Tuesday, August 04, 2026

Darklyte and Darklyte II






Mech Massacre

Released in 1993 by Howard Tilley, the Darklyte games are turn-based tactical affairs that will feel right at home for fans of classics like Space Crusade or Hero Quest. You're in control of a squad of four droids, battling a rival enemy team on an isometric grid reminiscent of Shadow Sorcerer. Your squad starts at the top of the screen, with the enemy team at the bottom, and your primary goal is straightforward: destroy them.

You control each droid one at a time, indicated by a white arrow pointing to the active unit. Right-clicking cycles through your droids (you can click them directly in the second game). Each droid has a set number of action points (displayed as a green number) and an energy bar representing its health. Movement around the board is simple: click the arrow buttons to step around the grid, but remember that different terrain, obstacles, and other droids might block your path. A secondary challenge is to safeguard your Commander droid. Losing this unit means game over, regardless of the status of your other droids - so protect him!

When it's time for a fight, position your droid next to your opponent, then click the attack icon. Combat is resolved using specific stats for the current action: your droid's attack number versus the enemy's defending number. The difference is dealt as damage, chipping away at their energy bar until "kaboom!!". I do have one minor gripe: sometimes your droid isn't facing the enemy. To successfully attack, you *must* first tap the correct directional arrow before choosing attack. Your robot's stance doesn't visually change, but he can now successfully strike his opponent. It's a minor gripe, alright, but still rather peculiar.

There are power-ups, such as gloves for stronger attacks, shields for extra defence, and injections to restore energy. Darklyte II even adds a super-strong lightning attack, amongst other new additions. You can also scan enemies to reveal their stats, which is invaluable for planning your next move. Gold and experience are earned with each kill, which can be spent at shops and repair stations. You can transfer gold between droids to support a weaker unit, though I feel a pooled wealth system would have made more sense.

The Darklyte games are tremendous fun for fans of turn-based combat. Each game is similar, but different enough to warrant playing both. I love their interesting battlegrounds and balanced gameplay that progressively gets harder as you gain experience. Both games are absolute gems and must-plays for turn-based nutters. However, Darklyte II feels like the completed product, so it scores a Metal Mickey rating of 90%.

Stop what you're doing, and play Darklyte II. Yes, right now. It's blummin' great!!

  • The official disks for both games are at Atarimania.
  • If you prefer a menu disk, then Atari Legend has a couple of great disks.
  • I've become a fan of turn-based games <~~click here to see some more.


Darklyte (1) is excellent, but it feels like an early release?


Yep, Darklyte II feels like the finished product.



[Darklyte 1] Strategically position yourself and check your equipment for goodies.


[Darklyte II] The interface has transformed with a spanky new design!


Sooner or later, my robots die... Plus, the game (Darklyte II) insults you!


You knew this was coming, right? Darklyte II scores an AtariCrypt SMASH!!

Sunday, August 02, 2026

Dialling Back the Years







Better Late Than Never

Back in the tail end of the 1980s, I heard about a friend's Atari 520ST connected to a Bulletin Board using a 2400-baud modem. Back then, I knew very little about this dark magic and pestered him for more information and a demonstration. He connected to "something" called a BBS and pottered about its menu options: he grabbed a couple of files (albeit slowly) and even posted to ST people on one of the boards.

This experience changed me more than I can explain. Not only were we able to download ST programs on the fly - instead of ordering from a PDL or waiting for a new magazine cover disk - but we were able to communicate with other ST users. It was all so new and extremely exciting. A few weeks later, he upgraded to a faster modem, and I bought his old one (which I soon replaced with a 9600 baud model). I had no phone line, so I remember a huuuuuge cable running downstairs, much to my parents' annoyance!

Fast forward nearly forty years and things couldn't be more different with the Internet. In fact, it's been several years since we had a telephone in our house. Thankfully, there are still BBS's out there, and that enticed me to buy something called a WiModem Pro (it's now that I send greetings to a good ST friend).

Wanna see a photo of my WiModem? Of course, you do...


My Wi-Modem Pro is connected to the WiFi and ready to go.




WiFi Modem

This is a simple device that plugs into the serial port (just like an old modem would have done). All it needs from you is access to your WiFi (done using an ST Terminal program). Once completed, your Atari ST sees this device exactly as it would an old modem connected to the phone line. Only this time there are no expensive phone bills, waiting until after 6pm for cheaper rates, and that horrendous modem screeching.

Of course, a cynic might say just use something like SyncTerm on a Mac/PC, but that completely misses the point. The attraction isn't simply being able to access a bulletin board. It's using the BBS from an actual Atari ST, thus authentically experiencing a bulletin board service as originally intended. Yep, there is something satisfying about browsing message boards and downloading software on my Atari ST.

Any ST terminal program can be used - ANSIterm, Freeze Dried Terminal, TAZ, Teddy-Term, whatever! And you will still use the same Hayes AT command set because the WiModem translates those commands on the fly into Telnet commands (without you or the computer knowing). So, for me, it's just like 1990, but without the noisy modem and long phone cable. That's right, it feels authentically the same. Genius!!

In this screenshot I'm about to begin reliving my twenties over on Darkforce...



You can't do better than logging onto this BBS. Trust me!




Get dialling...

The biggest and best BBS out there for the Atari ST platform is Ronald Hall's DarkForce, which has quickly become my favourite. You might assume this old BBS is some kind of relic from the past, slowly dying? No, it's an extremely active gathering place for many Atari enthusiasts, with discussion boards, file libraries, games, news and the perfect tool for conversation with fellow users from around the world.

There are zillions of BBSs out there, but here is my Fuji directory for the Atari ST Nutter...

  • BBS Gateway by SouthernAmis is a fantastic starting point for all 'Atari' users.
  • Darkforce BBS by Ronald Hall is the go-to BBS for Atari ST users!!
  • Biker Bob's Clubhouse by James is back online and something I'm eager to use.
  • Cas-Bah by Oliver Graf might be Germany's answer to Darkforce running on real hardware.
  • Guardian of Forever by Josh Renaud is a great BBS and also the place to go for everything IGS.
  • Shodan's Core by Android8675 supports the ST with downloads and Usenet (remember those?)
  • 13th Leader by Paul Jones has fantastic Atari ST support.

I've heard of other Atari BBSs, but I can’t connect to them. Sigh, I'd love to know why...

  • ST Guild (stguildbbs.ddns.net:23)
  • Starfleet HQ (bbs.sfhqbbs.org:5983)
  • The Grove (shadow.skeleton.org:23)
  • Bates Motel (bbs.thebrewingacademy.com:8888)
  • NRG (nrgbbs.ddns.net:520)
  • Kaypro BBS (kayprobbs.org:23)

Of course, a bulletin board system doesn’t necessarily need to have dedicated ST boards or file downloads to be usable. There are several other geeky reasons to check out any BBS, and I really enjoy logging on to The Black Tower and Titantic BBS. You can find a shedload more listed on the Telnet BBS Guide.

  • If you thought using the serial port after 30-odd years was a daft thing to do, then why not check out my guide on connecting your Atari ST to the Internet? And it's dead easy to do!
  • I bought my WiModem Pro from (wait for it) CBMStuff.com in America.
  • All terminal programs can be downloaded from AtariUpToDate.
  • I share most of my BBS experiences on X, so check that out. Yes, click the link, dammit.

I shall end this with some badly-taken iPhone photographs from my time well spent...


It doesn't need to be ANSI... One of the stunning VT52 logins at Darkforce.


Black Tower has a load of ANSI graphics, so make sure you use ANSITerm.


Downloading ST programs using Teddy-Term. Love it!!


Wow, that is one incredible ANSI image!!


One of the many cool IGS animations from over at Guardian of Forever.



I found Dungeon Master on Titantic BBS. Better than FTL's game? ;^)


IGS images and animations on Guardian of Forever are mind-blowing.

Saturday, August 01, 2026

SpaceWar: The Next Generation







SpaceWar!

Steve Russell developed this unique space-combat video game in (wait for it) 1962. Two players control spaceships, nicknamed "the needle" and "the wedge," engaged in a dogfight while manoeuvring within the gravitational pull of a central star. Sounds simple. It is, but it was groundbreaking back then.

Fast-forward thirty years, and along comes Howard Jones (no, not that Howard Jones, so don’t expect any pop/synth music), who decided that the Atari ST definitely deserved a slice of this historic action. His 1992 remake keeps the soul of the original while sprinkling in some extra ST magic. And if you’re lucky enough to have an STe, you even get enhanced DMA sound effects to really crank up the atmosphere.

The gameplay is dead simple: two ships, one star, and a cargo hold of torpedoes. The needle/wedge is replaced with something that looks kinda like Grav, but the game itself remains the same. You’re locked in a frantic tug-of-war with gravity, constantly fighting against the star’s relentless pull while trying to line up your shots. Matches are fast and chaotic, with extra options to tweak gravity, add ship functions, and more.

Visually, it's fairly minimal, but also excellent because the gravitational field doesn’t just drag your ship around – it bends pixels in a way that feels almost T2K hypnotic. As for the audio, the STe’s DMA is brilliant with loads of crunchy shots/blasts/death, but even on a regular ST, the sound effects are great.

SpaceWar honours the original very well, and for such a simple idea, it’s incredibly addictive!

  • Atarimania has the download, including the documentation.
  • Check out YouTube if you're wondering what a game from 1962 looked like.
  • SpaceWar proudly blasts its way into the Enhanced Games list.


Tinker with the game, bounce mode is fun, but I preferred wrap.


Red is trying to catch up, but is getting a bit too close to the star.


Death to all blues!


Woo, getting a bit too close there!


Weeeee, we love to fly!


Death!