Saturday, January 25, 2020

Bombaman -registered!



The full registered version!!

It looks like my freakish addiction to the Atari ST/e has paid off? I am proud to announce the availability of the registered version of Bombaman (click on that link to find out more!). Of course, it was kindly donated by Kevin Callahan, a man who has put up with my mithering for 18 months. Never once did he break down and ask me to leave him alone!! [download]

My greetings to Kevin and I hope everyone enjoys playing this fantastic Bomberman? Enjoy!!

Thursday, January 23, 2020

Xenon




Kelly X

Finally, there is light at the end of my Super Pack tunnel - the penultimate game is a beast of a shoot 'em up released in 1988 by Melbourne House. The mighty XENON was my first experience of what the Bitmap Brothers were capable of. A team that (for me) was the Atari ST equivalent of Ultimate Play The Game, high praise indeed from this old fan. Few titles, but each one pushed our machine to its limits whilst also oozing a level of class beyond others.

I can still remember loading up Xenon for the first time on Christmas morning. Once the graphics appeared, I was so impressed - when compared to my 8-Bit experiences. However, my jaw didn't drop to the floor like a weighty anvil until that music kicked in, just as the visuals raced down my TV screen. What a simple yet, brilliant intro. Timeless

However, I always wondered why the pilot zooms over the entire level - because I've only gotta travel back up through the baddie-infested lands? Gee-whiz, thanks! Well, I should shut up and stop being silly because it's fantastic to watch and the digitized recording of Erich Matthews saying "Sector One" is pure gold. Iconic even!!

Righto, do you fancy some screenshots from the first level? Of course, you do so here you are...



The first level is iconic. It looks great. Sounds great. Plays great. Then you meet the boss...


Very few times I beat this sucker. It's a lot harder than anyone admits!



Plane And Tank!

We start in our little tank which is fast and manoeuvrable, but it's not long until you realise that you can't hit anything up high. Waggle that joystick (or hit the spacebar) to transform into a jet aircraft!! This is ace but, unlike the tank, cannot hit those critters crawling the floor... So, once again, get waggling to morph back into the tank. This method of flipping between the two vehicles is genius and can be done anytime during normal play one level 1/3.

Initially, Xenon's gameplay is neither fast nor furious - yet I still panic when something is chasing me and my little tank! The first level isn't really that difficult and you get to see a small selection of the baddies that the game was hiding up its sleeves. Heck, we even have ladybirds! There are more traditional defences that need blowing up, like aeroplanes and ground-based missile silos. So flipping between your two attack vessels now begins to prove fruitful those super-sexy bonuses.

If you managed to beat the boss then you're whisked off to the second stage where it's much harder...



The second level proves just how cruel and sadistic those Bitmap Brothers truly were!!


Having said that, I think the boss is slightly easier than on level one.



Frantic. Mayhem. Death!

A status panel (along the right side of your screen) shows a range of different stats including your score, altitude and fuel. But there are also power-up letters that might be available after blasting something to smithereens - and Xenon has a great selection. Well, except for the balls that follow behind your ship - I hate those. Always have! Anyhow, each power-up offers a wide variety of features to refuel, increased shot length and more. But here are the cool ones I like:

  • W = This is probably my second favourite power-up. Instant extra firepower!
  • A = Stay protected and stronger in your ship.
  • S = Side shots is a pretty cool upgrade, especially on the harder levels.
  • H = Homing missiles help to make things so much easier.
  • B = Balls, which can be stacked up to three. Great...
  • L = This is so fantastic and possibly my fave - and picking up "G" reverts back.
  • Z = Surely every game needs a smart-bomb?

Of course, there's always an end-of-level guardian and Xenon is no different. In fact, the Sentinels also appear halfway through each level. That's right, four levels so eight times you're having to battle these guys. They can only be killed by carefully aligning firepower at their weakest point. It's now that you die only to reload with a trainer enabled.

However, if you manage to win, then you're allowed to play the remainder of the level before another boss battle at the end. Beating him (for that second time) will whisk you off to the next level to fight against another massive array of new foes. And it's always tougher so I doubt you'll last very long - and that's the main issue I have against Xenon. It's just too hard after level one. How many ST players have seen the later levels without resorting to a cheat? I thought so.

Enough reading as it's time for more screenshots and, you guessed it, here are a couple from the third level...



Don't adjust your monitor... Yep, level three sure does look familiar albeit in pink. Ugh!


The toughest boss in the game. This one is a killer and I have never beaten it (without a cheat!)



Pixels

Visually, and for the most part, this game is a total babe. Level one has a stunning metallic charm which I absolutely love. Heck, even now it looks outstanding to today's spoilt brats on their PS4s! Every stage looks great but I admit to not being a fan of the fourth level - I think it looks rather out of place and kinda like an Amstrad game. I know, weird, right?

Sprites are stunning, even those peculiar pink-brain things on level 4! Scrolling is always smooth and perfectly paced for the gameplay. Overall, Xenon epitomises that mind-blowing late 80s era when we upgraded from older machines like the Sinclair ZX Spectrum or Commodore 64 to the glorious 16-Bit world. Yes, this game is nothing less than a visual feast!

Okay, I've hinted at the gore but here are some screenshots from the odd-looking fourth level...



Level four is insane and there are enough enemies to strike down an Asgard mothership!!


I wonder how many got that Stargate reference? Does anybody read my website?



Audio

Dave Whittaker has produced everything booming out of your ST mono speaker and what you hear is every bit as mind-blowing as those gorgeous visuals. Sound effects are a blast, even if they do mute one channel to work.

However, having said that it's the music that is just... Mmm, timeless. Level one has possibly one of the best and most brilliant chiptunes ever? So turn up the volume because the YM2149 is about to rock your house!!





The CryptO'pinion?

Hands down, this is one of the best 16-Bit shooters there is. The range of powerups is great and I love how we can flip between tank and plane. Sure, the bosses are annoying and later levels have too much action for even Superman to contend with. But, there is no denying this is an exciting shooter and a timeless classic I've loved for over 30 years.

Xenon is just downright awesome and very addictive. Play it and try to hate it. I dare you!!


Download available for floppies or hard drive.


Begin your drooling! Yes, I really do own this ace Atari ST game!! Oh yeah :-)

Saturday, January 18, 2020

Winner Winner, Chicken Dinner!!



NeST, AtariNet, Modems... Whaaaat???

Well, my 2020 seems to have kicked off nicely because I've just taken delivery of four awesome Atari CDs and it's all thanks to winning the monthly prize draw over at Darkforce BBS. Now, I never win at anything so this was the biggest Mega ST shock ever!! All I need now is a CD ROM drive. Yup, eBay here I come...

For those who still don't know, Darkforce BBS is a bulletin board service run by a fine Atarian called Ron Hall, aka DarkLord. A great BBS for all the usual stuff like news, messaging, chat, downloads, games, etc/etc. You can access it freely using any terminal program supporting the Telnet protocol, and I prefer using SyncTerm myself.

The CDs are mainly for the Atari Falcon, a grand machine - that I'll probably never be able to afford - unless I win the lottery. However, there is tons of other stuff and I'm eager to see what's on the Moving Pixels disk - lots of ST/STe stuff on that!! Greetings Ron - as you can probably tell, I'm excited to explore these archives :-)

Wanna know more? Wanna experience this fine throwback to a magical time in computing? Of course, you do so ignore the internet and travel back in time and boot up SyncTerm or any other preferred Terminal emulator and then visit this address using the telnet command: telnet darkforce-bbs.dyndns.org 1040

I hope you all enjoy this amazing BBS. My thanks to Ron for this great gift :-)


Don't you dare fall for Ron's trickery? I expected beer and a room for the night... but... NOTHING!!

Check out the main menu!! Time has stood still and is also STuffed full of Atari goodness!

Ahh, I feel all nostalgic now. It's like I'm back in the 90s dabbling in NeST...

Heck, you can even play games. It's like having an Xbox in your terminal!

The downloads area is huge and also complimented with a CD Rom section too!

I love the range of jokes and other random quotes that can be installed to pop up!!

Tuesday, January 07, 2020

Wizball



We are a green... thing!

We're finally approaching the end of my Super Pack adventure and Wizball is one of those magical games which I only have to hear and all my Christmas morning memories to come flooding back. There's just something wonderful and eerie about the audio, be it the cool theme tune or that trippy in-game background "music".

Well, perhaps I played Wizball quite a lot that morning? But you wouldn't guess that if you saw me playing it today lol!! However, this still has a special place in my rapidly-thumping ST heart with our conversion handled by the great Peter Johnson, of Arkanoid fame. And I feel confident in saying that he did a brilliant job, once again.

Check out these screenshots with its initially-confusing dashboard...


My first attempt didn't go well. A weird power-up was collected...

...but then a *red* wiggly worm appears and kills me!


Here we go...

Wizworld was once a lovely and colourful place until the evil Zark turned everything grey and rather drab. We play as Wiz and are... well... a ball thingy who must attempt to add a splash of Technicolor back into his bleak world. We do that by collecting power-ups to aid us in shooting Zark's space monsters who will then drop bubbles of red, green or blue. Using these primary colours, we can recolour this drab world to its former glory. Well, in theory!

This is a horizontally scrolling "shoot 'em up" which supports both single and multiplayer - believe it or not. Solo gamers get to be Wiz, with the additional help of Cat thanks to using power-ups. Those with friends can choose their preferred character from the start and even compete in coop - which is pretty cool, I must say. But I'm playing solo (no friends!)

On that sad note, let's take another gander at some more cool ST screenshots...


Okay, let's restart and try again... Just what are those weird alien things?


Who cares? Erm, just shoot 'em!!


Need help?

Initially, Wiz gets around by bouncing across a rather drab-looking landscape. The fire button shoots a weapon and tapping left/right controls direction and speed. This is difficult at first but the controls are light and responsive. However, you won't get very far without shooting those aliens that look like something from a chemistry lab.

Once dead, they turn green so are safe to collect and begin to offer a range of different power-ups:
  • The first comes in two parts helping to give far better control and then preventing gravity from taking its affect. Therefore we stop bouncing! Yes, I like this power-up a lot!!
  • The next gives a much-needed boost to our weaponry and in both directions.
  • Feeling alone? Collect three and you'll be rewarded with a new Cat to help you out.
  • Superpowers are awarded for four power-ups!
  • Five green blobs enable vertical shooting...
  • Smart bomb... I don't think I get so far into the game to need this!
  • Finally, seven green blobs gives you a shield. Umm yeah!
Power-ups are key to the game so take your time! Why not view a couple more screenshots...


The power-ups disable gravity and also do lots more...

...but then a load of eyeballs turn up to kill you. Great!


Practice makes...

It's these power-ups that you really need to use, so waggle the joystick when something takes your fancy. For me, I gotta stop him from bouncing first and foremost. It's then that I make the decision to either make use of the friendly Cat or go for shields/better firepower. The choice is yours but I feel nobody will ignore the option to defy gravity...

There are also other aliens which can drop various colours, either for special treats or to recolour your world. They come in a wide and funky variety but are usually very tough to kill... Thankfully, this world is pretty big and there are escape tunnels to traverse into different areas. However, I feel these aliens are often far too hard to kill so rarely did I reach the bonus stages or use the Wiz Lab for permanent power-ups. Which I'm gutted about as you can imagine!!
I believe some older game disks are bugged and prevent completion. Sadly, ahem, I was never able to test that theory but I'm interested to know if this is true. For now, I'll blame my creaky old joystick...
Don't run away and hide like a baby, this game is superb. To prove it, here are some more screenshots...


His world might be as colourful as ST High Res...

...but at least the aliens are rather jazzy and very colourful!


Graphics

Wizball is a corker and a great looker for the 80s. I absolutely adored it from the first moment I saw the title screen which begins to reveal its colours using several funky different methods. Sprites are well-drawn and little Wiz is cute and funny - especially when he opens up in the Wiz Lab. Yeah, it's silly but I really like little touches like that!!

A game like this needs to scroll and wimping out by saying that the ST cannot scroll would have been totally unacceptable (a bad workman and all that). Thankfully, Peter Johnson never wimped out and everything moves fast and smoothly, which is a relief because the action needed to feel agile and spritely. Which it does.

A lot of dedication went into making this game visually very impressive. Wanna see more proof...



Trivia question: what beautiful megademo has Wiz appeared in? Too easy, right...


Sounds

The audio is both great and weird. Don't get me wrong, the theme tune is incredible, something I've loved throughout the decades and never gets old (have a listen below). Also, the sound effects work well but it's that strange background "tune" that adds a spark of brilliance to the overall atmosphere. Yep, a lot of effort went into making this game.

Don't believe me? Been too many years, has it? Well, click on this below and take a listen...


What do you reckon? Funky tune, right? Let me know in the comments below.


The CryptO'pinion?

Wizball is a lot harder than the 8-Bit original and ultra-fast reactions are needed. Personally, I feel it's the firing of our weapon which should be quicker and more like a Jeff Minter game? Okay, maybe that was a bad example but it's too lethargic. Also, in one-player mode, controlling Cat is awkward and not what you need when aliens are invading the screen.

Having said all that, I really enjoyed Wizball. I genuinely wish there were more hours in my day to play it and (maybe) beat this infuriating shooter. I'm going to be returning to it again, simply because I need to know how everything looks in colour!! So don't be quick to judge because it's surprisingly entertaining and I've thoroughly enjoyed it.

Don't be a sissy - download this for either floppy or hard disk and help Wiz restore his world!

Tuesday, December 31, 2019

Goodbye...




Another year is done!

I thought it might be nice to wave bye-bye to 2019 with a selection of previously featured games that you guys may have missed. So before welcoming in the new year, here's a bloated list of games which I personally think are true Christmas Crackers - and for a variety of different reasons. So, should be played by all ST Nutters!! :-)

We begin by taking gaming seriously. Yep, let's tax the old brain cells with four amazing games:
  • Yopaz is a familiar thinker running in GEM. But don't let that put you off because it plays really well and even supports the STe for some seriously cool ambient sounds.
  • Next is Unheart which has a C64 visual feel and some think it's a Boulderdash clone when they see screenshots - which it isn't. Instead, it's a mind-bogglingly brilliant puzzler!
  • Thirdly, it should be instantly obvious what BeGEMed is all about? Never have I played something so captivating with beautiful aesthetics. One seriously addictive puzzler!
  • Finally, the brilliant and originally titled Sokoban. This unassuming game is cunningly difficult and easily expandable. It will always get a thumbs up from me. Love it!

 
 


Two extra games

Now that's four games you should take time out to play. But wait, that's not all... Here are two more little-known games which I think deserve a lot of attention and for different reasons...
  • Alpha Waves. Wow, this is something so captivating and it blew me away when I first saw it. Imagine yourself trapped inside a box and the only way to escape is by bouncing your spacecraft on springy platforms. It's weird yet works so perfectly. A milestone in 3D game that will offer hours of fun. Download this right now!!
  • Okay, let's switch now to burning rubber and head straight onto the asphalt! The Atari ST is certainly blessed with lots of ace racers and driving games but few seem to remember Power Up? Okay, it's hardly original but it's so much fun, especially on the STe because it can make use of the DMA and Blitter. Faster Atari computers are supported for smoother framerates. Not perfect but I still love this game!

 
 


Fancy a little more?

Platformers are next and those who know me will be aware of my addiction to the genre. The Atari ST has many: Stario, Rainbow Islands, Gods, Ghosts & Goblins... But here are a few others which I wanted to share:
  • Prehistorik was written in STOS and is so much fun. It's a lightweight platformer but one with incredible mechanics and is GREAT fun. It should be played by all. Oh yeah!
  • Magic Boy is next and I said BOY not POCKETS!! This is another Christmas Cracker which plays as good as it looks and with STe support. No lame Amiga port here.
  • Next is a fella with a Big Nose who walks along boring landscapes - which should have been far better. But, you know what, this plays brilliantly and is so addictive.
  • Finally, we end with a Thug but he's a nice thug and another hidden GEM in the ST world.

 
 


Yes, there is always more!

Okay, it's time to end this little compilation but there are plenty more within our archives - so use the *search* function. Also, don't forget to download AtariCrypt Magazine. Yes, it's free... well... donationware... and obviously written by yours truly with visual flair by a talented Darren Doyle. Go on, grab yourself a copy.

Finally, thank you for checking out my website for another year. It's great reading the comments and your messages of support are always appreciated. Once again, I cannot leave without paying homage to our dear supporters: so this article continues over on Buy Me A Coffee as a special treat to those amazing guys!

All the very beST for 2020 and ... STay Atari !!

Tuesday, December 24, 2019

Merry Christmas


Catnap is a wonderful animation by Gary Johnson of Atari USA that makes the perfect Christmassy post! Apparently, the cat & dog are the pets of Ralph F. Mariano, publisher of online diskmag ST Report. Personally, I've never read an issue but it lived long into the 90s. Yep, this is something I must research over the holidays...

I'd also like to take this opportunity to thank our dear Patreons for their support over the year: Mind-Blowing support from our ST community!! Also, there are lots of cool friends in my little ST world who help in so many different: Tom, Dale, PeterJ, Marko, PP, Paul, Karim, Michael, Maarten, Seb, and my sincere apologies if I have forgotten anyone! Finally, my greetings to everyone who regularly visits this little ol' website to get their fix of Atari STuff :-)


Merry Christmas to all ST Nutters and I wish y'all the very beST †



Silent Night Atari ST chiptune by Chris French

Sunday, December 22, 2019

Thundercats



Today's cartoons are rubbish! #JustSayin

Thundercats was released back in 1988 by Elite and is obviously based on the old kid's TV show. Now, I don't remember the programme myself but YouTube does, which meant I finally got to see what all the fuss was about. An interesting show for the time and the game has many similarities, especially with the characters.

Gameplay is represented as a sideways-scrolling platformer over a number of (torturous) levels. We are Lion-O, a Thundercat with flame-red hair and a huge sword who battles strange animal foes. These baddies are from something called Mumm-Ra who have not only stolen the Thundera jewel but have also kidnapped the other Thundercats. What shall we do?

I think this translates as - we need to save the day! Okay, let's see some screenshots...



The first level breaks you into the mayhem nicely. Look for power-ups and try not to panic.


However, things soon get freaky with loads of enemies attacking from all sides!


Being attacked by so many birds at once isn't my idea of great fun.


The weapons are great but I didn't like that slowwwwww laser gun!


Run...Shoot...Die!!

The terrain is straightforward with monsters, deadly water, disappearing platforms and rocks/etc to leap over - watch out for the bigger baddies who will follow. Random power-ups will appear at regular intervals and will need to be struck before you can collect them (I liked the mushrooms). An extra life is appreciated but I wasn't thrilled about the laser gun which is limited - it doesn't fire far thus annoying when something is out of reach! That doesn't make sense, does it?

The gameplay is regularly broken up by bonus rounds like trying to rescue Tygra, which proved impossible: one touch and you have failed the mission!! Also, the levels are broken up into themes which you can choose between: they are Fire, Water, Air and Earth. Basically, little changes but we do get different visuals and baddies to kill.

Okay, are you ready for more Atari ST screenshots? Of course, you are...



That creepy fella is tough, so repeatedly hit him where it hurts. No, not his wallet!


Don't forget the mushroom power-ups... You will need all the help you can get.


Hang on, what's this? A spaceship? Gun? Plane? Hover car?


Nope, it's a lame spaceship and one that features that silly laser too... Joy!


16-Bit gamers are tough!

The joystick controls are rather easy to learn and also very responsive: left/right walks our flame-haired hero and he can also jump and crouch with ease. I liked these controls which work well and the best part is our huge sword - which puts Conan's to shame!! However, it is oddly used more like a club which is weird, but it works.

Sadly, no matter how responsive the controls are - there are too many baddies to cope with. This is because they appear from both sides of the screen - so you're soon overrun as the hoards gang up. To make matters worse, your weapon can only kill what is directly in front of it so you're constantly jumping, crouching, and turning around... Add that to everything else and it won't be long until you've died - or launched the joystick in frustration! Yikes.

Yes, I think games were a lot harder back in the day and Thundercats certainly proves that!



I love the macabre artwork here. It's a bit crude yet very cool... and his toes are funny!


Graphics & Sounds

Visually, things are rather good I thought. The colours are bold and represent the cartoony-feeling very well plus I also loved the sprites which are superbly detailed. However, what shocks me most is how smooth the scrolling is and with a second parallax layer too. It's always nice to see when developers don't wimp out with flick/push-scrolling.

The in-game sound effects are okay, even if everything sounds all too familiar. However, it's the music I adore. This game ROCKS and the theme tune is pure Rob Hubbard awesomeness! It's brilliant and I love every second!

Check out this artwork and why not listen to the tune. Go on, it's lovely...


I always fail to rescue poor old Tygra!

 Click on the green arrow and enjoy this outstanding Rob Hubbard chiptune. Mmm, I love it!!


The CryptO'pinion?

Thundercats is a good game albeit ridiculously challenging. My red-haired hero was walking, jumping and crouching like a crazed hip-hop'ster on speed yet I still couldn't kill everything - without dying several times!! Even with a trainer, it's still far too hard but at least I got to see the later levels. Those who playtested this game needs their head examined!

I've moaned a lot about this game and yes, it's crammed full of annoying mechanics. However, it's still a game to boot up and play because it looks great, sounds great, and who doesn't enjoy clobbering animals with a huge sword? Personally, I'm more of a He-Man fan but I enjoyed this platformer and I think you will too. Flawed but a lot of fun.

AtariMania has the Super Pack floppy disks and 8BitChip has a hard drive game.