neat scans of the manual.

Sunday, October 23, 2016

Terry's Big Adventure




It's-a-me, Terry!

Sounds familiar... Anyhow, Terry's Big Adventure was released in 1989 by Gary Walton for Shades. It plays with more than a pinch of Mario (I cannot help but wonder how moneybags Nintendo let them get away with it, but I'm glad they did). His adventure takes us through twelve lands and, like his Italian cousin, he is also stuck within a 2D world of silliness. So get your joystick ready because this means lots of platforms, gaps to jump, magic mushrooms, and iddy biddy critters.

Terry isn't a mean guy and he certainly doesn't like squashing any living creature so instead, has brought his own weapon of choice. Now, if you're expecting something like a shotgun or a sword then you might be disappointed because it's actually a yo-yo. Okay, this is unlikely to impress the girls but it's different... and kinda works very well too.

Power-ups are frequently available and you can exchange the yo-yo for pebble throwing by hitting the spacebar. Terry is such a badass, right? Many kills will reward a random letter in a tiny parachute, collect 'em and eventually make the word "terry" to earn a temporary shield. This comes in handy allowing you to plough through the enemy hoard.

Tip, it's worth collecting the mushrooms for juicy points with an extra life awarded every 20,000 points. There are bonus levels stocked to the brim with even more mushrooms - just don't get yourself addicted!

Fancy a screenshot? No? Hmm, about an animation instead? Better check this out then...



The Atari ST cannot scroll, right? Well, that's what the talentless programmers say...



Visuals, Sounds, Controls.

Personally, I thought that the graphics are NES in style. The first thing to notice? The tiny sprites, but these suit the console experience perfectly and everything you see is colourful and detailed. Scrolling is silky smooth and it's obvious Gary took pride in his work and achieved beautiful results - using a computer without any hardware scrolling.

The audio is a little disappointing with the option of chip music or sound effects. The tunes are cute and my preferred choice in comparison to the dullness of the sparse sound effects. Don't get me wrong, the effects are okay but few and far between - so much of your gameplay will be in silence. Stick with the music!

Any Mario game needs responsive controls and Terry has it for a precise feel that is great. It's perfectly "console" which I know sounds odd but it's true! This also works hand in hand with the laws of physics which means how and when to use the Yo-Yo. This beastly weapon has a knockback that affects Terry - so watch out for that when near water. Splosh!!



Terry's world is filled with colour and little cute things. But even little cute things can hurt!



The CryptO'pinion?

Terry's Big Adventure is a great platformer and one that will appeal to those who enjoy Giana Sisters or the Stario games. It might very well be a total ripoff but Terry has enough personality of his own to make this feel interesting and entertaining. The only kicker (for me) is never knowing about this wonderful platformer back in the day.

Yup, I thoroughly enjoyed playing yo-yos with my new spiky-haired friend. What a fantastic platformer!!

Download for floppy or hard disk.

Thursday, October 20, 2016

"Metroid"



Talent + Atari STe = another new game

Samuel (aka Zamuel_a of Pac-Mania and Giana Sisters fame) is working on a third game for the Atari STe and this time it's based on "Metroid". Bear in mind, this is a work-in-progress but we can walk, jump, fire, and explore the levels using a 16-colour-limit-busting display! The Blitter will handle the sprites with hardware scrolling being utilised too for a silky-smooth display. Heck, even the analogue ports will be used (now, where's my Jag Pad?)

As you can see, it looks fantastic but Samuel is also asking for help: with music, sound effects, sprites, and level design. If you can help, please contact him directly via the Atari-Forum website. I wish him luck.

It looks like Samuel has another winner on his hands and I for one cannot wait to see how this develops over time. It's looking great so far!! Check out a couple more screenshots below and... watch this space...





Tuesday, October 18, 2016

Circus back²STage



Circus back²STage demo for the Atari STe, by BlaBLa, Cocoon & Sector One.

With such an unusual style, Circus back²STage is a fascinating Atari STe demo. It features a bucket load of crazy, colourful effects in overscan with the most wonderful chip music. Some people hate clowns but get over it - this is literally one of the best demos I have ever seen. Okay, it's hard drive installable and downloads are available via Demozoo.

Sunday, October 16, 2016

Test Drive




I fancy a road trip!

Accolade's Test Drive was released in 1987 and is one of the games I got free with my first Atari ST computer. So I have fond memories of playing this game during my early 16-bit days. It begins with an intro animation of a dude sitting in his Porsche before winding down the window to display a cheesy grin and then speeding into the sunset. So cool.

There are five sports cars to choose from and each is viewed on the main menu with lots of technical details (that I've never read). Their artwork is gorgeous and I personally think the Corvette is the best of the bunch for a road trip.

It's time for some screenshots so let's check out the choice of smooth riders on offer...


I've never really been much of a Porsche fan... More of a girl's sports car, right?



Okay, it's not a Ferrari 308 but that doesn't stop me from thinking I'm Magnum P.I.


I can't say I'm a fan of this and the handling never really excites, more terrifying!


(Insert James Bond theme now). Okay, it might not be that fast but we love British muscle!!



I'm more of a muscle car fan myself but the Chevrolet Corvette is a beauty in every respect.



An oldie classic?

Test Drive is a race against the clock with points awarded for faster times along a seemingly endless mountainside highway. Driven from an in-car perspective, behind the wheel, you will notice that each car has a realistically represented dashboard. I love that and it includes the manual gearbox controls, that briefly display with each shift.

At first, I found the controls a little wooden, but I soon got the hang of them after a couple of races. A red dot on the steering wheel helps pinpoint a more precise indication of your turning and direction. It's really helpful albeit crude. However, I must admit, it does make up for the lack of analogue controls nicely. Considering that, it feels pretty natural.

Like cars? Like rocks? Then you are gonna love this next screenshot...


Ahh, the open road of a road trip. Wait, another car? Argh, it's suddenly gridlock!! ;^)



You're not alone!

Beware, you aren't actually on a race track, it's a highway. So annoying civilians are driving on these once-safe roads who seem to love head-on collisions!! There are also cops so it's a good job that your car is fitted with a radar to help signal when they are nearby. Then, you have a choice of being good or watching them disappear in your rearview mirror!

Personally, I treat these moments as a green light opportunity to push the pedal to the metal, but that's just me! Don't forget to refuel at the gas station checkpoint before continuing with your Bullrun Rally. Petrol doesn't last forever!

Honestly, I'm a good driver. Especially after a few beers as shown in this next screenshot...



Sometimes your road trip can go terribly wrong!



Old school aesthetics

Test Drive has some nice characteristics - that are hilarious - like the grey fella driving his truck. How about the handless steering wheel or the slo-mo effect as your windscreen breaks up after a crash - it's almost worth slamming into an oncoming vehicle just to see it! Yep, I think that the graphics are nice considering the age of this famous racer. I like the dashboards the most with the Corvette being my favourite. However, all cars feature equally superb graphics.

Musically, this is nice with lots of jingles and cute tunes during the menus and screens when filling up with fuel. The sound effects of the car aren't the best; it's all buzzy compared to other oldies like Turbo Cup. Bit of a shame.

I love how the game looks, even if the cars sound like a bee trapped inside a drum. Screenshot time...



It's time to fill up before hitting that open road.



The CryptO'pinion?

Test Drive offers an enjoyable drive without the rush of a speedster like Vroom or Crazy Cars III. It's more like a charming Sunday drive without that thrill of speed. But don't let that put you off, this is a great driving game and one I have a soft spot for. This cliffside road tripper is the beginning of the historical 90s series. To think that it began on the Atari ST.

A grand racer with loads of great cars for the rocky American roads. Far from perfect but I love it to bits!!

8BitChip has a hard drive installable version which I recommend!
Old Games Finder has floppy disk images.
Update: There is an excellent new video by Wasabim.
There are many Test Drive games and I love No.5 on the PlayStation.

Saturday, October 08, 2016

Giana Sisters




Turn your ST into a Nintendo!

The Great Giana Sisters was released in 1987 by Rainbow Arts and is a platformer with (umm) more than a hint of Italian plumbing. Anyhow, the commercial ST game played well but suffered flip-screen scrolling that soon became tiresome on the old eyes. Ultimately, it was a lame port and spoiled what should have been an excellent release.

Don't give me the old excuse that the ST cannot scroll. It can scroll: Viking Child, Ghouls 'n Ghosts, Enchanted Land, Stario, Alien World, Zone Warrior, Onslaught and many, more!! Yes, it bugs me when I see people's daft comments claiming that the ST cannot scroll. Blame the programmer - not the computer! /rant

It looks like I wasn't the only person to hate our poor conversion because Samuel (aka Zamuel_a of Pac-Mania fame) decided to convert it to the Atari STe. He makes use of the hardware scrolling so the entire screen scrolls rather than flipping - and it's smooth, 50fps smooth. To say that this update is jaw-dropping is an understatement and it most certainly beats the pathetic commercial game. Now, just imagine if the industry would have supported the Atari STe properly...

Anyhow, the game itself is the same but it now scrolls and that fact totally transforms the experience. Samuel has put the Atari STe to great use which proves the power of this wonderful computer. Finally, we can play Giana Sisters as it was meant to be enjoyed! Waste no more time and download this wonderful new version (improved by Peter Putnik)

Watch the video and check out these screenshots before deciding whether or not you should download...



It looks basic but it also looks console-cool too. I like it, very NES... to me.


Happily walking along and then something falls on your head! Let's collect the gems.


I really hate that horrendous big bug so let's jump over the sucker and run!

Friday, October 07, 2016

Anarcho Ride




Carmageddon!!!

Anarcho Ride is a new "racer" for the Atari STe by the ever-zealous Thomas Ilg of Laser Ball fame. Well, ignoring what the screenshots show, this isn't actually a racer as such. Sure, it looks the part but it's more of a smash 'n grab - think Carmageddon where head-on collisions get you the points needed to go further and play extra levels.

This is fun but, at first, I actually found it difficult because it's natural to avoid the other cars. Don't. When you're behind the wheel, the aim is to smash into every car you can - and why not shoot the ones you have missed using a missile. That sounds about right! Yes, it's silly and stupid but it's also pure mechanical violence! Totally insane gaming!!

The graphics are weirdly 80s in their style, reminds me of Crazy Cars and others from that era. Of course, the Atari STe produces a decent framerate and is very smooth. The only negative is that the car has no shadow so it appears to "hover". The audio is outstanding with DMA sound effects alongside stunning chip music by xFalcon.

Ignore the screenshots if you're looking for a new racing game. Look elsewhere, this isn't a racer. This is a crash 'em up, I guess you might say? Smashing stuff up is always excellent fun and Anarcho Ride proves that perfectly.


Download Anarcho Ride (+ expansions)



We're out for a nice quiet drive in the desert. Let's hope there's nobody on the road...


Looks like we're in the salt flats and, oh no, there's a safe driver up ahead!!


Now we're smashing through the lush landscape of what could only be England. Death on the roads!

Wednesday, October 05, 2016

Robert HC Leong

All the way back in early January, I featured a mini-review of Annihilator. This is a familiar-looking oldskool shooter by Robert HC Leong, a much-respected name from the Atari ST homebrew scene I'm sure you'll agree.

He has developed four games - Annihilator, Missile Alert, Pac-Man ST and Space Invaders. Each one was released under the Budgie UK label and they were all hits with ST gamers. Plus I thoroughly enjoyed playing them all too!

To say I was surprised to find out Robert read my review -and- also follows AtariCrypt is an understatement! Talk about a nice surprise! Anyhow, we got chatting and it wasn't long before I threw out a few questions and here we are. :-)

I hope you enjoy this interview? My gratitude to Robert for being a great sport (and for being a fan of AtariCrypt!)



Robert HC Leong
- The Interview -


Hello Robert, please tell us about the guy behind the games

I am from Malaysia and I moved to Ireland in 1980 to further my studies. I bought an Atari 520STFM in 1988 while in Ireland, after graduating. At that time, I had already owned a BBC Micro and was looking for a new computer. I was impressed by the plethora of colours that the ST could produce, and the increase in speed and memory.

I tried to program the ST in Fast BASIC initially, but that was too slow, so it was a natural progression for me to move on to 68000 assembly language using HiSoft Devpac, especially since I was already familiar with 6502 assembly language from my time with the BBC Micro.

Hey, wanna see Robert's Atari ST setup? Of course, you do...


Can you imagine going back in time and being there as he programmed his games!!


What was it like developing ST games?

I have always enjoyed playing shoot-em-up games, so the first game I programmed was Space Invaders in 1989. I tried to keep the game as close to its original playability as possible, including the sprites and even its logo colours. It made the cover of the December 1989 issue of Atari ST User magazine.

I then moved on to do a simplified, 2-player version of Missile Command just for the fun of it – it wasn’t anything spectacular. After that, I challenged myself to do a version of Pacman. Many home computer versions of Pacman at that time had very small sprites. I decided that, for the cuteness factor alone, the sprites needed to be larger, and the way to implement this was to do a vertically-scrolling screen to increase the size of the maze. I tried again to keep to the original version and came quite close. I was not good at producing music so Gary Wheaton, a fellow programmer and musician, was kind enough to provide the music for version 2 and it sold quite well.

Annihilator was my final game for the public shareware label. It was a Galaxians clone, but this time, I drew my own sprites and provided power-ups and end-of-level guardians to spruce up the game as it was the trend in shoot-em-up games at that time. After this, I started programming a horizontally scrolling shoot-em-up but I did not progress much further because of a lack of time; I was spending many weekends and nights on-call while pursuing my medical career. This was the simple reason why I did not have a chance to release any new games for the Atari ST after that.



This is Annihilator and is stuffed with Galaxian action!


Do you have a favourite game?

I had no clear favourites but, looking back, I thoroughly enjoyed programming and play-testing Pacman ST because in my mind it was a step above the other Pacman clones at that time with gameplay approaching that of the original arcade version, and cute to boot!


Did you rake in the cash to buy a sports car!

Budgie UK Licenceware was a public domain label started by Camy Maertens in 1987, where a group of software programmers shared joint royalties on all the games sold. It was a fun concept, gave us some camaraderie, and made us some pocket change, but certainly not enough to buy an inexpensive car, let alone a sports car!

Any chance you will start coding again?

Unfortunately, when I left Ireland for the US, where I am now based, I sold off and gave away all my Atari ST stuff! Hence, it is unlikely that I will ever code anything new for the ST again.



It's Pac-Man and it's a cool version of the original arcade game.


Do you play games?

From time to time, I still reminisce about the good old days of the Atari ST, when I’ll try running an ST game or two on Steem, an excellent emulator on the PC. Of course, I still check Atari ST websites like AtariCrypt and Facebook.


What do you think of the ST world today?

I am frankly amazed, but pleasantly surprised, that the Atari ST scene is so resilient, considering that the machine was discontinued in 1993. For me, the ST had always been an integral and fun bit of my life, so I hope the community lives on!

However, the ST presence appears much greater in Europe, compared to the US, though there is still an active Atari club near me in Davis, California, it tends to cater more to the 8-bit Atari consoles than to the ST. Check out: http://newbreedsoftware.com/atariparty/2016/. (I hope they change! -AtariCrypt)



An excellent alternative spin on Missile Command. It's very, very difficult!!


So what are you doing these days?

I’m now based in the San Francisco bay area where I work as a consultant in the biotechnology industry. I remain interested in IT and programming, especially since Silicon Valley is just a short drive down the road. Facebook, eBay, LinkedIn, Google, Apple, Cisco, and Oracle are all around me. IT executives of all ages are driving Teslas.

When driving around in Mountain View, I give a wide berth to the autonomous vehicles that Google is testing out here. Even Atari had its corporate headquarters here on Borregas Ave, Sunnyvale, but that closed down in 1996 (http://www.atari.io/back-to-borregas-ave/). I have visited the location once or twice to reminisce, and to imagine how it would have been here during Atari’s heydey…

Take a look at my website: (http://fungames.zone/#AtariSTgames)

-It was brilliant talking to Robert and I hope you've enjoyed this little interview :-)



Space Invaders can run in a modern or classic mode and (above) is the classic version.

Tuesday, September 27, 2016

Venus The Flytrap




Gremlin predicted this 30+ years ago!

Planet Earth is dying because of mankind's habit of breeding like bacteria and raping all its natural resources to serve our gluttony. Well, some rubbish like that anyhow... But, for this game, the over-use of pesticides has finally killed off all the bugs and left Mother Nature unbalanced but we have created cybernetic bugs to compensate for our stupidity. Of course, it wasn't long before they went postal so we must eliminate them all before it's too late!

This is a run-and-kill 'em platformer spread over fifty levels ranging from the green forests to Death Valley. You're a mechanical bug equipped with a cannon to fight off the foes and this can be upgraded using the power-ups left behind by those crazy insects. These consist of a wide range of improvements like better firepower, silly reversible controls, and even antigrav upside-down walking being possible - and that only serves to give brain ache! Bonus rounds appear each way through a level and flip the game into an exciting shoot 'em up for extra points.

Controls are bang-on perfect with a style that is clean and responsive without ever lagging. The graphics are pretty darn beautiful with smooth scrolling and nicely animated sprites plus it's worth noting all those many extra colours which spruce up what would normally have been a boring background. The music is perfect, something I can listen to all day.

Venus The Flytrap is an extremely enjoyable platformer which I highly recommend. A great game!

* I also recorded a midi version of the game's excellent theme tune.
* An awesome remastered tune by ACC:Xess which completely blows you away!
* Okay, here is a hard drive installable copy of Venus by the mighty D-Bug to download.
* Those that require a floppy disk image should check out Old Games Finder.
* Fancy some level codes? Of course, you do! Simply press the SPACEBAR on the menu screen and then ignore using that handy keyboard because they decided that the joystick would be far better to enter these codes:
     -> The Forbidden Forest...starting level
     -> The Frozen Wastes......MANTIDS
     -> The Dead City..........CICADAS
     -> Wood World.............PSYLLIDS
     -> The Kaverns............PIERIDS
     -> Death Valley...........SATYRID
     -> The Creeping Swamp.....LYCAENID
     -> Tech World.............PYRALID
     -> Translucent Plain......NOCTUID
     -> The Stygian Creek......?

* I believe these cheat codes work fine, however, I have never tried them so YMMV... enjoy:
     -> extra time.............JUPITER
     -> extra ammo.............PLUTO
     -> weapons galore.........MARS
     -> fly like superman......MERCURY
     -> unknown................SATURN

Monday, September 26, 2016

Elvira - Mistress of the Dark




Greatest box art ever?

"Can somebody help me find my chest?". Yes, I was hooked from the moment I saw this cover and then read that line! This game has the best box art I have ever seen, by far!! Well, after staring at it for longer than I should have, I took the plunge and booted it up. Ahem, okay, I have nothing more to add to this fine subject matter. I don't wish to get into trouble lol

This is one of my favourite Atari ST games and definitely the best box art the world has ever seen!

- DOWNLOADS -

A hard disk version is available from D-Bug. (highly recommended)
Old Games Finder has floppy images for those that love disk-swapping hell.

A little surfing revealed this walk-through.
(untested by me... but now I'm tempted!)

Sunday, September 25, 2016

Car-Vup




Paint by Wheels!

CarVup is a scrolling driving/platformer released in 1990 by Core Designs. We get to play the part of a cheerful car that appears to love painting platforms by simply driving over them. Yes, it's a pretty familiar idea but one which will certainly appeal to the... well... more mature gamer (just like me!) who remembers Painter. #AncientGamer

Each screen has many platforms in need of a new coat of paint and this easy task soon becomes tricky because of the numerous baddies that populate the playing field. Don't think about shooting your way through because there are no weapons (without collecting optional power-ups) so baddies must be avoided. This will be troublesome as your car has no breaks and loves driving constantly in a kamikaze fashion so these mechanics force you to constantly flip direction to find an alternative route whilst frantically searching for that last tile. It's fun, it's frantic, it's pointless - it's Painter!

So, I think it's time for the first screenshot which contains a bunch of handy information...



Follow the instructions and learn the different jumps otherwise, it's Game Over, buddy boy.



Input & Output

This is a game which would sink like a lead balloon if it had anything less than perfect controls. So I'm grateful they are indeed responsive and well thought out. Best of all, they're responsive and without any annoying lag. Many platforms are difficult to reach so require precise timing, which is made harder when the enemy might be blocking your path. CarVup always requires quick and reactions to avoid losing a life because you never know what might appear.

Each level always looks superb with lots of colours and a lovely cartoony design. Personally, I think Core did a great job throughout with the cute appearance, smooth scrolling and cute sprites. The sound effects are pretty nice and do their expected job well but it's the chiptunes which are all foot-tappingly superb. (press key 'M' to toggle).

Right, it's time for another screenshot and this one is from the game itself you will be happy to know...



Always be on the lookout for dangerous items, strange obstacles, or even dodgy enemies!



The CryptO'pinion?

CarVup may not appeal to everyone, especially those old enough to remember how boring Painter was! However, I recommend you give this a try because it's an enjoyable twist on the theme and enjoyable too. I'm an ancient gamer but still found myself enjoying its "just one more go" appeal. Hardly a Grade A release but, definitely worth playing.

And that's about it really, a fun spin on Painter that works very well. Yep, I really enjoyed playing CarVup!


Floppy disks are available via Old Games Finder with a hard disk version by 8BitChip.
The One magazine released a demo version containing extra levels NOT in the commercial release!

If you press the 'Z' key during gameplay then it will stop your car!

Enter these codes into the high-score table :
infinite lives - R.J.TOONE
infinite bumpers - BUMPER
9 lives - PUSSYCAT
faster turn speed - WOOAARRGGHH
level skip - WHOOPSIE
extra points - ARNIECAR
more points - BARMY CAR

Saturday, September 24, 2016

Resolution 101



Bad guys need killing

Resolution 101 was developed by Astral who also made Horror Zombies From The Crypt and Archipelagos. They portray a future that is a crime-ridden hell hole displayed using gorgeous vectors for a grim scenario.

We are an ex-criminal turned good and it's our job to hunt down the bad guys in our anti-gravity squad car. So, just like any Van Damme or Stallone movie, you should expect action and lots of explosions! Use your car radar to help map this urban jungle. Whenever you kill anything, they drop their stash for you to collect - which angers the drug lords that will pop up on your monitor display. It's now that you realise your job is to eliminate everyone!!

Control is best with the mouse: use this to view all around your crazy new world. The left button accelerates and the right fires our weapon. This is an excellent system that works perfectly and is far better than the joystick. The graphics are superb using such a fast and smooth 3D engine. I must say it's great when the drug lord appears on your screen - so comical. The sound effects are great as is the music which I love - you can hit F7 to flip between these.

This is one of the best 3D shoot 'em ups for the Atari ST. It's fantastic with no overly complex (ie, unnecessary) objectives to get in the way of your enjoyment. I really liked zooming through the city, which is always fast for a most satisfying chase.

Quite simply, Resolution 101 is one of the most frantic and enjoyable retro shooters that I have ever played.


Don't miss this fantastic shooter - floppy & hard disk



This baddie looks like something from Dr Who so let's zip around him and zoom away!


That guy looks like my old Computer Studies tutor from college. Spooky!


Each level features great animations of the drug lords taking a hit... Nice developers, really!!

The map of our drug-dealer world!

Saturday, September 17, 2016

Frogger



Turning back the clock to 1981

You know, it feels like I've been beta-testing Frogger forever but, it's finally complete!! Yes, we have the official release of Frogger, by Scott Clifford. Do not expect a cheap knock-off because this is about as accurate as it gets with authentic visuals, sounds and playability. I'm sure every fan of the arcade game will adore this brand-new conversion. Plus it's 2016 and the Atari ST is getting new games released - which is incredible!!

Frogger is such a simple game but let's take a wild stab at the gameplay basics...
Leapin' Frogger! Home may look like it's only a hop, skip, and a jump away, but looks can be deceiving. First, there's a dangerous highway to hop across, full of fast-moving cars & trucks. Then there's a swirling river to leap,  full of frog-eating creatures. How's Frogger going to get home safely? By letting you hop him on his way. Guide Frogger safely through this perilous journey, and you'll jump for joy!

The object of the game is to hop as many frogs to safety as you can - and to score the most points along the way. Each time you bring 5 frogs home, you'll hear a short tune.  Then the game will continue at a more difficult level with your remaining frogs. The traffic will be more difficult to cross. There will be fewer floating objects on the river. Frogger-eating snakes will also appear on the riverbank in progressively more difficult levels. The game ends when no frogs (lives) are left.

Your score is shown at the bottom of the screen throughout the game. Points accumulate as follows:

Jumping Frogger forward = 10 points
Jumping Frogger home = 50 points
Jumping 5 frogs home = 1000 points
Taking a lady frog home = 200 points
Eating a fly = 100 points
Extra points for time left = 10 points (per remaining second)


I always love information screens - plus how authentic is this? Amazing conversion.


2016 and the Atari ST is alive & kicking!

Frogger should work fine with every model of ST computer but it's only been tested on the Atari ST, Atari STe and Mega STe. So please let us know if you have any issues using one of those super-speedy computers that neither Scott nor I could afford. Okay, you can download this amazing arcade game right now from AtariMania. Enjoy gaming like it's 1981!!

It's Frogger. Which is an original classic. Guess what? The Atari ST now has an excellent and authentic version!!

Update: You may be interested to know that Scott is now a member of Effect and has also been interviewed by AtariCrypt!! He has worked on many demo screens that you need to check out, like the amazing Turrican Music Disk. However, he currently has RAIDEN in development specifically for the Atari STe.

Friday, September 16, 2016

[A]tari [G]ame [T]ools



Feel the power of the Atari STe!!

Here are new videos from the current version of "AGT" by Douglas Little. A.G.T. stands for Atari Game Tools and is intended for the much under-utilised Atari STe and each video shows the potential of this engine. It's a jaw-dropper and Doug has a thread on Atari-Forum detailing more information. He also has a bitbucket website for downloads/tutorials.

Doug has an impressive history and it's amazing what he's done with AGT, so much gaming potential:

* Full support for the Atari STe hardware.
* 8-way (or 4-way) scrolling.
* Horizontal-only scrolling.
* Overscan- Increased resolutions.
* Vertical-only scrolling.
* Scroll rate from 0 to +/-16 pixels per frame on each axis.
* Map size up to 32768 x 32768 pixels.
* Highly configurable for different kinds of games!
 



I look forward to seeing how our community utilises AGT.
"Happy STE coding"

Friday, September 09, 2016

Where Time Stood Still




8-Bits of joy!

Where Time Stood Still is one of those games that kinda bridged my transition from the ZX Spectrum to the Atari ST. This amazing adventure was developed by legends Denton Designs and published in 1988 by the mighty Ocean Software. In fact, Denton Designs came out from the ashes of Imagine Software - I spent my youth playing/mapping their excellent games! I really miss playing The Great Escape, which sadly never made it onto the Atari ST. #TotallyGutted

So the story goes something like this: our plane crashes on a remote plateau somewhere in the Himalayas. Thankfully you, and three passengers, survive the wreck but find yourselves in a land inhabited by prehistoric creatures, dodgy bridges, quicksand slutch, rock-hands, and even strange tribal dudes who are angered easily at their new white friends.

I bet now you're wondering about the graphics? Just don't, you idiot! That doesn't matter so read on...



Day and Night time zones don't slow down our family of budding adventurers!



Let the adventure begin!

Firstly, familiarise yourself with the user interface that shows health/ammo and will also assist during the times you might consider eating, drinking, or resting. The display is simple but will initially be confusing especially when using the inventory/etc. Control can be using either the mouse or joystick but oddly, I found the joystick was the best.

Your name is Jarret, the classic hero who probably has a chiseled jaw, muscles, and designer stubble! The other characters are mostly controlled by the computer and follow wherever you go, so long as they're happy, fed, and content! Each person has their own unique personality - Clive is a rich man who moans and tires easily. Gloria and Dirk are a couple in love and I hear Dirk has some nifty language skills too. Well, so long as he has Gloria to keep him happy...

The characters themselves are ace and add, erm, character to the adventure. When you begin and are wondering what to do or where to go - don't. Experiment and take a gander at your surroundings. Check out items and see what you are capable of doing. Here are examples of what is initially possible. Common sense is not included, bring that yourself!

1. Grab the rope at the start otherwise, you might get into bother crossing a bridge.
2. Surprisingly, it's often possible to run away from dinosaurs!
3. Refill your flask in the river.
4. Just because someone (chubby) is moaning, he can be pushed to continue on...
5. There are two types of natives and the first are the friendly guys!
6. Keep moving in the swamp - don't stop!
7. Wandering hands love a piece of fresh meat!


Right then, this bridge looks completely safe so let's go... Ahem...



Sounds a bit boring?

Hardly. This game is brilliantly designed and will be played over an enormous map, so exploration is the key to success. Not only should you make a basic map of the area as you venture out but, take your time, there is much that isn't as it first appears. Look out for anything useful that you think could assist in some way later on. Think ahead.

But be a careful explorer - what's your rush? Who knows what nasties are around the next corner or if the ground is even safe to walk on. Rocks fall, things break and even the natives aren't always guaranteed to be nice. Coming face to face with your first dinosaur is a scary moment so perhaps it's a good idea to be stealthy? A longer route might be a safer route? Hang on, I see woodland nearby that would be great for cover and shelter. Yes, shelter!

Be a people person, don't forget about your team and their morale. These guys will let you know when they are in need of rest, food, or water, or when suffering an injury. They are quite needy and a bit clumsy too but that doesn't mean you should pander to their every request. Push them a little harder, without being a slave driver because tired people are often grumpy people. And grumpy people are harder to control and often go off by themselves. Did you get those hints?

So take your time, check out the inventory, and have a recon of the area. Let's pause for a screenshot...



Bugger, I've lost all my friends so I'm going to sit here and sulk!



Aesthetics

Visually speaking you might be confused by what your eyes are seeing? No, this isn't a trick using a ZX Spectrum emulator. Yes, it looks almost the same at first glance and there's hardly anything here using the ST's hardware. However, there are many 16-bit differences, along with improvements like better scrolling and a higher detail level. Having said that, they're not massive improvements and it's basically faithful to the original as much as it could be.

The music is by Fred Gray (he of Black Lamp) and is truly amazing so perfectly suits the gameplay style and atmosphere. However, if you so prefer, sound effects can be used instead. Unless you're mad, stick with the chip music!

So it's a game that tricks your ST into thinking it's a Speccy? Well, yeah can't argue with that. Screenshot time...



Watch out you don't slip and die!



The CryptO'pinion?

I've been playing throughout the "summer" and made significant progress: my team has made it through the swamps, found a box of dynamite, ran like a girl when hearing a scary T-Rex, and chatted with the locals. Then a hand came out from nowhere and choked me to death which forced a rethink of strategy. However, advancing across the river wasn't a good idea when hungry natives were waiting. Imagine being eaten alive? What a terrible way to go.

As you can tell, I am really enjoying myself and I can sense victory is close? (I hope so). You know, this is what a (hmm) open-world game should be like - a huge potential to have your own unique adventure. Where Time Stood Still has it all and I feel I should be wearing a butchered animal skin when playing it? What a truly fantastic adventure game.

Download for HDD or FLOPPY

More random ATARI ST articles from the archives

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