Thursday, April 09, 2026

Adam Is Me





Think. Push. Win.

I know I’m really slow to get this featured, and I can only apologise as everyone seems to have played it already! Adam is Me was released as a "party version" a couple of years ago at Sommarhack, but I’ve finally managed to boot it up and have a play (and pull out loads of my hair). This is a 2023 conversion of the Retronics' 8-bit game developed by a range of ST heroes, and programmed by George Nakos of Bello Games (do you remember the incredible Bugziacs?). The graphics are superbly designed by Sebastien Lucas and Niels Kleine. Mesmerising audio by Per Almered and Mathieu Stempell, with sound effects by Stephen Lavelle.

Now, as you've seen over the years, I'm not the best person to judge a puzzle game! I've played many, but I've only gelled with a few that I thought were fantastic, as my lamer brain holds me back. So, with great apprehension, I booted up Adam Is Me, and the first thing that struck me was the incredibly colourful loading screen, a Star Trek take featuring GGN's name displayed alongside scrumptious chip music.

Beginning your first game takes you into the stars, as the puzzles are batched into groups. We are a plucky little robot called Adam, wandering through a world where the rules are written out in plain English. The first level is easy (even for me) as it shows you the gameplay basics, with the rules clearly displayed. All levels have instructions, and these change the format depending on whether they're active or not.

So, level one begins with the command "Box Is Push", which means you can push those boxes out of the way. There are other commands shown on the screen, like Vial is Pick and Wall is Stop. This means you can collect the vials, and a wall will stop your movements (like you'd expect from a wall). You will also see Ship is Win, which means you complete the level by walking in (once you have collected all the vials).

The concept is peculiar yet simplistic, as it influences each puzzle in unexpectedly baffling ways. Later levels don’t just display these instructions off-screen - they become part of the puzzle itself. This means you might split them apart to disable a rule, or merge with another rule to cleverly solve the problem. I’ll freely admit that I didn’t fully grasp this unusual concept the first time I encountered it. Ahem...

These puzzles are pure brain-twisters; one moment you’re tweaking commands to, say, open a hidden pathway, and the next you’re staring at the screen in disbelief, wondering if the level designer was a fruitcake, because nothing makes the slightest sense. The idea is genius, but also undeniably sadistic - after staring at the same puzzle for longer than I’d like to confess, the logic eventually began to make a kind of sense. But wait - there is no timer to rush you through the experience, which is perfect for a game like this. I also appreciate the "Undo" option, which has been particularly helpful after I made silly mistakes. And I made many!

I must say, this game is marvellous. Not only is the concept unexpected, but the aesthetics are beautiful to boot. This is the sort of puzzler where you sit down for a "quick go" and fail miserably (or is it just me?). Then, hours later, you’re still playing. It's absolutely fantastic and one of the best puzzlers there is.

  • Atarimania has the official party version released at Sommarhack 2023.
  • There is a new version on Atari-Forum with bug fixes!
  • GGN has been involved in loads of excellent stuff, and here are some I love!
  • Can use the DMA/JagPad on the Atari STe. Here is a list of some more enhanced games.



The first level introduces you nicely. Look at the rules listed at the top.
As you can see, it states: who you are and that you cannot walk through walls.
Also, vials should be collected, boxes can be pushed, and the ship exits.



By the fourth level, things are tricky. Did you know that these rules can be changed?
How can we cross the lake when it says "Lake is Sink"? Try flipping the other rules?


You wouldn't believe how long it took me to beat this screen!!
It's so simple, the answer is right there staring at you...


As I type, I've still not figured this one out.
Can anyone help? It's driving me insane!!


The second stage blows my mind in whole new ways.
Surrounded by water, it says Deep is Sink. That means you die!
But this is the first level (easy), so push a little before altering the rules.


This is another puzzle I've yet to suss out!!

Saturday, April 04, 2026

Easter Eggstravaganza





Happy Easter

I’m sure regular visitors over the years knew this Easter-themed posting was coming. Well, here is Easter Eggstravaganza, released in 1993 by Codemasters. It was especially made for ST Action, a magazine which I absolutely love. It wasn’t a new game giveaway but more of a rip-off, which I mean in a good way. Essentially, it’s a copy of their earlier, excellent game Fast Food with Easter-themed graphics featuring chicks, eggs, and other Easter-related items. Typically, it bypassed the real reason for the season - Jesus.

Anyhow, like in Pac-Man, we navigate a maze collecting eggs and stuff, while dodging cute enemies that either chase us or cleverly block our path. Various power-ups assist, and Dizzy’s quick and agile movements make this very playable indeed. If you liked Fast Food, you’ll likely enjoy this freebie, even if it's only more of the same with Easter visuals. It’s a simple yet eggcellent (sorry) game and perfect for a quick score chase.

You know, I rather enjoyed this eggceptional freebie maze chaser. Great fun!!!

Happy Easter, everyone

  • An image of the original ST Action disk can be found at Atarimania.
  • Interested in trying Fast Food, then grab the floppies or a hard drive version.
  • More "Pac-Man" games can be found in our (wait for it) Pac-Man section!


Grab those cute chicks and other stuff, but watch out for the baddies!


I thought those were burgers, but no, they're hot cross buns! Oops...


Another eggcellent level, but very tough too, I thought.


That floor background is rather OTT, isn't it?


ARGHHH, this level will take some practice to beat!!


My first game high score... Can you beat me?

Wednesday, April 01, 2026

Dynabusters+






Blitter Bombing

Following on from the original shareware "Dyna Blaster" release, Dynabusters+ was released a year later by The Sirius Cybernetics Corp in 1994 for the Atari STe (oh, and for the Falcon - a computer I still can't afford). It's like a Director's Cut of their classic game thanks to the colours, Blitter support, and stunning DMA audio. Honestly, the music and sound effects are brilliant; I could happily just sit and listen to the music for ages.

The gameplay is everything you expect - absolute mayhem! But now with better graphics, extra warzones, fresh bonuses, sound effects, bug fixes, JagPad support, and other stuff detailed in the docs. Up to six players can join the explosive party, although there’s no computer-controlled solo mode, which is a shame, as it would’ve added a lot. My daughter and I played the game using the keyboard and joystick, but other combinations are possible with adapters and the enhanced joystick ports. Untested by me as I've no friends, boohoo.

So, blast the blocks, wisely use bonuses to zest the action up further (you can blast the crappy ones). There is a myriad of different types, some nice and some not so nice - I hate when the controls are reversed! Please note that the screenshots are from emulation, and I had some visual glitches in the menus. Thankfully, everything was perfect using my STe (the controls felt better, too). Real hardware is always best.

If you love Bomberman and have a friend or two (or five), this game is dynamite. Oops, sorry!

  • Both games are downloadable at Atari Legend using several cool menu disks.
  • This and loads more 'Bomberman' variants are listed on Atarimania.
  • Watch this video if you’re wondering how much fun can be had playing this game.
  • There are lots of Atari STe games listed in our Enhanced section :-)


My daughter hates those men, but that didn't stop her from loving Dynabusters+!!


I know I always bang on about real hardware being the best, but it really is...


Do you have any idea how tough it was to grab a screenshot of an explosion? lol


But I eventually got the hang of it :)


Don't forget to change the arena, and enjoy killing your family members. Erm...

Sunday, March 29, 2026

The Rise Of Love by Hemoroids






Hippie Musical Demo

Hemoroids, the amazing French demogroup, released The Rise of Love for the Atari STe in 2022. It came 1st at Silly Venture 2022 and is different from what I first expected. It abandons the usual mind-boggling, 68000-crushing technical effects for a groovy art demonstration. Don’t get me wrong, that’s a positive.

This demo features a vibrant, uplifting tone, showcasing a ton of pixel art in a groovy way while listening to super chip music. It’s got a funky 70s/80s flair with many memorable moments, reflecting a time when the world was much more sane than it is today. I even spotted the Ford Torino from Starsky & Hutch:)

This demo is brimming with a charming, nostalgic atmosphere. It’s a digital art showcase and a must-watch. Sure, the video is good, but nothing beats real hardware. So get it downloaded right now!

This will unleash your mellow inner hippy. LOL I just know it...

Credits and download
Dieu - Graphics
Dma-Sc - Music
Jade - Graphics
Nytrik - Graphics
pépé - Code, Graphics, video recording
Sink - Text, Other (Support, supervision)
Stranger - Other (Support, supervision)
YQN - Other (Sound effects)
Even more AtariSTe demos - https://ataricrypt.blogspot.com/AtariSTe


Hippie or not, this is stunning artwork. Love the colours.


HMD!! I've loved 'em since (iirc) Hemosound.


Ohhh, this is gonna be trippy...


Yep, I knew it. Hippie demoscene stuff.


Hehe, this is so groovy!


Girl playing Space Invaders... ;p


Say hello to the only guy alive who hasn't watched Star Wars!


Come on, this is class artwork with a superb palette tone.


Debbie Harry. Wow. Ahem... I'm saying nothing, or the wife will kill me!!!


Awesome artwork from start to end with stunning music throughout. Perfect.

Saturday, March 28, 2026

Stront






DooDoo Gaming

Stront is a cheeky little Tron clone knocked together by Thomas Van Noorden (aka Phenomenon of Teenage) in 2000. Two players dash around another black screen, leaving trails, and the first to crash loses. You can use either the keyboard or a JagPad plugged into the side of your Atari STe. Yes, it's STe only.

The name might literally mean (ahem) "poop", but this is far from that (which is a massive relief, honestly!!). Okay, I doubt any Tron game really pushes our computer to its absolute limits, but this is seriously smooth with bucket loads of colourful lines and some astounding digi-sound by Niels Kleine (aka Tinker).

Crude name, great game, and the best gaming fun you'll have with a friend!

  • Atarimania has the download and instructions.
  • BSW Demo CD #113 contains Stront, so grab that at Demozoo.
  • Hey, we have many more Atari STe games listed right here!


Hmm, Stront doesn't make for an exciting run of screenshots...


...but I did it anyway!


We enjoyed this little game a bunch.

Friday, March 27, 2026

Persifal





Jump. Fall. Splat! Swear!! Repeat.

This is one of those games I’d honestly never heard of before, yet somehow I stumbled across it purely by chance. And I'm so glad I did. When I first booted it up, I expected it to be horse doodoo, but... it isn't. It's actually a very, very good platformer from 1989 by Oliver Merklinghaus and Markus Reiser. Interestingly, I'm wondering if the name Persifal is possibly a twist on Parsifal, the medieval knight?

We play as Persifal, a hapless court jester on a mission through a bizarre world of wacky rooms packed with the expected dangers - like treacherous swamps, fire, and deadly spikes. The basic idea is to run through the screens, looking for five keys to unlock the exit to the next level. It’s clear where the inspiration comes from - this is a platformer with a familiar vibe that will appeal to fans of Giana Sisters, Terry’s Big Adventure, and the like. The joystick controls are light and responsive, with that trademark floaty feel thanks to gravity and inertia. We can walk left and right, and jumping gets extra height if you hold the stick a bit longer.

There are a LOT of power-ups to collect, and most will do something pointless like increasing your score. Others are essential and add extra time to the clock (yes, there's a timer!). However, never have I known a game with so many near-duplicate pick-ups that more or less do the same thing. There are lots of extra points/time, which is bizarre. Thankfully, there are a few more that provide either something helpful or annoying:

  • Spell out "BONUS" to earn an extra life.
  • Fire extinguishers help with flames (surprise!).
  • Freeze enemies for a breather. (can also hit spacebar)
  • Bombs wipe out everything on screen (Defender-style).
  • Some pickups reverse your controls. Argh!!
  • Others mess with gravity - in a bad way.

Forget the cheesy graphics and ripoff ideas; what really won me over was the level design. It’s simple stuff, but each screen is cleverly laid out and fun to explore. Nothing feels unfair, and there’s a good mix of challenge without (too) much frustration. Heck, it even supports two players (not at the same time) and appears to utilise the Blitter on machines like the Atari STe (although it feels the same when played on my Blitter-less STM. YMMV). Sadly, I don’t have a trained version, so I only made it to the second level before it was (ugh) Game Over. If anyone out there has a cracked version with infinite lives - please get in touch!

I would give Persifal a solid 75%, maybe more if I weren’t so utterly useless with my crabby joystick. Seriously, this is one of the most surprisingly enjoyable (PD) ST platformers I've played in ages. Grab the download from Atarimania, after you've viewed these screenshots, of course. You won't regret it.

  • Interested in more 'PD' platformers? Then click right here, big boy!
  • Since it's a Friday, here are a bunch of great games to play over the weekend.
  • And there are loads more sections listed down the right... check 'em out!!


Ohh, I wonder what that heavy-looking axe does?



Possibly the hardest screen of all if you want that key. Watch out for spikes!


See that bomb? You might wanna use it; otherwise, this screen is impossible!


Only one enemy bounces from left to right, but it's still tough!


This is a seriously hard room. A snail is guarding that key!



Yep, I've beaten the first stage and am rewarded for my efforts.



I reached the second stage, but died after 3/4 rooms. Can you beat my high score?