Saturday, May 21, 2016

Lure Of The Temptress



An Adventure To Lose Yourself In

Every so often a game is released that breaks the mould and completely blows you away. Virgin Games released this point-and-click adventure back in 1992 and it's something quite remarkable. A game of great character, lore and charm. Interestingly, it was developed by David Sykes and Tony Warriner of Revolution Software and appears to be their one and only Atari ST game. I hate it when that happens as I cannot help but wonder what else they would have made...

Anyhow, the story begins with you waking up one day, only to find yourself locked away in a creepy dungeon. You are a nobody, a peasant, and are called Diermot. You were previously part of an attempt to free the village of Turnvale from Selena and her army of Orc lookalikes, called Skorls. Sadly, that campaign ended in tragedy and everyone was killed! Whilst the bloodshed reigned, you bumped your noggin and were knocked unconscious only to be easily captured.

Upon waking, you find yourself banged up in jail with a bad-tempered Skorl as your guard. Yikes!!



The intro is fascinating to watch. Like a 16-bit mini-movie!

I love the opening scenes which nicely introduce you to the world you're in.


As you begin to explore, you meet new people like this old chap idly relaxing...



It's Like Having A Second Life!

Lure Of The Temptress is something in which to become lost. Immerse yourself in this wonderfully crafted adventure taking place within a gorgeous Olde English setting. It's a point-and-click adventure controlled using the mouse: the left button guides your character around the screen and can also display status and object information. The right button is used to command and interact with characters and more. This system is well-designed, intuitive and easy to master.

Gameplay is experienced in real-time with the populous merrily going about their daily business while you go about yours. Having woken up in jail, your first task is to escape, so it's fortunate Skorl's aren't the brightest bulbs in the box. Ie, easily fooled. Throughout, your progress will be down to careful exploration, examination, and communication so pick up every object because you never know when you might need it. Talk to everyone and see what information they can reveal and sometimes somebody might ask you to do them a favour before divulging.

The world is populated by some of the most entertaining personalities and delightful characters that will certainly win your heart. Just start a chat with someone in a tavern, for example, a dialogue guaranteed to entertain! This charm and charisma are displayed early on as you rescue a fellow inmate called Ratpouch who immediately becomes a loyal friend. He is actually good company and will often try to help - when he's not in the pub that is! But watch out because he doesn't half get himself into trouble by saying the silliest of things to other characters. Such a mischievous guy and a best friend.

Let's take a look at a few more screenshots with subtle hints...


It's worth exploring everywhere and chatting with everybody... Even the half-naked man!


Or you could play dress-up and enjoy being a dude in a dress. Incognito is fun!


Relax. Have a beer and chill with your mate Ratpouch. Maybe you'll hear something interesting?



Looks And Audio

This adventure is one of the most visually stunning 16-bit games I have ever played. The artwork is an absolute joy and perfectly sets the mood for a medieval setting. The characters move and walk with smooth animation and I just love those intricate details, like the bird which sits on the fence for a few moments before flying off. A delicate touch to the scene but also very impressive. It's things like this which make you appreciate the game so much.

The sound effects are the only weakness but please don't misunderstand that - they are beautiful and made from high-quality sampled sounds. However, there are also some screens that don't have any background audio at all. I personally found that disappointing, in comparison to the rest of this beautiful game.

I'm moaning about nothing there aren't I? Well, let's take a look at one final screen shot that you will see a lot...



Oh no, it's game over for another fallen adventurer. They think it's all over? It is now!!



The CryptO'pinion?

Lure Of The Temptress is most certainly an impressive adventure and one you will adore getting to grips with. Hilarious, captivating and very addictive so my advice is to make time for this wonderful game. Make notes and talk to everyone. Yes, even those people who may resemble a street bum or a wacko in a pub knitting. Everyone has a tale to tell.

You never know what the game will throw at you next. Such a massive adventure with so many twists and turns cunningly interwoven into its storyline. Heck, you may even fall in love... I shall say no more about that! Personally, I would rank Lure Of The Temptress as one of the best adventures for the Atari ST and a pinch away from total perfection.

 - I found this cool image on the internet which maps the village.
 - 8BitChip has adapted a version for Ultrasatan/hard drive users.
 - No hard drive? Then instead check out Old Games Finder for the floppy version.
 - ST Format featured a superb walk-through [issue #67 / page 83].

Friday, May 20, 2016

MiNT OS

ST's can't multitask

Here's a thought: why not ditch TOS for a spanky installation of MiNT? This has been done and is called ST MiNT by Marcello. It's based on Cripple MiNT (w/ extras) and is intended for a 4MB ST running in High Res. All you need is a spare SD card for your Ultrasatan (or similar) and you're flying free in a multitasking world!!

I've installed this myself and it's shockingly easy to get up and running. It's an incredibly impressive product!!

Installation is very easy and Marcello has even provided helpful instructions to recreate the image. However, I thought I'd also add my own installation experience just for us Mac folk - but it's dead easy to do on any computer...

1) Download ST Mint disk image.
2) Insert the SD card (if an alert appears, choose ignore)
3) Open up Terminal.app and enter in three commands:
     3a) diskutil list (this displays the necessary information to identify your SD card - diskX on my iMac was disk1)
     3b) diskutil unmountDisk /dev/diskX (now that you know the device ID you can unmount it - but leave physically inserted!)
     3c) sudo dd if=st_mint-0.7.img of=/dev/diskX (dd is the command that transfers the data onto the SD card and will take several minutes. Enter your password and wait!!)
4) Now eject and insert the SD card into your ultrasatan
5) Switch on the Atari ST and enjoy a baby MiNT OS

This next bit is optional and only for those struggling to identify the SD card device ID. Okay, here is a copy of my Terminal activity and, as you can see, I entered the "diskutil list" command twice. Once before I inserted the SD card and afterwards just to compare the differences in the output (before running the above)

iMac:~ ataricrypt$ diskutil list
/dev/disk0 (internal, physical):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:      GUID_partition_scheme                        *1.0 TB     disk0
   1:                        EFI EFI                     209.7 MB   disk0s1
   2:                  Apple_HFS Macintosh HD            999.3 GB   disk0s2
   3:                 Apple_Boot Recovery HD             650.0 MB   disk0s3
/dev/disk3 (disk image):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:     Apple_partition_scheme                        +18.1 MB    disk3
   1:        Apple_partition_map                         32.3 KB    disk3s1
   2:                  Apple_HFS Flash Player            18.1 MB    disk3s2
iMac:~ ataricrypt$
iMac:~ ataricrypt$ diskutil list
/dev/disk0 (internal, physical):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:      GUID_partition_scheme                        *1.0 TB     disk0
   1:                        EFI EFI                     209.7 MB   disk0s1
   2:                  Apple_HFS Macintosh HD            999.3 GB   disk0s2
   3:                 Apple_Boot Recovery HD             650.0 MB   disk0s3
/dev/disk1 (internal, physical):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:                                                   *1.0 GB     disk1

/dev/disk3 (disk image):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:     Apple_partition_scheme                        +18.1 MB    disk3
   1:        Apple_partition_map                         32.3 KB    disk3s1
   2:                  Apple_HFS Flash Player            18.1 MB    disk3s2
iMac:~ ataricrypt$ diskutil unmountDisk /dev/disk1
Unmount of all volumes on disk1 was successful
iMac:~ ataricrypt$
iMac:~ ataricrypt$ sudo dd if=~/Desktop/st_mint-0.7.img of=/dev/disk1
Password:
1228800+0 records in
1228800+0 records out
629145600 bytes transferred in 986.684138 secs (637636 bytes/sec)
iMac:~ ataricrypt$

Thursday, May 19, 2016

Resolution 101


Resolution 101 by Astral/Millennium boasts one of the finest examples of 68K power with its super speedy 3D engine. This is a true retro gaming legend and, because it's THAT good, it's now featured twice here at AtariCrypt. Yep, this is most certainly one of my favourite Atari ST games and now I am proud to own it :-)

Wednesday, May 18, 2016

Gauntlet III - The Final Quest



Oh, dear...

Sorry, I meant to say, here we have Gauntlet 3 developed by Software Creations for US Gold. Yet another sequel to the incredible arcade original, only this time somebody decided that the winning formula of speed and action wasn't enough. So it was decided a modernized version with an isometric viewpoint was instead needed.

Please note that I did try to keep an open mind throughout. Rather than being a grumpy old man wondering why his favourite game had been so drastically changed. Anyhow, it's not all bad surely? Of course not, but why change a winning formula? Erm, anyhow let's crack on...

So, gone is the top-down view in favour of a funky isometric 3D perspective which isn't actually too bad if I'm honest. It looks different but in a good way. I liked how we begin the opening levels in a spooky forest, this looks the part alright. All the familiar Gauntlet ingredients are lurking in the woods: ghosts, generators, treasure and food. The idea remains much the same as we hack and slash through to a medieval church... And this is just the first level. This game is pretty big!



The ruins of an old church deep in the woods. That tree looks scary so let's get inside quick!


Let's kill monsters!

Before we begin, decide who you wanna be and there are now a lot more to choose from - Warrior, Wizard, Rockman, Lizard Man, Elf and more. One or two players can team up (definitely better with two) but the basic gameplay mechanics remain pretty much the same. We're still throwing axes, arrows, magic and more directly into the faces of ghosts, goblins and other hideous creatures that emerge from their generators.

The levels are big and split over a number of small areas which you can visit at any time. Blast the generators as quickly as possible and then follow the same rules as you always have - collecting treasure and noshing on food to stay alive. Shooting potions will clear the screen of baddies or they can be collected to use later. Escaping to the next realm can only be done once humble tasks are completed - keys to collect and that sort of thing.

Essentially, they wanted this to be Gauntlet but with an isometric point of view. Sadly, it isn't really if I'm honest. What made the original games such instant and timeless classics was their immediate ability to blast monsters (either solo or with others) and the action was fast and furious. This isn't the case with Gauntlet 3. Not even close.



Inside the church are many ghosts and awkward objects to try and walk around...


Fighting in slo-mo?

Gameplay is now a lot slower, so gone is that instant enjoyment of mass killing that we love, for a more sedate exploration with some killing thrown in. That's how it feels to me. That frenzied action simply isn't here and that's made worse thanks to its level design and terrible control mechanics. Even walking is a bit of a problem...

The opening levels are littered with objects that need to be walked around. That might not sound much of a big deal, but it is because I was sick & tired of getting stuck in the scenery. This also applies to your weapons which are often blocked so can't hit their target. Heck, even the ghosts suffered from this problem!

Even worse are the controls which are so sluggish and make walking tiresome. Plus the rate with which we attack the monsters is far too slow and that means we can't destroy any generator unless you choose to walk through lots of ghosts to get a closer shot - and thus lose energy. A faster rate of firing would have fixed that instantly...



Looks like we've just walked straight into an ambush. Shoot the generators, if you can!


The CryptO'pinion?

Gauntlet 3 was programmed by Bill Barna of Software Creations and I wonder if his job was to rush through a quick and nasty Amiga port? It certainly feels like it, which is disappointing when you consider this is the same company that proudly gave us Bubble Bobble, Ghouls & Ghosts and Bionic Commando! What went wrong?

To be honest, the entire "Gauntlet" aspect was destroyed from the moment the isometric idea was born. That doesn't work. And is made worse thanks to the clunky gameplay with sluggish controls. Okay, with a friend, it's better but it's still not Gauntlet. Forget this third game was ever released and boot up either of the other two instead.

Downloads available for floppy and hard drive.


A GLIMMER OF HOPE?

Update: I have contacted Peter Putnik (8BitChip) to ask about a hard drive version that supports faster Atari computers. Once again he worked his magic and I've been enjoying Gauntlet 3 on my 16MHz Atari STe and yes, I said the word with enjoy in it!! Sure, it isn't perfect but, if you have a faster computer, then this update will help to eliminate some of the problems, especially with the unresponsive controls.

Sunday, May 15, 2016

Cuddly Demos


Thanks to Robert Cowell, I nabbed this hilarious image which is taken from one of the most famous Atari ST demos. I still remember the first time I saw that kid sticking out his tongue in disgust!! Such an iconic demo.

Grab yourself a copy of the Cuddly Demos at Demozoo.

Saturday, May 14, 2016

Zynaps





Zynaps was released by the mighty Hewson back in 1988 and is a brilliant shoot-'em-up. The smooth-scrolling graphics are lovely and they're accompanied by equally great sound effects. Heck, even the title music is memorable (and I'll be humming it all day now). The trouble is, Zynaps is one tough cookie and will push even the most gifted player to his limit.

I feel it needed more lives as I am sick of seeing that 'Game Over' screen! So, let's do just that and enable infinite lives... <evil laugh> ... Right now, I am playing on level 3 and it's superb - I have never got this far before. An amazing shooter!!

Klaz' Hideaway has created a version which can be installed to floppy and hard drive.
I recorded two videos, watch if you dare! (video 1 & video 2)

Friday, May 13, 2016

Accelerator



Lost forever?

Accelerator was demoed in ST Action #31 all the way back in 1992 and appears to have never been released. Well, I may be wrong as I'm hoping there are registered versions out there... somewhere... as the full game would have only set someone back a tenner. That's pretty decent and I expect a few copies were sold? I really hope so.

This racer looks, and plays, a LOT like a certain Atari racer, but, with smooth scrolling. Digital Reality was going to be the 'publisher' so I'm assuming they went Kaboom or the guys gave up? Has anyone got any information to share? I hope the full version can be found one day. Let me know if you have information or a disk image!

Credits:
Digital Reality Ltd
Peter Thorp (coding)
Hamish Cooper (graphics + sounds)

AtariMania has the download of an early demo version and it's ace so we need the full game desperately!

Tuesday, May 10, 2016

Mega-lo-Mania


It's time for some cool box art again and this time it's Mega-lo-Mania by ImageWorks. I bought a copy off eBay for (wait for it) 99 pence. Yes, that's right and its condition is so close to mint it's unreal - I'm so lucky. Just look at the intricate details from this insane war zone, there is so much going on! It's whacky, it's crazy, and an outstanding example of gorgeous artwork. As usual, AtariMania has this featured within their library.

Saturday, May 07, 2016

POWER UP +



Gentlemen start your engines

Power Up + is an overhead scrolling racer by Marek Cichon of Empty Head. This isn't a game I've heard of before but we all love Super Sprint and the Super Cars games so I was basically expecting more of the same, to be honest.

Sadly, my first impressions weren't good because it felt like a cheap Super Cars ripoff. Well, I never go off first impressions because I'm usually wrong! So, I took the time to configure the many options this game offers before playtesting it again - through rigorous racing sessions. It wasn't long before I was ripping around the tracks, wearing a cheesy smile!

Let's show you the first screenshot which is dead interesting. No, honestly it is. I swear...



Lots of options so take time to configure Power Up to suit your particular computer.


What a power drive!

There are a lot of tracks with various conditions to endure like the type of road and weather - I really enjoyed the wet tracks for sliding around the bends. Okay, it's hardly Ridge Racer but it's still fantastic fun. Weapons are supported and each car has the ability to fire the world's slowest "rocket" which somehow always manages to hit me! Also, watch out for oil spills left behind by the other drivers that will have you slipping and sliding like a crazy fool.

Controls work very well: acceleration is automatic through reverse and two forward gears. Top gear that allows you to hammer past the other vehicles so you better practise your cornering! Strangely, weapons are activated using the keyboard which may be awkward for joystick players? Successful racers will be rewarded with glory and a massive golden cup - before strangely being sucked down into the ground. You heard me - I don't get it but it's ludicrously funny!!

Wouldn't it be nice to design your own track rather than what is provided? I know, it'll never happen...



There's even a track editor for the creative so why not make your own race course?


Aesthetics?

Overall, the graphics are pretty much homebrew but the spites are well-detailed and I cannot deny the amount of work that's gone into the scenery and more. Those STs with Blitter Chips are supported for better framerates but it's now that you should take a look at the configuration to get the best performance possible otherwise you will only regret it.

Sadly, the stock ST computers can struggle, especially if you start playing around with the settings. You'll only find yourself glaring in envy at anyone owning a faster computer. Yep, Power Up needs that Blitter and loves faster computers with extra clock cycles. Which is good and bad depending on your setup!

Sound effects can be either chip or DMA and I personally prefer the latter when screeching around the race tracks. The music is in stereo on the Atari STe and supports playback frequencies up to 50Khz - astonishing. I love the audio so much!

Okay, sod it!! Here's a cool screenshot of the gameplay. Happy now? Take a look at this...



I love the humungous variety of different tracks and they all look pretty darn cool.


The CryptO'pinion?

Power Up has more than its fair share of quirks and needs the player to tweak the settings for the best performance. Even then, you're left wondering what it would be like on a Mega STe or Falcon as it can be sluggish if the settings are set excessively high by a moron. In my opinion, ST owners shouldn't bother as the Atari STe is the base model due to having a Blitter and DMA audio. However, even then, I'd suggest lowering the audio frequency for better performance.

For all its faults, this is a great racer and one that I have genuinely enjoyed playing on both my Atari STe and Mega STe (16mhz). There's a lot here to enjoy with many tracks that are a scream to race on. Spend time to master the controls in a few practice games and it won't be long before you're tearing around like Dale Earnhardt!! Super-duper fun.

Grab the download from my Dropbox fully compiled and check out Marek's website too.



Gotta love the pile-ups! But then one car will drop some oil which is so cunning!



- Marek Cichon interview -


I decided to contact the developer, Marek Cichon. His website had been online for many years so I expected to hear nothing but, within a few minutes, I had a reply! We chatted and I asked a few questions along the way...

Why did you create Power Up and what inspired you?
 - I liked frantic racing games - Rally Speedway on Atari 800 plus track editor.

What did you get from the TOS platform during this time?
 - 6 years of fun and development overnight!

Did Power Up live up to all your expectations?
 - Unfortunately not. It is the homebrew game with a look developed mainly by two friends from the small city Chomutov. We would be successful to release the game till 1992.

Anything planned for the future?
 - We have released another game with the similar graphics for PC called Pixoria (see pixoria.eu)

What Atari computers do you own?
 - American NTSC version of Atari ST from 1985 year (my father bought in in Houston, Tx). I have developed most of my programs, including Power Up, on this computer but using on PAL TV. This meant black and white, unstable display (TV 50Hz, Atari 60Hz). Also a European Atari STE with 2 MegaBytes extended memory!

Easy question, what are Marek's favourite Atari ST games?
 - Vroom, Super Cars 2, Lotus Esprit Turbo challenge, Karateka, Test Drive, F15 Strike Eagle 2. Oh I see that racing wins!

Are you planning any Power Up updates in the future?
 - No. There were two releases Power Up and Power Up Plus with better graphics, shooting and oil slicks to finalise the game.

What retro games are you playing in todays crazy world?
 - I prefer the older Atari 800 games like The Great American Cross-Country Road Race, Rescue on Fractalus, Electra glide.

Are you listed on Demozoo?
 - No, it is Karel Rous (Empty Head), my distributor. I have never met him :-)

What makes Marek tick?
 - When people contact me from Australia, Mexico or UK. Those who play Power Up with my compliments. Thank you Steven.

Tuesday, May 03, 2016

Relix



A fantastic music disk with an autoplay feature!!

Atari ST chiptunes are superb and prove to be timeless, unlike tracker/MOD files much of the time. Anyhow, we have numerous music disks in our library and here is Relix by DHS/Paradox. This features some of the most awesome examples of what 505 (aka Nils Feske) has created. It's quite something to hear such a massive selection of quality chip music pumping out of your ST's speakers so crank up the volume!

Anyhow, this disk has a cool feature that should be standard on all musicdisks - an AUTO Play function. Yep, you can leave the music disk alone and it will automatically work its way through each tune for you. I love Relix and it's one of my favourite musicdisks ever made which is saying something for a machine like the Atari ST.

Relix by Dead Hackers Society and Paradox [demozoo download]

Credits:
505 - Music
Dan - Graphics
Evil - Code, Graphics
Paranoid - Code
Zweckform - Graphics

Tuesday, April 26, 2016

double DD

Backing up your files can be a pain in the .. neck .. but you would be gutted if you lost any precious data! So here is a simple method to duplicate your Ultrasatan's SD card which is not only effective but takes very little effort. The requirements are a Mac with an SD slot and a basic knowledge of the Terminal program.


 - IDENTIFICATION -

Firstly, eject your SD card from the Ultrasatan and slide its "lock" switch to write-protect it. Insert it into your Mac (if a warning appears then click on the "ignore" button). Load up Terminal.app (within Utilities folder) and type in this command:
diskutil list
This will display information to help identify the SD card - look for the capacity of your card. Mine is 8GB as you can see in the clipping, below. Thus my card is "/dev/disk1"
/dev/disk1 (internal, physical):
 #:     TYPE     NAME     SIZE     IDENTIFIER
 0:     *                 8.0 GB   disk1

If you would like to verify this information, type in this command :
diskutil info /dev/disk1
Within the output, you will see a line confirming that this is indeed our SD Card :
Device / Media Name:      SD Card Reader


 - BACK IT UP -

Type this command to backup the SD card (enter your password when prompted)
sudo dd if=/dev/disk1 of=~/Desktop/st-backup.img
Leave it to complete and after a few minutes you should have a file on your desktop called "st-backup". Now eject the card from the Apple Mac and reinsert it into your Ultrasatan - not forgetting to slide off the lock switch! I recommend zipping your newly created backup file and then storing it somewhere safe, like iCloud or Dropbox.


 - RESTORES -

Perhaps you have a spare SD card idly doing nothing? So long as it's the same capacity as the first, we can easily restore our backup file onto this using the command :
sudo dd if=~/Desktop/st-backup.img of=/dev/disk1

 - AND FINALLY -

Of course, there are numerous different methods to secure your data and here is just one. It's the backup method I personally prefer because the dd command is simple and powerful. I hope this is of some use to Mac & Linux users, sorry but I wouldn't know about Windows. Any questions then just gimme a shout and I'll be happy to help.

Sunday, April 24, 2016

Atari STM


I've always had a secret longing for the sleek Atari STM computer before it became bloated with an internal PSU and floppy disk drive (STFM). I've just bought one off eBay for a meagre £14 and it's in superb condition too. Needless to say, I now require an external floppy drive and PSU so I cannot wait to get this beast working :-)

Saturday, April 23, 2016

Double Dragon 3 - Rosetta Stone



Yie Ar Kung-Fu!

Today I wanted to feature an Atari ST game to help celebrate St George's Day so I figured something dragon-related would be great? Anyhow, I tried a few games but I wasn't in the mood for those and sadly, nothing else really caught my attention. Then I remembered Double Dragon 3 ... ahem ... come on, it has "dragon" in the title!

🏴󠁧󠁢󠁥󠁮󠁧󠁿 For all those wondering what England's St. George's Day is about 🏴󠁧󠁢󠁥󠁮󠁧󠁿

Okay, Double Dragon 3 takes us on a trip around the world and begins on the streets of America. From the first stage, we're thrown into the thick of it as these streets are filled with many thugs - all intent on giving you a good hiding!! There are lots of kicks and punches which can be acted out using cool animation and look pretty nice.

Controls are smooth & responsive I found with each type of kick or punch was easily performed. In fact, DD3 is actually very easy to pick up and play so feels like that arcade feeling I hoped for. We need no learning curve. I must say that, immediately, even a beat 'em up noob like myself gets a thrill from this arcade-styled kicker!



You don't mess with guys that look like these two!!


But I gotta laugh at the fun artwork throughout. It's great, but a little creepy!!


Kick him when he's down!

Immediately, it's obvious this game was designed with fake Hollywood-style action over any pseudo-realism which is fine by me! The baddies are awesome and can attack in groups making for a frantic, full-of-laughs, joystick-bashing time. At times, I got a Golden Axe vibe and, throughout, I enjoyed the barrage of silly fighting.

The gameplay is well-balanced, without being too easy or overbearing. I soon discovered a jumping/flying kick which is very effective. However, repeating the same move soon bored me, so out came my joystick-waggling skills to uncover other hidden moves and before long I found a spinning vertical kick! Now I wonder what else there is...

The enemies are a traditional lot with predictable AI but they all move slowly so the overall pace is reduced. Occasionally, shops are available to offer you cool power-ups like weapons, etc/etc. This adds a little more depth and longevity to your entertainment and proves that beating people up will always be incredibly good fun!



Come on, get up and take some more smackin'!! Yeah, I can take on anybody GRR!!


Ah, he's big. Well, they say that the bigger they are... (I hope that's true!!)


The CryptO'pinion?

Double Dragon 3 is a bucket load of fun with great graphics to boot. I loved the initial location set in the grungy streets of America and later levels vary nicely. The sound effects are neat but it's a shame there's no in-game chip music. However, I am genuinely shocked by just how much I enjoyed this beat 'em-up and I cannot recommend it enough.

Double Dragon 3 offers great, kick-ass action so scores top marks from me. I really enjoyed this game a bunch!!


Kick & punch your way using either
floppy disk or your hard drive

Friday, April 15, 2016

Buggy Boy



A 16-MHz Buggy!

Buggy Boy is great and the ST received a fantastic conversion with gorgeous aesthetics that suit its style perfectly. This is a no-frills arcade racer that doesn't take itself seriously - it's simple, extremely addictive and I love it. However, there are a zillion videos scattered throughout YouTube land so I thought I'd make something a little different... My video emulates the game running on my 16Mhz Mega STe which is ludicrously fast and rather insane.

I don't know why I made this video but I hope you enjoy what is nothing but a silly recording!! :o)

Friday, April 08, 2016

Stardust



Meh, another Asteroids?

Stardust was released late in the ST's life by Bloodhouse in 1994 and it's not only one of the last commercial games ever released but is actually an STe-only product. Developed by several famous names from our great demoscene (and thank you Aggression) these guys managed to deliver a wicked twist on the original Asteroids genre.

The game not only plays similarly to that old arcade favourite but also features modern content for extra zest. Such as ludicrously awesome aesthetics which are quite stunning complementing the fantastic gameplay action.

Wanna see the war plan? It translates to "kill everything and don't die!". Check this out...





Bam! Bam! Bam! Blast the rocks!

There are a total of five levels with each containing six missions. All are host to a variety of rocks along with the expected dangerous baddies. After each level is completed, you must travel through a wormhole-like tunnel onto the next part of the galaxy like something from Buck Rogers or Starwars!! These tunnels are filled to the brim with oncoming rocks for you to dodge or destroy - which is definitely no easy task. But it's a thrilling moment I never expected to enjoy!

Bonus levels pop up regularly and feel similar to a particular Thrust clone... Now, these are optional but you will be daft to ignore the fun. So don't be daft!! Of course, it wouldn't be right without End-Of-Level Bosses and each mission has them. Beware, these guys are tough! Much perseverance will be required during these enjoyable romps.

Okay, it's time to see some more pixels so let's take a peep at another screenshot...





Enhanced gaming!!

Stardust is something else. It's on another level with gritty, fast-paced gameplay. However, the basic mechanics are pretty much what you would expect so it also feels more-or-less as you would expect. This is actually very awesome because you can jump straight in and begin playing without much of a learning curve. Heck, it's all about dodging and shooting.

The controls are also familiar: left and right will manoeuvre your spacecraft around. Pushing upwards will thrust you forward into hell. Don't worry, we have a shield that can aid you during those sticky moments. Finally, our ship's main weapon is more than capable - perfect for gratifying rock-blasting!! Nothing wrong here, folks. This is all super-spacey-gun-fun!

This next screenshot does itself no justice. Seriously cool stage with mind-blowing fx...





Enhanced Aesthetics

Graphically, Stardust is utterly glorious. Everything is bold and colourful with stunningly smooth animations. The rocks are also something else with jaw-dropping 3D renditions that look beautiful. I've not finished yet - everything is running in overscan!! Yep, not only does it look HOT but it's in overscan which means lots of extra pixels to blast.

Equally impressive is the audio with beautiful examples of thumping stereo tunes, accompanied by BAM!! BAM!! BAM!! DMA sound effects. This is one game that's gonna blow your socks off. If I can offer one piece of advice: crank up the volume!! I guarantee you will love everything Stardust delivers so turn it up high. No, even higher! :-)

Oh yeah, this is one of the best-looking/sounding Atari STe games ever released...





The CryptO'pinion?

This is a spectacular showcase of what the Atari STe is capable of when in the hands of people with talent and commitment. These guys didn't simply rehash an old idea or produce a weak Amiga port. No, they unleashed a product that feels fresh and exciting. The effort that went into the gameplay, visuals and audio is commendable.

Stardust is a joyride of rock-blasting thrills and a perfect shoot 'em-up. One of the best games I have played.

Download for floppy or your hard drive.

Tuesday, April 05, 2016

uIP-tool



Easy-peasy transfers

As you may have read in my previous article, I've bought the NetUSBee which is a gorgeous slab of hardware available from Lotharek. Its ethernet socket offers the potential to connect to the outside work or even your own Mac/PC and Mariusz Buras has developed a program to do just that - it's called uIP Tool.

This will transform your Atari ST into a file server without any configuration. Just load it up and it will automatically assign itself an IP - which you use in Google Chrome on your Mac/PC. Now you can access the Atari ST and begin transferring files. NetUSBee with uIP-tool makes transferring files to/from your Atari ST a cinch.

In fact... you don't need to use a web browser at all. Load up uIP-Tool and then copy a file over to your Atari ST using the command line. It's geeky but it works very well so is lots of fun! Here is the example command to copy 'myfile.zip' over to the D-Drive on my Atari ST...

curl -0T myfile.zip 192.168.2.2/d/myfile.zip

uIP-Tool makes the entire process of getting files onto your Atari ST a whole lot easier and better. It's simple to use thanks to the user interface and it gets the job done without any hassle. Yep, NetUSBee is fantastic and uIP-Tool enhances the joy of owning such a great piece of kit. A heavenly marriage of hardware and software!

Help for those using WiFi

If your router is in a different room to your Atari ST then you might think uIP-tool isn't compatible with your setup unless you have a mega-long ethernet cable? Not so. My router is located downstairs so I bought myself a very short ethernet cable to physically connect the Mac to my Atari STe.

To provide uIP-Tool with a working IP address - just enable the Mac's Internet Sharing. Sorry, I don't own Windows or Linux, but I expect a similar function exists? Just follow this:

 1) load up System Preference (via the Apple menu)
 2) click on Internet Sharing (view me)
 3) choose WiFi in the dropdown menu & tick the ethernet box (view me)
 4) lastly, tick the box left of "Internet Sharing" to activate this service.
 5) now quit System Preferences.
 6) load up uIP-Tool on the Atari ST and note the IP it displays for you.
 7) enter that IP into Google Chrome so you can now access your Atari ST. Job done!

Monday, April 04, 2016

Mouse Trap



Not the board game!

Billed as "old in style but brilliant in design" is Micro-Value's 1987 platformer, Mouse Trap (based on the original Acorn Electron game). I love platformers but not the Mario/Sonic kind but the ZX Spectrum kind I grew up with: Chuckie Egg II, Manic Miner, JSW, Monty Mole, Saboteur II, etc. As you can imagine, I was eager to give Mouse Trap a go!

We are Marvin The Mouse who desperately wants to win back the heart of his ex-girlfriend that left him for another. She must be quite the materialistic female when you think about the plan he's come up with to win her back? Scrounge dozens of lethal rooms looking for precious items that are gonna impress her. Yep, that'll work. Hmm, women...

Anyhow, this is a cruel and unforgiving platformer: make one mistake and it's often impossible to go back and try again - which usually means a life lost as you replay. Each screen needs every item collected before you can progress to the next. Finishing each is a matter of working out the best route rather than what appears the quickest.

There is a time limit, so hit the 'F' key to pause - now study the layout to figure out the best route.



No, he's not floating but simply in mid-fall. And that aspect took me a while to fully master...


Wow! Those colours... This game is incredibly different from the norm and I love that.


Some levels are pretty simple. Not only to look at but complete very quickly. Like this one!


Input & Outputs

The controls are excellent. However, I admit that I initially found them a little fiddly and quite perplexing. For example, if you're facing left and then tap "right" (to turn around) Marvin will not only do this BUT he also walks a couple of steps in that direction. I'm used to Manic Miner, so this frustrating mechanic took me some time to master. And I did.

Visually, Mouse Trap looks like an 8-bit platformer but with the ST's extra pixels and colours. It's kinda weird and features the oddest sprites: check out the old man with the big nose who appears on level two!! A weird-looking game with sprites that are either excellent or just plain crud: like the floating skulls which use an awful design. Yet somehow it works.

Music is eerily enjoyable but will get annoying, so press M to turn it off when your ears begin to bleed.



This baffled me at first but it's actually a lot easier than you realise. Love the sinking ledges!


Some of the levels are far simpler than you first think. Just take your time...


There is the odd dodgy screen but then it redeems itself with this blue beauty!


The CryptO'pinion?

Mouse Trap is a charming platformer with an incredible variety of different screens - all as difficult as they are quirky and you will always be drawn back for that one-more-go! The only negative aspect is the lacking a save-game feature. That absolutely baffles me because there are so many levels to plunder (ie, you are forced to replay).

Having said that, I have enjoyed Mouse Trap because it's a blimmin' excellent platformer. (Nearly) top marks from me!!

Download for hard disk or floppy.



Can you beat my current Hi-Score without cheating? No, I didn't think so!! :p

Saturday, April 02, 2016

Floppy Shop



Disks through the post?

For those of us old enough to remember Floppyshop, you will be pleased to hear that Chris Swinson has brought back to life their entire catalogue. That's right, it's all here and, unlike the old days, everything is completely free of charge!! All that is required is nothing more than a click of the mouse to relive those PD days.

Each disk is split into the original 16 categories and I'm currently hitting the games... How predictable of me!

Art & Graphics / Astrology / Clip Art / Communication / Demos
Disk Mag / Educational / Fonts / Games / Programming / Midi
Music / Product Demos / Sound / Utils / Word Processing

Anyhow, everything you once saw advertised in the latest issue of ST Format is now available to download. Kudos to Chris for supplying this service. I've already downloaded tons of disks and I hope you guys do too :-)

Thursday, March 31, 2016

NetUS-Bee



Lotharek has done it again!

I've just received my latest gadget from Lotharek, the NetUSBee. This awesome piece of hardware slots into the ST's expansion port to provide the option for fast ethernet networking and two modern USB ports.

I've connected a USB mouse (worked a treat) but sadly, at the moment, there are no more USB devices to use. I hope this changes soon because the potential is huge. Using a modern mouse is nice but I'm really looking forward to getting the ST connected to my home network. I've already been able to access my FTP file server. Later, I shall attempt to configure STinG and get my Atari ST on the internet using CAB - so wish me luck!

I look forward to future drivers getting more out of this. NetUSBee is a fantastic product and built like a tank.

Tuesday, March 29, 2016

Vaxine


It is time for another example of awesome box art from my own collection with US Gold's fantastic voyage into the human body. It's actually a familiar 3D shooter set within a unique environment and The Assembly Line always developed great games but with Vaxine they even made some use of the enhanced hardware lurking inside Atari STe: glorious [STE] technicolour visuals along with DMA samples, which are a substantial improvement over the ST. I've always enjoyed playing this game because it feels like a weird dream. Very different and a great adventure.

Floppy disks can be found using Old Games Finder and 8BitChip has a version for your hard drive!

Monday, March 28, 2016

Highway Encounter



1985 has come knocking!!

Here we have one of my all-time favourite 8-bit games from the brilliant mind of Costa Panayi, Vortex Software. It's an understatement to say I was flabbergasted when I read an old post on Atari-Forum concerning the unreleased ST game; developed in 1990 by the late Mark Haigh-Hutchinson. Sadly, Vortex was unable to find a publisher, so that was that and the game was left to gather dust for years, which is terrible when you think about it!

I always had a soft spot for Vortex and fondly remember playing Android, Cyclone and Revolution but Highway Encounter was definitely my favourite. The game takes place on a stretch of highway populated by crazy baddies, tricky puzzles and many other obstacles to get in your way. Aliens have invaded and our robot convoy has the task of merrily pushing a bomb down the highway in order to destroy their mothership, which is at the other end of this insane road.
Funny tidbit, I remember making a VERY basic map of this game back in the day. Very crude but I was pleased with the progress. Well, until I saw a beautiful screen-captured version in one of the magazines. Typical... Anyhow, there's a link to the Atari ST map right at the bottom of the page for all interested.

Guide our little friends the best you can, they have very dangerous cargo!


Road rage!

Highway Encounter hasn't been changed with bloatware so remains pretty much the same. The obvious improvements are with the graphics; gone are the monochrome visuals for a world of technicolour. The highway and your objective remain the same with lots of whacky aliens roaming freely. Our droid colleagues are still daft and will get stuck on objects but this can actually be good: leave them behind - in safety - so you're free to clear the highway ahead of the dreaded aliens.

Joystick controls are great and, if you love isometric games, you'll be right at home - left and right rotates, forward to accelerate and pulling back slows/stops movement. Weaponry is an ultra-cool energy bolt that can also be improved upon - thanks to power-ups lying along your road trip journey. Can you make it to the end of this motorway?
There is also an editor to create your own highway. This is something I've yet to play with but I'd be interested if any of you guys have used it. Let me know in the comments below!


Some wobbly things are approaching! Let's kill 'em!!


Speccy aesthetics?

Visually, this is a joy with old-fashioned graphical values that takes me back. In fact, I'm transported to 1985 with its authentic style which has been updated yet preserved using a gorgeous palette that isn't over the top. In the 80s, isometric games were the in-thing and this was one of the most beautiful examples of that genre. The sprites are as crazy as ever, making you appreciate the finer details of what was achieved. Better still, the ST has taken the original idea and bettered it.

As for the audio, in-game music would have completely spoilt the atmosphere and been something I would have muted. Highway Encounter is all about careful planning and strategy so it has to be sound effects. Thankfully, they are made from samples and perfectly futuristic for all the zapping that is needed. It sounds great and I love it!



Those guys are almost too cute to kill. But let's kill 'em anyhow. Do you see a theme here?


The CryptO'pinion?

Let's take a moment to think about this: we have an Atari ST version of Costa Panayi's excellent shoot 'em up. What's more, the original game has been bettered with marvellous and faithful gameplay plus improved aesthetics. What more could you ever desire? Unlike many, this is how all 16-Bit remakes should have been done. Well done Mark I say.

Highway Encounter will always be a Crash Smash and the Atari ST has gained an exquisite remake. I Love it!!

Download floppy / hard drive (ultrasatan)

AtariMania has an awesome map!