Jump. Fall. Splat! Swear!! Repeat.
This is one of those games I’d honestly never heard of before, yet somehow I stumbled across it purely by chance. And I'm so glad I did. When I first booted it up, I expected it to be horse doodoo, but... it isn't. It's actually a very, very good platformer from 1989 by Oliver Merklinghaus and Markus Reiser. Interestingly, I'm wondering if the name Persifal is possibly a twist on Parsifal, the medieval knight?
We play as Persifal, a hapless court jester on a mission through a bizarre world of wacky rooms packed with the expected dangers - like treacherous swamps, fire, and deadly spikes. The basic idea is to run through the screens, looking for five keys to unlock the exit to the next level. It’s clear where the inspiration comes from - this is a platformer with a familiar vibe that will appeal to fans of Giana Sisters, Terry’s Big Adventure, and the like. The joystick controls are light and responsive, with that trademark floaty feel thanks to gravity and inertia. We can walk left and right, and jumping gets extra height if you hold the stick a bit longer.
There are a LOT of power-ups to collect, and most will do something pointless like increasing your score. Others are essential and add extra time to the clock (yes, there's a timer!). However, never have I known a game with so many near-duplicate pick-ups that more or less do the same thing. There are lots of extra points/time, which is bizarre. Thankfully, there are a few more that provide either something helpful or annoying:
- Spell out "BONUS" to earn an extra life.
- Fire extinguishers help with flames (surprise!).
- Freeze enemies for a breather. (can also hit spacebar)
- Bombs wipe out everything on screen (Defender-style).
- Some pickups reverse your controls. Argh!!
- Others mess with gravity - in a bad way.
Forget the cheesy graphics and ripoff ideas; what really won me over was the level design. It’s simple stuff, but each screen is cleverly laid out and fun to explore. Nothing feels unfair, and there’s a good mix of challenge without (too) much frustration. Heck, it even supports two players (not at the same time) and appears to utilise the Blitter on machines like the Atari STe (although it feels the same when played on my Blitter-less STM. YMMV). Sadly, I don’t have a trained version, so I only made it to the second level before it was (ugh) Game Over. If anyone out there has a cracked version with infinite lives - please get in touch!
I would give Persifal a solid 75%, maybe more if I weren’t so utterly useless with my crabby joystick. Seriously, this is one of the most surprisingly enjoyable (PD) ST platformers I've played in ages. Grab the download from Atarimania, after you've viewed these screenshots, of course. You won't regret it.
- Interested in more 'PD' platformers? Then click right here, big boy!
- Since it's a Friday, here are a bunch of great games to play over the weekend.
- And there are loads more sections listed down the right... check 'em out!!
Ohh, I wonder what that heavy-looking axe does?
See that bomb? You might wanna use it; otherwise, this screen is impossible!
Only one enemy bounces from left to right, but it's still tough!
This is a seriously hard room. A snail is guarding that key!




































