Showing posts with label Gravitar. Show all posts
Showing posts with label Gravitar. Show all posts

Thursday, January 19, 2023

Rotor



One for the collection?

In the not-too-distant future, everything will be impossibly expensive with jobs becoming scarce and no decent opportunities for the majority of us (now that's quite a scary prediction). Perhaps we should quickly move on? Thankfully, there is the prospect of joining the Roto-Raiders who pilot huge tanks through dangerous caverns all for a lucrative reward. Only the brave need apply because the missions are deadly. Dare you sign up? Of course, we do so count me in!

Gravitar-Esque games are popular for the Atari ST and we have some killer titles that are extraordinarily awesome - Oids and Thrust instantly come to mind. However, that means Arcana had to bring something new to the table in order to stand out from the crowd. Plus I naturally had high expectations considering the strong competition!

Before we crack on, I blindly bought Rotor off eBay as it was going cheap! So let's take a look at all the goodies...


Yeah, it's hardly in perfect condition but it's pretty good and I like the design too.

  
Hmm, mind-blowing content, right? Yep, minimalistic but it's nice owning a piece of hiSTory.


Get to it, I wanna blow stuff up!

Okay, Rotor is a game much like Thrust with numerous tasks split into separate missions. We begin with a training simulator to learn the controls and how to collect items and kill enemies. This is a great way to understand the basics and grasp its user interface. Oh, and the training needs to be fully completed before moving on to the real missions.

Once it is, you can attempt each of the missions in many different environments - earlier levels are quite tame compared to the torturous ones later on. Every cavern has antagonists (as the manual loves to say) who are enemies like Cannons, Laser Guns and Gravity Generators. Some can be destroyed whereas others can be temporally disabled.

Our spaceship is a large circular craft with adequate but sluggish manoeuvrability. Physics plays a part, so there is gravity to consider and you can only accelerate in the current facing direction. All caverns are pretty vast but feel claustrophobic due to the bulky ship size - with its lacklustre abilities so feels leaden compared to Thrust or Oids.

All missions follow the path of needing to complete requirements like shooting Container Pods for their contents. Destroying them and killing as many enemies as possible rewards lots of extra points. Sadly, all this is within the time constraints of limited fuel and armour. Once you're finished, exit coordinates detail where to go in order to escape.

Simple stuff, so let's take a peep at a couple of early screenshots...


The training missions are a fantastic way to learn the ropes.

In this simulator, we only need to shoot (and then collect) what's in that box. Easy!


Power-ups & other stuff

Rotor could have been a very simple game of shooting/collecting stuff and leaving. But it's not. Arcana obviously thought this would have been far too boring so jazzed it up with pointless clutter. Let's begin with its user interface...

On the left-hand side, is a map detailing your position, the dots above that are your remaining lives. The coordinates of zeros will change once the mission is complete to show the exit location to rendezvous (the other coordinates are your current location). The three icons between these are 1) the time left until a bomb explodes. 2) The time left until a disabled laser resumes. 3) The required number of crystals to gain exit coordinates.

At the bottom of the screen is the radar and this shows helpful information like the state of your armour, cargo, and remaining fuel. However, it also displays potential enhancements that can be gained by collecting pearls. For example, the second icon is for the ship's rotational speed. The third icon improves upon its lethargic thrust.

Hang on, what was that about Container Pods and Pearls? Container pods offer a variety of goodies like fuel, upgrades, explosives (potential traps) and sun crystals (to exit the level). Pearls can affect the performance of Rotor significantly: collect two and the ship rotates faster. Pick up a third and you have the choice of upgrading thrusters.

However, I cannot help but wonder why these needed to be earned rather than come as standard? It feels unnecessary to upgrade the ship during a mission instead of concentrating on the task at hand. Why complicate things?

Anyhow, let's take another look at some more screenshots from my victorious venture...


I would advise blasting those gun turrets before attempting to sneak by.

Things are getting hectic in lego land which is very difficult to manoeuvre through.


Tips and level codes!

* Don't even think about skipping the training missions. Trust me!
* Bombs automatically activate after first shooting the pod. You have two options, leave the screen safely and survive or collect the extra cargo and take it home.
* Beware of how much cargo you're carrying. Extra weight means a slower ship using more fuel.
* Watch the walls, take your time and let the scrolling catch up with you.
* If something is able to shoot at you then it's best to shoot that first and clear the way.
* I hate to say this, but don't worry about ship upgrades as this wastes time (and fuel).
* I said don't skip the training but, if you really can't wait, here are the level codes:
Level 1 = GAG,
Level 2 = LIP,
Level 3 = SLY,
Level 4 = MEW,
Level 5 = AWE,
Level 6 = TNT.


As tough as it is groovy-looking. Must admit, I do love the weird palette!

Argh, this level looks so passive but is insane! I died straight after taking this screenshot.


Input & Output

Controls are as familiar as you expect: fire button to (erm) fire, upwards to thrust and left/right rotates your craft. I doubt there would ever be any reason to change this asteroid-ripping formula because it's tried, tested and works great. However, my problem is the craft's manoeuvrability which is far too sluggish by default, and that's a bit rubbish.

Graphically, Rotor is really nice with a futuristic/Tron-like feeling for the training simulator. Later levels look funky with colour and a neat design that feels 8-bit in some respects. The screen scrolls in all four directions quite smoothly but it will struggle to keep up with your ship if go too fast. Hmm, at least that forces you to be more careful I guess?

Sounds are acceptable albeit not the best you've heard from your ST. There are various effects for the engine, shooting, enemies, etc. All hold back the deafening silence of space and make Rotor pretty much what you expect.


Later levels are far too hard (for me) because there's too much going on for your sluggish ship.

Another later level which has far too much going on for my reactions to cope with!


The CryptO'pinion?

I've enjoyed Rotor but not nearly as much as I should have. Don't get me wrong, Rotor has some good points like the training missions and groovy graphics. However, it then complicates what should be a fun shooter for no decent reason at all. The worst is the absolute necessity to upgrade your ship rather than it being optional. That doesn't make any sense.

There's a lot to moan about I guess? Well, believe it or not, I have enjoyed Rotor because it's nice to play something new. But let's not kid ourselves, it's bordering on mediocre when compared to Thrust and Oids. Close but no cigar!

PP has adapted Rotor to be run from a hard drive and Old Games Finder has the floppy disks.

Friday, June 09, 2017

Oids [upgraded]



It's Oids, but better!

Oids is a shooter set deep in outer space and has us rescuing little metallic men from captivity. Like Dungeon Master, every ST guy has played this at some point in their life. It's a classic, simple as that, and nothing similar comes close. I've probably spent hundreds of hours on it over the decades so check out our review from last year.

However, I must admit that I was shocked to discover that it only runs at 10/12fps (PAL/NTSC). I'm sure today's kids will probably laugh at such a low framerate! Oddly, it doesn't feel that low, but that didn't stop Peter Putnik from developing an upgraded version running at 25/30fps and he even improved the controls too.

This is a fascinating upgrade that enhances the original game - without spoiling it in any way. Check out the upgrade for yourself as it's added a whole new dimension to our iconic thruster. And I love it to bits!!

Thursday, March 09, 2017

Thrust



It's time to relive my college days!

The thumping chiptune of the day is awarded to Thrust!! Let me explain... Earlier, I enjoyed a couple of games but now I must suffer the reward of having its funky music booming through my tiny little mind. Yep, I just can't get it out of my head lol. Well, it's a good job then that it's one of my favourite Rob Hubbard masterpieces.

I love Thrust but I don't recall many rave magazine reviews? Probably because it didn't appear that much of a technical improvement over the 8-bit games? Well, for me, that is a good thing because it's perfect and any cosmetic changes would have been a huge mistake. Remember Chuckie Egg 2, a shockingly "enhanced" 16-Bit disaster!

Thankfully, Thrust isn't like that. It's still that same great game with tough mechanics and hugely addictive gameplay. I love it and so will you because it's a cracking game that is as good now as it's ever been. I should know, I spent most of my college years in their 'library' playing Thrust on a BBC Micro instead of studying!

It looks funky, sounds boomtastic and plays great so is a timeless classic for the Atari ST. Love it!!

D-Bug has a version of Thrust that you can install onto a hard drive/ultrasatan.
Those that need the floppy disk can check out Old Games Finder.
SNDH Record is the place if you fancy driving yourself crazy with this gorgeous chiptune?
Masochists can download it to play later, courtesy of the SNDH Archive. All good fun :-)

Friday, July 01, 2016

OIDS!



Oids, the final frontier...

There are certain games that need no introduction because they're instant classics that changed the course of history in some way. Think of Knight Lore (Speccy), Dungeon Master (ST), Doom (PC) and you get the idea. Oids is another that needs no introduction but, this one is possibly restricted to the Atari ST world, and all those who looked on in green envy, of course! Well, let's continue on anyhow just in case you are braindead and have never heard of this game before...

Little iddy biddy Oids are our robotic friends but they are currently being mistreated in a terrible way by their evil creators, the Biocretes. Innocent oids are now being held prisoner on various remote planets located in the deepest parts of space without any noticeable atmosphere - yet strangely trees still managed to grow! ;-)

Oids was created by Dan Hewitt and was unleashed on the world in 1987 by FTL. For years, it remained an Atari ST exclusive title until 2002 when the Apple Mac received a conversion. (the older PPC Macs and not the newer Intel or ARM Macs, sadly). Anyhow, this is a bid deal for the ST because it's exclusive and something that holds many dear memories for me.



Hurry up and rescue little stickmen from that prison!


In space, no one can hear you scream!

In a similar fashion to Thrust, you need to navigate a spaceship through caverns searching for our metal friends. Use weapons to destroy the buildings holding them captive and find a place to land so they can get on board. Now, sit back and watch as the superbly-animated stickmen make their way toward your ship. Simple and elegant. Once all are found, your mothership appears high in the sky to whisk everyone to safety.

Controls are so simple to turn, thrust, fire and so on. It might sound a little strange to rotate and turn your ship in the right direction before thrusting. But it works perfectly well and in tune with the physics and gravity of each planet. It feels real, without being fiddly or difficult thus ruining your enjoyment. It's perfect.

Those Biocretes aren't going to sit back and watch you take the captives. They're darn evil and have armed each planet with hazards and artillery defences: rocket launchers, gun turrets, repulsers, gravity bases, etc. Everything can be destroyed, but don't expect a mothership or ground base to be easy. Sometimes it's best to fly away like a cowardly chicken!



Hang on, so trees can grow just fine on rocks without an atmosphere?


Sound & Vision?

Visually, this game might first appear simple and without much to it. Well, you would be correct is in some ways. However, stop right there buddy boy, because this game is bang-on awesome. The outline of each planet's landscape is represented by a rough terrain which looks ragged and suits the barren feel. Buildings, turrets and all other objects are detailed so nicely. However, it's the excellent animation of those stickmen that makes my grin very wide!!

Audio is lacking in the chiptune dept - there isn't any! But we do get to hear the boing...boing... of the ball in a cool 3D intro. In-game effects are for the ship's thrusters and guns - I love the superb firing sounds and other explosion effects are nice too. There isn't anything more required and music would kill the dead-of-space atmosphere.



Roaming around planets is fun but later levels are very, very hard to master. Learn to pilot!


The CryptO'pinion?

Every ST nutter loves this game because, well, how can I put it? Oids absolutely magnificent!! The idea isn't original but the execution is spot-on thanks to superb mechanics, realistic physics and interesting levels. Also, not only was this an Atari ST exclusive but it's one which is enjoyable and extremely challenging thanks to great gameplay. Wonderful game.

Although there are several other similar alternatives (all of which are excellent - like Thrust) this easily remains the best of the bunch. Oids is one of the most outstanding games released - you might say it's supercalifragilisticexpialidocious!! ;)


UPDATE: 8BitChip has updated Oids with faster framerates!! *

8BitChip has a download that can be installed to HDD.
Klaz Hideaway has a great download for both floppy and HDD.

Read the Oids manual (Apple Mac but relevant)