Showing posts with label 1993. Show all posts
Showing posts with label 1993. Show all posts

Thursday, February 02, 2023

Deluxe Nostram


Into the Wonderful

This takes me back and I remember playing the original Nostram thanks to a magazine cover disk. It was a good platformer but some screens were too fiddly as I recall so I didn't get very far. Well, it was a freebie so I shouldn't complain too much! Deluxe Nostram is the sequel and kinda the same game albeit more polished and with better controls.

Released in 1993 by Powerfist, it was programmed in STOS by Daniel Walton with graphics by Ian Wilkinson. The game map is ginormous with an incredible amount of rooms to pillage and that potential, as an adventurer, is something I value. The documentation has a line that I thought was brilliant: "THE GREATEST ADVENTURE YOU WILL EVER EXPERIENCE". Well, that's surely a bold statement and one that only made me excited for great things. (Yeah, I'm easily pleased)

Wait, this sounds too good to be true? Who knows, maybe, but let's crack on and check out two screenshots...



Oi, you with the helmet head, this is the starting screen where your adventure begins.


Ah, a doorway and it looks wide open too. Don't be fooled, a key is still oddly required...


Don't fall asleep

Today's muscular hero is an adventurer in a castle tower of considerable rooms and bizarre monsters. Our objective is to collect five crystals scattered throughout the castle in order to escape and regain the Wings Of Flight. During the journey, there are obstacles, trinkets to collect and locked doors granting access to mysteriously hidden places.

Any platformer demands effortless, instinctive controls that are responsive and precise. Deluxe Nostram nails this especially as the jump mechanic was improved for the latest release so our warrior is very agile. However, numerous screens are void of monsters or dangerous obstacles which means little reason to exercise these controls.

So that makes this a rather strange game as I expected content similar to any generic platformer. Nope, Deluxe Nostram presents more of an exploration adventure with a few puzzles along the way. But it's mostly just us wandering about looking for keys and crystals if I'm brutally honest. Weird right? Are you still interested?

Nevertheless, it's this explorational element that appeals to me as it's possible to visit most of the screens without resorting to a cheat - because there's little to endanger you. It's silly, but I admit to enjoying going through the entire game rather than worrying about defeating impossibly tough screens. Although, I doubt many reading this will feel the same way?

What, you're still here? That's good! Okay, let's take a look at more purple and orange screenshots...



A weird purple monster walking against the purple background. Hmm...


One of the more bizarre enemies you will come across. I'd say kill it before thinking of moving on...


Aesthetics

Graphically, this is <cough> very familiar thanks to a look and design all too godlike, albeit less sophisticated. I do appreciate the overall display because it's clean and concise so works well. However, there isn't enough variation so everything begins to look very samey and a little boring after a while. I was also weary of seeing the same colour scheme!

The audio is less than favourable because there is no music and the effects are limited to hitting monsters or collecting stuff. Basically, it's silent and that's a massive shame as a chiptune would have been most welcome.

Fancy a gander at even more gaudy purple and orange screenshots? No? Well, I'm in charge, so tough luck...


One of the stupidest screens as it's impossible to pass the two blades without losing energy!


See that crystal over there? You need that but how will you get it? Make a map!


The CryptO'pinion?

Deluxe Nostram isn't the best platformer I've played but, it's far from the worst. The castle is huge and well-designed but sadly, there are too many rooms with little to do. Ie, no moving platforms, slides, acid pools or even roaming monsters! As a platformer, it fails to engage the player and I fear that fact might dishearten a lot of potential players.

To be honest, that factor was actually a nice change, as it enabled me to travel through the castle and that's probably why I enjoyed mapping it? Deluxe Nostram is for those who enjoy exploration so I doubt it will appeal to any generic platformer fan. This is a weird one, I will definitely be interested to know what you guys think in the comments below.

The floppy can be downloaded but PP has adapted a better version that you can grab by clicking here.


The Maps!

Here are the thumbnails for each of the four levels. As you can see, they are all complete but I wasn't able to exit and finish the game as the door (top/left of map 3) loops back (in error) to map 4. And that is the same as the door on the second floor, so I can only assume it's a bug seeing both doors lead to the same place. Yes, I am gutted by this!!


On map 1, the door on the first level takes you to the dungeon level (which is map 2).
On map 1, the door on the fifth level takes you to map 3 (bottom/left door there).
On map 1, the door on the third level is used as an entrance only.
On map 3, the door on the first level takes you to the entrance door mentioned above.
On map 3, the door on the second level takes you to map 4.
On map 3, the door on the fourth level also takes you to map 4 (perhaps a bug?)



[Map 1] This is where we begin our adventure...



[Map 2] The Dungeon, a tiny level that (erm) looks nothing like a dungeon!



[Map 3] Possibly the best level of them all, albeit still with few monsters to contend with!



[Map 4] Presents another place to explore. See what I did there? You would if you had played it... ;)

Saturday, March 12, 2022

Hector vs The Mutant Vampire Tomatoes From Hell


Attack Of The Killer Tomatoes?

Hector vs The Mutant Vampire Tomatoes From Hell was released in 1993 by Pete Whitby of Jetpac fame (remember that superb conversion?). Of course, this is a platformer based loosely on the Space Panic genre and first begins with a fascinating demoscene-like presentation I loved. Heck, it even has a scroller to read - what a great start.

Each screen has a selection of evil tomatoes roaming about like they own the place! There are four types each with different characteristics and abilities but the only way to kill them is to dig holes with our trusty spade and hope they fall in. Then we rush over and smash in their faces with a spade. Gruesome fun made dead simple and I love it.

The monsters have various levels of AI which means there are the thickos who are all too willing to fall into a gaping hole along with the smarter ones who can jump and brandish weapons. What, you thought these privileges were yours alone? Oh, and don't expect them to remain helplessly trapped inside a dug hole - hurry!

Actually, there's little need to hurry because there's no time limit. That's right, no time limit. Fabulous!!


The first level nicely introduces you to the game so experiment with leaping, digging, and killing.


Joystick Controls

Hector can walk, jump, and climb ladders and I must say how slick and responsive the joystick controls are. To dig, hold down the fire button and push upwards, whereas pulling down fills it in. A hole doesn't need to be completed in order to temporally capture a tomato, which is a superb ability, especially on later levels.

Hector is free and easy, he can change direction in mid-jump anytime and can cling and fall off ladders at will. That's a lot better than it sounds. This tomato-basher can even sneak up on any tomato to instantly begin the joy of clubbing. Try it!! Oh, and don't forget to jump! Have I said just how amazing the controls are?

Splattered tomatoes produce a range of bonuses - points, bigger leaps, extra lives, and more. You want guns? Yes, we have guns that can shoot, freeze and even throw out sliding landmines (an unexpected and welcome mechanic). Always grab any bonus because I felt they are an integral part of the gameplay design and success!

The joystick controls are extraordinary, both in function and in the fluidity of action. Wonderful just wonderful!!


Okay, I've got a weapon and I'm not afraid to use it.


Aesthetics

Each level feels 8-bit and is a little boring at times. Okay, it ain't no Rainbow Islands or Magic Pockets but that's okay because I like the style which is perfect for the Panic theme. The sprites are the best thing with cute expressions and are nicely animated - just wait until you see the Berzerker, so freaky. I love how he looks.

Music is wonderful and there's a great reason for that - thank you Jochen Hippel for his absolutely magical musical talent - amazing!! The sound effects are produced from a variety of FM samples so, I imagine Pete didn't have an Atari STe, which is a tremendous shame. Hang on, did I just hear a Rick Dangerous sound effect? Oh yes, excellent!!


Argh! Don't forget where you dug those holes otherwise you're left hanging and vulnerable.


The CryptO'pinion?

Hector provides a brilliant spin on the Panic genre with perfect controls for fluent movements that have us leaping and clubbing the freaky fruits with ease. However, I'm baffled why he climbs the ladders so slowly as this doesn't gel with the rest of his movements. And that's my one and only beef with this incredible PD game.

For me, the game design, controls, and AI are marvellous. All these help to make the game so playable and therefore very, very addictive. Quite simply this is one of the best platformers I've played in ages. Amazing game.

Okay, the all-important download, a great video by Wasabim, and some more awesome screenshots...


The main menu is ace with a belting chiptune, scroller and helpful information.

The only level I didn't like the look of because it's a bit too green 'n mushy!

Those tomatoes are annoying so squash them for a great pizza topping!

I love the armour this guy is wearing but who's that sneaking about near the top? Freaky!!

I scored 9301 on my second attempt. Not a bad score if I'm honest. Can you beat me?

Friday, October 16, 2020

Evasion II


Ignore the looks - play it!

Evasion 2 was developed by Chris Skellern for Budgie UK and is a maze game where we run around collecting pills whilst being chased by the nasties. Yes, I know this sounds all too familiar but the structure of the gameplay's mechanics is different and very much a frantic rush. Each level offers a chance to collect power-ups - to freeze the baddies, drop smart bombs and gain extra lives. Heck, you can even drop mines in their path which is a brilliant touch I thought.

There might only be 8 levels but completing them grants the chance to do it again - but with insanely zippy baddies!! This is a perfect example of how cool retro gaming is. Evasion is maddening and I really enjoyed the frenzied challenge.

No, it's not a lame pac-man clone. You will love the adrenaline rush it provides. Highly recommended!!

Grab the download off AtariMania and why not also play Starburst (another corker by Chris Skellern).


Ignore how it looks. Yes, it isn't 1982 but since when did aesthetics matter? #GameplayMatters


Beware, these humble-looking tiny blighters are actually infuriatingly intelligent and fast!


Arghhh!!! I came so close to finally completing the game - and without cheating! :o)

Friday, June 19, 2020

Serenade #78



I really enjoyed the STAX #90 feature so figured I would do another one! This time we delve into the Serenade archives to see what's lurking on one of their amazing 85 "PD" disks - nothing quite like keeping it legit? Anyhow, menu #78 appeared to stand out from the crowd with lots of cool games crammed onto one disk.

This is quite a simple menu compared to others from their catalogue but there is stereo music for those lucky enough to own an Atari STe. In fact, it's one of few mods which hasn't aged badly at all, so it's a massive thumbs up from this chiptune guy. Also, the scroller is very interesting - apparently, Man Utd did well against their arch-rivals!

The entire Serenade library can be downloaded from Stonish with credits/etc on Demozoo.



- DEADLAND -

A platoon of little stickmen have crash-landed on the planet Ursula Minor and this place is crawling with Ursulan Soldiers who are eager to kill you without mercy! Also, there are dangerous natural disasters to avoid so it's best we don't hang about and quickly repair our spaceship to escape this hellhole. This means piecing that together (JetPac-style!) before anyone can be safely evacuated. Sounds very easy, right?

Deadland first feels similar to Rebellion or Cannon Fodder: control the direction of your active soldiers using the mouse and a right-click turns them into trigger-happy Rambos. The planet is crawling with enemies and constantly frantic so it's tough learning to battle whilst planning construction work - that might also leave some vulnerable? It's easy to lose your bearings and, just when you're getting to grips, your men drown in a mud pool!!

The enemy is relentless so you cannot expect to wander about easily killing anything without taking a more strategic approach. Each member of your team is listed on the right-hand side of the screen for a health condition and other abilities. Don't forget to look after these guys - green is never good outside of the GEM desktop. There is a lot to master whilst here, especially whilst defending against enemies, incoming rockets, mines /etc.

I really enjoyed Deadland and the concept is great but this isn't something you can easily pick up and play. It takes time and a map would have been nice as would using the cursor keys to scroll. Yep, I have struggled to get to grips with Deadland but it's an excellent strategy and potentially rewarding. If you're brave enough?




- TRAPPED II -

I couldn't get this to work on my Atari STe - blank screen! So I switched to emulation to discover a nifty Tron game. I've never been much of a fan of the genre but I gotta admit that it's good and features different game styles, screen layouts and even a few power-ups (which I didn't expect). There's not much to look at (shock) and I imagined the sound effects would grate, but they didn't. After all these decades, I actually enjoyed a Tron game!




- MANIC MINEFIELD -

Minesweeper was another fad that I have always failed to appreciate and Manic Minefield appears faithful to what I remember with gameplay that's about as enjoyable as I expected. Anyhow, after a few games I enjoyed this crude imitator even though I never won a single game! Actually, I would often feel robbed of a win because I'm sure the ST cheats!! Then it rubs salt into your wounds using a fuzzy sound sample to mock your lack of success. Interestingly, the board size, wallpaper, /etc can all be altered in the Options screen, which is kinda cool.

Manic Minefield is okay and I imagine fans will enjoy it? But I doubt it's something I will play again...




- FRANK & THE LOST AUBERGINE -

Never would I have imagined loving a game's title more than "Hector vs The Mutant Vampire Tomatoes From Hell" yet here is Frank And The Lost Aubergine which is superb!! It's a fast-paced platformer developed using the STOS Missing Link extension and has us frantically running around screens crammed with monsters and gems.

Collect every gem to proceed onto the next level but watch out for the baddies. These can be killed by dropping a well-timed bomb directly in their path - difficult but doable. Or you could just slam into them albeit at the expense of losing one of your 50 lives. Yep, 50 and you'll need them all because there are lots of monsters!

Movement is very fast - too fast!! It's extremely difficult to position just where to stand when you wish to leap off a ledge. In fact, leaping over the wider gaps is close to impossible and it takes too many attempts. I love a platformer that tests your patience, skills and dexterity but it simply doesn't work here. A good idea poorly executed.




- DELUXE INVADERS -

I love Space Invaders and I'm confident nothing will ever beat Sinister Developments' fantastic conversion which is arcade-perfect using authentic effects!! However, this is a conversion of Roklan's 8-Bit Deluxe Invaders by one of the biggest ST legends. I've never played the Roklan game so was hoping for something different.

There are two game modes: slow and fast. The slower game looks superb with colourful aliens invading your screen and can be sped up by flicking over to 60Hz - something you should consider. The faster version is better to play but appears boring in comparison, so I went looking for green cellophane to wrap around my monitor!

Sadly, I didn't feel it with Deluxe Invaders and much preferred the original if I'm brutally honest. Okay, it's a good game but, there are better "Invader" games for the Atari ST. Sigh, I'm also a bit deflated about that fact if I'm honest.




- NIBE -

This is a great snake game I featured this a couple of years ago so I'll copy and paste it:

NIBE is a Nibbler/Snake game by Marc Bourlon that features an ever-greedy snake who wants to chomp his way through lots of apples. However, this gluttony makes him grow longer with each bite so it becomes harder protecting him from bumping into walls or even his own tail. It's our job to help him eat his way through lots of screens - and many are pretty cruel in their design. You can even change the game's speed (if you dare!!)

Graphics are humble and suit the retro theme plus I love its title screen - which is actually a good intro. Sadly, there are no sound effects so Mad Max music plays throughout - never a bad thing!! Overall, Nibe is pretty straightforward and also extremely challenging thanks to a sinister design. Stick with it because the basic mechanics are spot-on and Nibe will certainly test your reactions, patience and concentration so prepare thyself to be tormented!!

I really enjoyed this olde game but beware, it's tough. Probably too tough for you!!!




- MULTRIX -

Groan, another Tetris game? Yup, and it's not that good I'm sorry to say so play BLAT or Teserae instead.





- The CryptO'pinion -

Well, that wasn't the awesome ride through the Atari ST history books that I first imagined. In fact, it was a little bit of a letdown if I'm honest! Not only did I have compatibility problems with a couple of games (Atari STe) but this was a true mixed bag of joy, disappointment and even a few stinkers thrown in for good measure!

It all depends on what you like but, for me, Deadland and Nibe are the best reasons to click download.

Tuesday, July 16, 2019

Oh No! Not More Radioactive Mineshafts




A simple idea perfectly executed

Not since Rumbo or Hector vs The Mutant Vampire Tomatoes From Hell have I loved a title. I mean, come on, Oh No! Not More Radioactive Mineshafts - how fantastic!! This is a catch 'em style game released by Breakpoint Software (Jon Garry) for the Atari STe and, once again, the 'PD' world comes up trumps with a charming title.

We are a penguin who has somehow fallen down a mineshaft. Hmm, okay... To escape we need to collect colourful blocks which are raining down from above using our head. Yes, I said using our head!! Before a level begins, we are instructed on the number and type of each block to be nutted by our noggin before a timer expires.

The ones that you miss will fall onto the ground and these then become radioactive (I presume). And that also means they will slide away to the sides of the screen. Your job is to hop over them without dying and that's as technical as it gets. Thankfully, there is a password system to skip directly to any level - brilliant!!



Surely I can beat Tony Hart and Les Dennis!!!



Input & Output

Controls are best using a joystick (keyboard sucks). You can move left or right plus hitting the fire button (or pushing upwards) allows you to leap over the radioactive sliding blocks. Right from the start, the gameplay is fast and I'm incredibly impressed with the controls which are superbly responsive. In fact, they are perfect.

Graphically, these mineshafts aren't half bleak: a black screen with colourful blocks. Okay, the penguin sprite is cute, the palette is always bright and bold for those squares and everything breezes along at a smooth pace. I love the menus which are very kaleidoscopically and something like you would see in a demo!

Audio is where things shine and throughout are some of the most spectacular tunes by musicians like Tao, Big Alec, Sally of STAX(hello Jon!), Mad Max and Count Zero. All are electrifying and something rather special.



A password system? Ohh, brillopads!! ^ ^



The CryptO'pinion?

This is a frantically simple game that I've thoroughly enjoyed - even if it did drive me nuts!! I'm unsure whether it will appeal to everyone but give it a go because you never know? My only criticism is the lack of a points display, which means you won't know whether you've done enough to progress - until the timer has expired.

Oh No! Not More Radioactive Mineshafts is infuriatingly addictive and will certainly have you screaming at your SC1224 in no time. It is irritating, agonising and yet ever so simple and addictive. An exhilarating game!

Download from AtariMania or
Stonish with a great menu disk by Pure Energy [video]

Saturday, December 15, 2018

Reach For The Skies




Ugh? Why am I thinking of S Club 7?

Anyhow, here is a flight sim by Rowan/Virgin called Reach For The Skies. This was released in 1993 and attempts a recreation of the Battle Of Britain era between the Royal Air Force and Luftwaffe. That was a crucial part of the war and is split into four mammoth sections. If you're up to it, you can be a brave pilot or the controller for an entire squadron.

Obviously, the first thing I did was skip the manual and read nothing more than the keycard. This humble sheet of paper displays an array of keys used to successfully pilot the planes. Don't be too scared, because there is a practice mode which is great for newcomers - like me. This means we can completely bypass the complex take-off procedure and pretend to be a stuntman like Colt Seavers whizzing across those lovely 16-bit skies? Well, ahem, I did :)

Those who prefer to take things seriously are advised to learn the cockpit and keep the keycard sheet at hand. As you get accustomed to flying the skies, you will note some external views: I really enjoyed these and you can watch me messing about on my YT channel (shown below). There are other features - video recording!

This is a demanding flight sim with some neat features that are brilliant for a novice, like me! This means you can get the most out of this flight sim from the start. I love the authentic cockpits, and the external views are stunning, but learning to hunt down and destroy the enemy will take much practice. But that's definitely a good thing, right? Reach For The Skies is one of the best flight sims, something I will enjoy time and time again. Tally-ho and chocks away old bean!!

Whatever plane you decide to pilot, it's best to download the hard drive version (floppies on Stonish).


Now, this is what I call awesome pixel artwork. Look at the details. Love it!!


The German on the right looks like Colonel Von Strohm, I thought.



Awesome pixel art throughout and I love the moustache and pipe. Very British lol


Is anything here catching your eye, hero?


Love the dated information that presents the mission ahead perfectly.


Those plucky Germans with their technology, commitment and wishful thinking!


The camera views are superb and I loved messing about with this feature. A lot!!


The graphics are incredible. It's like you're really there, well, for this 90s gamer anyway...


Oh no, pull up!! Pull up!! Why do I always die...?


Please note: the video recording is based on my own Mega STe (16MHz). I have tried to show the game's basic elements for both the German and the British sides. Perhaps I should have used the standard computer, but there are lots of videos out there on YouTube so I fancied being different and put the extra grunt of this amazing computer to some use!

However, it is worth noting that the standard Atari ST also performs very well (no change there then).

Friday, October 19, 2018

Dungeon




Much thought went into that title!

Dungeon is a role-player released in 1993 by TC Basset for legends Budgie UK. It uses the Talespin adventure game creator engine which is something I've personally never encountered before. Upon loading, we are greeted by a creepy dude (with an obvious blood pressure problem) who has an incredible sense of humour. He warns us of the adventure ahead and offers the choice of character but, listen carefully and heed his warnings. No, seriously listen to him!

Ultimately we must battle the evil necromancer, Malik Abdul Aziz, and recover something called The Great Orb Of Thoth. Who thinks of these names? The dungeons are pretty simple but also infested with a wide range of hideous creatures so tread carefully. It wouldn't be right without monsters! Choose your character wisely but newcomers are best picking a Warrior or Fighter as they come readily equipped to tackle most beasts well. And who doesn't love a free weapon?

With that in mind, let's check out a couple of freaky screenshots of what you're likely to encounter...



No sooner had I begun and the first nasty creature is a blood-dripping zombie. YEAH!!



A couple of steps deeper into the dungeon and the mother-in-law appears. An old bat!



Then this weird dude appears from the darkness fancying a piece of me.



Monsters, battles and blood!

Yep, you are not alone down inside the dark corridors, so stay frosty and be ready for anything freaky that's waiting to jump out: decaying zombies, barbarians, venomous snakes, gnarly bats, and many more hideous creatures are all lurking in the shadows. Fighting is crudely entertaining and far more frequent than you initially realise.

The metallic chinks of your weapons are great but battles can also be fought magically using potions and victory ensures a deathly scream - before hearing their bodies crump to the ground. Each defeated enemy (even a bat) will reveal a hidden treasure chest filled with random goodies so collect your loot and leggit!! Those that cluck like cowardly chickens may wanna run away? Your choice but beware, there could be a price to pay...

There's nothing better than exploring a village and hey, check me out and my body...



The first dingy tunnel takes us into a medieval village.


It actually looks like a nice place. Might stay and enjoy a beer or two?



Mr Muscles is actually me. Yes, me!



Chat and try your luck

Exploration is never a bad idea, so take your time and turn over every stone. Why not chat with the locals, there are some interesting characters with superly silly personalities, even if conversations are a little shallow. Communication reveals more than you realise and perhaps you might earn a bob or two and make friends?

A tavern is a safe place to rest and recuperate. Just as with Lure Of The Temptress, they are the perfect place for a chat and why not order yourself a beer and enjoy a flutter whilst here? Perhaps I had too many beers, but I loved this experience which entertains constantly with a wicked sense of humour. Those, outside this great island of ours, might not fully appreciate it but we Brits always had a daft sense of humour. Well, I had a great laugh!

Fancy a beer? Of course, you do. It's a fact that no man can refuse beer so check out these images...


  
Being a normal guy, I head straight for the tavern which opens up a world of new options.


  
I gambled with these likely lads but didn't do very well... Wait a moment, is that a trapdoor I see?



Aesthetics

Graphically, we have a homebrew Dungeon Master wannabe. To be honest, it's actually pretty good and I believe the funky images taken from Deltronics' Fantasy Graphic Disk are quite well-drawn and often humorous. However, I was gobsmacked when the zombie appeared to eat my brain - an intense moment lol. Yes, I think this game has superb pixel art.

Sadly, there's no atmospheric background tune but at least the sound effects are all made from samples. These help to enhance the game's humorous nature: footsteps, knocking doors, groans and the clang of metal, are all good. But it's the horrifying screams that are amazing and really makes me chuckle. I love the effort that's gone into this!!

We always seem to meet the same type of monster down in a dungeon. Which is great stuff...



Abandon hope all ye who enter here as each step reveals something scary!


Or even a hideous ... erm ... Viking?



Beat all of them and then a giant snake appears. Will it ever end?



Sometimes emulation is better than real hardware!

I've never previously experienced a game that uses the Talespin engine. And, although I wasn't expecting commercial quality, it's obvious this creator had limits. The problem is an agonising wait between each and (almost) every action which is quite poor and spoils the experience. Oddly, installing it onto a hard drive didn't present much of a benefit.

Sadly, my 16MHz Mega STe didn't speed up the gameplay as I hoped. Which was weird!! In fact, it made things slightly worse because a few screens suffered palette corruption and its sound effects didn't play correctly. So, (sigh) I find myself in new territory here, and thus advise using an emulator like Hatari - I sped up those waits by hitting CMD X.

Okay, one final screenshot and it's something no adventurer ever wants to see...


I should have spent more time in the tavern!! At least the great humour remains until the very end.



The CryptO'pinion?

I enjoyed finding something "new" and this was most certainly an interesting adventure with silly characters and lots of battles against unearthly creatures. Sadly, it's let down by the Talespin engine itself, which is very slow. However, if you can put up with that, then you have something different to enjoy one quiet night in. A most enjoyable adventure.

Grab yourself the download right now.

More random ATARI ST articles from the archives

Like what I do? Hey, do you wanna help support AtariCrypt??