Showing posts with label Atari Falcon. Show all posts
Showing posts with label Atari Falcon. Show all posts

Friday, August 11, 2023

L'Abbaye Des Morts






The Abbey Of The Dead

You all know of my love for the Atari ST/e computers? However, I stray to other machines, but don't panic, I'm not talking about the Ameoba! No, a powerful 32-bit computer, Atari should have had more success with - and released sooner. Yep, the Falcon, which already has its own section here on my website.

Go on, be unique, and check that out!

The Abbey of the Dead, or more precisely, L'Abbaye Des Morts, was originally, by Locomalito & converted to the Falcon by Jo Even Skarstein (Joska). Earlier this year, Cote Gamers released the boxed version!

As you all know, I do not own a Falcon, so I'm stuck in the virtual wastelands of emulation thanks to the (fabulous) program Hatari. Sadly, this great emulator doesn't appear to support 60Hz, so the game suffers from irritating slowdown and volume problems with the sound effects. Have you seen the cost of a Falcon? Yeah, I can live with this performance hit until my pending lottery win comes through!

I think we need to see a couple of sexy Atari Falcon screenshots. Who's with me? Come on...



We begin with the Crusaders chasing us through the forest.



A couple of dangerous leaps in the windy woods, and we make it to safety within the church!




So what's this game about?

It's a historical tale from the 13th century and somewhat disappointing thanks to humans being typically stupid. The Cathars, who preached Christian beliefs, were expelled from the Languedoc region of France by the Catholic Church. Sigh, I guess these people missed the point of what Jesus was teaching? Well, they treated the Cathars as heretics and banished them! If you're interested in more information: https://en.wikipedia.org/wiki/Albigensian_Crusade

A plucky monk managed to escape and, as he scarpered through the woods, he stumbled upon old church ruins. His name is Jean Raymond, but he wasn't the luckiest guy because what he didn't reckon on was the evil lurking underneath the ruins. What are the chances of that? Anyhow, to exorcise this evil, he needs to find 12 crucifixes that have been scattered about, but it won't be easy, thanks to an infestation of monsters!!

Okay, it's a good idea to read signs and look for helpful items. Just like in these screenshots...



Activate that checkpoint Cross and read the script which hints at a hidden passage...



The only pointless script is here, but look, behold our first Cross to collect!!




Gameplay

The Abbey Of The Dead is a 2D platformer with rooms to explore as we hunt for the Crosses. Each screen is separate, offering its own piece of the adventure with different monsters, objects, and tricky jumps to test our dexterity. We begin with three lives, but this can be topped up by collecting hearts.

Along with the 12 Crosses, other items prove helpful. Firstly, scrolls often provide cryptic clues - the first hints at a secret passage that needs discovery to begin our adventure. There are also checkpoints about the church, which are automatically used after losing a life. These are essential, as you can imagine.

The joystick controls are dead simple - left/right to walk and fire to jump. What I like is the ability to alter direction during a leap. Also, pulling downwards activates a crouch, which will be handy on some of the trickier screens!! The keyboard can be used (which I preferred), and a Jagpad if you have one spare?
  • I'd advise playing several games - just to explore as many rooms as you can. With each attempt, you should find yourself going deeper into the church (which isn't big), so make notes of Cross location and anything else that might be helpful - hearts, teleporters and easier routes. 
  • I would also look out for something that might appear out of place. This is how I stumbled upon a secret passage in my video recording!
Let's take a gander at more screenshots whilst the Crusaders bang on that wooden door...



Here, you might say we're Out On A Limb. I loved how the leaves blew with the change of music.



This is a fantastic room, but I was running out of lives in order to find a cool screenshot!




Aesthetics

Some might look at this platformer and assume it's technically a humble, static-screen game. Something that the ST/STe can handle? You're missing the point, you snob. The graphics are gorgeous, and I think Joska/Mun has done a brilliant job using a style that looks uniquely different to what I initially expected.

It begins with an intro describing the historical tale with text scrolling over the image. What I loved was how it doesn't overlap the logo - a simple yet excellent effect. The game has a console feel with smooth sprites and palettes. The level of detail is superb, and I appreciated how each room has an individual feel.

I won't spoil the surprise of the Game Over screen. It's dark. But it's superb!!

If you're hoping the audio is just as impressive, you're in for a treat. The music is distinctive, with a selection of fantastic chiptunes by Skuggemannen. I admit, I didn't expect to hear "ST tunes", but they work well (I'm relieved not to hear tracker music). Interestingly, playback isn't blindly continuous and can change depending on your location. This first happens in "Prayer Of Hope" and is an effect that adds depth and tension.

Things aren't so impressive for the sound effects, which are barely audible thanks to the problems of emulation. For example, I can hardly hear the Crusaders banging on the door, and the church bell sounds miles away. Okay, this is hardly the end of the world, but I envy Falcon owners more and more with each breath!

It looks and sounds the business, so let's celebrate with even more screenshots...



Otto from Berzerk is here, I think. He chases, so use the platforms wisely to dodge him.



I might have struggled to reach this fantastic room without the aid of a nifty teleporter.




The CryptO'pinion?

Please note, my review is based purely on what I experienced with Hatari. With that in mind, I've had a fistful of fun, albeit with some annoying slowdown and disappointing sound effects. Thankfully, it's still very playable, and nothing can ruin my enjoyment of this excellent platformer, which is challenging and very entertaining.

With each play, I get a little farther, whilst noting interesting item details or things that appear odd. It's this exploration and gradual progression that took me back to my ZX Spectrum days, roaming the factory of Chuckie Egg 2 and the mansion of JSW. Yes, this game has that old-school feel, and I'm in heaven!!

L'Abbaye Des Morts is an excellent platformer, and I'm chuffed I ordered it with Cote Gamers. I'm stuck using an emulator, but even with the problem that itpresents, I enjoy it. I love its retro charm, along with the fact that it drags me back for more. I only wish there were a cut-down version available for the Atari ST/e.

I must admit, a part of me is tempted to make a map, but that will be challenging!!



Tough? Yeah, Hatari makes some scenes harder than they actually are.




Credits and other stuff

It's obvious a lot of love, sweat, and tears(!) went into this platformer. All thanks to these guys:
Jo Even Skarstein (coding & graphics)
Geir Vælidalo (additional code & graphics)
Mun (additional graphics)
Nevat (additional graphics & maps)
Skuggemannen (music)
Joska's website with Atari game download: https://atari.joska.no/abbayedesmorts/
Cote Gamers published the boxed release: https://cotegamers.com/shop/en/39-atari-falcon
Video recording by tIn^demos using real hardware: https://youtu.be/J3JKvEop74Y

Hmph, I've no Falcon, but I do own the game! Weird, I know, but take a gander at this boxed beauty...



The cover artwork is superb and feels like you're trying to view the monk through the glare.



Squidgy bits to stop the disk rattling about have been kept. I don't know why either!



I know I'll never get to boot this up unless someone donates their Falcon O_o



I love the manual, which is mostly an interesting "making of" in English and French.

Saturday, May 12, 2018

Capy






Crappy... Capy... Uh, what?

Capy is a spin on Sokoban and was released in 1998 for the Atari Falcon by YesCREW. We are a shiny ball that desires refuge on an 'exit' tile - usually located on the other side of the screen. Initial levels are easy and break you in nicely, but it soon gets tough, so careful thought is required to execute the correct route.

Interestingly, there is an option to create your own "worlds" in an Editor, but read the docs before jumping in at the deep end. This is a cool addition, and I hope somebody picks up the gauntlet and has a bash.

Take a look at these screenshot animations to get a feel of what to expect...






Sokoban in space

The goal is to guide the ball into a black hole exit. That may sound simple, but it's not... Well, it is based on Sokoban, so what did you expect? Anyhow, there are often obstacles in your way, routes that need to be followed correctly, and even the risk of falling into the gaping deep space that stands between you and your exit. So, take a moment to think about how you're going to get to your target as efficiently as possible.

Each screen uses different tiles in a variety of ways: push tiles can be moved almost anywhere and can allow access to other places by fixing holes. Be careful not to push them into a useless part of the map, and also don't get yourself trapped! Look out for cracked tiles that disintegrate after one use, thus altering your potential route. Sliders are fun and can transport you across the void easily, and Movable tiles have an arrow pointing in a one-way direction with which to travel. Don't forget to collect the goodies for extra points.

This game is a tough nut to crack, with each screen requiring logical thought and planning. My first stumbling block was on Level 6, which my old brain struggled with! This was mainly due to the time restriction (which isn't necessary), so it spoils what should be a difficult puzzler, played carefully. I asked Swe [Janez] if that could be removed, and it wasn't long before it was - and Capy got its first upgrade in 20 years!!

Okay, let's check out another animated screenshot from one of my games...







The CryptO'pinion?

I've had a blast playing Capy, but sadly, there just aren't enough levels for me. Thankfully, there is an editor, so perhaps I should pick up that gauntlet and take a stab at creating some of my own? Also, the timer was a problem for me that been removed, so I can now enjoy Capy to its full potential without rushing.

Capy is an odd spin on the Sokoban genre, but it works. I'm sure its cunning levels will have you stumped for ages! Capy is fresh and addictive, using a beautiful style and presentation. The levels are fascinatingly cruel to solve, and I love it. A fantastic puzzler, and I hope it gets an ST conversion, soon!

Capy has humble requirements:
a Falcon with a VGA @ 640x480/16 colours.

My download contains the original and the newly updated "Crypt" version!

My greetings to Janez :)



One day I'll get to see this screen for myself. One day...

Saturday, March 03, 2018

Racer 2





Dune race onto the Falcon!!

I thought it was time to introduce more 32-bit games to AtariCrypt, especially as AtariMania's Marko Latvanen has promised to give me his Falcon - Muahahahaha!! (he's since denied that conversation!). Anyhow, I'm happy with Hatari as it appears to emulate that powerful bird pretty well (even on my old Mac). So, what better than to begin with Dune's Racer 2 which was released at Silly Venture 2014 for the stock 16MHz Falcon and just 4MB RAM in 320x240 true colour.

For me, a driving game needs to be an interesting road trip with thrills and excitement to keep me coming back. Yes, my fingers are crossed... Anyhow, Racer provides its motor fun with three types of gameplay: championship, challenge, and the good old arcade mode. Each can be played using three levels of difficulty from the beginner to an ace driver.

Wanna see a couple of colourful and (Mmm) absolutely gorgeous Falcon screenshots...



Creepy!! So keep the pedal to the metal when things get too spooky for you to handle.



Hey, I saw that you naughty boy. Don't stop to look at the pretty beach girls!!




Let's race!!

This feels like Crazy Cars 3 or Lotus 2 with its arcade styles and car handling. It works well using either a manual or automatic gearbox so it wasn't long before I was whizzing around the tight corners thanks to the effortless controls. They're dead easy and you can choose either the keyboard, joystick, or a JagPad - absolutely brilliant!!

Championship events are tough and definitely put this gamer through his paces so don't expect to complete it on your first attempt. Both arcade and challenge modes offer a great way to quickly practice the laps with also the potential to further yourself by unlocking numerous extra tracks. I probably enjoyed Challenge mode the most if I'm honest.

Optional bonus items can be collected for a myriad of effects: freezing the timer, increasing speed, ejecting your closest opponent, flattening the opponent's tyres, etc. However, joystick players might find reaching for the keyboard each time too much hassle? Perhaps I should try my Jagpad? Oh wait, I've no Falcon... Marko help!! (hmm, he's a rotter!!)

Right then, it's screenshot time, and here are a couple of beauties. Well, they're still colourful...



Perhaps I'm boring but I turned off the Bonus feature...



New Race Unlocked? Oh yeah, I love it when that happens!!




32-Bit Aesthetics?

It was the graphics that originally enticed me to play this game - they are knockout and easily on par with other machines in the mid-90s. So many different environments and each is accompanied by its own unique styles, drivers, and background tunes. Framerates are constantly superb and can be increased further by disabling the lovely textures. If I had to be picky, the point of view is a tad low and it's also a shame that so few frames are used for when the car is cornering.

The audio is... well... it's an Atari Falcon so it's nothing less than stunning. The selection of music is incredibly varied and suits each track's style. All sound effects are made using awesome samples so, whether you're skidding, bumping, or tearing up the road, it's ear-blasting and always amazing. Love it all, especially the smooth engine noise.

Looks and sounds incredible!! Well, isn't that nice? Wanna see a couple more screenshots? Of course, you do...



Some tracks are weirdly different from what I expected...



...whereas others look more "traditional". Don't worry, all are great!




The CryptO'pinion?

What a freakishly awesome race this is!! In fact, I could end my review right now but let's waffle on for a little longer - to say that I've enjoyed this game is an understatement. However, it isn't without faults: slamming into roadside objects can stop you dead - even if that object is a spectator! Starting off from zero feels lethargic, almost as if you're behind the wheel of a Kia. The strangest thing is when the countdown timer begins before the green light appears...

However, let's stop nitpicking because Racer 2 is a stonker! Great graphics, roaring sounds, unique tracks, and superb controls. This is an utterly addictive experience and one of the best arcade games I've played. It proves the power of the Falcon and to think this isn't even commercial. An extraordinary racer I highly recommend, even in emulation!!

Falcon peeps should download Racer 2 now!

Saturday, August 20, 2016

Knight Lore





Uh, a Falcon game???

AtariCrypt is all about the Atari ST/e computers but I shall make an exception for its big brother: the 32-Bit Atari Falcon. This is because I was recently contacted by Janez Valant (Swe, of YesCREW) and he mentioned a Falcon release of Knight Lore that might be cool for those who don't know about it. I was one of them. How did I not know about this game?

I'm a big fan of Ultimate's famous isometric Spectrum game from 1984. I can even remember it being released and we were blown away by the next-gen visuals and also how each puzzle was presented as a 3D room. Okay, I had seen similar in 3D Ant Attack but definitely nothing at this new level. To be honest, it was one of those mind-blowing moments in history.

The Falcon version appears to be the complete game, featuring spot-on perfect gameplay too. In fact, it's probably better because there is no slowdown that the Speccy version suffered. However, gone is the lovely monochrome palette for something that is now very colourful. Ahem, perhaps too colourful for my liking? It feels unnecessary.

There was a part of me that didn't believe Janez yet here it is running on my virtual Falcon (Hatari) and it's brilliant. I must admit that I'm saddened it doesn't run on the ST/e. Ignoring the tacky colours, I don't see why the ST cannot handle it. Perhaps somebody out there knows the answer but if it's because of the many colours - I'll be very angry lol.

Anyhow, playing this iconic game on the Atari Falcon is fantastic. All I need now is a real Falcon...

 Download Knight Lore and relive 1984 ZX Spectrum style!!