Tuesday, May 05, 2020

The Galactic Miner



We dig for diamonds, we dig for gold...

Galactic Miner was developed by William Anderson of (wait for it) Willie Wonka And The Software Factory. How ludicrously funny is that? Anyhow, this started life on the TI-99 4/A and is basically a Digger developed using STOS. However, it doesn't appear compatible with many models of the Atari ST/f/e but more on that problem later.

Dig Dug fans are gonna love this but we begin with a terrain map that details the quality of possible mining locations: white areas have the best pickings, brown is good whilst green is poor. However, travelling costs money, and we don't have much, to begin with, so it's best to keep things local. Once a decent spot is chosen, a fantastic animation displays us driving along in a truck before stopping to erect a mining shack. It's from here we can lower ourselves down into the mine.

Chose the location of our shack wisely. Here is a screenshot of the mining map...



We're the red block and this is the map used to pick ourselves fertile lands. In theory!



Shack Attack!

Our shack wouldn't be complete without a credit-munching Vendomatic! This machine is used to restock dynamite that is used to clear a path through the mines. Droids are bought to help protect us from sneaky thieves and Clones aid with extra lives. The final option is another shack, which will be used at the next dig site. Sounds expensive, right?

But wait, that's not all the magical shack offers! There's a copy machine - which is used to exchange mined ore for credits. Eagle eyes will notice a save game feature - which you should use regularly! The doorway represents an exit onto other sites but the computer isn't something I've used - because I've never earned enough credit... Hmm, everything costs money! Finally, use the hatch to return to the mine but don't forget to turn out the light on your way out!!

Let's take a peep inside our shack, it's pretty cool actually...



Not your typical mining operation but everything you need is available from inside your shack.



Too scary for Miner Willy!

Okay, we've built ourselves a shack and have a fist full of dynamite so let's get inside the mine and begin the hunt for goodies. Instantly, the gameplay feels familiar but with a few basic differences. Freely moving through the dirt is only possible when something collectable is within your grasp. Use dynamite when thicker dirt or small rocks are blocking the way to the goodies. Dynamite has no effect on the larger rocks which are too strong, so look for another way.

Beware of ugly creatures lurking within the depths! There are scary monsters that will roar onto your screen at random intervals and in random areas. Thankfully, these can leave behind a present to pick up. Also, it's a good idea to protect your shack from thieves by purchasing a Droid - it's expensive but has good security. There's nothing worse than being underground whilst someone's on the surface robbing you blind (great to watch though!)

Check out these fantastic screenshots which detail my busy route looking for cool stuff...



What's wrong with the world today? I'm working and that no-mark turns up to rob me blind!

The attention to detail is pretty cool and I love my truck. I want one!!


As you can see, each mine is always different as are the quality of your dig with gold, gems, etc...



Grab as much loot as you can and run!

Each screen is randomly generated so always different including item locations, monsters and cave-ins - which can change things drastically. It's also possible to run low on dynamite but there is the option to return back to the shack to cash in and restock? Deciding if/when to do that is entirely up to you, based on how much of the good stuff remains. Also, bear in mind that it costs us money to detonate a stick of dynamite. There is more to this game than I first thought!

So, it's decision time, should you restock and return to the same mine to collect what's left or move on to new pastures? It's all up to you based on your finances and what remains to be collected but, if you do go back, then I seriously advise buying a Droid. Yup, there is actually a lot more to this game than just digging. Good luck, you'll need it!

It's time for more screenshots so keep on scrolling ST Nutters...


I've pretty much cleaned out the mine!


Wait, a monster... at least he didn't bite me!


I forgot to clone myself... How often have I said that? And then this screen mocks you!



Aesthetics?

Graphically, this feels oldskool and very amateur. But it's also very appealing thanks to lovely landscapes, good use of colour, well-drawn decals and funny sprites. However, it's the cartoon animations that steal the show and it's a blast watching your Ford Ranger (I'm daydreaming, okay!) drive along the landscape before we stop to masterfully build a shack. Heck, even the truck's suspension rises as its cargo is removed!! So much effort obviously went into this and I love it!!

The title screen has a neat chiptune and there are a few jingles here and there to enjoy. In-game sound effects are all made from crunchy samples which I really enjoyed. Okay, I'm gutted the STe hardware wasn't utilised (1992!!) as the samples sound rather STFM'y but I love how they're used. Watch out for those roaring monsters!

Sadly, I couldn't get Galactic Miner to work on my Atari STe (TOS 1.62). It booted up fine but then appeared to hang on the title screen. Sadly, things didn't improve with Hatari on my Mac - using my usual default ST/STe configurations (TOS 1.02/1.04 and TOS 1.62).

I had better success using an ST (in Hatari) but the miner lost his position on the screen - and that got worse with each movement!! So, I went back to the basics and emulated the original ST with TOS 1.00 and everything worked. Looks like this game only works with TOS 1.0 but YMMV?


I love the neat touches, like being able to collect a dead clone's loot.

I never did get why the old shack needed to be blown up?


...but then I'm eaten alive. What a great day!



The CryptO'pinion?

Ignoring the need to emulate with TOS 1.00, Galactic Miner has a couple of other issues I didn't care for. I don't feel it's well-balanced concerning the cash/credit system because everything is far too expensive in comparison to the rewards earned via mining. Also, we get charged for detonating dynamite and then charged again for supplies!

Ignoring my sneaky plea of an extra credit cheat (any hackers reading this??) Galactic Miner is one of the silliest yet most addictive games I've played in ages. Enjoy digging in the mud like a kid from the 70s. You're gonna love this.

Sunday, April 26, 2020

The Curse of Rabenstein



Only the brave may enter...

Stefan Vogt, of Hibernated 1, has done it once again and released another brand new adventure game: The Curse Of Rabenstein. This story has us travelling through the Black Forest on a cold and eerie night! Somehow we managed to get ourselves lost and the coachman looks very worried so stops to rest the horses whilst trying to figure out his map. We get out to stretch our legs and notice faint lights shining from a distant village. Oddly, that place isn't on our map - or any map! Hmm, very strange, but I wonder if there's somebody there who might be willing to help?

I've spent a few hours over the weekend exploring the village of Rabenstein which has a captivating storyline and is easy to get into. Unlike Hibernated, this is a graphical/text adventure with gorgeous retro artwork to help represent the current location. This adds another level to the creepy atmosphere and I'm having a great weekend!

First, let's take a look at some early screenshots from my first attempts...



Has that coachman ever watched a movie? Look, I'll stay here and YOU go to the village!

The village actually appears very nice with a pub, church, and stables. What more do you need?


Lovely, so let's go and explore a little more...

Erm, I don't think it's a good idea to wander around a cemetery at night - esp naked!! ;-)


Hay, Hay we made it to the stables which are just what we needed...



Explore the horror!

Heavily inspired by the Level 9 games, playing is familiar using a two-worded parser that keeps things simple to look, examine, search, use, and so on. For example, "examine bed", "search hay", "get shovel", etc/etc. Also, shortcuts can be used, so X will examine something, N will walk you North, and so on. Yep, all easy and obviously very intuitive.

There is something uniquely riveting about Rabenstein's spooky theme which captivates the imagination. In fact, I even had a pen and paper at the ready - but never used them which is very odd for me!! Why? Well, the locations are few but crammed with information and details to help you out so I feel novices (like me) will find Rabenstein a fantastic doorway into the genre. Stefan describes his game as more of a short novella, which I feel is not a bad thing whatsoever.

This is an exciting adventure to get stuck in to. Don't believe me? Then check out these screenshots...



It's great to see that humour isn't lost amongst the "horror" theme of Rabenstein!

I knew it was a terrible idea to go into a cemetery at night!! What was I thinking?



Like an old Hammer House Of Horror!!

So far, my journey is currently going very well: I have figured out how to stable my horses (yeah, I know), booked a room at the Inn and chatted to the local villagers - they seem nice but spooked! Later, I heard a terrifying scream coming from the graveyard - so I ran back to my room at the Inn only to hide under the bed covers all night! Yep, that's me!

However, things were very different the next morning: the village simply wasn't the same anymore - many years had passed, all the people had gone and the forest was taking back the land. A tree had crushed the church but it wasn't long before I started digging up a grave and fondling a dead corpse - not something I had ever thought about doing before. Hang on, I can see a Manor on the hill so let's hope things get better after a good night's sleep? Hmm, I bet!

I'm a bit scared so should I dare give you a glimpse of the Silent Hill horror...


Hmm, that InnKeeper was too good to be true. All I wanted was a good night's sleep!


What?!! Everything changed when I woke up!



The CryptO'pinion?

I think this adventure will appeal to both noobs and hardcore adventures alike. The atmosphere is brilliant and I love how things can change so swiftly - very Silent Hill 'ish. Sure, the locations are few but they are stuffed with clues that make you sit back and think. However, nothing is perfect and I have quibbles: interaction with the villagers felt limited and I also wish the idea of an alternate village would have been used a lot more because it was brilliantly done.

I am really enjoying this adventure far more than I would have ever excepted. It's like a Hammer House Of Horror in both style and stereotypical content plus the graphics are a massive bonus (I hope Stefan continues down this path in the future). A wonderful adventure and now I am excited to see what freakish horrors await me in the Manor!!


[My current progress] I finally made it into the Manor and there's a trail of blood. Oh, great!!


The Curse of Rabenstein is free to download!
* However, there is the option to donate a few quid *


I opted to purchase the boxed version with tons of goodies!!
Yep, I'm just like a (big) kid at Christmas :-)





Gaming like it's 1990 with a box stuffed full of quality goodies!

Sunday, April 12, 2020

STAX #90




Everyone knows I love Menu Disks and there's nothing better than going through a pile of floppy disks - even just to listen to the tunes or read through a scroller relevant 30-odd years ago! Yes, it all sounds rather sad to anyone under 50? ;-) Ignoring that, here is a belter by STAX - it's their 90th disk and features a nice intro followed by a couple of demos and games - which are all impressive for different reasons. The rest of their disks (and more) are available on Demozoo and Pouet.

Menu disks are an exciting part of the ST world and I've enjoyed this feature so I'm thinking I should do more?



- Aromatica -

Aromatica is a collection of old skool demo screens by The Swedish Meatballs and features lots of scrollers with extra colours and chiptunes. It reminded me of the days prior to the Union Demo, which is no bad thing. There's nothing here to blow you away, but I still enjoyed flicking through this neat collection. Definitely worth a look.





- Flight Over Sirius -

If you love dots then you're gonna fall big time for this dentro by The Sirius Cybernetics Corporation. There are several cool effects here with a fantastic chiptune. And just wait until you see those end credits with that diagonal scroller!! I felt it could have sped up a little with each section but I really enjoyed this fantastic demo.





- Snacman -

Everyone loves running around a maze popping pills with Pac Man and the Atari ST/e already has a number of fantastic clones. Snacman was developed by Ralph Lovesy of Impact Software, the same team that gave us ... Team for the Atari STe! Multiple players are also supported using a combination of keyboard/joystick.

For one-player things are pretty much what you'd expect with PacMan even sporting some cool shades. Four ghosts haunt the maze: Eeney, Meeney, Miney and Mo and chomping a power star turns the tables on them. Fruits are available for extra points and a freebie life is awarded when reaching 20,000. Also, you can grab a couple of isolated family members and huddle around the ST to play as Eenie and Meeney? This is a brilliant feature being able to chase Snacman around the screen - watch the end of my video recording for a quick demonstration.

Visually, there's little to spruce up this oldtimer but that's exactly what they've done using gorgeous colours. Music is by Greg Lovesy and best heard on the Atari STe with stereo tunes on the title and also in-game!!

Snacman is tons of fun and implementing support for more players - as the ghosts - is fantastic. You and your kids will be playing Snacman for hours - especially those plucky Atari STe dudes who get to hear stereo music. Crank up the volume and enjoy what is nothing less than a fantastic game of PacMan. An easy 10/10.





- Masters Of Chaos -

Now, this is an interesting one and I first thought we had another Dungeon Master clone on our hands but it's actually a two-player shoot 'em up developed by Genuwax Games. Yes, one or two players are supported either using the same computer or connected via Midi. The screen is split using separate gameplay windows for each person and it's now that your jaw drops to the floor thanks to the use of overscan for a ginormous display!

As player one, we move and shoot with the WASD key combination and 1-4 to handle objects/buttons (a second player uses the numerical keypad). Exploring the halls feels instantly familiar with basic puzzles and hidden doorways. Our health, stamina and mana are all shown as the green bars. Blasting out a couple of fireballs is your best defence when coming face-to-face with any of the dungeon's nasties! The ripped graphics look superb, especially in overscan! However, there are no sound effects which is disappointing and oddly freaky.

This was a fascinating find and not something that I ever expected. As a shooter, it works quite well but there are no sound effects, few monsters and it's easy to get lost - unless you've got a pen and paper at hand? Okay, I could live with the silence but it needed many more monsters for my liking. Overall, a unique-presented game which is best in multiplayer.

Credits to Damon Chaplin for the background music (from The Last Trooper)

Saturday, March 28, 2020

GIANTS



Atari ST gaming titans?

Giants was released in 1989 by US Gold and is "a mammoth compilation of world beaters" according to the box. Inside a sturdy plastic case are lots of floppies for four big names - which only goes to prove how cool the 1980s were:

+ Out Run - I cannot believe this is by the same guy that gave us Enduro Racer!
+ Gauntlet II - an Atari ST classic developed by Golden Axe legend Richard Costello.
+ 1943 - developed by Probe... No, wait! Come back, this one is a good 'un!!
+ Street Fighter - Tiertex gave us Strider so I'm hopeful for another gem. Ahem.

Now then, one of these is an arcade beauty on the Atari ST but what about the other games? Let's see...



- OUTRUN -

So let's begin with Out Run. Oh, dear... Yup, I'm not sure what to say about this because we have all moaned about it for many years. Personally, I thought the perspective didn't work on the home computer versions. I know we're in a Ferrari but there ain't enough pixels for such a low position. However, it's that framerate that hurts the most. This is supposed to be a fast-paced rush through the sunny streets but it feels more like a jerky slideshow.

Ignoring the dreadful framerate, the visuals aren't too bad and look bright, colourful and sunny. Of course, the music is fantastic and that's thanks to Jason Brooke. However, it's that framerate that destroys everything this could have been. I wasn't expecting an arcade-perfect conversion but whoever programmed this should be shot.

Stay clear of this game. There are so many other - far better - racers available for the Atari ST.

Thankfully, there is light at the end of this horendous tunnel, thanks to Manic Miner legend Peter Jørgensen who is in the process of upgrading Out Run for the Atari STe. It uses the Blitter for better framerates along with new sprites, music and more. As a work-in-progress, is already a million times better than the official game - which is a car-wreck. Watch this space...


The road ahead is blocked by four trucks. Yes, four trucks. And I'm almost outta time too!!



- GAUNTLET II -

Unlike the other two Gauntlet games, this one is oddly missing from our archives so Giants has nicely plugged that gap. Come on, what a fantastic game this is, and also something every Atari ST player knows and loves dearly. Whether you are playing solo or with (many!) friends, this is a brilliant conversion of the arcade game.

From the moment its cabinet appears - with that foot-tappingly cool music - we are in love. Chose a character from four heroes: be it a brute like Thor, the cunning Valkyrie, a powerful wizard or a wise Elf. Each has its style and all will find it tough to clear the crowded dungeons of evil monsters, ghosts and other demons.

Use your weapon, kill everything and leave nothing alive. This includes those generators popping out all kinds of monsters from the depths of hell. Look for potions to help against the tougher beasts - like death or a massive hoard. But there is also treasure and food along the way to keep yourself wealthy and healthy.

What a brilliant and exciting game this is. One of the greatest Atari ST arcade games you will ever play!


One of the best Atari ST arcade conversions there is. Right? Of course, I'm right!!



- 1943 -

1943 follows on from (wait for it) 1942 and is another vertically-scrolling shooter. However, this conversion is initially extremely tough, so I was saddened by how much I hated it. The gameplay feels too fast so I spent ages ramming into the enemy - and their bullets. It's almost like I had a kamikaze gift for getting myself destroyed.

I also miss the real estate of a portrait display but that's hardly the ST's fault. Nor is reaching over for the spacebar to use a bomb during those difficult moments. However, stick with it and don't be put off because this is actually a faithful and frantic conversion with tons of enemies to kill and power-ups to collect. Also, I must say that I absolutely love the energy bar which I thought was superb - and certainly helped prolong my games!

Graphically, we've not been given a perfect clone but it's no ugly beast. The sprites are nice zooming around your screen but the backgrounds are pretty lame. However, that is compensated by parallax scrolling - using fluffy clouds gliding down the screen like melting butter. The music was YM-composed by Jason Brooke and is just brilliant.

Boot this one up for a good hour of frantic joystick-breaking action! An excellent shoot 'em up.


Oh no, the enemy is attacking from multiple directions? Argh, I'm bound to die pretty soon!!



- STREET FIGHTER -

Anybody that knows me, knows that I'm no expert in this genre. In fact, I know very little until recently dipped my toes in the water a few years back with Double Dragon 3. I was shocked by how much I enjoyed it and found the whole experience rather mind-blowing. What had I been missing all these years? I know, I know...

Anyhow, things aren't (ahem) quite as impressive here with Street Fighter. The gameplay is slow, very slow and the controls simply don't feel right. To me, it's like I'm blindly bashing the button in the desperate hope to punch or kick at the right moment. Also, the opponents never truly feel like they have much AI but, when they do attack, they're possessed by Chuck Norris!! The balance is off so I dare anyone to beat your first opponent - without cheating!

Graphically, it looks nice with neat backdrops and huge sprites (more on that another time!). However, the game moves dog-slow and the sprites have bad animation. I'm not sure why everything is so eye-burstingly jerky because there's actually very little going on. I'm not going to mention the music other than to say how much it grates. Ugh!!

Everything about this conversion feels like a wind-up. Have I been given a beta by accident? Surely this is a joke? Imagine paying the RRP for this lol. Play something else and don't waste your time booting this one up!


Looks quite nice I think. Though fighting in slo-mo is made even worse by a ridiculous difficulty.



- THE CRYPTO'PINION -

It's obvious Gauntlet II was always going to be the star of this collection - and it is. But I'm shocked at how much I enjoyed playing 1943 which is a seriously crazy shooter. Okay, I initially hated it, but after many agonising attempts, I finally got the hang of it. I still need a cheat for infinite lives but I loved every second of it.

Sadly, that leaves two stinkers. OutRun is a terrible racer with a headache-inducing framerate that makes our Atari ST run slower than an Amstrad CPC. So I'm (more than) relieved we have Peter's Atari STe upgrade in the pipeline. Street Fighter is something else. I'm not sure what to say other than shockingly poor programming.

Overall, I would have been pleased with this compilation back in the day. It's obvious that I would have spent most of my time playing Gauntlet II whilst occasionally booting up 1943 for a quickie - and probably not lasting very long. However, the other floppies would have been reformatted and used for the latest Automation disks!!

GIANTS can be downloaded from AtariMania

Sunday, March 22, 2020

Liberator




Let's play something weird...

Here is something new and different plus its box intrigued me with screenshots that appear to be a mix of Toobin' and Mystical. It's almost like those games had a baby - then dropped it, picked it up, wiped away the blood, and then dropped it again. You might laugh but I really, really don't know what to make of this one.

Anyhow, it might look tacky but how often have we played a corker with terrible graphics? Exactly. Let's play...



Navigate by alien wreckages, remembering to collect the ammo caches while you kill the ugly aliens.




It looks like a bad dream!

Having never heard of Liberator, I obviously didn't know what to expect (which I've clearly demonstrated in my video recording?) It's a vertically-scrolling shoot 'em up that has us killing aliens, only this time we're sitting inside a hovercraft with 8-way movement/firing. As the screen scrolls downwards, aliens will climb out from the ground or walk towards you. They're easy to shoot because they're slow, but can often attack in hoards, so watch out!

Liberator was coded by Tim Moore who gave us excellent games like Verminator and also the legendary Beyond The Ice Palace. Okay, everybody has to start somewhere, so I can only assume he learnt many lessons from programming this shoot 'em up? Ahem... :]

Reaching the end of level one is easy unless a stray bullet hits. So that leaves the final task of freeing a captive - just shoot the bars of his cell. You're then sped off into a world of psychedelic gateways for access to the next level. Disclaimer, we guys never read the instructions: aim for the flashing square!! It's the only way to access the next stage otherwise, you're doomed to repeat the same level over again. Which is stupid!



The aliens might be slow but they're determined to play chase and it's a life lost if they catch you!




Aesthetics

Visually, the Atari ST is being pushed to its absolute limits. No, not really. Actually, it's pretty lame with poorly designed backgrounds and wandering aliens that you cannot help but laugh at. The scrolling is smooth albeit with some occasional slowdown, which is odd because there isn't ever a whole lot going on.

Sound effects are meek but do their job for firing, pickups, etc. Wally Beben composed the music which is shockingly irritating. Wally is very talented and I love the YM2149 but what was he thinking - turn it off!!



Free your man and then get ready for teleportation and make sure you chose the correct square!




The CryptO'pinion?

Liberator is fun for a couple of games. I came away thinking, "Hmm, not bad for 1987". Which is daft, so I slapped myself - because that era gave us Oids, Gold Runner, Plutos and Ikari Warriors. All of which destroy Liberator!! Also, I noticed poor collision detection and landscape objects that blocked my movement and firing - Grr!!

Still, nothing is perfect (Liberator certainly proves that) but, I must admit I quite enjoyed this old shooter. Possibly because it's something I've never played before but it is weirdly entertaining. Sure, it's not the corker I might have hoped for, but it is worth booting up just to experience a rather odd release. Go, kill some aliens.

Grab the funky cool Zuul floppy disk from the Stonish website.

Thursday, March 19, 2020

The Adventures Of Robin Hood




Fancy a dollop of English folklore?

Okay, I haven't posted any box art from my own collection in a while. So, I figured a guy in tights, lurking in the woods, was the perfect way to end this bleak streak? Hang on, that didn't sound too good! Anyhow, The Adventures Of Robin Hood was released in 1991 by Millennium Software and is an RPG similar in appearance to certain 3D isometric God games.

The box is absolutely awesome and in good condition with all contents too. It's quite something to think this has been kept for 30 years and feels (almost) as good as it did back in the day. Anyhow, what I like is that it boasts this statement "the most original real-time adventure ever produced". Errol Flynn would approve or is that a load of nonsense?

Wanna see the back of the box and what's inside? Scroll down...


Sadly, the back of the box is ruined by screenshots from an Ameoba. Otherwise, I like it! ;p

Here's the disk to change your life. But whose idea was it to stamp green onto a blue disk?




Who remembers the TV show Robin of Sherwood?

Right then, it begins with a cool intro depicting life in Nottingham Castle. However, it's not long before the nasty Sheriff appears and kicks Robin Hood out onto the street where he suffers cold shoulders and verbal abuse. These peasants continue to go about their day (that aspect intrigues me) and there are many interesting folk.

The Sheriff is ruthless! The people need a hero who is willing to wear tights, find a band of Merry Men, and camp out in the woods. All perfectly normal, honest. Joking aside, I loved watching the intro so am eager to finally take up the challenge of this rather spiffy RPG - which has been sitting on my shelf for too many years!! :/

I only hope the user interface is intuitive with elegance to its design because games of this ilk can suffer from cumbersome controls or an over-complicated interface. The last thing we need is something fiddly which hampers the experience so I'm hoping for less Galdregon's Domain and more Shadowlands if I'm being honest.


The manual is great and very concise with helpful information. A good read indeed.

Ohhh this is interesting. It folds out like a poster but contains bucketloads of tips and extra help!



The CryptO'pinion? No, not yet!

Yes, I'm really looking forward to exploring Nottinghamshire to see what fun adventures await within the legendary Sherwood Forest. The graphics look so tiny but it works well with lavish colours and beautiful details to the surroundings. Just look at the buildings! Love 'em so I'm eager to see what else there is.

I think this is going to be an enjoyable romp of quirky sorts, which you don't find in many games? Have you guys played this? I would love to know what you think in the comments below. Until then, I'm going to make time to kill forest baddies, capture the castle, and defeat the Sheriff before King Richard returns home for tea.

Watch this space for a review later in the year but, until then, enjoy these screenshots... :-)



Once upon a time, in God's country, there was a lovely and peaceful place called Loxley.

The folk here had it good with dancing, beer and music. Life doesn't get any better than this!


Hang on, a new Sheriff has arrived and he's not a particularly nice guy...


Robin gets kicked out of his spanky castle and the townsfolk ain't exactly supportive!


Yep, bumping into anyone proves to be an eye-opener. Billy no mates!


Fascinatingly, the medieval world continues to spin... Life carries on!


What? Wait a minute! What is that?? A dragon?? RUN!!!!


Right, come on Robin it's time to put on those big boy pants and sort out this evil dude!!

Tuesday, March 03, 2020

Temple of Apshai Trilogy



Sigh, another old RPG?

Temple of Apshai Trilogy was released all the way back in 1986 by Epyx with the ST conversion handled by Westwood, of Command & Conquer fame. The package features the original plus two expansion packs "Upper Reaches Of Apshai" and "Curse Of Ra". However, Hellfire Warrior is oddly not included (does anyone know the story behind that?).

This is a turn-based RPG with few expected similarities to Rogue. Each of the three realms has four different levels of difficulty and, unlike Rogue, each dungeon has been designed rather than randomly generated. Curiously, there's an almost nonexistent storyline beyond the point of killing and treasure hunting. Understandably, this might disappoint some but, for me, I enjoyed the freedom to roam without bothersome tasks getting in my way.

Firstly, let's hit you with a couple of screenshots to get rid of those people who care about gorgeous visuals...



Yep, you're probably wondering about the graphics. Right?


Please don't do that. Graphics never make the game and this game is superb.


Monsters, weapons and freedom to roam?

First things first, we need to build ourselves a character using a combination of different attributes that will affect strength, dexterity, intelligence, and so on. Thankfully, you can save and reload your character at any time. Either keep it real and roll a die or fudge the numbers to get playing. Personally, I wouldn't restrict myself.

You can venture naked with only your pride as a weapon but it might be best to visit the Innkeeper and get yourself equipped. He has everything you need, even if you must haggle for the best price - if you can be bothered? Armour, weaponry, arrows and more all come with a financial and weight cost. So try and be wise!

Let's take a deeper look at some of the RPG'y details...


  
The InnKeeper seems to have everything you need to get started. Well, for a price...

  
He's not a generous man. I tried to explain that I couldn't pay, so his heavies broke my kneecaps!


Role-play like it's 1986!

Playing the Temple of Apshai is fantastic but I recommend starting on the first level of the temple rather than foolishly jumping in at the deep end. When you begin, your world is viewed from a top-down perspective with some helpful information listed on the right for health, ammo, information, etc. And yes, it's running under GEM :)

It's odd that there isn't any real point to these dungeons - other than killing the baddies and collecting loot. However, Upper Reaches does (umm) attempt to give your adventures some purpose. Well, it tries... For example:

Level one takes place behind the Innkeeper's Backyard which needs tidying up. Yep, we're on cleaning duties but at least he's warned us of a bandit in the area. Come on, this has to be the strangest tasks ever?

Level two, Merlis' Cottage is quite odd. We're in Merlis' home looking for cash because he failed to cough up after we painted his fence!

Level three is Olias' Cellar but nothing is mentioned in the manual so I assume we're back to killing and looting without reason? Fine by me!

Level four is set within Benedic's once peaceful Monastery which has been turned into an unholy Romero movie thanks to an evil vampire!

  
Start slow. Why not fire an arrow at your first opponent and don't forget to search everywhere...

  
I found a secret room inhabited by a swamp rat. I killed that and took the Magic Sword. Bonus!!


Stay Awhile and Listen

Whatever realm you're in, each room has a design that includes a written description detailing what you see and hear. There's no need to pick up the manual for the ST game just hit [return] to read about your environment. Also, the rooms are numbered so it's possible to map your adventure noting routes, traps, hidden doorways, etc.

Getting around the dungeons is done using a keyboard command system quite similar to something like Ultima. Predefined keys are used to walk, turn, fight, talk, search, and much more. You can use the mouse - but it's a bit of a mess - so stick to using the keyboard. This is perfect and also a lot better than you might first assume:

RETURN = Make sure you read each room's description.

0 = Use this to rest and recover from some of that nasty fatigue.
L/R = This is pretty obvious and makes turning around easy.
V = Swoosh, you've just made a complete 180°
1-9 Let's go for a little walk, under the moon... Erm, never mind!

A = Hit 'em hard when you're up-close!!
T = Thrust a lunging attack which might leave you vulnerable?
P = Defend yourself with a countermove, you wimp!!
F/M = Take 'em out from a safe distance, sniper-style.

E = Budding adventurers will look under every stone.
O = Doors won't just open themselves you know!
S = Don't rush through, search for those hidden thangs...
I = Inventory (there's a shock).
G = Grab any treasure you find.
D = Ugh, drop that heavy trash.

Q = Shushh, did you hear something?
! = Dr Dolittle, he talks to the animals!

H = Heal yourself before you croak it.
Y = Ohh, gimme some of that fancy Elixir healing.


An RPG needs characters, with character!

Yep, characters make any adventure fun and interesting so it comes as no surprise to find out that this Trilogy is stuffed with many exotic creatures. Many spooky delights are waiting around every corner with the first being a skeleton - a classic encounter! This guy is pretty tough so I wouldn't let him get too close if I were you.

Brilliantly, we have the option to listen out for distant sounds and even talk to some of the nasties. I doubt you'll get much sense from most but sometimes a creature might respond. They might just let us pass or reveal something interesting. Attempting a dialogue is something unexpected, mind-blowing and pretty funny too.

Each of the 3 realms has a myriad of ghoulish creatures and some unexpected ones. Battles are fought using few weapons but victory comes to those prepared. Press [A] to attack when up close and personal but you could use [T] to execute a ravaging thrust? This might plunge your sword into a beast's heart but at what cost? Those carrying a bow can use arrows to pick off their prey from afar. Just make sure you're facing them properly!

Come on, you must admit that this game is different and entertaining so let's view more screenshots...


  
There are some fantastic enemies within the dungeon. And ants and mosquitos too...

  
Upper Reaches is so different but can you find the bandit? Whereas Merlis' home has ... a cat!

  
The Antmen are incredibly tough blighters but oddly, the Ghoul was an easy victim of mine!

  
Bears and Giant Bats, whatever next? You'll be telling me there are Vampire Bats around the corner!


Mind As You Go

Playing any part of this trilogy is an amazing experience but it's a good idea to experiment with your newly-created character, just to see how clothing and weaponry feel to your own preferences. Experience is gained as you progress deeper into the dungeon and it's always good practice to take it slow at first. Remember to search/examine/listen no matter where you currently are. You never know what might be nearby - be it a treasure chest, a trap or something lurking in the dark waiting to pounce. It's never a bad idea to read the room's written description!

Always keep an eye on your fatigue level, which can take a hit whether you're exploring or battling something freaky. Walking isn't free and multiple movements will cost a little tiredness that adds to your fatigue. Hitting [0] now and then can be rewarding. As is purchasing a box of bandaids before heading out into the unknown...

Remember, we're not God and any deadly battle will result in severe wounds possibly leading to death. Thankfully, not all is lost - roaming these dungeons are three peculiar helpers who may help. Bendic is a lost priest who can revive your broken body and all he asks in return is a financial donation. However, others aren't as kind, watch out for a dwarf or wizard who yields greater sacrifices - so keep your hands in your pockets!


During those desperate moments when all has gone wrong, this is the message I prefer to see!



Graphics & Sounds

Visually, this is pretty lame by ST standards yet faithful to the barebone originals. The backdrops are rather basic but the sprites are detailed and can look pretty good. Personally, I prefer the visuals in other RPGs, of the time, but Apshai still has its own unique charms. Also, it's GEM-based, which I think is crude but it works great.

Audio features a nice chiptune on the title screen but only spot effects in-game. However, I do love the little clipping that plays when a monster appears - scary stuff! lol. Overall, more than good enough for an RPG, I say!

If ever there was a game that proved fancy visuals and sonix didn't matter, this is it. So, check this out...



Please remember what I said, graphics never make the game. Play this RPG!!


The CryptO'pinion

Temple of Apshai Trilogy is brilliant but possibly also a forgotten and much-underrated RPG for the Atari ST. That's a shame because the original game was a massive success and I think the Atari ST conversion captures the essence of that very well. And, dare I say it, improves upon it? Well, at least visually anyhow.

Whatever you chose to play first, each game is absolutely huge with hundreds of rooms to explore over four levels. Most of my time has been spent within the realms of the temple, which I'm still battling through to this day. I love how each room has been pre-designed yet still manages to feel fresh and interesting.

I've been making a map with notes of hidden doorways along with curious hints taken from a room's description. This took me back to the 80s when I was a geek. Of course, I'm no longer a geek. Honest. Anyhow, I feel that I've only scratched the surface, especially with Upper Reaches and Curse Of Ra. So I need to change that asap.

If you love being transported to another level filled with weird creatures and looting treasure then this old-timer is definitely for you. Ignore the graphics, don't use the mouse, read the descriptions, and remember to save regularly! A whole world awaits you so expect lots of late nights. One of the best olde styles of RPG and, guess what? It's incredible!!

Grab a copy of this brilliant RPG