Showing posts with label Open-World. Show all posts
Showing posts with label Open-World. Show all posts

Thursday, August 25, 2016

Frontier: Elite II



The End Of An Era...

After a worrying delay, Frontier Elite II was released in early 1994 by Gametek. It was unlike most other games due to its sheer size taking place amongst creation. Yep, that's right a whole universe of near-countless stars to explore which basically meant long gaming nights are ahead (over the decades and through to present day!)

Commander Jameson has sadly left this realm and you came along just in the nick of time to reap the benefits of his will reading. Being his favourite grandson, he left you 100 credits with strict instructions to stay clear of Vegas. He also left you his pride and joy, an Eagle Long Range Fighter - careful, don't scratch it. You now have the means and opportunity to explore the heavens so jump into your spaceship and begin the journey of a lifetime! And I mean that quite literally.

Sounds immense and it was/is so let's check out a couple of screenshots...



There are two basic starting positions and faster computers can even crank up the graphical details.




The Universe Is Yours!

After watching the awesome intro, various menu options are available to begin your first adventure and I advise selecting Option 1 which places you safely in the Ross 154 System. Or more precisely, at the Sirocco starport on the planet Merlin. You have 100 credits and a rather funky piece of 3D called your spaceship so starting at Sirocco is a great place to learn the ropes of the GUI and basic trading skills along with brushing up on your piloting skills.

Frontier is an open-world (space!) sandbox game that doesn't restrict in any traditional sense as you are free to travel almost anywhere and do almost anything you like. However, even gaming folklore doesn't come for free and this style of living costs money. So use the spaceship to provide yourself with a good living by means of job contracts and trading because everyone needs something. This is where you come in to make your hard-earned cash.

It's always about cash but don't let it become the love of money. Chill, and check out some more screenshots...



First things first, let's check out the cool spaceships and find dodgy jobs on the bulletin boards.




Trouble at t'mill?

Frontier's universe has two major factions, and this is the Trekkie part, for me. Firstly, we have the Federation which is based in the Sol system and then we have The Empire which is based within the Achenar system. Both offer a haven to live and trade but aren't exactly the best of friends. Also, outside the safety of their territory, you run the risk of running into pirates who want your precious cargo - and your life!! Who said life was gonna be easy?

These dogfights are difficult to master and possibly the hardest part of the entire game. Gone are the arcade-style controls in favour of realistic Newtonian physics which will affect the control of your spacecraft. So, momentum will first need to be compensated in order for you to slow down, stop or change direction. Perhaps it's now that I should advise saving your game at regular intervals? Learn physics because the pirates are tough cookies.

Do the pirates spoil it? I'll let you decide whilst you view a couple more screenshots...



Check out your local solar system and then see what goods are best to trade in...




Trade, Respect, Fight!

Ultimately, Frontier is all about trade and trying to earn yourself the means for a lucrative lifestyle through the adventures of space and exploring the heavens. Use your galactic map to explore a 3D perspective of creation to plan a route, dig for information to find out what they need, and then buy in bulk to earn lots of cash.

Enjoy your journey but prepare thyself because nothing beats making your first hyperspace jump - very exciting!! This automatically ends once you are within the vicinity of your destination, but the distance to travel is still huge, so don't forget to use the Stardreamer buttons to pass the time quicker! Auto-docking is finally supported and, once you've boarded, get details of goods sold to reap the biggest profits. Also, before you begin looking for another trade route, remember to refuel your ship otherwise you won't be able to make another hyperspace jump!

It's completely up to you how to live but these two screenshots were entirely my doing...



I love is exploring the universe. Hang on, what's that dot? Zoomed in... and saw this beauty!!




But Is It Any Good?

Stick with it and, after earning lots of money, you should consider checking out the Bulletin Board. It's here you can upgrade your ship or search for jobs like transporting passengers, helping to find a missing person, mining, military work or information. Heck, there is even a black market for those without a conscience where you can trade slaves, weapons, narcotics, or even be an assassin. However, this dark lifestyle will definitely take you into dangerous waters so will almost certainly attract the attention of the law. Are you ready for that kinda heat, bad boy?

Frontier is one heck of a game and one with immense potential and I'm hoping this feature will regenerate your interest to play. Frontier is all about progression and making the right choices to build up your own empire. Don't expect to jump into the pilot's seat and see the entire universe in one sitting because will take time, money and commitment. Frontier: Elite II is jaw-dropping and quite literally one of the best games, ever.

Grab yourself a slice of creation and play this immense game which you can find on either floppy or your hard drive. The manual is available on AtariMania and you can catch a glimpse of the 16-bit universe right now......

Sunday, September 27, 2015

HUNTER



Behold, the best 16-bit game?

Hunter was developed by Paul Holmes for Activision in 1991 and many consider this to be one of the first open-world/sandbox 3D productions. Now, that's pretty big news when you think about it? It's also relevant to today's gamer who might assume there was nothing before the likes of GTA or Battlefield. As if. Kids today...

The gameplay takes place within a huge three-dimensional world that's filled with danger but also lots of different vehicles to use at will. We are essentially a James Bond with various mission objectives, should you decide to play the game properly. All are far-reaching with the key to success is strategic exploration plus interaction and communication with everything you come across. Oh, and common sense won't go amiss before heading out into the wild:

For example, I wouldn't drive off in a jeep without carrying a spare jerrycan! It might be a good idea to find a medkit? It's dangerous out there... Of course, it's a good idea to stock up on extra ammo. And use the maps!


I knew this was gonna be good and it wasn't long before I was Howling Mad Murdock!!


I start well, but it's going dark and I'm on foot. Then I got rundown!


No rules only fun!

I often boot up Hunter 'just' to drive around its fascinating world - what's better than exploring the world and maybe even blowing stuff up? Life can be boring, so create mayhem and have yourself some fun? Actually, it's this freedom that is the best aspect of Hunter - because we are completely free to roam. So, go anywhere you choose and do anything.

Incredible is the word. I love riding a wonky bike or going for a stroll to enjoy the fresh air and watch birds fly. The hippie in you might wanna go for a swim with the fish? Or maybe chase cute rabbits? But why would you do any of this when you can drive an army jeep, steer a speedboat or pilot a helicopter? Heck, you can even hop into a tank and blow stuff up, like somebody's house!! Yes, let's be a psychopath and terrorise the world lol.

Hunter is limited only by your imagination. Be heroic. Be ambitious. Be an explorer. Whatever you like!


There's nothing quite like this game - jump into a jeep and be a Mud Muppet for a day?


Armoured cars are every bit as good as they sound. Love these so much!


Polygons and squeaks?

Visually, Hunter's world is fantastic thanks to a concise design by both Paul and Christian Roux who have your Atari ST displaying fast and fluent visuals. The 3D itself looks nice with vehicles, buildings and chequered landscapes to roam. Not only that, but faster computers will benefit a bunch; like my 16Mhz Mega STe that performs beautifully.

Sonically, we have sampled music on the title screen. Everyone knows I prefer chip, but I quite enjoyed this tune. In-game sound effects are good with some funky effects along with some hilariously silly ones - seagulls!



Forget the objective, I'm going sailing on the open oceans. It's up to you what you wanna do!!


Hangers are always worth checking out. Always.


The CryptO'pinion?

In some respects, this is years ahead of its time with comparisons having already been made to GTA and Battlefield 1942. It's remarkable exploring this strange place - heading out into the unknown never fails to please so who knows what you might find out there? Tread carefully and leave no stone unturned in this thrilling and dangerous world.

However, even when played properly (yeah I should do that more!) this is an immersive and engrossing experience with taxing missions that require a tactical and explorational approach. Thankfully, the emphasis is always on your freedom and this priority extends into how you choose to complete each mission - there are no linear paths to blindly follow. That, I find utterly exciting and enthralling, to say the least. Yes, they're difficult but never boring and always enjoyable.

An extraordinary adventure and I guarantee it's one of the best 16-bit games there is. Hunter is epic.

Download FLOPPY and HDD.

 

- Interesting Map Coordinates -

Security pass = 90, 153
Master key = 164, 169
Old man = 181, 197
Second man = 99, 61
Third man (In rock) = 195, 119
Professor = 49, 115
Prisoner = 135, 239
Injured man = 10, 36
Antibiotics and saw = 151, 121
Monk (in tree stump) = 85, 174
Scroll = 91, 173
Disk = 100, 225
Computer = 244, 199
General's bunker = 135, 239
Officer's red uniform = 190, 65