Let's play with Carol
For those living under a rock for the last few decades, River Raid was developed by Carol Shaw for the Atari 2600 and is a vertical-scrolling shoot 'em up. It was ported to other machines like the C64, Intellivision, and ZX Spectrum (the latter being what I played in the 80s). I thought this game rocked, and it's only now, thanks to using OpenEmu, that I've had my eyes opened. Wow, the differences are staggering!
Okay, we're flying up the River Of No Return, which is endless. It's split into handy sections, divided by bridges. Viewed from a top-down perspective, we fly under the radar and shoot anything that gets in our way - but stay over the water because the land results in our humiliating destruction!! The controls are superb and dead easy: we can alter speed by pushing up to go faster and pulling back to slow down. Left/Right skims over the water using an awesome level of inertia and allows us to dodge the enemies we foolishly left alive.
Testing your skills and dexterity are the enemies: helicopters, planes, tanks, etc (depending on the version). Kill everything using missiles and clear the way for a smooth flight up the river. Fuel can be replenished from neglected tankers, or you could blast 'em to smithereens for extra points? Yup, that's about as complex as this shooter gets - survive as long as you can whilst killing anything dumb enough to get in your way!
River Raid appears to have its fair share of lovers and haters, but I love it. It's such a thrilling blast without complicated mechanics or pointless objectives. However, others feel this simplistic approach can become tedious - but they're weirdos. Enjoy what is nothing less than a superb and timeless shoot 'em up.
Okay, let's play...
- ATARI 2600 -
As this is the original, I was expecting a blaster beyond anything I'd previously experienced, and that's exactly what I got. Visually, it's a typical 2600 with backgrounds and enemies made from Lego. Okay, I'm forgetting how ahead of its time this wooden slab of late 70s technology is because everything moves fast and smoothly. The sound effects are grungy and raspy, which is perfect for the engines and explosions.
This is so incredibly playable with well-balanced gameplay and great controls. It feels right and obliterates the ZX Spectrum game that I grew up with - so I'm now looking into time-travel technology. Sigh...
This is the best version of River Raid that I have ever played. Simple as that.
This is so incredibly playable with well-balanced gameplay and great controls. It feels right and obliterates the ZX Spectrum game that I grew up with - so I'm now looking into time-travel technology. Sigh...
This is the best version of River Raid that I have ever played. Simple as that.
- ATARI 5200 -
I had high hopes for Atari's SuperSystem, but there is little to separate this from the original. Sure, the graphics have been improved using rugged landscapes, so the river is more interesting thanks to the contours of the shoreline. This design works well and helps pilots like me to survive longer, which is great because there are now lots of extra enemies. Plus, what's better than blasting a bridge just as a tank is crossing over?
Sadly, I preferred the controls of the original, but I'm not entirely sure why. The 5200 lacked something, and God only knows how I'd cope using the machine's analog stick! Don't get me wrong, this is a great game, but something about the original kept dragging me back. I cannot say the same for the 5200.
Sadly, I preferred the controls of the original, but I'm not entirely sure why. The 5200 lacked something, and God only knows how I'd cope using the machine's analog stick! Don't get me wrong, this is a great game, but something about the original kept dragging me back. I cannot say the same for the 5200.
Close, but no cigar.
- ATARI ST -
It's sad that River Raid never graced the Atari ST. However, there might be light at the end of this tunnel of disappointment, thanks to a game by REIsoft called (wait for it) River Of No Return. It was developed by Jürgen Reichenwallner using SEUCK and is described as a rescue mission with a military theme. Hmm...
Unlike the original, this river is littered with stranded soldiers eager to be rescued; otherwise, the idea remains the same. Controls are fine, but the plane could have had a nip more speed and agility. I failed to understand the mechanics behind our weaponry, which appeared to speed up to a rapid level, and thus made it easier. Weirdly, we're not restricted to water, but some buildings can destroy you, whilst mountains won't!
Visually, it's okay with nice landscapes and sprites that aren't too shabby. However, the scrolling is poor, which is incredibly embarrassing. Sound effects are equally humiliating for our powerful 16-bit beast, which should have annihilated those "lesser" consoles! Oh, and the firing sound will drive you insane!
Remembering that this was developed using SEUCK, it's not bad. However, those expecting a River Raid clone will be extremely disappointed by this shambles (the ST has zillions of better shoot 'em ups). I did play a few games and eventually reached the boss - but it beat me (twice), so I never bothered trying again.
Unlike the original, this river is littered with stranded soldiers eager to be rescued; otherwise, the idea remains the same. Controls are fine, but the plane could have had a nip more speed and agility. I failed to understand the mechanics behind our weaponry, which appeared to speed up to a rapid level, and thus made it easier. Weirdly, we're not restricted to water, but some buildings can destroy you, whilst mountains won't!
Visually, it's okay with nice landscapes and sprites that aren't too shabby. However, the scrolling is poor, which is incredibly embarrassing. Sound effects are equally humiliating for our powerful 16-bit beast, which should have annihilated those "lesser" consoles! Oh, and the firing sound will drive you insane!
Remembering that this was developed using SEUCK, it's not bad. However, those expecting a River Raid clone will be extremely disappointed by this shambles (the ST has zillions of better shoot 'em ups). I did play a few games and eventually reached the boss - but it beat me (twice), so I never bothered trying again.




























