Tuesday, July 23, 2019

Myth


Myth was a promising game by System 3 Software which was released on a number of different platforms except for the Atari ST. Sadly, all we got was a playable demo to whet our appetites before they pulled the plug. There is no audio whatsoever but the first stage is playable in comparison to what I've seen on the net, albeit as a demo.

I've read what I could online but there's no real explanation as to why it was never released. Which is so sad because I got a promising (Gods) vibe from the demo. The graphics are fantastic with smooth scrolling and I really enjoyed kicking and stabbing the demon filth. Yup, this might have been great so I'm gutted System 3 wimped out on us!

For my video recording, I added a great chiptune by ActoDi called Friday.
This funky music is my jazzy way to brighten up a sad story!

Saturday, July 20, 2019

Frantick


I remember playing Frantick years ago but died over (and over again) so I figured it was about time that I gave this another shot. Well, after today's attempt, I still suck eggs but boy, is this a cracking game. Released in 1994 by the legend that is Dave Munsie, Frantick is a shoot 'em up which is like a 2D Tempest ... meets Jeff Minter ... meets insanity! The documentation states that your reflexes and dexterity will be tested and it's not wrong.

This game is very challenging so features two extra game modes to help train you: Easy and Droid. Personally, I prefered the help from my trusty droid who seemed to enjoy sacrificing itself to compensate for my sluggish reactions... I suggest playing in either mode for a few games practice, you'll need it. Trust me.

 
Those with friends can play together. Sadly, I have no friends because nobody likes me...

Our spaceship is situated within a horizontal stripe along the middle of the screen. We can't escape this area but can move along it and fire up/downwards at the enemies. These blighters will ascend on your position, so be quick and kill them before they reach you. One-touch and you're brown bread, but there are power-ups to help and other bonuses. If things get too crazy then whack your spacebar to activate a limited supply of nukes.

Graphically, things are actually pretty simple but using freakishly psychedelic styles! There are many different aliens and everything comes alive with colour. Heck, there is even an epilepsy warning! The sound effects are superb and STe owners, with enough Ram, can listen to streamed DMA music in-game which I really enjoyed.

 
Quick! Move! Dodge! Fire! Kill!! NOOO... HELP ME!! This is insane and now it's Game Over.

As with Anarchy, this is one of those games which is too fast for poor old Stevie as Frantick completely bemuses and overwhelms with its action! But it's also such a thrill and a great example of arcade-style gaming at its finest. Just make sure you wear cheap sunglasses and drink lots of coffee to thoroughly enjoy this ridiculous shoot 'em up!!

Download from AtariMania using this link for the full registered game and install to hdd/ultrasatan if you can.

Tuesday, July 16, 2019

Oh No! Not More Radioactive Mineshafts


Not since Rumbo or Hector vs The Mutant Vampire Tomatoes From Hell have I loved a game's title more. I mean, come on, Oh No! Not More Radioactive Mineshafts - fantastic!! This is a catch 'em style game released by Breakpoint Software for the Atari STe and, once again, the 'PD' world comes up trumps with a charming title.

We are a penguin who has somehow fallen down a mineshaft. Hmm... Okay, to escape we need to collect colourful blocks which are raining down from above using our head. Yes, I said using our head... Before a level begins, we're instructed of the number and type of each block to be nutted by our noggin before a timer expires. However, once these have fallen onto the ground, they become radioactive (I presume) and will begin to slide away - so hop over them without dying. Thankfully, there is a password system to skip directly to any level - brilliant!!

 
Jon and Sally certainly made a good team! ;-)  Surely I can beat Tony Hart and Les Dennis!!!

Controls are best using a joystick (keyboard sucks). You can move left or right and hitting on that fire button (or pushing upwards) allows you to leap over the radioactive sliding blocks. Right from the start, the gameplay is fast and I'm incredibly impressed with the controls which are superbly responsive. In fact, they are perfect.

Graphically, these mineshafts aren't half bleak: a black screen with little blocks. Okay, the penguin sprite is cute, the colours are always bold and stunning (both game and its jazzy menus), plus everything moves at a brisk pace. Audio is where things really shine and throughout are some of the most spectacular tunes by musicians like Tao, Big Alec, Sally of STAX(hello Jon!), Mad Max and Count Zero. All are electrifying and will live on forever!

 
Grab everything for points and also the ones you're instructed to collect. Password? Brillopads!! ^ ^

This is a frantically simple game which I've thoroughly enjoyed - even if it did drive me nuts!! I'm unsure whether it will appeal to everyone but give it a go because you never know? My only criticism is the lack of an in-game points display, which means you won't know whether you've done enough to progress - until that timer has expired.

Oh No! Not More Radioactive Mineshafts is infuriatingly addictive and will certainly have you screaming at your SC1224 in no time. Overall, it's irritating, agonising and yet ever so addictive. An exhilarating game!

Downloads are available thanks to AtariMania and Stonish who has a great menu disk by Pure Energy [video]

Sunday, July 14, 2019

Dusty Old Disks!


I figured it was finally the time to start doing a little housework. No, not the dusting and hoovering kind because that's for women in our lives. (Ouch!!! She just hit me! Sheesh, I wonder why?). Anyhow, I've got hundreds of coverdisks scattered about and I can never find the one I need without hunting through this mess. BooHoo, right?

I'm amazed how many cracking coverdisks were released by ST Format, ST Review and ST User. But there are older ones which I'd forgotten about by The One, ST/Amiga Format, Computer Express, ST Action, Zero, and a few others. This is quite a trip down memory lane and I'm finding lots of gems like Recover, Quick ST, Harlekin, Ani ST, GEMview, CPX modules, and tons of Ram Disks! All of which I could easily find on the internet, but where's the fun in that?

So come on folks, what are you ST nutters doing today???  STay Atari...


- UPDATE -

Unsurprisingly, most of my disks are by ST Format with ST User and ST Review follow for a close second and third respectively. I have been trying many disks as I went along but was shocked to see how few ST Action disks I had. However, I do appear to own every single Atari World disk, which is rather sweet I must say!

Scroll down for a few piccies... Warning, you may need TOS 1.4 and PicSwitch 0.7 in order to view them! ;o)

 
 


Finally, the moment you've all been waiting for...


Grr, I found 12 disks after taking this photo!! (10xSTF / 2xSTR)

Thursday, July 11, 2019

Super Wonder Boy in Monster Land


We're a kid called Tom-Tom who wears a nappy and wields a sword: I expected blood and tears straight from the start but there was none! No, little Tommy seems to hold his own well for his only outing on the Atari ST. Tommy (yes, I've renamed him) lives in a pleasant place called Wonder Land which he apparently saved during the first game...

However, don't get too comfy because a dragon has wreaked havoc on Wonder Land by releasing an army of hideous creatures. Not only will many of these beasts aimlessly walk back and forth in a menacing manner but they've now managed to turn Tommy's once beautiful home into Monster Land. Yup, this is where we come in with the task of killing them all, including their weird bosses, and to save the day. Are you up to the challenge?

 
That red thing looks like a flying piece of meat to me. On the right, is a cute bunny. KILL IT!!

Monster Land starts off very bright and cheery with lovely colours and a cutesy design I really like. Right from the start, you meet with somebody who details your quest and kindly arms you with a sword. Every level has its baddies who get more frequent (and nasty) the deeper you progress through the land. Easy ones are snakes and rabbits but there are many others which are trickier: bats, mud men and grey things that fire arrows (I hate those).

Slain monsters will leave behind gold coins which you can use at any of the shops you happen to pass along the way. Also, it's worth jumping up into apparently empty or useless parts of any level because these areas might reveal extra hidden coins. You've just gotta be willing to hop here, there and everywhere - like an idiot!

 
Wonder Boy has to deal with some of the silliest monsters - which can also be a pain to kill.

Doorways are scattered constantly throughout most maps and will give you access to various kinds of stores where you can use your coins to purchase items, enhancements, or advice. For example, it's a good idea to carry a shield when that little grey fella is nearby firing his arrows. Other items which you might find useful are shoes for faster movements, weapons (I love the fireballs) or perhaps you're just after some basic help and advice?

Oddly, there's an egg timer displayed in your status bar and I hadn't got the foggiest what it was for. But, when it expires, some of your health is frustrating taken so try to keep it topped up by collecting the tiny egg timers hidden throughout the levels. Yep, they're probably going to be invisible so you better get jumping...

 
It looks like everyone's fate is in my hands... A drink you ask? Beer!! Ignore the nappy, I'm 18. Honest.

Bosses appear quite frequently I thought, with the first being Death himself. Actually, he's rather slow and moves in a predictable pattern so is quite easy to kill, However, the others aren't defeated so easily so prepare thyself. Once any level boss is dead, you're then able to collect his loot and a key to the exit. Tip: grab the loot first!

Use your joystick to walk, leap and activate power-ups. When Tommy moves, he abides by humble laws of physics with regards to momentum: so he cannot simply stop moving when you release the joystick and will instead slow to a halt. At first, it's rather annoying I gotta say, but it soon becomes second nature. Oddly, the spacebar is used to open shop doors, which can be a little awkward and I would have prefered not letting go of my joystick.

 
Argh, those blue bats are so frustrating to kill so it's not long until I'm in the clouds... ;)

Visually, Monster Land honours the arcade game well, but I doubt it'll blow your socks off: we're not talking Seven Gates Of Jambala or Risky Woods. What we do have is a gorgeous cartoon design with the cutest sprites - I love the snakes but those horrendous Mudmen are the best. Scrolling suits the gameplay perfectly and is smooth and responsive. Sure, they reduced the screen size but at least they didn't wimp out with flick or push scrolling!

Audio is pretty good and features chiptunes throughout by David Whittaker which I really liked. They're oldskool style and I doubt they're his finest work but there's still something cool and timeless about chipmusic and these prove that. Sound effects are nice, nothing more the expected spot effects for weapons and so on. No complaints overall.

 
You can't just run through to find an exit. There's always an end-of-level boss waiting for a fight!

Considering that I have never liked this style of platformer (including Mario!), I gotta admit I've really enjoyed playing Wonder Boy on the Atari ST. It starts off easy but soon becomes very challenging with a massive variety of cute baddies. Really good game and who'd have thought a nappy-wearing toddler would have been a good idea?

Well, it is, so put on your nappy and download Wonderboy for either floppy disk or your hard drive!

Tuesday, July 09, 2019

Steps


Steps? No, not that annoying camp-as-Christmas pop sensation but instead Cream's cracking musicdisk stuffed full of tunes by Tao. The recording shows samples from a few random tracks and just enough to read all the scroller - which is always a necessity! YouTube has its uses but it's best using a real Atari ST so grab it using the link above... I've really enjoyed this disk, Tao never ceases to impress and Steps is nothing short of extraordinary.

Sunday, July 07, 2019

An Amazine Weekend!


I've not been feeling too good over the weekend so I've sadly not been able to play, record or write for my favourite Atari ST website. Yes, this one!! Ha. It's typical though isn't? After being in work all week, I get myself a dose of the dreaded man flu. Let me tell you, women, that there is nothing worse than this illness. Scientific fact. Honest!

Okay, as I've not been in the mood, I instead popped over to the great Fujiology to grab myself a random diskmag. I love reading these when I can and the ST has so many to choose from. In the end, I downloaded Amazine #4 by HMD which is probably one of the most shortlived magazines ever? I wonder whatever happened to No.5 /etc?

Amazine #4 begins with a fantastic intro by Animal Mine - which has jaw-dropping fx. The magazine itself is displayed using medium resolution so it looks gorgeous and is also very easy on the eyes. (I remember my old flickery SC1224). Inside are all kinds of information relevant to the early 90s which is both incredibly interesting and also a shame, especially when you see various productions that never got finished, like Yuppies Land. I also enjoyed the interviews and then seeing who topped the leaderboard for best artist, musician and lots more.

Sometimes I wish I could be ill more often so I can take the time to relax with a good diskmag. The ST has such an impressive library, covering a wide range of topics and interests and I enjoyed this one: it's interesting, funny, geeky and something today's youngsters will probably never "get". I only wish I'd have read more back in the day!


I love megademos but they can be spread too thinly with fillers. I prefer dentros myself!


I love the GUI how it pushes the pages across... Looks cool in ST Medium resolution too!


What? Fuzion are dead?? Right, come on guys, own it - who killed the Fuzion boys??


This was an interesting and sobering read and I would have enjoyed Yuppie's Land...

Friday, July 05, 2019

World Championship Boxing Manager


Outside of stock car racing, I can't say that I'm a big sports fan and Boxing is something that has never appealed to me in the slightest. However, in the interest of keeping things as varied as possible, I'm always looking to try new stuff. So, I downloaded World Championship Boxing Manager by Krisalis which they released back in 1991.

Now, I admit to being dubious about anything with "manager" in the name because it usually means boring and just for the uber-geeks. But then I noticed AtariMania had this listed as STe Enhanced which certainly whet my appetite. Well, what can I say, I'm a sucker for anything STe enhanced!! Let's just hope I don't die of boredom. Ha!

  
Here's the place to get things organised and to make sure your fighters are cared for. Gripping stuff.

We're first greeted by a range of dodgy blokes, who are all after a contract, so pick who you fancy before heading out to the office for a hard-days graft. It's here you can arrange a fight, train, view contracts, and even watch a fighter receive his physio. The actual fights are watched from behind the commentators - who will describe everything that is going on for each round. However, I soon felt the lifeforce drain from me, so hit the fast-forward button!!

I can't say I was converted to the sport, or even hooked on this style of game, but I continued on and headed back to my office to see what other wonders awaited for me. It was now that I noticed hands at the right side of the office, but clicking did nothing so I figured it was just part of the background... Well, until I clicked the filing cabinet...

  
The car animation is pretty cool as are the opening scenes within the stadium. Very exciting!

I almost spat my coffee out when I began to watch my assistant walk across the office - for an eye-popping moment in 16-bit sex appeal. Okay, walking in those heels obviously looks tough, but she certainly excelled at handing over my documents!! Come on folks, I'm sure better use of the STe's palette could have been made? lol

So that's about it I'm afraid to say. Boxing Manager isn't a bad game whatsoever and I imagine it will appeal to the fans, but this wasn't ever something I found entertaining. Except for the girl. I can imagine the folk at Goliath Games had themselves a right laugh making this? Overall, strictly one for Boxing enthusiast to drool over.

Floppy disks can be found using Old Games Finder or on Mantronix #6 thanks to Stonish.

Tuesday, July 02, 2019

The Seven Gates Of Jambala


It's been ages since I posted any box art so let's end this dry run with something from my ST shelf... The Seven Gates Of Jambala was released in 1989 by Grandslam thanks to lots of talented sceners from Thalion. I actually bought this a few years ago and paid handsomely too. Not only is it Thalion, but it was sealed so in pristine condition: opening it was immense especially when I got close and breathed in that trapped 80s air... Mmm!!

I must admit, the box design is kinda hit and miss: I like those monsters in the foreground but that freaky idiot inside the archway is just lame and makes me want to reach for a shotgun!! Having said that, the 3D perspective is a good effect... Well, I finally have a Thalion title in my collection and one which proudly takes its place on my ST shelf.

I'll probably make a video for a review at some point? But if you fancy trying it for yourself then I suggest downloading this version by Klaz which runs off either floppy or hard drive and includes a trainer. You'll need that trainer...

 
We begin in a village but beware the threat of drowning! Where could these doors possibly take us?

 
It's really creepy down here and there are monsters! The tunnels reminded me of No Buddies Land!

Monday, July 01, 2019

Dark Mode


Amazon finally got around to delivering my new ST book, Faster Than Light which I'm really enjoying. I'm only halfway through Chapter 2 but this is a cracking book and I couldn't help but giggle when reading about ST Writer's dark mode. Sigh, how today's companies will rave on about new features as if these are... well... new!!

This line really hit home with me about Dark Mode, "The ST had that in 1985". Absolutely superb STuff.

Sunday, June 30, 2019

Blob Race


It's not often a parent introduces their young daughter to gambling but I figured racing cute blobs was going to be worth the risk of the cops knocking on my door. Yep, you heard correctly, today we are going to be betting on green blobs which is something similar to the horse racing machines seen at seaside amusement arcades.

Developed by Kev Davis back in 1991, Blob was oddly never released for some insane reason.
Well, not until 1994 after seeing an unauthorised beta on a Menu Disk... Yikes!

With each game, we begin with £100 in the kitty. Racing your blob is just like in the arcades: just pick yourself a likely winner from a selection of six racers. Each has a name and its own individual characteristics for maximum speed, reactions (how well they can maintain that speed) and the number of tricks they're able to perform.

 
Ricky D. would be proud of that boulder... whilst another zips along on his new wheels.

Wait! Tricks? Oh yes, each blob can possess a bunch of cool tricks to use against their fellow competitors, such as throwing bombs, riding a bike, and sprouting helicopter wings. If all this wasn't silly enough, during a race you might see a blob explode, teleport, or get crushed by a weight - just like in the old cartoons. Brilliant stuff!!

The betting system is really simple and not like you might expect: coming in first gives you your winnings at the specified odds. However, coming in second allows half of that, whilst third place gets you your money back. Fourth of less gets you a big fat nothing! This actually works really well and helps keep everyone playing for longer.

 
One gets crushed by a ton weight and another has helicopter hair... I love the sense of humour!!

Well, that's about all there is to this belting little game: pick a blob and watching it squelch across the screen. It's great fun but what makes this game extra awesome is its simplicity and humour: I loved the falling ton weights, bombs, and lots of other worm-like incidents. Also, the news headlines are a killer: avoid cliches like the plague. lol

My only criticism would be the length of each race which is too short. I'd have liked them to last a little longer and with more frequent accidents and tricks. Perhaps Kevin will read this and make a sequel - so long as it's for the ST...

Overall, this is easily one of the most entertaining games I have ever featured on AtariCrypt so download it now and get your family huddled around your ST like it's 1991. Blob is ace and gets top marks from both of us!!

Thursday, June 27, 2019

Nightbreed - The Interactive Movie


I remember watching Nightbreed back in the day and absolutely loved it. Okay, it was a little cheesy but I'm a fan of most horror genres and Clive Barker never disappoints. It had such a different twist to its style and atmosphere and I loved the idea of Midian and its freaks being the good guys. Something I didn't expect at the time.

Being the weirdo that I am, I would have loved to see Midian for myself one dark night - of course, armed with nothing more than a flashlight!! Alas, it was never meant to be... well... until now that is!! Thanks to Ocean, and their amazing dedication to movie tie-ins, I finally have their Nightbreed which tries to follow the original plot best it can as an interactive adventure, umm, with some arcade action thrown in for good measure.

 
Don't listen to the bad man... And check out that 90s hairdo (and Aaron's nipples! lol)

 
The gameplay area is pretty large and feels a lot bigger thanks to the laborious car journey!

We are Aaron Boone and begin our adventure in the doctor's office listening to his lies. Yup, he's trying to trick us into a confession for something we haven't done so our world is collapsing in on itself. After this introduction plays through, we're presented with an overhead map of the area which has many roads. Here you can travel to three possible destinations: the redneck police station, an ever-attractive asylum, and the mysterious Midian Town.

To drive, just use your mouse and click each intersection of any road but watch out for hidden roadblocks which present your first decision: do you smash through like a rebel or turn around to find an alternative route? Keep your eyes on the fuel gauge, I wouldn't like to get stuck on these roads at nighttime...

Deciding where to go is completely up to you but take a look at this map first before you start burning fuel and then think to yourself what would Aaron Boone do? Everything may look the same but each action you make generally has a different outcome: I made my way to the hospital in my first game, but that didn't go very well...

  
Arghh!! Caught and locked away in a padded cell. Just listen to his howling!! Wow :o

Of course, being the eager adventure, I restarted and headed straight to Midian. Here I was given three options so I chose to enter into Midian itself which is something I was really looking forward too. However, I think this was a bad choice because I was instantly torn to pieces by a Berserker without any possible chance to defend myself!

I never give up and tried again with my foolish venture into Midian but this time I was set upon by something rather vicious. However, this is where I finally got to see Nightbreed's action scenes in full swing as I ran away like a scared chicken. How I hear? Easy, just bang on that mouse button to separate the two sprites at the top of your screen which represents you and the chasing monster. Yes, it's crude but it worked and I escaped. What a shame the cops were outside, waiting, so it wasn't long before I found myself in the morgue. Well, for a short time...

  
Well, I made the poor decision of turning around and the doctor was there... He brought the cops!

  
Midian is like the workplace, full of freaks... but I gotta admire the artwork and a dodgy game of chase!!

Visually, Nightbreed doesn't fail to impress and features many screens with gorgeous artwork. I love the eerie tones that make use of some great palette choices to honour the movie's creepy atmosphere nicely. However, the animations are pretty lame and I dare you not to laugh when being chased... but it's here that I thought Aaron looked like David Boreanaz [remember the vamp Angel] as he wobbles back 'n' forth. Or is it just me?

Audio is also excellent. Okay, I'd have liked more and with greater variety but, what we have, is sampled and pretty darn awesome. Easily my favourite sound effect is when we're captured and held captive in the asylum: this is probably one of the scariest samples I've ever heard in any game. It's incredible. Listen to it!!

 
Well, I never expected that to happen... this is turning into an old Hammer House of Horror movie!!

I've enjoyed Nightbreed which has aesthetics I'm sure Clive Barker would have loved it. The game is big and offers a fantastic challenge but I was also left a little disappointed. Considering this is an interactive adventure, I'd have imagined a lot more actual interaction. Also, it felt like I was blindly forced into following a predetermined plot - so one wrong move and you're dead. Which isn't brilliant for what is supposed to be an adventure.

Don't get me wrong, this is no Dragon's Lair and I'm sure fans will get something from this interactive movie tie-in. I loved the ability to venture into Midian for myself but I simply feel more could have been done to exploit the amazing storyline with its wide variety of monsters Midian has to offer. Not a bad game, just not a great one either.

Download Nightbreed for floppy or hard drive and head into Midian to make some new freaky friends!