Tuesday, May 31, 2016

FTL Games

FTL are: Bruce Webster, Nancy Holder and Wayne Holder

I'm often asked what are the best Atari ST games and sometimes what are my own personal Top 10. But those are pretty much impossible questions to answer because, no matter how much I might try, the list changes almost daily. It's insane because there are simply far too many excellent Atari ST games to choose from!

However, with a little push, I can think of two worthy titles... What about the magnificent Oids and, of course, the mighty classic - Dungeon Master? I've been in the middle of writing something for both games and it then dawned on me that FTL is probably my favourite developers, ever. They released few titles but what they did produce are absolute gems - nobody in their right mind could ever deny that. Quality over quantity.

The previously mentioned games are outright legends. They broke the mould and created fresh groundwork for so many future companies to build upon. But Faster Than Light also released a couple other crackers which I've not (yet) managed to feature here on AtariCrypt. Sundog is another that is rated very highly. I hope to get around to featuring it one day... FTL are true legends and they were at their very best on the Atari ST. #heroes

AtariMania has their catalogue and Wikipedia has more information.

Monday, May 30, 2016

Marko Latvanen

Marko Latvanen currently handles all of the Atari ST administration for the AtariMania website which must be a massive undertaking but one he is committed to finishing. AtariMania is a popular website which has catalogued and detailed almost every Atari ST game. I don't think a day passes without a visit from myself and zillions of other people, I'm sure.

Of course, AtariMania isn't just about Atari ST gaming because they also feature utilities, applications, demos and even scans for books, adverts and magazines. Not to mention support all other Atari machines, from those odd looking consoles to the mighty Falcon computer & Jaguar CD.

Marko is a nice chap and works hard for the Atari scene so I figured it was about time he answered few questions for a cool feature here at AtariCrypt towers - thank you Marko! You know what to do... clickety click and go and visit the AtariMania website right now!


What is your role within the world of AtariMania?

Atarimania is a huge project which tries to preserve and catalogue the golden memories of gaming but also demos and utilities over 9 different systems (Arcade coin-op, 2600, 5200, 7800, Lynx, Jaguar, Atari 800-series, Atari ST–series and Falcon030 / TT. A lot has been done but also a huge amount of work is still ahead for a small team like us. Our headquarters is in France and we have 5-7 active members for the whole Atarimania website.

My role is mainly Atarimania ST database moderator. So I’m basically doing a lot of “household” work with our custom built software. It includes building database records, correcting information based on our own research, adding screenshots, hunting down unreleased games and their creators, helping them with utilities to save precious ST productions before they break down, doing a lot of cross reference checking, game archiving and research which is the most interesting part. I like being a software archaeologist for the digital dawn of 16bit computing.

In the last 12 months I’ve been also building a database for Atari’s last beast, the Jaguar. Oh and I’ll update the Atarimania Facebook page as well. What else, surely missed something (grin emoticon). I get of course a lot of help from Stefan_L and Champions_2002 who also do the database moderation, background research and are equally as important part of Atarimania ST-section.

What does the Atari ST platform mean to you?

It was the first computer I bought with my own money after working hard the whole summer 1990. My parents really didn’t dig computers so we never had one when I was a kid. That’s why I jumped straight to the 16bit waggon. Played a lot with Philips VideoPac G7000, C64 and Amiga with my mates though. After seeing an ST in Finland’s leading computer magazine Mikrobitti I knew what I wanted. I had to wait for a few years but when I finally was old enough for the summer job, oh boy! There they were side by side at the computer shop – an Amiga 500 and Atari 520STfm. I still remember it like yesterday. My choice was clear and I never regret it (wink emoticon)

So I grew up with my ST, it offered me thousands of hours of fun with games and some jaw dropping demos, I learned English (sort of anyway!) by using an ST and it helped me to secure my job in Desktop Publishing business (thanks to Calamus and TimeWorks Publisher). For a while, I even got paid using an ST as a workhorse in mid 90’s.

I do this because I want ST and its memories to live forever. It’s also my way to say huge thanks to all those game, demo and serious software developers, graphics artists, musicians and designers who offered me so much fun over the last decades. Their work should not be forgotten. It’s also a most rewarding feeling to get unreleased stuff dug out of people's attic to save them from destruction.

I hope you are in this for the long haul?

Been into the Atari ST every day since 1990 so I’ll be there as long as most of my fingers and senses are working! And of course, as long as Franck keeps the site up and running. Retro computers just keep getting better every year!

How do you envision AtariMania 10 years from now?

In 10 years it should be a top research-quality database for the future generations of computer historians, journalists and the people who want to see and feel what Atari was about its golden years. Hopefully, it will also feature a lot more videos, music files and a capable online ST / Falcon emulator to try out the games and demos.

What Atari computers do you own?

Erm.. Well, they sort of started to pile up since 1996 when people practically gave them for free or for very little money… I think it’s better to just click here: http://www.gameberry.net/user/kokoelma.php?1503211172 ;-)
(like wow!!! -Steve)

What are you favourite Atari ST games?

I’ve always been a big fan of racing games from the day one so Vroom, Microprose GP, Stunt Car Racer, Crazy Cars III, Toyota Celica GT Rally, Lotus and Super Cars series were the ones I’ve played most back in the day. For the other genres, i guess I'm still playing Kick Off, Phantasie III, Obsession, Pro Tennis Tour, Fire & Ice, Elite and most part of the awesome Power Pack bundle in the retirement home if they allow computers!

Are you planning any changes to AtariMania?

As I’m only an ST moderator it is really up to Franck to decide where the future of Atarimania is heading. I think there’s so much work ahead in most of the databases itself. We should concentrate on that until the work is done.

Is the Atari ST database close to completion?

I would say something like 45-50 percent. We have most of the commercial releases in as well as the biggest demoscene productions from ST’s commercial years. We are still missing many hundreds of PD / shareware games, a huge amount of Falcon stuff and utilities.

From the artist credits part, it really is not yet in such shape it should be used for research purposes without double checking first. The problem originates mostly from the imported list Atarimania used as a basis of the database. It, unfortunately, had a lot of errors in it. Another part is caused by me as doing too many 10-11 hour Atarimania days at the start of the project wasn’t maybe wisest move after all! It’s an extremely slow task to check everything, but we’ll publish the correction progress on the Atarimania news page a bit by bit.

AtariMania's ST games are not playable on real hardware?

It’s because we try to preserve games as originally as possible. Most cracked versions had title screens or even digital music tracks removed or altered so the originality was gone. As we want to give the full credits and support to the original authors who did the hard work in the 80’s and 90’s, we don’t use cracked versions on ST section.

However, I must point out that game crackers did a very important job historically speaking if you look it nowadays. The majority of the classic games would have been lost without people spreading them back in the days, and there probably wouldn’t be commercial interest in retro gaming nowadays without crackers who kept the software alive. So they really deserve the credit for their work but we just like to do things unedited when possible.

You have so many aliases on Demozoo! Why?

Hmm. There seem to be some errors. The ones I used were mostly related to Jean-Michel Jarre’s recordings. Not sure where the Beatdrum or Squish came from… Probably from some lazy editing of my crappy MOD-files.

I guess I just couldn’t make my mind. First, we had a little user group called The Atariga Crew. We did some 40+ compact disks mostly for our own use and had little gaming parties. We also toyed a bit with STOS Basic but I soon found out I had no character of a coder. My highlight was to get a UFO sprite bouncing around the screen (grin emoticon). My cousin was a bit better but he never got much running either. So we used an util called Intro Concept to run our menu disks. I concentrated mostly on swapping and graphics.

After my cousin got bored on ST I started Alien Nation to do some graphics work. In later stages, we finally got a real coder from the UK. Under that name, we released 10 MOD disks and some 40 more compact disks, again mostly for internal use. I used some of the graphics in them I did with Canvas and Deluxe Paint ST. I also did a new set of VW Buggy themed graphics for PD racing game called Hot Wheels but the disk is unfortunately lost. After a while, our coder went to iMac and we had some plans to make a game for but it got nowhere.

In the meantime, a crew called “Depression” asked me to do some logos for them. One of them is actually painted using Amigaarghh (don’t shoot me, my STe was collecting dust at a computer shop for memory expansion) and others with 68030 powered Apple Macintosh IIfx in PhotoShop 3. Shame on me! (demozoo weblink)

What makes Marko tick?

Having two under 10-year-old daughters, a Collie dog and doing mainly working hours from 3pm to 11pm does, unfortunately, rule out most of the social hobbies.

Besides Atari things, I'm also a big Mazda Motorsports fan and follow everything Mazda-related racing action closely. They’ve an amazing racing heritage in the USA thanks to the rotary engine which was something no other car manufacturer managed to get working properly. I even travelled to the UK last year just to see and hear their vintage rotary powered racing cars. I also keep my 1995 323F’s and 1992 MX-3 in running order, expanding my 520+ title racing games collection.I try to go to as power metal gigs I can & of course have a beer or two with my friends from time to time and play retro games.

Monday, May 23, 2016

Walls Of Illusion

I picked up a random copy of Atari ST User magazine (#101) from my cool collection. I sat down and prepared myself for a good read with a nice cuppa joe. All of a sudden, I was in shock and almost spat out my coffee in utter disbelief. There it was. I'd forgotten about this olde favourite of mine by Motelsoft - Walls Of Illusion.

How could I have forgotten about this?? Perhaps I'm crazy!! Well, yes. But, for those that don't know, Walls Of Illusion is a "Dungeon Master" and follow-up to Arcan which was released in 1993/4 (shareware). This is an impressive and extremely well-made RPG so I think I should lock myself away for a few days to relive the adventure!!

What I find flabbergasting is that Motelsoft has a website w/ free downloads! :D

Sunday, May 22, 2016


Crapman was originally featured within the Synergy megademo and later released as a standalone product in 1993. Most Atarians rate this as one of the best Pac-Man and it's obvious why with spot-on perfect gameplay: those pesky ghosts are clever and a cunning level design help make this extremely challenging.

The graphics are marvellous and the Scavenger music is just perfect - gorgeous and timeless! Crapman may indeed have a silly name but it's a fantastic twist on the original idea and immensely addictive. Right, I cannot stress this enough, stop what you're doing and play this game right now. Quite possibly the best Pacman clone ever?


 - Download Crapman game from the Demozoo website.
 - The Synergy Megademo is one of the best Atari ST demos so download it.
 - I also recorded a few more videos from the superb Synergy:
  1. Unfinished Demo
  2. Megademo Music Disk
  3. DBA #6 Intro
  4. Megademo - Symbiosys
  5. Megademo - Credits Screen

Saturday, May 21, 2016

Lure Of The Temptress

The story begins with you waking up one day, only to find yourself locked away in a creepy dungeon. You are a peasant called Diermot who was previously part of an attempt to free the village of Turnvale from Selena and her army of Orc lookalikes, called Skorls. Sadly, that campaign ended in tragedy and everyone was killed! Whilst the bloodshed reigned, you bumped your noggin and was knocked unconscious only to be easily captured. Upon waking, you find yourself banged up in jail with a rather bad-tempered Skorl as your guard!!

Lure Of The Temptress is something with which to become lost in. Immerse yourself in this wonderfully crafted adventure that takes place within a gorgeous Olde English setting. It's a point-and-click adventure controlled using the mouse: left button guides your character around the screen but can also display status and object information. The right button issues different commands to interact with characters and much more. This system is well designed, intuitive and easy to master. Quite possibly one of the best I've seen in a game of this ilk.

I love the opening scenes which nicely introduces you to the world you're in. Gorgeous visuals!

Gameplay is experienced in real-time with the populous merrily going about their daily business. Having woken up in jail, your first task is to escape so it's fortunate Skorl's aren't the brightest bulbs in the box and easily fooled. Throughout, your progress will be down to careful exploration, examination, and communication so pick up every object because you never know when you might need it. Talk to everyone and see what information they can reveal and sometimes somebody might ask you to do them a favour before divulging.

The world is populated by some of the most entertaining characters, a delightful characteristic which will certainly win your heart. There are many fascinating people that help make your adventure enthralling and utterly addictive. Just start a chat with someone in a tavern, for example, a dialogue guaranteed to entertain! This charm and charisma are displayed early on as you rescue a fellow inmate called Ratpouch who immediately becomes a loyal friend. He's such good company, and will often try to help, but watch out because he doesn't half get himself into trouble by saying the silliest of things to other characters. Such a mischievous guy and a great best friend!

It's always worth exploring and chatting with everybody you see. Why not also crossdress too!!

Relax. Have a beer with Ratpouch. They think it's all over... It is now! :D

This adventure is one of the most visually stunning games I've ever played. The artwork is an absolute joy and perfectly sets the mood for a medieval scene. The characters move and walk with smooth animation and I just love those intricate details, like the bird which sits on the fence for a few moments before flying off. A simple mechanic but it is also so impressive. Sound effects are the only weakness but please don't misunderstand me because they are beautiful and made up of high quality sampled sounds. However, there are also some screens which don't have any sound at all and I personally found this disappointing, in comparison to the rest of the game.

Lure Of The Temptress is most certainly an impressive adventure and one you will love getting to grips with. It's funny, it's entertaining, it has a great storyline, and it will take over your life. My advice? Talk to everyone, listen to the information provided and get ready to make lots of notes. Remember, chat with everyone you come across. Yes, even those that may resemble a street bum or a wacko in a pub knitting... You never know with this huge adventure, so many twists and turns are cunningly interwoven into its storyline. Heck, you may even fall in love! :x

Personally, I would rank it as one of the best adventures and a pinch away from total perfection.


 - I found this cool image on the internet which maps the village.
 - 8BitChip has adapted a version for Ultrasatan/hard drive users.
 - No hard drive? Then instead check out Old Games Finder for the floppy version.
 - ST Format featured a superb walk-through [issue #67 / page 83].

Friday, May 20, 2016


Here's a thought: why not ditch TOS for a spanky installation of MiNT? This has been done and is called ST MiNT by Marcello. It's based on Cripple MiNT (w/ extras) and is intended for a 4MB ST running in High Res. All you need is a spare SD card for your Ultrasatan (or similar) and you're flying free in multitasking world!!

I've installed this myself and it's shockingly easy to get up and running. It's incredible and I love it!!

Installation is very easy and Marcello has even provided helpful instructions to recreate the image. However, I thought I'd also add my own installation experience for us Mac folk - but it's dead easy to do in any OS.
1) Download ST Mint disk image.
2) Insert the SD card (if an alert appears, choose ignore)
3) Open up Terminal.app and enter in three commands:
     3a) diskutil list (this displays the necessary information to identify your SD card - diskX on my iMac was disk1)
     3b) diskutil unmountDisk /dev/diskX (now that you know the device ID you can unmount it - but leave physically inserted!)
     3c) sudo dd if=st_mint-0.7.img of=/dev/diskX (dd is the command that transfers the data onto the SD card and will take several minutes. Enter your password and wait!!)
4) Now eject and insert the SD card into your ultrasatan
5) Switch on the Atari ST and enjoy a baby MiNT OS

To help identify your SD card here is a copy of my Terminal activity. As you can see, I entered the "diskutil list" command twice. Once before I inserted the SD card and again afterwards to see the difference:
iMac:~ ataricrypt$ diskutil list
/dev/disk0 (internal, physical):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:      GUID_partition_scheme                        *1.0 TB     disk0
   1:                        EFI EFI                     209.7 MB   disk0s1
   2:                  Apple_HFS Macintosh HD            999.3 GB   disk0s2
   3:                 Apple_Boot Recovery HD             650.0 MB   disk0s3
/dev/disk3 (disk image):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:     Apple_partition_scheme                        +18.1 MB    disk3
   1:        Apple_partition_map                         32.3 KB    disk3s1
   2:                  Apple_HFS Flash Player            18.1 MB    disk3s2
iMac:~ ataricrypt$
iMac:~ ataricrypt$ diskutil list
/dev/disk0 (internal, physical):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:      GUID_partition_scheme                        *1.0 TB     disk0
   1:                        EFI EFI                     209.7 MB   disk0s1
   2:                  Apple_HFS Macintosh HD            999.3 GB   disk0s2
   3:                 Apple_Boot Recovery HD             650.0 MB   disk0s3
/dev/disk1 (internal, physical):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:                                                   *1.0 GB     disk1
/dev/disk3 (disk image):
   #:                       TYPE NAME                    SIZE       IDENTIFIER
   0:     Apple_partition_scheme                        +18.1 MB    disk3
   1:        Apple_partition_map                         32.3 KB    disk3s1
   2:                  Apple_HFS Flash Player            18.1 MB    disk3s2
iMac:~ ataricrypt$ diskutil unmountDisk /dev/disk1
Unmount of all volumes on disk1 was successful
iMac:~ ataricrypt$
iMac:~ ataricrypt$ sudo dd if=~/Desktop/st_mint-0.7.img of=/dev/disk1
1228800+0 records in
1228800+0 records out
629145600 bytes transferred in 986.684138 secs (637636 bytes/sec)
iMac:~ ataricrypt$

Thursday, May 19, 2016

Resolution 101

Resolution 101 by Astral/Millennium boasts one of the finest examples of 68K power with its super speedy 3D engine. This is a true retro gaming legend and, because it's THAT good, it's now featured twice here at AtariCrypt. Yep, this is most certainly one of my favourite Atari ST games and now I am proud to own it :-)

Wednesday, May 18, 2016

Gauntlet III - The Final Quest

Taken with my phone camera. Sorry!! A video recording is coming soon!!

Oh, dear... Sorry, I meant to say: Here we have Gauntlet 3 for the Atari ST, another sequel to the incredible arcade original. Now, that wasn't broken, but somebody decided to change it into an isometric shooter.

So, gone is the top-down view in favour of a 3D perspective. And I must admit, this looks rather nice and certainly helped to create a spooky medieval scene during the opening woodland area. However, this is supposed to be Gauntlet with zillions of monsters attacking from all sides. Will it be the same after this visual update?

Basically, no. Okay, the new graphics look great but the traditional ingredients that made this a success are gone. Gameplay has seen a change in style from frenzied monster-bashing to something of a more sedate exploration. Thankfully, Gauntlet 3 has some of those old characteristics we love: generators, familiar baddies, treasure and I'm grateful someone is still leaving food for me to nosh. However, the gameplay is not "Gauntlet".

Controls are a mixed bag of disappointment and feel sluggish and laboured. Plus flawed mechanics seem to do whatever they can to hamper any sort of snappy and decisive movement: why can't my musclebound warrior hop over a tree log or stomp through a mushroom patch? But why is he so slowly? Arghhh!!

Update: I have contacted Peter Putnik (8BitChip) to ask about a hard drive version that supports faster Atari computers. Once again he worked his magic and I've been enjoying Gauntlet 3 on my 16MHz Atari STe and yes, I said enjoyed!! Sure, it isn't perfect but if you have a faster computer then this version will help to eliminate some of the problems with the unresponsive controls.

Okay, I really don't get it. Whoever thought it was a good idea to redesign the perfect multiplayer shoot 'em up is a complete idiot? The Gauntlet name is ginormous so releasing a game which is anything less than perfect was never going to work. And that's what's happened. Ultimately, a massive shame to a fan like myself.

Stick to either of the first games, both of which are incredible Atari ST conversions. But, if you're insane and fancy a bash at isometric monster-killing, then grab the floppies. But you'll be best using Peter's HD conversion.

I thought I'd found the way out but it was an ambush that leads to more sluggish fighting!

That hand always finds you and is one of the most annoying things about this game. I hate it!!

Sunday, May 15, 2016

Cuddly Demos

Thanks to Robert Cowell, I nabbed myself this hilarious image which is taken from one of the most famous Atari ST demos. I still remember the first time I saw that kid sticking out his tongue in disgust!! Amazing demo.

Grab yourself a copy of the Cuddly Demos at Demozoo.

Saturday, May 14, 2016


Zynaps was released by the mighty Hewson back in 1988 and is a brilliant shoot 'em up. The smooth scrolling graphics are lovely and they're accompanied by equally great sound effects. Heck, even the title music is memorable (and I'll be humming it all day now). Trouble is this, Zynaps is one tough cookie and will push even the most gifted player to his limit. I feel the game just needed more lives as I am sick of seeing that 'Game Over' screen!

So, let's do just that and enable infinite lives... <evil laugh>
Right now, I am playing on level 3 and it's superb - I have never EVER got this far before. An amazing game!


 - Klaz' Hideaway has created a version which can be installed to floppy and hard drive.
 - I recorded two videos, watch if you dare! (video 1 & video 2)

Friday, May 13, 2016


Accelerator was previewed in ST Action #31 all the way back in 1992 and appears to have never been released. Digital Reality was going to be the publisher so I'm guessing they went Kaboom before it was finished? This looks and plays a LOT like a certain Atari racer, but, with scrolling. Has anyone got any information to share?

AtariMania has the download of an early preview version. This is ace so we need the full version!

Tuesday, May 10, 2016


It's time for some cool box art again and this time it's Mega-lo-Mania by ImageWorks. I bought a copy off eBay for (wait for it) 99 pence. Yes, that's right and its condition is so close to mint it's unreal - I'm so lucky. Just look at the intricate details from this insane war zone, there is so much going on! It's whacky, it's crazy, and an outstanding example of gorgeous artwork. As usual, AtariMania has this featured within their library.

Saturday, May 07, 2016


Power Up + is an overhead scrolling racer by Marek Cichon of Empty Head. However, my first impressions weren't good because it felt like a cheap Super Cars clone - at best!! Well, I never go off first impressions and took the time to configure the many options to playtest it properly through rigorous practice sessions. This is a tough job running AtariCrypt you know, but it wasn't long before I was ripping around the tracks and wearing a big smile.

There are a lot of tracks with various conditions to endure like the type of road, weather and I really enjoyed the wet tracks for sliding around the bends. Okay, it's hardly Ridge Racer but it's still great fun. Weapons are supported and each car has the ability to fire the world's slowest "rocket" which somehow always manages to hit me! Also, watch out for oil spills left behind by the other drivers that will have you slipping and sliding like a crazy fool.

Take time to configure Power Up to suit your particular computer. And use the editor!

Controls work very well: acceleration is automatic through reverse and two forward gears. Top gear that allows you to hammer past the other vehicles so you better practise your cornering! Strangely, weapons are activated using the keyboard which may be awkward for joystick players? Successful racers will be rewarded with glory and a massive golden cup - before strangely being sucked down into the ground. I don't get it but it's ludicrously funny!!

Graphics are pretty much homebrew but extremely well detailed and even makes use of the Blitter chip if you have one (all Atari STe computers do). Sound effects can be either chip of DMA and I personally prefer the latter. The music is in stereo on the Atari STe with frequencies going all the way up to 50Khz - astonishing!!

I love the humungous variety of different tracks and they all look pretty darn cool.

Sadly, the stock ST computers will fail to run the game adequately, especially if you start playing around with the settings. You'll only find yourself glaring in envy at anyone owning a faster computer. Yep, Power Up needs that Blitter and loves faster computers with extra clock cycles. It's a greedy monster, so feed it to get the most out of it...

Overall, Power Up has more than its fair share of quirks but it's fun and something I have genuinely enjoyed playing - if you have a computer running at 16MHz or more! Surprisingly, this has turned out to be one of my favourite homebrew games and there's even a track editor for the creative folk!! Master the controls to enjoy lots of Super Car-esque thrills and it won't be long before you're racing (and sliding) around the tracks like Dale Earnhardt!!

Gotta love the pile-ups and then one drops oil just as you think you can escape their clutches!

- Marek Cichon interview -

I decided to contact the developer, Marek Cichon. His website had been online years so I expected to hear nothing but, within minutes, I had a reply! We chatted and I asked a few questions along the way...

Why did you create Power Up and what inspired you?
 - I liked frantic racing games - Rally Speedway on Atari 800 plus track editor.

What did you get from the TOS platform during this time?
 - 6 years of fun and development overnight!

Did Power Up live up to all your expectations?
 - Unfortunately not. It is the homebrew game with a look developed mainly by two friends from the small city Chomutov. We would be successful to release the game till 1992.

Anything planned for the future?
 - We have released another game with the similar graphics for PC called Pixoria (see pixoria.eu)

What Atari computers do you own?
 - American NTSC version of Atari ST from 1985 year (my father bought in in Houston, Tx). I have developed most of my programs, including Power Up, on this computer but using on PAL TV. This meant black and white, unstable display (TV 50Hz, Atari 60Hz). Also a European Atari STE with 2 MegaBytes extended memory!

Easy question, what are Marek's favourite Atari ST games?
 - Vroom, Super Cars 2, Lotus Esprit Turbo challenge, Karateka, Test Drive, F15 Strike Eagle 2. Oh I see that racing wins!

Are you planning any Power Up updates in the future?
 - No. There were two releases Power Up and Power Up Plus with better graphics, shooting and oil slicks to finalise the game.

What retro games are you playing in todays crazy world?
 - I prefer the older Atari 800 games like The Great American Cross-Country Road Race, Rescue on Fractalus, Electra glide.

Are you listed on Demozoo?
 - No, it is Karel Rous (Empty Head), my distributor. I have never met him :-)

What makes Marek tick?
 - When people contact me from Australia, Mexico or UK. Those who play Power Up with my compliments. Thank you Steven.

Tuesday, May 03, 2016


Atari ST chiptunes are superb and we have numerous music disks to enjoy, like Relix by DHS/Paradox. This features a some of the most awesome examples of what 505 (aka Nils Feske) has created and also features something which I think is really cool - an AUTO Play function. Yep, you can leave the music disk alone and it will automatically work its way through each tune. I love Relix and it's now one of my favourite music disks!!