The mighty D-Bug have a sumptuous version featuring their excellent presentation style.The man himself (PP) has adapted Cybernoid for hard drive installation.Atari Legend has an excellent review, which is more than my lazy website can offer! :}
Eurogamer has an interview with Raffaele Cecco creator of the original game.
(sadly, I've not been able to source anything similar for Tony Cooper)
Monday, December 19, 2022
Cybernoid maps
Friday, April 08, 2022
Special Forces
Hey, I posted about Special Forces in our Box Art section a few years ago, check it out :)
Optionally, the F10 key will toggle between snipping/movement mode which is worth experimenting with before rushing off like Rambo... See which method you prefer to use, especially during the heat of battle?
This map can also be used to travel great distances setting waypoints by hitting the spacebar and using your joystick. However, I wasn't fond of this feature because it left me unnerved as I prefer to be in control rather than watching my men wander off. But that's just me being a control freak?
Pistol - is a good weapon with plenty of ammo and a lot more accurate than I imagined.Machine gun - it's fun spraying bullets like one of the A-Team. But it's also very loud...Machine/Rifle - a good backup when other weapons have run out of ammo (IMHO).Grenade - this blows stuff up very well. Just get your aim right!Law Rocket - Holy Moly don't get too close!LTD - Laser Target Designator, used for airstrikes.Explosives - lay a bomb, walk away, and when ready, watch the firework display.
Watch out that someone doesn't sneak up on you while you're thinking about your next move. If they do, why not use your explosives expert to destroy a bridge to cut 'em off? You won't want the fight coming at you from multiple directions so learn to control the action. Just a tip to get you started ;-)
Saturday, April 02, 2022
shooter.prg
When nerds play...
I'm not big on social media, as you know, but one of the reasons I remain on the cesspool that is Twitter is to follow people like Jonathan Thomas. Yep, that same dodgy fella who developed Pole Position for the Atari STe and then dared to update Lotus Turbo II in ways we never thought possible back in the day. Okay, I guess he's not a bad lad...
Anyhow, his tweets are often fascinating because he pokes deep within the depths of ST games. It's here that weird techniques are discovered or he experiments with probable improvements. He also playtests enhancing performance by utilising the Atari STe hardware. All this coding talk is way over my head but intriguing nonetheless.
So, onto his latest 'project', a horizontally-scrolling shooter for the Atari STe not too dissimilar to Menace, R-Type, etc. Although it's early days, Jon is using the hardware scrolling with the sprites/particle effects handled by the Blitter. There are no DMA sound effects but I cannot complain as he was generous in sending me an early beta lol
I asked Jon for his thoughts and prospects for what might eventually be a new Atari STe game. Although he replied that he had no concrete plans for a full game, he did hint toward several extremely promising short-term goals:A title screen (we will need a name for this!)
16x16 sprites for a selection of individual enemies
Each sprite will use 10-15 predefined attack moves
A couple of (2-3 minute) stages with increasing difficulty
A "game completion" screen
Multiple DMA sound effects
Chipmusic hopefully by (fingers crossed) Dma_Sc
Having "played" this beta, I must say it's impressive along with the prospect of what's already been achieved in a short time. I really liked the feel of the joystick controls and collision detection is spot-on. Border rasters indicate the remaining CPU time for future development opportunities so demonstrate great potential. Yes, you might say I'm excited!
If like me, you love hearing what other people are doing with their Atari STs then take a look at Jon's Twitter stream. It's amock with weird programming gizmos (that I shall never understand) as he enjoys dismantling many Atari ST games. I can only imagine the dorky entertainment Jon has with his Atari STe and I hope that continues.
Update: Jon has started a source repository for those interested in helping out.
Thursday, March 31, 2022
Title-Designer
Let's play...
By sheer chance, I found another demo/intro maker the other day and it's also something I've never actually seen before. It was released in 1987/89 for the Atari ST by Hans-Conrad Stamm. That's right, The Blade Runners! Just when you think you know your ST stuff, something appears out of the blue. Well, new to me!
Creating your first demo screen is a cinch because this is a remarkably easy program to use. Your intro can feature scrollers, colourful rasters, music and more. It's up to you to decide what and how to make your screen appear. Those with the skills to draw their own images or sample music will get even more from Title Designer.
( Sadly, there are some visual issues on anything other than the original Atari ST )
Over the last few days, I have made several intros and what's immediately impressive is how effortlessly I could make screens bursting with colour - I only wish it supported traditional YM tunes along with samples utilizing the STe DMA hardware. Having said that, this is a belting program stuffed with loads of features and I love it.
So, come on ST folk, get this program downloaded as I would love to hear what you make of it - let me know in the comments below. Don't forget there are many more gems for your Atari ST right here on AtariCrypt.
I've uploaded my own creation to YouTube so brace yourself for a thrilling rocky rollercoaster ride (hey, whilst you're there, why not check out our channel?). I'll also upload it to Demozoo for those wanting to download it!
Okay, here are a few cool Title-Designer screenshots to check out...
Sunday, March 20, 2022
Persistence Of Vision
POV Menu Disk #099
Persistence Of Vision (aka POV) was one of the best demo-packer groups for the Atari ST. They made 165 compilation disks, most programmed by Mac Sys Data, with fellow members including Ozymandias, Boris, Gonzo, Aly, and Dr Syne. Numerous disks featured music by Tao, Lotus, An Cool, David Whittaker, Ben Daglish, and many more.
I admire POV because they brought multiple demos, intros, etc to users like me. People who couldn't afford to buy (or ... ahem... freely source) everything flooding the ST world in the 80s and 90s. Plus their compilations were professionally produced and crammed with loads of goodies I would probably never have seen otherwise.
I've chosen to record their 99th menu because it's a great screen and marked the end of an era. Not the end of the group, which continued for years. Along with their copier, the floppy disk features four demos: Life's A Bitch by TLB, The New Year Demo by X-Troll, Stuffy's Demo, and TSB/Adrenaline Intro by Kids Ghost Brothers. Amazing compression!
Okay, this disk isn't the greatest measure of what made the POV menus so appealing - there are far better - but I am sure that the infamous sampled soundtrack from Life's A Bitch more than makes up for the rest. So funny :)
Credits for Menu #099
Boris - Code & Graphics
Ozymandias - GraphicsCount Zero - MusicLinks and a bundle of other POV Menu screenshots
Persistence Of Vision are on YouTube!
Exxos has a great POV section on his website.Demozoo has a section dedicated to POV.If you think this is all, boy, you're so wrong! (geddit??) [AtariCrypt]
Saturday, March 12, 2022
Hector vs The Mutant Vampire Tomatoes From Hell
Attack Of The Killer Tomatoes?
Hector vs The Mutant Vampire Tomatoes From Hell was released in 1993 by Pete Whitby of Jetpac fame (remember that superb conversion?). Of course, this is a platformer based loosely on the Space Panic genre and first begins with a fascinating demoscene-like presentation I loved. Heck, it even has a scroller to read - what a great start.
Each screen has a selection of evil tomatoes roaming about like they own the place! There are four types each with different characteristics and abilities but the only way to kill them is to dig holes with our trusty spade and hope they fall in. Then we rush over and smash in their faces with a spade. Gruesome fun made dead simple and I love it.
The monsters have various levels of AI which means there are the thickos who are all too willing to fall into a gaping hole along with the smarter ones who can jump and brandish weapons. What, you thought these privileges were yours alone? Oh, and don't expect them to remain helplessly trapped inside a dug hole - hurry!
Actually, there's little need to hurry because there's no time limit. That's right, no time limit. Fabulous!!
Joystick Controls
Hector can walk, jump, and climb ladders and I must say how slick and responsive the joystick controls are. To dig, hold down the fire button and push upwards, whereas pulling down fills it in. A hole doesn't need to be completed in order to temporally capture a tomato, which is a superb ability, especially on later levels.
Hector is free and easy, he can change direction in mid-jump anytime and can cling and fall off ladders at will. That's a lot better than it sounds. This tomato-basher can even sneak up on any tomato to instantly begin the joy of clubbing. Try it!! Oh, and don't forget to jump! Have I said just how amazing the controls are?
Splattered tomatoes produce a range of bonuses - points, bigger leaps, extra lives, and more. You want guns? Yes, we have guns that can shoot, freeze and even throw out sliding landmines (an unexpected and welcome mechanic). Always grab any bonus because I felt they are an integral part of the gameplay design and success!
The joystick controls are extraordinary, both in function and in the fluidity of action. Wonderful just wonderful!!
Aesthetics
Each level feels 8-bit and is a little boring at times. Okay, it ain't no Rainbow Islands or Magic Pockets but that's okay because I like the style which is perfect for the Panic theme. The sprites are the best thing with cute expressions and are nicely animated - just wait until you see the Berzerker, so freaky. I love how he looks.
Music is wonderful and there's a great reason for that - thank you Jochen Hippel for his absolutely magical musical talent - amazing!! The sound effects are produced from a variety of FM samples so, I imagine Pete didn't have an Atari STe, which is a tremendous shame. Hang on, did I just hear a Rick Dangerous sound effect? Oh yes, excellent!!
The CryptO'pinion?
Hector provides a brilliant spin on the Panic genre with perfect controls for fluent movements that have us leaping and clubbing the freaky fruits with ease. However, I'm baffled why he climbs the ladders so slowly as this doesn't gel with the rest of his movements. And that's my one and only beef with this incredible PD game.
For me, the game design, controls, and AI are marvellous. All these help to make the game so playable and therefore very, very addictive. Quite simply this is one of the best platformers I've played in ages. Amazing game.
Okay, the all-important download, a great video by Wasabim, and some more awesome screenshots...
Friday, March 11, 2022
The Chaos Engine
CreditsTitle: The Chaos EngineYear Of Release: 1993Developer: Bitmap Bros/RenegadeProgrammers: Mike Montgomery, Steve CargillDesign: Eric Matthews, Simon KnightGraphics: Dan MaloneSounds: Richard JosephMusic: Farook Joi, Richard Joseph, Haroon Joi
DownloadsD-Bug has a fantastic version that can run from a hard drive.If you're wanting the floppy disks then visit Atari Mania.