Sunday, July 05, 2026

Sheer Agony






Sheer Slog

Sheer Agony, released in 1996 by Logitron, is a graphical adventure (without a parser). Instead, you control everything with the mouse, clicking on a wide selection of command buttons for tasks like look, examine, lift, walk, and so on. What makes it stand out is that all the images are digitised photographs of real places, which gives it a unique, distinctive style, even if the game's execution can be a little weird.

So, with a name like Sheer Agony, you know this isn’t going to be a comedy. It’s a mystery adventure where you play as a journalist who's written an article about the eccentric Kruwehl family and their mansion, "Sheer Agony Manor". The whole family has been found dead from poisoning. Regrettably, you’ve been slowly poisoned by a slow-acting toxin and must investigate the manor to uncover its secrets before your death!

The game begins in a B-movie style outside the manor, and from here it’s all about exploration and observation. Clicking on objects reveals information or adds them to your inventory, where they can later be used to solve puzzles. You must think like a detective, with logic, persistence, and a sharp eye for detail. The puzzles are often tricky and not always logical, which can be frustrating. They revolve around solving the mystery of the deaths and uncovering the secrets of the mansion and the family's grim history.

The user interface is pretty unique, and I'm being cautiously generous there. The concept of mixing a clickable environment with a row of action buttons is unusual, but in practice, it works fairly well. Also, a map tracks your position, but it often feels oddly disconnected from what the main screen is showing. Moving from room to room also forces you to wait for your footsteps to finish, which quickly becomes tiresome and unnecessarily drawn out. I must admit, it is a superb method to move, rather than only being able to click the image.

Visually, the ST/STe release is a step down from the Falcon original. The images are clearly batch-converted to 16 colours, and while some rooms look atmospheric, others end up looking like poor photocopies. The STe’s extended palette does help, and occasionally the gloomy manor shots work well enough to give a haunted-house vibe. Sadly, the sound is practically non-existent, and while constant music might have been bad, the complete lack of creaks, groans, or even cheap jump scares leaves the game oddly silent and flat.

I suppose the problem with Sheer Agony is its oddball interface; the idea of action buttons alongside a clickable environment is peculiar. Additionally, the missing sounds and poor picture quality don't help. Yet there is still something strangely compelling about the mansion, with its creepy, gloomy atmosphere. Sadly, some puzzles are too obscure, so it might feel like a bit of a slog trying to solve them.

If you are after something "new", then I say DO IT. This is a deep, challenging, and tantalising adventure that is definitely worth playing. For all its quirks, I enjoyed it a bunch and rate it a spine-chilling 75%.

  • Make sure you download from Logitron's website, which includes the passcodes.
  • Click here for other similar adventure games that you might like.
  • Sheer Agony uses the Blitter and Extended Palette, and gets added to the STe List!!


We arrive at the manor, which looks suspiciously just like my house...ahem...



Let's have a dig around the place and see what's what.



Fine dining? Let's take a seat and eat like Homer Simpson!


Headed into the kitchen, and there are lots of places to search.



I think we need to check out that bedroom asap!



Now we're getting somewhere; I love a house with its own cave system!!


Hmm, what's inside those bottles, I wonder?


I'm in the depths here, and I've found blood splatters on the wall... Gulp!!



The Kruwehl family has their own graveyard. Now that's pretty darn cool!!

Saturday, July 04, 2026

Ultima II: The Revenge of the Enchantress






Fifty Shades Of White

In Ultima II, the world faces a threat from Minax, an evil sorceress whose influence spans both time and space. At the request of Lord British, we embark on a quest through multiple eras of Earth's history to ultimately end her reign of terror and restore peace to the troubled lands. So, grab a sword and let's go!

This was released shortly after the ST's 1985 launch and developed by Robert Heitman. Yes, he of Sierra On-Line games such as Leisure Suit Larry and King's Quest. Sadly, Ultima II is remembered as one of the worst games, mainly because of its reliance on GEM, which frustrated ye olde established fans. I imagine using the mouse-driven GUI probably seemed like a smart idea at the time. Surely, it's not all bad?

Of course, not. The game may have disappointed many, but it is still Ultima II. Therefore, it's a classic RPG that ST gamers need to play. Well, I don't want to be one of "those people" who criticise something without actually playing it. So, I've taken a break from my wonderful Ultima IV adventure to take a look at this old RPG. Sadly, the problems were quite significant, ranging from the peculiar to some serious bugs.

From my personal experience, these are the things that irk me:

  • The GEM interface seems like a nice idea, but it's clunky and unnecessary. Essentially, it provides an immersion-busting experience - not what you want in a game like Ultima!
  • The screen's background is glaringly white, which strains the eyes over time. Not only that, but your worldview is limited by a narrower window. It's almost like they didn't want the new ST to embarrass the 8-bit computers of the era. Makes you wonder whether it was intentional.
  • Another issue is the lack of keyboard control; it was replaced by the mouse, which slows you down with all the repetitive clicking. But perhaps that is more a matter of personal taste?

I might be wrong, but Ultima II feels more like a strange 1985 experiment in GUI-driven design rather than a polished product for a new computer. Long story short, it simply doesn't feel like Ultima...





Light at the end of the dungeon

Thanks to a beardy Atarian we all know and love, I've been playing with Ultima II "Special Edition", which is an upgrade by the French Gemdos Crew. Having already spent a lot of time with the original release, I found it simply too tempting not to download this newly patched version for a quick playtest!!

This release features a proper title screen, an attractive new tileset used in Ultima III, and perhaps best of all, the eye-popping white backgrounds have been banished. In their place is a darker palette that feels more in keeping with the Ultima series. The user interface has also received a bug-fixing makeover, and the addition of stunning background music breathes new life into this ancient adventure.

The effect of these changes is remarkable. What was once a bright and sterile-looking conversion suddenly feels more apt for an Ultima experience. The darker presentation gives the world its proper atmosphere, while the "new" graphics make exploration visually far more appealing. Sadly, one issue remains: character movement is still handled with the mouse rather than the keyboard, which is a shame I must admit.

Regardless, the French Gemdos Crew have done brilliantly. Ultima II genuinely feels like the game our Atari ST deserved back in 1985. I hope you guys check it out. If so, let me know in the comments... Enjoy!

  • FGC has the download with a list of features, bug fixes, and lovely screenshots.
  • Wanna check out more early ST games from 1985?
  • Don't leave just yet! Scroll down for some of my lovely screenshots...


Your eyes will pop if you look at this image for too long.


Ahh, that's better. Darker, repurposed graphics, rich colours, bigger log, and more...


No disrespect for the original. After all, the ST was only a few months old...


...but the FGC version rocks. Come on, look at the difference. Wow!!

Friday, July 03, 2026

Thrust 0.5


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   ██║   ██║  ██║██║  ██║╚██████╔╝███████║   ██║   
   ╚═╝   ╚═╝  ╚═╝╚═╝  ╚═╝ ╚═════╝ ╚══════╝   ╚═╝   




Thrusting into GEM

We've all played Firebird's excellent Thrust and other similar Gravitar shooters, and this version looks rather familiar, but it isn't exactly what you might expect. In fact, it's quite an obscure take on the genre and one I've never come across before. Thrust 0.5 was developed by Alexander Kirchner and feels more like an experimental concept of what might have been possible within a Thrusty GEM environment.

The gameplay is remarkably similar: we're the pilot of a triangular craft, navigating a cavern in search of a "sphere" to collect and lug back to the surface. Navigation requires precise control of direction and thrust to manage inertia. The keyboard controls are easy: the LEFT SHIFT and ALT key rotate our ship. The RIGHT SHIFT provides thrust, and the CONTROL key shoots your cannon. Yep, we have weaponry!

The cave has defences that can be blasted or avoided, so shoot your weapon in their direction. The turrets are easy to destroy, and that grants safe passage through to the end, where you can grab the sphere and leggit. Sadly, there are a couple of missing features: 1) there is no gravity pulling you downwards, which makes things a lot easier. 2) Wall collisions don't cause your ship to explode, but rather stop you dead.

Yep, although unfinished, this is an interesting version of Thrust, and it's charming to see a game like this running in GEM (especially if your computer has a Blitter). While it may not hold your attention for long, it’s well worth it for the novelty value alone. As you can probably tell, I enjoyed stumbling upon this one.

  • Thrust 0.5 can be downloaded at Atarimania and Atari FTP Archive.
  • There are many more "Gravitar" games right here.
  • I wasn't sure about adding this, but it uses the Blitter, so it's enhanced. Thus added to the list.
  • Yes, I found a GEM game that scrolls... Ho Ho Ho!!


ST Low is surprisingly fitting for this game, but there are no colours.


ST Medium is squashed, but I liked it once I used XControl to change the colours!


Of course, ST High is the best of all. Plus, you can see more of the level ahead!