Saturday, April 24, 2021

Droid Special Edition






Missing: One Droid

Droid was originally developed by MP Lord (he of Hoog fame!!) and was a smash hit, with a sequel three years later. Sadly, neither of these games supported the enhanced hardware of the Atari STe, which meant chip FX, flick-scrolling and a fair bit of slowdown when things got hectic. Not only that, but the joystick controls were finicky - Arghh, I would accidentally fall off ledges when struggling to precisely time a jump!

So, I was excited to hear Jamie Hamshere was working on an improved version that would take advantage of the Atari STe hardware. I could only imagine what it would be like to play a scrollable Droid. Jamie even planned to tweak those controls to remove the irritation that threatened each and every jump.

That project was completed late last year, yet somehow, I completely missed it. What planet have I been living on? Anyhow, I figured I should boot it up to see how this cult shooter played on my Atari STe.

So, without further ado, here is the first sexy screenshot to whet your appetite...



Get out quick, this area is pretty hellish with droids and wall-mounted guns!




An armless Robocop!

Just imagine yourself as a mechanoid armed to the teeth and able to leap huge heights. Somehow, this beast is trapped inside a massive underground cavern and wants to escape to get home for tea. However, the path through isn't as easy as walking in a straight line to an exit. That would be too easy!

The caves are a labyrinth and are guarded or patrolled by mechanoids all too willing to blast you into smithereens. This is a hideous maze with numerous dead ends and doorways that require keys to unlock. It's an underground hell, nigh on impossible to escape without making yourself a map to plot your journey. No, wait, we don't need a pen and paper because Jamie has added an auto-mapping tool. That helps navigate, find objects and prevent the frustration of getting lost. An exceptional new feature.

That's not all that's changed: the old (large) status panel has been replaced by the tiniest bar, so we can enjoy more game space. This still shows the same information for lives, weapons, energy /etc but we now have far more gaming real estate. The various weaponry you're able to carry is also shown - pressing the ALT key will cycle through what you have available. Don't waste your supplies on the wrong monsters!

Come on, let's view another screenshot? Yeah, let's do it...



Oh no, a different type of droid, and this one is throwing bombs!




Mummy, I'm scared!

Droid might be a metallic brute, but that doesn't mean he's invincible. Look for droids wandering back and forth, protecting their part of the cave. They're a few butties short of a picnic, but will shoot on sight. As you progress, you'll see that other areas are protected by a variety of strange objects: some launch bombs and others are wall-mounted lasers. There are other things to avoid, like fire or falling into the bottomless pit.

Using the new map is a must; otherwise, you will get lost and probably give up. Keep on looking for the keys and carefully plot a route. Mini-bosses appear throughout the journey, and the first is like an angry prawn! The armoured truck is excellent - an unexpected boss to find in a cavern. I wonder if it's Jet Man?

This game has always been a tough nut for tough nutters. This still applies, as it's still merciless, with a cruel design that sometimes feels OTT, with lasers, bombs, and mechs all ganging up on you at once. Death results in a life loss, which unfairly sends you back to the checkpoint. Only a skilled and determined gamer (willing to invest time and effort) will succeed. So good luck because I've no chance O_o

Fancy a screenshot that shows a weird monster? Don't run away, check this out...



What the heck is that, some kind of sea creature? I hope you saved your better weaponry?



Fancy a few juicy tips?

  • Don't kill everything you see, and therefore run out of precious ammo.
  • Collect power-ups for energy and ammo only when you need to!
  • Closely stalking droids is fun, plus it's safer and uses no ammo.
  • Learn to use the mapping tool. It's a little odd at first and reminds me of Heartland.
  • Some weapons are best left until you need them for a specific purpose.
  • Learn the controls and enjoy a few practice games before taking on the challenge.
  • Walk away and give up. You're not good enough!! (I'm kidding!!)
  • Hopefully, these tips will help. Man up and play this excellent game!

Enough pep talk from me because here is another screenshot...



Be patient and unlock the doorway barrier only after the droid walks away.




Aesthetics

Things appear similar to the original, but a keen ST gamer will notice that the play area has increased significantly. The colours are better, and the Blitter is moving the sprites, so the slowdown is gone. The only thing missing is Droid's minigun from the original. Finally, we have smooth scrolling in all directions, unlike the horizontal flick-screen method. Jamie, you've (respectfully) blown the original into pieces.

The audio has undergone major changes (massive understatement) with the addition of music and awesome sampled sound effects. Check out the theme music, made with his own program, Turbochip: this knocks out seven channels using the DMA and YM2149 together for phenomenal results. Wow!!

It looks and sounds amazing, so let's see another screenshot to celebrate...


Another killer area with droids, bombs, guns and fire. RUN!!



The CryptO'pinion?

Miles did a great job and produced a platformer that was challenging and stuffed full of action. Incredible considering it wasn't commercial, so all credit to his talent, commitment, and love for the Atari ST. However, the lack of dedicated hardware negatively affected the game. Plus, I found the controls irritating and kept getting lost. I guess Jamie felt the same way and wanted to rectify these niggles without ruining things.

His project to enhance an already great game was very risky, but it worked. It's a perfect blend of improved aesthetics and gameplay. And I'm not falling off ledges by failing to make those tricky jumps. As remakes go, it's fascinating to think how much hard work he invested into improving this ST classic.

It's the same shooter, but one that's been rolled in glitter, so it sparkles brightly. I love it!!

-  L I N K S  -

AtariMania has a floppy disk download.

Jamie bravely recorded a complete playthrough!

Bitmap Soft has a boxed version to buy!!

Fancy going Godlike with infinite energy and ammo?

Enter this code on the title: FEELCOSMICALLTHETIME

Saturday, April 17, 2021

50 ST games you have to play






A new Atari ST book

I know, I know, I'm late to this party - a brand new book by none other than Karl Morris to celebrate the 35th Anniversary of the Atari ST. A flabbergasting 50 games are featured along with segments for point & click games, Jeff Minter, how to emulate an ST, YM2149 chip. Oh, and I particularly enjoyed the Ad Breaks.

Karl begins with a heartwarming dedication to the passing of his friend and fellow Atarian, Curt Vendel. The introduction then begins to offer extraordinary insight into the entire era of just what makes the Atari ST everything we love: from its early years to the people, events, stories, hardware, technology, and specifications. I found this to be a fascinating glimpse into the mid-80s and something that I'll probably read several times over the years - that's higher praise than you think, as I'm no bookworm!!

Wanna see what I'm talking about? Of course, you do, so here is a photo of the page with Atari ST specs...


Arghh, somebody's broken up my beautiful Atari ST into pieces!!




Get to the games!

Okay, you all know how much I love the Atari ST (and Atari STe, of course). This is my era of "Atari", so I was expecting good things. Thankfully, the book does not fail to impress. There are several games featured, and starting with the earliest, we have the timeless classic Time Bandit to begin the 16-bit gaming journey. Later, there are beauties like Operation Wold (Arcade Conversions), Dungeon Master (Adventures), Backlash (shoot 'em ups), Supremecy (Strategy), Vroom (Sports) and much more. Absolutely brilliant gaming!!

But wait. Not only is there the usual selection, but also a raft of games traditionally ignored, which was a lovely surprise. I was pleasantly shocked to see greats like Sentinel, Corruption, Masterblazer, Beyond Zork, Stardust, Backlash, and Lode Runner. Karl is obviously a guy who loves to play Atari, and that shines through.

Hang on, I didn't see Resolution 101!! (I'll stop that... I don't want to be one of those people lol)



The book has several ads... Defender of the Crown is one of my faves! ;o)




Same old, same old?

Over the years, we've seen many articles online or in magazines like Retro Gamer, and more. This had to offer something extra special. Thankfully, this is a book that is well-made with a chic style and presentation that is nothing short of exceptional. The writing style is engaging and from a perspective that is both insightful and fun to read. Content is both predictable and unexpected. That means it doesn't fall into the trap of featuring the same old games we've seen a million times. Hey, you know what I mean!

Each game is presented in a format I admire - rather than defaulting to a meaningless Top 50 chart show. All are split into segments of genre, which makes finding what you need a cinch. I liked the layout with photos of title screens, box art and other tidbits displayed as a funky GEM window. Ad Breaks feature often and are a nostalgic reminder of how the Atari ST magazines once captivated our imagination. Love it!!

It doesn't end yet! Check out these lovely stickers and fridge magnets (which my wife loves!)...



The other books and goodies by Zafinn are magnificent - I feel like a BIG kid on Christmas morning!




The CryptO'pinion?

You can guess how thrilled I am to own yet another Atari ST publication. I've found it to be an enjoyable read, which I'll return to time & time again. However, the AtariCrypt website was not mentioned, but I can forgive Karl because he managed to get Atari Legend's website wrong twice. (Oops, I'm so sorry, guys!). 🤪

But seriously, this is the bee's knees, and for a meagre €35, it's incredible value for money. I believe the available stock is running low, so now is the time to act if you want a copy. My sincere gratitude to Karl for holding onto a copy for me over the last few months - I love the goodies, especially the fridge magnets!!

Come on, folks, grab yourself a copy of this wonderful new Atari ST book from the Zafinn Books website.












Friday, April 09, 2021

Lotus Esprit Turbo Challenge #AtariSTe






It's finally here, folks!!

After months of development, the time has come. Yes, a public release of the upgraded Atari STe Lotus Esprit Turbo Challenge will be available to download from tomorrow, April 10th. The only caveat is that your computer requires 1MB of RAM and a working floppy disk drive. Surely nothing too drastic to ask?

If you didn't know, the plan was to update Lotus with the original's missing features: sky rasters, revamped roadside details, car sprites, and Blitter-boosting the framerate. Jamie Hamshere worked on the DMA audio to replace the original's horrendous effects. The end result of all this effort is staggering.

I’d like to thank Jon for his hard work and for sharing everything over the months. Following it has been a fascinating experience and loads of fun. I would like to thank Jamie & Masteries for their incredible DMA skills; I'll never forget the first time I played Lotus with samples alongside the chip music.

Downloads will be available from tomorrow morning via AtariMania. That's my weekend sorted...



One day, I'll get myself a sports car, and I'll live the game for real. One day...




Did you know?

Lotus Esprit also works on the Atari ST and features sky rasters, faster gameplay, and more. The only caveat is the requirement of 1MB RAM and a Blitter Chip (check the Options menu in GEM if you're unsure!). Mega STs meet the requirements, and late-model STFMs have an empty socket. Feeling tempted to upgrade?

Worried that you don't have a working floppy disk? Well, the download is compatible with floppy disk replacements and can also run off a hard drive/ultrasatan using programs like Floppy Image Runner (check that out). Also, the 16MHz Mega STe is supported - hold down the SHIFT key at bootup. Also, if you're missing the peculiar YM sound effects, then press the ALT key at bootup to disable the DMA samples.

When you need a screenshot of your success, but you don't quite make it...



Check it out, I made the high score table!!



Preview Release Timeline Updates (for reference)

I've made a few video recordings to flaunt the features of each beta release. All credit to Jonathan Thomas, Jamie Hamshere & Masteries for all their work with each version. Great work, lads, keep it up!!

For reference, here are the links from each development build I have received:

  • Apr 10th - It's finally here to download from AtariMania!!
  • Mar 31st - video #6 Player two has sky gradient, Blitter scrolls the landscape per pixel, more audio refinements, and a higher framerate!
  • Mar 28th - video #5 Portugal track (audio sample for the intro and many improvements made to the volume balance of YM/DMA.
  • Mar 21st - video #4 Practice track with a massive change to the audio. Lotus can DMA sound effect samples alongside the glorious Ben Daglish chip music!!! Volume refinements to come thanks to Jamie...
  • Mar  7th - video #3 Iceland track (DMA sfx).
  • Feb 28th - video #2 Mexico track (chip music).
  • Feb 21st - video #1 Italy track (chip sound effects).
  • Feb 21st - website feature with information, specs, photos, etc... :-)
  • Dec 24th - Jon posted on Atari-Forum about his Lotus plan!