Saturday, July 21, 2018

Risky Woods



Spanish Games

I'm digging up another oldie video from my YouTube channel (please subscribe) and this time it's Risky Woods developed by Dinamic - the ones who gave us a Marine with his wiggly legs (lol fantastic!). This time we are Rohan, a young knife-wielding chap from a place called The Lost Land, a once-peaceful place protected by Monks. Yep, monks.

These monks once guarded the wisdom of the Lost Land until a rather nasty baddie turned up to ruin everything - Draxos brought his legions of evil armies and turned all the monks into statues. Nobody is safe, children are crying and evil roams the lands. What can we do? Of course, this is our queue to enter the woods and free the monks and defeat Draxos. It's gonna be a tough challenge - can you do it? Come on, kids are crying so it is time to kick some demonic ass!

I know, another silly story for another normal day in retro gaming land. So, let's play...



Hurry and free all the monks to save the land from the evil Draxos!


Sexy platforming!

Risky Woods is a scrolling platformer that has us leaping across platforms, frantically banging on the fire button to kill everything in sight. Each level is stuffed with many enemies who are only too eager to rush onto the screen but there are also lots of bonuses. Just don't forget why you're here as all monks need freeing before you can exit.

This game feels like a cross between something like Ork and Black Tiger much of the time. I love how responsive the controls are and they need to be - many enemies are constantly rushing onto the screen at a frequent pace. It's quite overwhelming, but great fun without ever crushing your spirit. Think Black Lamp and you've got the idea.

Each level is superbly designed and looks absolutely stunning with lush environments, high details and fancy effects. However, it's the sprites that I love even more because they are large and superbly animated - just look at those skeletons!! Slain enemies leave behind gold coins to collect for use in the shop to purchase much-needed weapons.

This game plays well and looks great. What, you need another screenshot to prove it? Okay...



There's no denying the stunning artwork which is some of the best I've ever seen.


Aesthetics

Visually, this is one heck of a looker. A beautiful game with stunning landscapes, raster backdrops and many different spooky sprites. The level of artwork is impressive and I dare anyone to say otherwise. Scrolling is responsive and smooth for an STf game but a part of me cannot help but wonder why they didn't push the boat out for some level of STe support.

Like the visuals, the sonix doesn't disappoint thanks to the great chiptunes by Jose Martin. The sound effects are nice yet nothing remarkable, but, they do their job. Yeah, it's the music that works wonders. Absolutely superb.

A game that looks and sounds this good needs many levels as this mini-map so kindly displays...


Check out the map. This details your torturous journey through the Lost Lands.


The CryptO'pinion?

The problem I have with this game is its difficulty. The constant onslaught of invading enemies is often too much and made worse by having to bend down to collect dropped coins during the heat of battle - rather than simply walking over them. Also, bumping into a baddie makes you drop the loot, and you cannot fire for a brief moment. Irritating!!

Having said all that, I've had a blast with this gorgeous platformer! It's exciting, frantic, and devilishly addictive. If only Dinamic had balanced the gameplay mechanics better, then it would have been nothing less than a classic. I'm afraid old me found it too demanding - without a trainer. Am I wrong? I never am... but let me know in the comments.

Downloads for floppy and hard drive.

Wednesday, July 18, 2018

Magic Pockets



Fancy a game of pocket pool?

I thought it was about time we posted some more BoxArt from my own collection. Well, I finally re/bought Magic Pockets by the awesome Bitmap Bros and those guys sure knew how to program and never once settled for a lame Amiga port. Anyhow, the cover art is quite simple, especially when compared to others I've already featured. Hmm, it's a bit boring perhaps? Anyhow, I'm proud to own what is nothing less than another belting piece of hiSTory by the Bitmaps!!

So the story. Ah, yes... Okay, the Bitmap Kid (BK to his burger friends) has been given a brand new pair of magical trousers from an old man he met in the park one evening. No, not really lol!! Anyhow, he loves these trousers but then finds out that his toys have somehow disappeared into a fantasy world: PocketLand. Of course, this cool Kid is determined to get his toys back so enters via a black hole he conjured!! Boy, if there was ever a whackier storyline!

Anyhow, let's take a gander at one lovely - blue-tinted - screenshot...



There are lots of crazy monsters to kill but... hang on... what's that TV doing there?


Short arms, deep pockets

PocketLand is split over four enormous levels and BK is armed with different powers depending on the world he's currently in. There are so many awesome enemies and bonuses - heck, he even has extra abilities like the whirlwind to jump higher. Sometimes the route through can feel like a wild goose chase, but often you're led onto secret areas which contain lots of goodies. I admire their overall design because most levels never feel linear in the slightest.

Joystick controls are spritely with responsive action and movement. I have always liked the mechanics because - it feels less like a computer platformer and more like something a console would knock out. Neither is better than the other, it's just how Magic Pockets feels (to me) so I like it today as much as I did back in the 90s. In fact, it's quite surreal playing it again!

Well, it's time for yet another screenshot. Wow, gripping stuff...



The first level nicely introduces various aspects of the game with its trippy mechanics.


Aesthetics

Visually, this has a Godly appearance with lovely colours splashed throughout every level. The scrolling is fast and fluent so always manages to keep up the pace. However, it's the sprites that are something else; so many incredibly cute critters all of which are nicely animated too. Why can't all games look this beautiful?

The sound effects are fantastic but I would have preferred an option for a background tune. Famously, the title music is by Betty Boo but, I'm kinda meh about that. I guess it's nice to have and the quality is pretty good.

Get on your bike and get ready for another screenshot of crazy gameplay...


Hey, I've found a bike? Weeee, come on, there aren't many games like this!!


The CryptO'pinion?

Well, I'm new (again) to Magic Pockets so haven't gotten very far, if I'm honest. But, what a gem this platformer is and it's wonderful to play it once again. I feel it hasn't aged badly whatsoever. In fact, it's still just as much fun and as entertaining as it ever was. You could say that I'm feeling like a big kid on Christmas Day here!!

Magic Pockets is an outstanding platformer and very easy to get into. This article might be a preview but, anything from the Bitmap Brothers is top-notch. So I know I'll be enjoying this for many moons. Highly recommended.

Downloaded for floppy and hard disk.

Tuesday, July 17, 2018

Bug Spray



Wot, no Robbie the Robot?

Pssst, wanna play a game bursting with frantic fun and originality? Then check out Bug Spray, developed by Philip Bishop which should please gamers with both green fingers and a natural love for killing nasty insects. In fact, it might look familiar if you're old enough to remember the 1983 Speccy original by Ultimate Play The Game (that ran in 16Kb).

Sunflowers need our protection from various hungry pests who love to nibble at them. To stop this, we use three different cans of bug spray as each type is designed to kill a specific creature. So spraying a bug with the wrong type will only stun them. Sadly, our gardener can only carry one at a time so it's a rush battling the critters as they swarm.

Just like Jet Pac, this is so much like the original but it isn't an exact replica. However, it's close enough and brought back many happy memories for me. The graphics are pretty much ZX Spectrum standards and the sprites are cute, especially the spiders. Sound effects are adequate but there is an option for chipmusic which is a far better option.

Bug Spray is a blatant rip-off but it works so well. My only criticism is manoeuvring the gardener into the gaps which feel quite tight. That aside, I've enjoyed playing what is essentially a fantastic 16-Bit conversion of Ultimate's Pssst!

Monday, July 16, 2018

Scanners


I was going through old video recordings and found this which is an absolute classic!!
Download available on Demozoo - just make sure you turn up the volume

Credits: "Alan, Bill and Dave"
(I wonder who these people were because there's little information out there!)

Friday, July 13, 2018

Bombaman



Bomberman sucks!

Ever since I first played Erik And The Floaters on my ZX Spectrum, I have enjoyed many different Bomberman clones and here is yet another one called Bombaman. Developed by Kevin Callahan for the Atari STe, this conversion is multiplayer for two-four people, with support for those enhanced joystick ports lurking on the side of the computer.

Blowing up stuff is superb thanks to light and responsive joystick controls. Tons of power-ups are available and contain some favourites, like a molotov cocktail and chucking bombs over a wall. Others can increase the number of bombs we are able to drop - but watch out for chain reactions during their explosions as that will detonate others. Roller skates speed up gameplay whilst flap jackets protect us but slower players better watch out for zombies. Fun is the name of this game!

Want a screenshot? Well, brace yourself and get ready to squint...



It starts tame but soon you're using power-ups and blasting everything!


Aesthetics

The visuals are incredibly colourful but may require sunglasses to protect your eyes from all that glare!! Okay, the colour is completely over the top and looks like a child would have picked the colours but who said Kevin was an artist? Thankfully, everything runs smoothly at 50fps thanks to the Blitter and is displayed in overscan too I might add.

Chipmusic plays throughout, which I really enjoyed because it's downright awesome. Thankfully, it never overpowers the DMA sound effects bursting out of your Atari STe and that is how all games should be!!

Yeah, the colour palette is very trippy so let's annoy your eyes on final time with another screenshot...



All that colour could drive you insane - if it wasn't such a great game!!


The CryptO'pinion?

This is a brilliant multiplayer which has lived up to my expectations and I'm sure you will love gathering around the ST to play this. Okay, okay, I admit that I would have loved a single-player option but that's my only gripe as we have thoroughly enjoyed Bombaman - my daughter says it's her favourite Atari ST game [watch our video recording].

This is a cracking game for those who enjoy throwing bombs at their friends. Who doesn't? So download it. Now.

Update: Kevin has since found the floppy disk of the registered version. This is now safely stored on AtariMania. Go on and grab it now!

Monday, July 09, 2018

Ben Pritchard



It's interview time!

When AtariCrypt was just a little baby I came upon a scrolling platformer called The Curse Of Bolda which is such a fun game and one I really enjoyed playing. However, I was new to Hatari and figured I was doing something wrong because it seemed sluggish so I whacked it up to the dizzy heights of 16Mhz and everything was perfect.

Shortly afterwards, I heard from the developer who seemed chuffed that people were still playing his old games and (eventually) I got around to playing his other called Kev's World. This is a flick-screen platformer which I really enjoyed, probably because STOS coped better without trying to scroll the screen? Fantastic game!

Anyhow, I've since been talking to Ben who has found the original [registered] disks of The Curse Of Bolda which are now freely available from AtariMania. However, I couldn't leave it there. Yup, I had to ask a few questions for our interview section. My sincere gratitude to Ben for hunting down the disks and answering these questions. :-)



Ben Pritchard - The Interview


Hello Ben, please introduce yourself.

Well, first of all, my STory can't be told without that of my best mate Paul; he introduced me to the Atari ST and was my "sparring partner" in making games. We started out making text adventures at first - me on an Amstrad CPC at the time, and him using ST Basic - around 1988/89. Then he got his hands on the Shoot 'em up Construction Kit, which sold me on making the jump to the Atari. And then - just by sheer chance - I ended up getting the Discovery pack, through which we discovered STOS and start the voyage of discovery/development/geeky one-upmanship that ultimately led to Kev's World, the Curse of Bolda and indeed what I'm up to right now...


Which Atari ST were you using?

I started out with the 520STFM that came in the Discovery pack, then upgraded to the 1040STE Music Maker pack a couple of years later. I never had any hard drives or memory upgrades. Having attempted to solder adaptors into place, in a failed attempt to boost my 520 up to a 1meg, kind of put me off. And being in my teens, at the time, I didn't have the money for much else.



Although technically inferior, I personally thought Kev's World was a cracking platformer.


Tell us a little about your two games.

Both Kev's and Curse are very special to me - Curse because it was the first game I had actually released (despite it actually being the sequel to Kev's!), and because it had the 8-way scrolling and all the stuff I had originally wanted in Kev's but couldn't get working at the time. But I had a very special moment with Kev's - a few weeks after releasing it, I got a letter from a chap in Scotland (this is about 1995, before broadband and home internet/email became a thing) saying how much he enjoyed the game and asking for a hint on getting past the boss. That really struck a chord - someone was so into something I had made that they had taken the time to write to me and let me know...


What's so special about Kevin?

Kev was kind of an evolving design... Originally he was a spaceman - believe it or not - for another game which I was working on called "Galanium". Then his space helmet was replaced by the face and red baseball cap for another game called "AstroKid" (again, abandoned). Finally, he got made over into the black t-shirt, blue jeans and big white trainers you see it in the games. As for the name - well, I was an unashamed metaller back in those days, and the trendy guys - who wore baseball caps and big white trainers were known as "Kev"s - so there it was: he was called Kev because he is a Kev!



Kev's World is only a demo and I'm desperate to play the full release.


Did either game live up to your expectations?

Both games blew me away - again, Curse by virtue of being first, and Kev's due to that letter I mentioned before. Plus the fact they made a few hundred quid between them - given that I had just started at university when I released Curse, extra cash was an amazing bonus. But the big thing was that both games got reviewed in both ST Format and Atari ST user - I never saw that one coming!


What happened to game no.3??

"Odyssey Island" was the working title of the third Kev game, and it was going to be bigger than Curse, with more complicated puzzle elements, impromptu boss battles, other characters to interact with, and a weapon system based on earth/air/fire/water elements, that also fed into the puzzle system. But by this time, it was 1995, and not only was I deep into my university course, but I had also been very ill, and everything seemed to be heading towards the PC and 3D, so it just stalled in the end.



The Curse Of Bolda is perfect using a 16Mhz computer to give STOS that little extra help!


Why STOS?

Because it came with the Discovery pack, and was better than SEUCK - or indeed anything Paul or I had used until then. Of course, we started using extensions - Curse owes its very existence to The Missing Link, and towards the end, we also learned how to use little assembly language snippets to improve performance, but STOS was the backbone of what we did.


What was it like working with Floppyshop?

Floppyshop and their "floppyware" scheme was a great experience - Steve (Delaney) was great to work with and full of enthusiasm, despite some teething issues with corrupted disks! He gave both games a great write-up in the catalogues - if memory serves, he said that Curse was "better than a lot of the £25 off-the-shelf titles" of the time! Looking back, licenceware worked well for both titles.



The Curse Of Bolda is a massive game to tax your brain and reactions.


Why so little love for the Atari STe?

The STE version of Curse does actually use the DAC to play samples (hence why the STFM version is music only). As for the scrolling, we did not really understand enough about the guts of the STe to be able to do much (we were working largely in STOS and its extensions. Looking back, maybe we depended on that too heavily).

Secondly, from what we could tell of the market by looking at other games released, magazine coverage etc., it felt like the vast majority of ST owners had STFMs, so we coded to accommodate the widest possible base. Heck, Kev's World was cut down for half-meg STs - although we did do a 1meg version with extra sound effects!


Would you upgrade either game with more STe support?

I must admit - much to my shame - that since Odyssey Island stalled in '95, I haven't really thought about developing for the ST/STE. "Real life" got in the way too much - first university, then getting a job and a flat, and various other life events. In fact, I pretty much dropped out of game writing altogether from then right through to 2005 due to lack of time, money, hardware etc...



The Curse Of Bolda is cruel. Flipping a switch caused a fire and the platforms evaporated!


What are your favourite Atari ST games?

Back in the day, I was a huge platformer fan (as my own games may indicate!) - I loved Turrican 1 & 2, Rainbow Islands will always have a special place in my heart, titles like Ozone and Prehistorik that showed just what was possible with STOS... but my all-time number one has to be "The Killing Gameshow" by Psygnosis - now if ever there was a title that deserved an STE version it was that, for the music alone!


What are you and Ledasoft doing today?

These days, I am usually playing "being a Dad"! To be honest, I'm really not into playing games as I don't have the time to dedicate to the mainstream mega-titles, and the "indie" scene is just so full of shovelware it takes too long to even look for something to play! To be honest, these days I prefer to spend my time making games than playing them... which brings us neatly onto:

LedaSoft has undergone two major re-inventions since the ST days - the first was back in 2010 when we resurrected the "Leda" name as "Leda Entertainment" in an attempt to break into the mobile game market. We released about a dozen games over five or so years, but it really didn't work out.

More recently, we have changed direction again - this time we have kept the Leda Entertainment name, but changed what we are all about. Over our time in mobile, we met a lot of people trying to get into the games industry but always stuck behind the "lack of experience/no published titles" wall. So we changed direction - Leda is still firstly about us enjoying making games, but instead of hoping to make money, we have teamed up with a number of these talented artists and audio designers in the hope that the game we make and release together will help at least one of them on their way to their dream job!

The game we are working on is called "Bullion - The Curse of the Cutthroat Cattle" - it's a local multiplayer brawler based around a crew of pirate bulls. There are currently eight in the team, including Paul and myself, so Leda has grown a bit since the ST days! If you want to check out Bullion, go to www.bulliongame.com

So the plan for the future is to keep making games and, hopefully, help some people kick-start their career - ultimately to have fun! That said, I must admit that it's tempting to crack out the Atari STe once Bullion is done, just to see what I can still do - and I also have a half-finished PC remake of Curse somewhere I might finish up...

Sunday, July 08, 2018

Into The Eagle's Nest



'Allo 'Allo!

Into The Eagles Nest is an overhead Gauntlet-like shooter set within the enemy's castle, heavily occupied by thousands of Nazi soldiers. Our orders are simple: infiltrate the castle, rescue three allied soldiers and then detonate the hidden explosives. Leaving without blowing the place to kingdom come would just be rude!!

As soon as the game begins, the battle is on! And it's against an onslaught of soldiers who eagerly patrol the castle's dingy corridors. Sneaking into the enemy's lair was the easy part, now we've gotta bust out of our safe room with guns blazing and rescue our fellow Allied soldiers before General Von Klinkerhoffen orders their execution.



Look for keys, health and ammo because you never know what's gonna happen next!


Search, Shoot, Kill

As you explore, look for anything that may assist in completing your mission: health packs help repair hits you've endured and an ammo stash will replenish your Nazi killing abilities. Elevator keys need no explanation - but don't be too quick to use these because you should fully explore the current level a lot more than you might realise! Don't forget to disable the messages telling what item has been collected... so annoying!!

Collect keys and use them wisely to unlock parts of the map otherwise out of limits. But some doors were bought from Ikea and need only a little gun love to bust open!! Some soldiers have had too much beer and fallen flat-out cold drunk so an easy target - but unnecessary if low on ammo. Remember to watch the status panel because you can withstand 50 hits, which sounds a lot but even Rambo would die without stealth and a tactical approach.



Shoot the barrels and make your way to a secret area with items to collect.


Aesthetics

I've always enjoyed overhead shooters but I oddly didn't care for this at first - the push-scrolling technique isn't ideal for this type of game. So my first impressions weren't good if I'm honest. However, it does grow on you and I've gotta say that I love the general 8-Bit feel with the superbly drawn sprites and a point of view which truly is "overhead".

The title screen music is flunky but pretty good all at the same time. I'm more of a chip guy but I still liked it. In-Game sound effects are all samples and really nice too but I miss a background chippy tune if I'm honest.



Sneak by and pinch their food [oddly on the floor]. Hang on, they're asleep? BAM BAM BAM!!


The CryptO'pinion?

This is an easy one to rate because it's a freaking brilliant shooter. A classic and the Atari ST got a fantastic conversion. I think most of us have played this incredible game so I'm positive everyone has happy memories and should play it again.

As fun as it is challenging. A totally engrossing adventure for the most persevering player. Enjoy it!!


Grab this cracker on floppy or hard drive.

Friday, July 06, 2018

Kev's World



Another GEM lurking within the ST's library!

Kev's World was developed for FloppyShop by Ben Pritchard and is the prequel to The Curse Of Bolda. In this flick-screen platformer, we explore many rooms, grabbing stars and shooting monsters in order to rescue our beloved Katherine from the clutches of Bolda. Okay, I know what you're thinking but stay with me on this one!

This platformer features many pitfalls and even the odd puzzle to solve using keys and teleporters before eventually battling the deranged-looking Bolda in a rather crude end-of-level boss fight. Okay, remember this wasn't commercial, so you should forget Magic Boy or Rainbow Islands when you take a gander at my screenshots...



There are many different baddies but watch out for the little green alien thing - I hate those!


It's time to be a 2D hero again!

Any platformer needs good, responsive controls which blend well with the basic mechanics of the game. Think something simple like Manic Miner. Well, the joystick controls are perfect and I love how agile Kevin's movements are which is brilliant. This is a typical game but there are a few neat touches that I love: keep this Krazy Kid busy otherwise, he complains that he's bored using a speech bubble which isn't new but a fun characteristic.

This bubble can also be used to indicate when Kev's hurt along with any items/power-ups he's collected. Floor panels are randomly placed and stepping on one will reward you with extra points or a smart bomb that kills everything on-screen. However, this is totally random so may instead cause a rockslide, alert the baddies to your location or reverse the controls. Are you ready to take a chance? I know right, it's something different and I love that!!
Lots of bonuses are scattered throughout and offer a variety of features:
QuintStar contains the value of five individual stars.
Aurora Of Invincibility provides temporary invulnerability from everything but spikes.
Hero Head ... well, don't get too excited because it's a 1UP!!
Power Heart boosts Kevin's health.
Sands Of Time adds to the ever-decreasing time limit.
Oh, and Kevin's also partial to playing arcade games, if you happen to find one...


Shoot Bolda in the face to save your girlfriend from this fiend!


Aesthetics

A platformer needs to have a clear and concise design and one that not only looks nice but isn't too obtrusive -  the enemies need to be clearly visible, objects aren't easily missed, nor will you accidentally bump into something deadly. Well, Kev's World might not look as good as Magic Boy but its design works superbly so appears interesting and eye-catching. When I say eye-catching that's because of the extremely insane colour palette!

The sprites look ace and very comical. Some of the nasties are very cute and I think it's obvious Ben spent most of his time getting these looking just right. Sadly, no Atari STe hardware is being utilised so STOS is struggling somewhat. I'd have loved to see Ben utilise the Blitter for a slightly faster feel.

The audio is excellent with tons of samples used throughout. However, like the visuals, Kev's World isn't using the DMA so it not only sounds rough but the playback is pushing STOS to its limits. Don't get me wrong, I love the effects but I think the YM chip would have been best. Can we all chip in and buy Ben an Atari STe?



Argh, that damn Bolda. My girlfriend is (slowly) whisked off once again!!


The CryptO'pinion?

What I love about Kev's World is its traditional oldskool gameplay which is just downright excellent and so enjoyable. The joystick controls are superb! The additional bonuses, along with smart bombs and other surprises, really makes this game stand out from most other PD/Shareware platformers available for the ST.

Sadly, it's a little sluggish so I'm sure the Blitter would have helped along with the DMA for the samples? (Sadly, no Atari STe features are being used). Anyhow, I have enjoyed playing this two-level demo and it's definitely something I would have bought back in the mid-90s because it's great fun. We need the full registered game!!

The two-level demo of Kev's World can be downloaded for either floppy or a hard disk.



Completed!! I made 12th place and even beat Metallica. Can you beat me?

Tuesday, July 03, 2018

StarRay



Look, the Atari ST cannot scroll!!

Logotron's StarRay is a Defender wannabe developed by a trio of incredible talent. Programmed by Steve Bak, a man who always knew how to get the very best from the Atari ST without resorting to any lame excuses. The graphics are by Pete Lyon which are superb from the moment we see the futuristic Monument Valley. David Whittaker created all the jaw-dropping funk you hear (anyone with extra Ram has sampled music on the title screen - but I prefer chippy tunes).

StarRay is so much fun and boosts the original Defender format with great gameplay styles, beautiful sounds and gorgeous multilayer parallax visuals. This is how all retro gaming should be, so if you fancy taking to the skies then download either the floppy disk or use your hard drive. Enjoy what is nothing short of an Atari ST classic. Read no more and play this game!!

Monday, July 02, 2018

Overdrive


Feeling the need for speed, I booted up Overdrive by Ross McNaughton which he developed in 1996 using STOS. It's an overhead racer similar to Super Cars or Power Up and features 25 GEM-green tracks!

After listening to the horrendous title music [nails on a blackboard] you're asked for your initials before viewing a diagram of the first track. The physics are pretty dodgy but controls are easy to learn so it's not long before you're tearing up the asphalt. However, that's about as deep as it gets because your opponents are like laid back Sunday drivers! Plus there are no differing road surfaces, weather conditions, car repairs, etc...

Okay, I'm probably being too harsh because Overdrive isn't commercial and there is a level of fun to be had here. Sadly, it's too easy so gets repetitive very soon and that green colour hurts the eyes. It's not long before things feel monotonous and hence why I abruptly ended my recording. Enjoyable for a few minutes but nothing more...

Go on!! I dare ya to download Overdrive and play it. Let me know what you think!

Sunday, July 01, 2018

Crash Time Plumber (longplay recording)



> Update: Read our review featurette about this beautiful game!!


Crash Time Plumber is an astounding platformer but I struggled to beat level 6 with my joystick skills. So that meant there was only one thing left to do - cheat! The later levels are killers!! Even with a cheat, all I would do is die-die-die!! But, eventually, I did it, as you can see in the recording. I dare anyone to complete it without extra lives...

This is most definitely one of my favourite platformers. It's nothing less than infuriatingly awesome!!

Friday, June 29, 2018

Insecticide


This game sure feels familiar but this time we're a ladybird who kills insects with her Spit Laser weapon! Yep, Insecticide is a Robotron inspired shoot 'em up by Peter Hague were each screen is littered with two types of critters for us to destroy: those that move must be killed quickly but the quiet ones are sleeping and offer extra points or bonuses. Controlling our ladybird is easy in all four directions plus also a diagonal flying manoeuvre.

Shooting the moth which dallies along at the top of your screen will gain extra speed, but only for the current level. Weirdly, you shall hear "Nairobi" when you kill it but this makes sense once you've read the docs. Yeah, I know... who reads the docs? Every eighth level a "parents" turns up for a battle which makes a nice boss fight that isn't too difficult and doesn't ruin the momentum so you're soon back fighting the insect hoard once again.

I seriously doubt that Llamatron fans will be convinced by Insecticide but it is a fantastic game in its own right and definitely worth playing. What it lacks in originality it - more than - makes up with great gameplay, jazzy colour cycling and sampled sounds. I've enjoyed this silly alternative to the Robotron theme. My final word: Nairobi!!!!!

Download the newly updated version of Insecticide released only yesterday :-)
Ironically, it's had many bugs squashed so should run fine on all computers [thanks PP!!]

Sunday, June 24, 2018

Shadowlands



Stay Awhile and Listen

Shadowlands is an RPG released in 1992 by Domark that was developed by Barry Costas who created another personal favourite of mine Escape from the Planet of the Robot Monsters. I've wanted this game for years, and I finally have it proudly displayed on my ST shelf!! Will it live up to my expectations after all these years?

The story is based on an ancient legend of a warrior prince who was slaughtered on the battlefield. Somehow, our dead dude has magically awoken to find himself alive and kicking with the nifty ability to mind-control. So he went out and selected four loyal subjects to venture back into the Shadowlands and wreak his vengeance!

I don't know about you, but I'm excited already and need to see some screenshots!! Onwards we go...



Earlier messages may appear rather obvious but reading them can be rewarding later on...

Don't be so quick to begin your adventure - take the time to look around this open area!


The graveyard proves a little clumsy for our warriors to navigate but the dungeons are fine.


It's that time... Dungeon Crawl time!

As with any RPG, everything is in real-time with lots of puzzles to solve and beasts to kill. We begin with the option to use the default characters or manually generate their attributes, which I suggest you do. The first level begins outside in a woodland graveyard with some useful pickings before taking the plunge down into the depths.

Our adventure really begins once you're inside the creepy dungeons but the first thing that hits you is the lighting - it's absolutely incredible using a technique called Photoscape. This adds a gradual gradient to the level of light around any character carrying a lit torch for a disturbing experience. The audio isn't too shabby featuring lots of sampled sound effects throughout, however, I wish that fantastic title music was present during the gameplay.

Perhaps I'm picky? I think a chiptune might ruin the atmosphere? Let's crack on and see a few puzzles...



I love how subtle many hints are! They nicely use silly wording to give you a hint.


Sometimes it's far too subtle but at least it tries to help you and I love that!


Now it's time to spend a quid... All brilliant puzzles, which help make this game so interesting!


Bring friends... and a torch!

Playing Shadowlands is an instant, and fascinating, experience. In fact, I couldn't wait to leave the graveyard to venture into the depths to see what nasties lurked. As you can see, we're in charge of four characters and each can lead and be controlled independently using their avatars along the bottom of your screen.
It's not always necessary to remain as a group. Sometimes, it's best to go alone when scouting in search of items. However, idle warriors should still be vigilant for critters that like to nibble!
Your four loyal subjects will need replenishment so don't forget to eat, drink and rest whenever possible but be wise and use your stock sparingly. Flasks can always be topped up from fountains but there's nothing stopping you from having a sip or two while there. Torches are most helpful as it's so dingy plundering through the grim levels but, once again, use these sparingly and extinguish any idle ones in your inventory to make them last longer.



Look out, something hideous is creeping up on you!!!

The warrior is now a bag of bones... Perhaps he should have read the notice below?


Well, come on, it does say in plain English what not to do. He asked for it! lol


Run, think, shoot, live!

It's now that you begin to realise how awesome the user interface actually is when controlling your A-Team. The inventory screen can be accessed at any time with a single right-click and is a cinch to use and with extra functions like swapping items or grouping the adventurers into structured squads rather than a clumsy mob.

Each level has a superb design that is interesting but without losing your bearings. It's a good idea to read everything you come upon because not every puzzle is obvious; it might be a masked trap that conjures something nasty. Always beware!! Also, look out for switches, wall slots, or even rickety floor panels. Other puzzles are a fun play on words such as "weight and see" (a great way to get rid of any useless items).

Weapons vary and can be just about anything you're able to carry and there are many impressive items just waiting to clobber your foe. Look around right at the start for something very helpful... However, it's always good practice not to feel like you need to fight everyone all of the time - sometimes it's best to simply walk away.


Okay, I've got the key to the teleporter. Where is that?

Here it is. Okay, you first! No way!! (this is how my mind would work if I was there!)


The Magician finds three suspicious holes - will he choose the correct one or will he perish?


The CryptO'pinion?

Shadowlands has a few niggles and I failed to get the save game function to work no matter what I tried. But that's not much of a problem today when using the snapshot feature of your emulator or the hard drive version. Also, guiding our loyal subjects can sometimes be awkward as they struggled to walk around the graveyard or through an open doorway. Yes, they're a sandwich short of a picnic and often need a gentle push to help them out.

I've featured a variety of RPGs over the years and I genuinely thought nothing would live up to Dungeon Master or Ultima yet here we are addicted to another one! Okay, it's a different isometric take on that same RPG format and there are a couple of quirks but Shadowlands offers a compelling adventure. A wonderful experience you should not miss.

This is truly one of the most rewarding games I've ever played. Therefore one of the best Atari ST games.


Install to hard drive using the snapshot-save feature!!
Are you stuck? AtariMania has access to game tips.

Saturday, June 23, 2018

Anarchy



Too quick for this old man!

Running this humble website means that I get to play tons of Atari ST games - it's hard work but somebody's gotta do it!!! (don't hate me lol). Quite often, I will revisit games that I remembered being good at... Well, I thought it would be a neat idea to play the amazing Anarchy by Psygnosis [Wayne Smithson/WJS].

Anarchy is basically Defender with tremendously fast visuals, great audio and exciting arcade gameplay. It's fun and challenging running at a jaw-dropping 50/60fps (to think WJS didn't use the Blitter!!). Yeah, I remember this being a wonderful example of what the ST was capable of when in the hands of a developer who cares.

However, as I've gotten older, I've started to realise that there are some games which I shouldn't boot up anymore. Games that push my reactions too far and Anarchy has proven itself to be my new personal gaming nightmare!! Yep, I was all over the place wondering just what was going on as I died over and over again. In the end, which was fun!

... So, what is your "Anarchy" ??

Friday, June 22, 2018

Tetris


Another lost Atari ST game has been found and preserved inside the archives of AtariMania. Yes, it's (yet another) Tetris clone originally developed back in 1991 by Tassos Seizis and graphics by his brother John Seizis. Sadly, it was never released - until now!! I'm not a huge Tetris fan but today is a good day for all ST nutters!!

Click the link above and get this downloaded. Let me know what you think in the comments below!

Wednesday, June 20, 2018

Escape 2042



Fancy playing a slick and exciting new game?

Escape 2042 has just been released for the Atari STe by Cedric Bourse (yes, he of Yopaz IceStar). It's a platformer that can be downloaded - for only a few pounds - which is insane value for money I'm sure you'll agree? Your purchase will get you both the floppy and hard disk versions - the only requirement being an Atari STe with 1MB of Ram (2MB for HDD installation). Also, a boxed release is planned for later in the year for all those interested!! (I hope to buy this)

The story goes like this: In the year 2042, a socialist government is in power, but nobody had foreseen progressive dictatorship that settled in. The elites of the government hid behind a sham democracy, disconnected from the life the people were leading and acted solely in their own interests.

The regime considered the dissidents as conspiracy theorists, treated them like terrorists and locked them away in highly-secured prisons, to prevent them from telling the people the truth about the manipulating medias accomplice of the government power.

You are Shun, a computer engineer and member of the Truth Defenders coalition.

After a clandestine operation to inform the people, you are locked away in the highly-secured prison Bulor 24. But your knowledge of security systems will enable you to escape.

Your turn now to escape as fast as you can from this place!


The Atari STe is looking good with detailed visuals and ultra-smooth scrolling.


Watch out for those cameras flipping between two points of view. Time those tricky jumps!!

Monday, June 18, 2018

Rolling Ronny




A wheelie good platformer

This is an attractive platformer developed by Carsten Neubauer of Bones Park and published by Virgin Games in 1991. Before I begin, we're not using our feet as this is a rolling platformer - because we're on skates! This is in the quiet town of Fieldington, a lovely place that has just suffered the theft of its crown jewels. I know, I know...

Fortunately, the gang of bumbling thieves were thankfully disturbed but they still had the time to hide each jewel inside glittering boxes and scatter them about the town before fleeing. Why? I don't know but Scotland Yard then decided it was a good idea to enlist Ronny as their secret agent to recover the stolen jewels in return for a generous reward.

Ronny uses his skates to get around this oddball town but he can still climb ladders and leap across most platform gaps. He will need every ounce of agility to avoid and kill the nasties that lurk here. And there are a number of silly creatures so defend yourself by hitting the fire button to fling your supply of killer salamis. Yes, you heard me correctly!

This is starting to sound rather unbelievable, right? Well, I think we need a screenshot then...


Ronny needs to watch out for various nasties, even those cute little birdies!



Run, Jump and Kill

Any platformer needs decent controls and thankfully, these are responsive and allow Ronny to leap from ledge to ledge but, as usual, reaching for the function keys to activate a gadget is a bit of a pain. The status panel displays various pieces of information: love hearts indicate health, a clock is counting down, the number of remaining jewels, and the gadgets enabled. Along the way, you can be stopped to run errands for extra credit. This is an excellent way to top up your earnings.

Ronny's inventory is his four spare pockets to store cool gadgets - which are essentially power-ups. These provide a variety of functions like a Super Jump or the Magnet which attracts any out-of-reach items. There is a massive range of different power-ups and I really like Power Sneeze!! Coins can be collected to spend in the town's shop. However, be wise and leave enough cash for your bus fare which is the method you take to play the following level. How very odd!

I love it when a platformer like this actually comes with gameplay that matches the aesthetics perfectly! The controls are a joy and complemented by interesting ideas and amusing mechanics. Simple, and it works. Why didn't I know about Rolling Ronny back in the day? I missed this one and I'm gutted about that!

Right then, let's take a little break for another colourful screenshot with our red-nosed fella on skates...



This jump across the water looks tricky! Surely, I can make it in one?



16-bit Sex Appeal

The visuals are fantastic with superb cartoon quality, comical sprites and very smooth scrolling. It's obvious that colour is a big deal because of the richly decorated backgrounds, even the title screen is a stunning Spectrum 512 image. I believe this was Bones Park's only Atari ST game and they should be proud of their achievement.

The audio is nice with a sweet title tune (that I can't get out of my head) all thanks to Adrian Dalecki. The neat sound effects are accompanied by an obsessive tune that manages to get my foot tapping. No complaints from me!!

And on that note, let's view the final screenshot...


Hang on a moment, there's an actual droplet of water chasing me? Or is it a ghost lol



The CryptO'pinion?

As platformers go, Rolling Ronny doesn't exactly break the mould but the addition of a skating clown is a rather odd idea that works (even if he has mad hair - well, just look at the hideous barnet - lol - brilliant). There are a few niggles which I didn't care for, the most irritating is failing to collect enough cash for the bus fare. I hate that as I've done it many times!!

However, there is something about this quirky and extremely entertaining game that I love. It's so much fun - for all the family - whilst offering a challenge that keeps you coming back for more. This ain't no lame Amiga port, it's obvious that a lot of love went into making Rolling Ronny. One of the best platformers for the Atari ST. Yes, I actually said that.

Floppy & hard disk versions from Klaz!

Sunday, June 17, 2018

Flight Of The Intruder


Check out my latest purchase: Flight Of The Intruder. The huge box has a minimalistic yet sleek artwork style so it's going straight into our Box Art section. I have always admired this game but somehow I oddly never got the play it back in the day... Well, finally, I can do just that and I'm really looking forward to taking this for a spin. However, first I must read through the weighty manual, so why not take a few moments to admire its beauty while you wait?

Flight Of The Intruder can be downloaded for floppy or the highly-recommended hard disk version.

Thursday, June 14, 2018

H.A.T.E Hostile All Terrain Encounter



8/16Bit Legends

Vortex Software released amazing games for the ZX Spectrum and they were one of my favourite companies. I still remember the day I saw Android and I played Revolution to death, which is odd as I now hate (no pun) games like that. However, their legacy ended with H.A.T.E which was their final effort, a scrolling shooter similar in style to Zaxxon.

The year is 2320 and aliens are invading our once-peaceful galaxy. What can we do? Fight back of course! So it's our quest to defend everyone from the alien invasion so head out to Stripworld. Erm, that's where pilots go to train. Ahem.

I know you will think this is a Zaxxon rip-off but it's not as the gameplay is very different...



This game is tough but what's even harder is trying to capture screenshots when playing!


Hey, I'm a tank. Let's go and blow stuff up!


A boring Zaxxon clone?

Our all-terrain encounter takes us through numerous isometric levels using a variety of crafts, from planes to tanks and even a hovercraft. As the landscape scrolls by, our ultimate mission is to destroy the nuclear generators - hit 'em where it hurts! This reveals plasma cells and collecting these not only determines how many lives we are given on the next level but also acts as a shield to protect us from harm during the current game, which I personally think is genius!

Unlike Zaxxon, which I found soon got predictable and very samey, HATE is constantly varied and interesting. The enemies appear in various guises, from ground-based machinery that spews out deadly mines, missiles, tanks and aircraft. There's a lot going on, so you will need to use evasive manoeuvres, especially when piloting a plane, as the enemy will often attack in waves. At the end of the level, a mothership whisks us off for more action with different graphics.

Controls are initially a little confusing but I soon got the hang of it after a couple of games. The craft can move left or right with the fire button used for the main weapon. But there are differences to learn depending on the craft being used: land-based tanks can move forwards and backwards whereas planes cannot - they increase or decrease their altitude. Also, pushing up whilst firing will activate a secondary weapon such as lasers and bombs.

Righto, it's that time when we take a gander at some more sexy ST screenshots. So, here you go...



Hitting the water in my hovercraft just adds massively to the enjoyment.


I'm back inside my ship and there are bouncy spikey balls. Let's destroy 'em!!


Aesthetics

The graphics remind me of Highway Encounter but with more variety and the attention to detail for buildings and structures is superb. I gotta say that I love the shadows especially when carrying the plasma cells. The only negative is that some levels use a bland colour palette which spoils things somewhat - these levels look as sexy as a bruised banana!

Timid music plays during gameplay to provide a nice background that complements the zip-zappy sound effects. The title music is a gem and most certainly one of the best chiptunes ever, thanks to Ben Daglish.

Yes, it looks and sounds very, very nice so let's celebrate with the last couple of screenshots...



This is a screenshot with... more action going on. Yep.


Gotta say that I love the graphics. Great attention to detail throughout.


The CryptO'pinion?

This is a good conversion of Costa's brilliant 8-Bit classic but it's not perfect and a couple of issues frustrated me. This began the second level as my beefy tank exploded because I accidentally touched a nearby building!! Also, after losing a life, it can feel like forever and a day waiting to continue the game. I know, I'm being a bit petty and scraping the barrel.

Hostile All Terrain Encounter has its problems but I've enjoyed myself. This is a fun shooter with challenging and addictive gameplay. I've spent several hours playing H.A.T.E and I have L.O.V.E.D every second of it. A fantastic shooter!!

Fancy a little extra hate in your ST life?
Grab the download for floppy disk or hard drive.

Sunday, June 10, 2018

Quartz



Be Trigger-happy!

I've spent much of my recent time trolling through loads of disks using the nifty Floppy Image Runner and eventually came across this beauty. Quartz was released in 1988 by Firebird and is a tripped-out 8-way shooter that has us playing inside a cloud of sub-atomic particles. Each stage is a variety of short mini-stages quite similar to Asteroids but there are also incredible horizontal and vertical shooters along with some impressive 3D effects.

Our job is to shoot the colourful hadrons, transforming them into quarks - which we blast into tiny neutrinos. Collecting these eventually offers a selection of power-ups ranging from ship repairs to a variety of awesome weapons. The end-of-level boss is perfect for the physicists lurking within and needs to be shot several times until it spins into oblivion. Lives are limited but you're offered the chance to continue on - if you're willing to give up a weapon - which is actually a strange idea but one that forces you to play better rather than simply whining for extra lives!

I'm gobsmacked with just how brilliant this is with its frantic action, rich graphics and chirpy audio not to mention its beautiful parallax scrolling. My 8-year-old daughter gave this a playtest and she found the controls daunting but soon got the hang of it and said it was crazy but lots of fun. And I think that sums up Quartz very nicely!!








Fancy taking this groovy spaceship for a spin?
Then grab the floppy or hard disk game right now!