- An image of the original ST Action disk can be found at Atarimania.
- Interested in trying Fast Food, then grab the floppies or a hard drive version.
- More "Pac-Man" games can be found in our (wait for it) Pac-Man section!
Saturday, April 04, 2026
Easter Eggstravaganza
Sunday, February 22, 2026
Utopos
"This joystick feels like it came from the war." – My daughter, after 30 seconds.
- Atarimania appears to have every version (demo and registered), but it seems that the one-player mode was dropped from the final release? I had to use version 1.52
- A must-watch video by Maarten/Atari Legend.
- A remake appears to be in the works, even supporting the Mac!!
- Being an STe game automatically enters it into the Enhanced List. Check that out!!
- This post is dedicated to our eldest daughter, Katie. 🤍
- If you are one of the few visitors to look back through the Crypt's archives, you’ll see an old recording of mine that I posted all the way back in October 2014. How has over a decade passed so quickly? Anyhow, the link is on the right-hand side if you scroll down a bit (or click here!) :^)
Friday, January 09, 2026
Sleepwalker
- Experience my version of 1993 with the same disks - Flame of Finland (download at Atari Legend).
- The best way to play Sleepwalker is using a hard drive, thanks to Peter Putnik.
- Sleepwalker is now listed in the Atari STe enhanced games list!
- Silly tidbit time... I decided to play Sleepwalker after a poll that I posted on X. While it didn’t quite go as planned (ahem), I would like to thank everyone who voted. Follow me on X.
Saturday, June 14, 2025
Bio Hazard
- 1) Use the icons to navigate, but I preferred using the keyboard.
- 2) The two icons in the middle of the arrows are to aim, and the other operates the doors.
- 3) Pickup... Drop items... Load weapon/Battery... Recruit a person to your team.
- 4) Up ladders/teleporters... Same, but down... Inventory... Use syringes/disks.
- 5) These weirdo guys are the team members you've chosen.
- 6) This is where you can view a level map (it doesn't last long!)
- 7) Left and right hands to carry and use items - like laser guns and more.
- 8) Stats - until later in the game, only worry about "S" for Stamina.
Check out the numbered markings and use the key above. It's easier than it looks!

You can store everything in the inventory, from a spanner to a grenade.
However, there’s a catch: you can’t transfer items directly between team members.
Instead, you must drop the item on the floor and get another character to pick it up...
- "S" for Stamina is essentially your health. This can be replenished with items you find.
- "R" for Radiation - though I never actually saw this increase.
- "I" for Impregnation - I have no idea if that applies to you or the ship!
- "C" for Countdown kicks in when you’re racing to escape at the end.
- "L" for the level of radiation during the final moments.
- The only download worth getting is the registered game from Atarimania!!
- However, there is a demo version with a simpler user interface/etc, which may tempt other players to take a stab at this rewarding game? I hope so. This can be found at Atari Legend that has a few Menu Disks. AtariUpToDate has the demo on a Floppyshop disk.
Friday, January 31, 2025
Sleuth (mapped)
"I disassembled it using EasyRider4. Then converted the huge source file using Stew's Convert program to make it smaller.Using Notepad++, I search for all occurrences of '5' being moved into a value. I then worked out which address the lives were (at a guess) being stored in, then looked elsewhere in the code for that same address.Found a SUBQ.W #1, address and removed it using 2 x NOPS (4E71 twice, hence 4 bytes). Tested it and it worked the first time 🙂 "
- SleuthCrypt: https://www.dropbox.com/scl/fi/d1djl0biy8twqm030e4b4/SleuthCrypt...
- The map: https://www.dropbox.com/scl/fi/on5on2sewc895oekjlyr3/Sleuth-map...
- Atari Legend: https://www.atarilegend.com/games/sleuth-majicsoft
- Mug UK: https://demozoo.org/sceners/2542/
- Mike's website: https://mug-uk.co.uk
- More ST game maps: https://ataricrypt.blogspot.com/game-maps.html
- Even more ST stuff I made: https://ataricrypt.blogspot.com/MySTstuff/
Thursday, February 02, 2023
Deluxe Nostram
Into the Wonderful
This takes me back as I remember playing the original thanks to a magazine cover disk. It was a good platformer, but some screens were fiddly, so I didn't get very far. It was a freebie, so I shouldn't complain too much! Deluxe Nostram is the sequel and much the same, but with better controls.
Released in 1993 by Powerfist, it was programmed in STOS by Daniel Walton with graphics by Ian Wilkinson. The map is ginormous with an incredible amount of rooms to pillage. The documentation has a line that I thought was brilliant: "THE GREATEST ADVENTURE YOU WILL EVER EXPERIENCE". Well, that's surely a bold statement and one that only made me excited for great things. (Yeah, I'm easily pleased)
Wait, this sounds too good to be true? Maybe, but let's crack on and check out two screenshots...
Don't fall asleep
Today's muscular hero is an adventurer in a castle tower with bizarre monsters. The objective is to collect five crystals scattered throughout the castle to escape and regain the Wings of Flight. During the journey, there are obstacles, trinkets to collect and locked doors granting access to mysteriously hidden places.
Any platformer demands effortless, instinctive controls that are responsive and precise. Deluxe Nostram nails this, especially as the jump mechanic was later improved, so our warrior is agile. However, numerous screens are void of monsters or dangerous obstacles, which means little reason to exercise these controls.
That makes this a rather strange game, as I expected content similar to any generic platformer. Nope, Deluxe Nostram presents more of an exploration adventure with a few puzzles along the way. It's mostly just us wandering about looking for keys and crystals if I'm brutally honest. Are you still interested?
Nevertheless, it's the explorational element that appealed to me. It's possible to visit all rooms without resorting to a cheat, as there's little to endanger you! So I enjoyed the entire game rather than worrying about impossibly tough screens. Although I doubt many reading this will feel the same way?
You're still here? That's good! Okay, let's take a look at more purple and orange screenshots...
Aesthetics
Graphically, this is <cough> very familiar thanks to a design all too godlike, albeit less sophisticated. I appreciated this display because it's clean and concise, so it works well. Sadly, there isn't enough variation, so everything looks samey after a while. I was also weary of seeing the same colour scheme!
The audio is less than favourable as there is no music, and the effects are limited to hitting monsters or collecting stuff. Basically, it's silent, and that's a shame as a chiptune would have been welcome.
Fancy a gander at even more purple/orange screenshots? No? Well, I'm in charge, so tough luck...
The CryptO'pinion?
Deluxe Nostram isn't the best platformer, but it's far from the worst. The castle is huge, but there are too many rooms with little to do. Ie, no moving platforms, slides, acid pools, or even roaming monsters! As a platformer, it fails to engage the player, and I fear that might dishearten a lot of potential players.
Oddly, for me, this was a nice change! It enabled me to travel through the castle, and that's why I enjoyed mapping it. Deluxe Nostram is for those who enjoy exploration, so I doubt it will appeal to most platformer fans. This is a weird one. I will definitely be interested to know what you guys think in the comments below.
The floppy can be downloaded, but PP has adapted a better version that you can grab by clicking here.
The Maps!
Here are the thumbnails for each of the four levels. As you can see, they are all complete, but I wasn't able to exit and finish the game as the door (top/left of map 3) looped back (in error) to map 4. And that is the same as the door on the second floor, so I can only assume it's a bug seeing both doors lead to the same place.
Yes, I am totally gutted by that!!
Saturday, March 12, 2022
Hector vs The Mutant Vampire Tomatoes From Hell
Attack Of The Killer Tomatoes?
Hector vs the Mutant Vampire Tomatoes From Hell was released in 1993 by Pete Whitby of Jetpac fame (a superb conversion). Of course, this is a platformer based loosely on the Space Panic genre and begins with a fascinating demoscene-like presentation I loved. Heck, it even has a scroller to read - what a great start.
Each screen has a selection of evil tomatoes roaming like they own the place! There are four types, each with different characteristics and abilities, but the only way to kill them is to dig holes with our trusty spade and hope they fall in. Then we rush over and smash their faces with a spade. Gruesome fun and dead simple.
The monsters have various levels of AI. This means there are the thickos who are all too willing to fall into a gaping hole. Plus, the smarter ones who can jump and brandish weapons. What, you thought these privileges were yours alone? Don't expect them to remain helplessly trapped inside a dug hole - hurry!
Actually, there's no need to hurry because there's no time limit. That's right, no time limit. Fabulous!!
Joystick Controls
Hector can walk, jump, and climb ladders, and I must say how slick and responsive the joystick controls are. To dig, hold down the fire button and push upwards, whereas pulling down fills it in. A hole doesn't need to be completed to temporarily capture a tomato. That is a superb element, especially on later levels.
Hector is free to change direction in mid-jump anytime and can cling/fall off ladders at will. That's a lot better than it sounds. This tomato-basher can even sneak up on any tomato to instantly begin the joy of clubbing. Try it!! Oh, and don't forget to jump! Have I said just how amazing the controls are? Let me say this - the joystick controls are extraordinary for both function and fluidity of action. Wonderful, just wonderful!!
Splattered tomatoes produce a range of bonuses: points, bigger leaps, extra lives, and more. Do you want guns? We have guns that can shoot, freeze and even throw out sliding landmines (an unexpected and welcome mechanic). Always grab any bonuses as they are an integral part of the gameplay and success!
Okay, let's take a moment's pause with the boring reading for another screenshot...
Aesthetics
Each level feels 8-bit and is no Rainbow Islands or Magic Pockets. That's okay because it's perfectly apt for the classic Panic theme. The sprites are the best thing with cute expressions and are nicely animated - just wait until you see the Berzerker, so freaky. A great and unique drawing - I love how he looks!!
Music is wonderful, and there's a great reason for that - thank you, Jochen Hippel, for his magical musical talent!! The sound effects are produced from a variety of FM samples, so I imagine Pete didn't have an Atari STe, which is a tremendous shame. Hang on, did I just hear a Rick Dangerous sound effect? Oh yes, excellent!!
Righto, let's break for another screenshot of retro gold...
The CryptO'pinion?
Hector provides a brilliant spin on the Panic genre with perfect controls for fluent movements that have us leaping and clubbing the freaky fruits with ease. However, I'm baffled why he climbs the ladder so slowly, as this doesn't gel with the rest of his movements. And that's my only beef with this incredible PD game.
For me, the game design, controls, and AI are marvellous. These help make the game so playable and therefore very, very addictive. Quite simply, this is one of the best platformers I've played in ages.
The all-important download, a cool video by Wasabim, and even more awesome screenshots...


































