8-Bits of joy!
Where Time Stood Still is one of those games that bridged my transition from the ZX Spectrum to the Atari ST. Legends Denton Designs developed this adventure, and Ocean Software published it in 1988. Denton Designs came out of the ashes of Imagine Software - I spent my youth playing/mapping their games! Tidbit time - I really miss playing The Great Escape, which sadly never made it to the Atari ST.
So the story goes like this: our plane crashes on a remote Himalayan plateau. You and three passengers survive the wreck but find yourselves in a land inhabited by prehistoric creatures, dodgy bridges, quicksand, rock-hands, and strange tribal dudes who are angered easily at their new white friends.
I bet you're wondering about the graphics? Don't, you idiot! That doesn't matter, so read on...
Let the adventure begin!
Familiarise yourself with the user interface, which shows health/ammo and will help you decide when to eat, drink, or rest. The display is easy to understand but can be confusing at first (especially the inventory). Control can be used with either the mouse or the joystick, but I found the latter best.
Your name is Jarret, a classic hero who has a chiselled jaw, muscles, and designer stubble! The other people are computer-controlled and follow wherever you go, as long as they're happy, fed, and content. Each person has their own personality - Clive is a rich man who moans and tyres easily. Gloria and Dirk are a couple in love, and I hear Dirk has some language skills. Well, so long as he has Gloria to keep him happy.
The characters are ace and add, erm, character to the adventure. When you start and wonder what to do or where to go, don't. Experiment and take a gander at your surroundings. Check out items and see what you can carry and do. Hey, common sense is not included; bring that yourself!
- Grab the rope at the start; otherwise, you might get into bother crossing a bridge.
- Surprisingly, it's often possible to run away from dinosaurs!
- Refill your flask in the river.
- Just because someone (chubby) is moaning, he can be pushed to continue on...
- There are two types of natives, and the first are the friendly guys!
- Keep moving in the swamp - don't stop!
- Wandering hands love a piece of fresh meat!
Sounds a bit boring?
Hardly. This game is brilliantly designed and unfolds across an enormous map, so exploration is key to success (when is it not?). Not only should you map the area as you venture out, but you should also take your time; much isn't as it first appears. Look out for anything useful that could assist. Think ahead.
Be a careful explorer - what's the rush? Who knows what nasties are around the next corner or if the ground is even safe to walk on? (That's a big hint for ya!). Rocks fall, things break, and even the natives aren't always guaranteed to be nice. Coming face-to-face with a dinosaur is scary, so maybe it's best to be stealthy. A longer route might be safer? Hang on, I see woodland nearby that would be great for cover and shelter.
Be a people person; don't forget about your team and their morale. They’ll let you know when they need rest, food, water, or if they’re injured. They are needy and a bit clumsy, but that doesn't mean you should pander to their every request. Push them harder without being a slave driver, because tired people are often grumpy. And grumpy people are harder to control and might leave to go off on their own.
Take your time, check the inventory, and recon the area. Let's pause for a screenshot...
Aesthetics
Visually, you might be confused by what you're seeing. No, this isn't a trick using a ZX Spectrum emulator - even though it looks almost the same at first glance. Actually, there are many 16-bit differences, along with other improvements: better scrolling and greater detail. That said, these aren't massive improvements, so the game is as faithful to the original as it can be (without being a clone).
The music is by Fred Gray (he of Black Lamp) and is ace, so it perfectly suits the atmosphere. However, if you prefer, you can use sound effects instead. Unless you're mad, stick with the chip music!
Does this game trick your ST into thinking it's a Speccy? Well, no complaints. Screenshot time...
The CryptO'pinion?
I've been playing throughout the "summer" and have made significant progress: my team has made it through the swamps, found a box of dynamite, run like a girl when they hear a scary T. rex, and chatted with the locals. Then a hand came out of a wall from nowhere and choked me to death, which forced a rethink. Sadly, advancing across the river wasn't a good idea when hungry natives were waiting.
I've been playing throughout the "summer" and have made significant progress: my team has made it through the swamps, found a box of dynamite, run like a girl when they hear a scary T. rex, and chatted with the locals. Then a hand came out of a wall from nowhere and choked me to death, which forced a rethink. Sadly, advancing across the river wasn't a good idea when hungry natives were waiting.
Imagine being eaten alive?!! Yikes, but as you can tell, I am enjoying this, and I can sense victory is close. You know, this is what an 'open-world' game should be like: the potential for your own unique adventure. Where Time Stood Still has it all, and I feel I should be wearing a butchered animal skin while playing it.
This game is immense and bucketloads of fun. A truly fantastic adventure.



