Showing posts with label Board Games. Show all posts
Showing posts with label Board Games. Show all posts

Sunday, August 06, 2023

Boardgames, anyone?




Having a blast in the past

I've found another floppy lurking in the depths of my collection. It's a public domain disk by Wizard PD, a company I disappointingly don't ever remember buying from! Although I do recall their adverts in magazines like ST Review. The disk is labelled "BRD 34" and was part of their Boardgames collection featuring six games, which is pretty cool.

Ironically, I'm not a massive fan of most board games and I have no understanding of chess beyond pure guesswork. Well, I'm still excited to give this a playtest so brace yourself for an exciting ride as we take a quick look at each one...

Mchess - I guess my floppy fun didn't begin well with this game? Anyhow, let's crack on and pretend to know what I'm talking about! MChess was released in 1989 by Bill Cook and runs in medium resolution supporting 1-2 players and the computer. Playing is "dead easy" using a drag & drop method with each chess piece. There are three difficulty levels with support for beginners and even the option to 'undo' any mistakes.

The documentation is outstanding and so apt for the era we grew up in because it's helpful without the hand-holding kids get today. What really cracked me up, was how Bill ends with this line, "If any comments or questions contact me on Compuserve". Just imagine writing something so inprecise these days!


Picture Concentration - I think it's pretty obvious what kind of game this is going to be? Well, it was released back in 1987 by Mark Sloop and runs in low res thanks to lots of colourful images. Interestingly, it was developed this using Atari's dreaded ST BASIC so he deffinetly deserves a medal for that!

I've never been good when it comes to remembering stuff - just ask the missus, apparently I've a memory like a sieve! Yes, this is a game of remembrance with different images hiding behind 40 tiles and all you gotta do is find matching pairs. Sounds easy but there are 40 tiles which are too many to cope with, at least for me.

Crossword Editor ST - We all know somebody sad enough to enjoy crosswords (the wife!). Well, here is the ST adaptation developed by Adrian Green in 1991. The design actually works very well and I really liked its interface which is clean and even has the option to change fonts. However, the clues are incredibly cryptic, almost to the point where some made little sense. Yes, you guessed it, I was rubbish at most questions!

There is support for either medium or high resolution and it sure looks best in monochrome!! There is a selection of ready-to-go crosswords with an option to make your own using the inbuilt creator. That's pretty cool but, I won't bother because I'm very lazy! But it's a fantastic feature thinking about it.


Computer Patience - This took me back to the 90s when I played Solitaire on the work's PC. The ST game was developed by Eric Chapman back in 1990 and features six different versions of patience. If I'm honest, I really enjoyed this program and spent a good half hour playing "golf patience".

Eric had a good sense of humour when he asks for any type of feedback: comments, criticisms or abuse!


TechMate - Another spin on the game of chess and this time we have a demo version of what was a 1986 commercial release by Microdeal (I'm unsure who to credit for its development). The gameplay feels faster than MChess and appears very good too. But, yeah, it's chess so here ends what I think about it.


Cards - This is an another odd one as I remember the release by Microdeal and this also features five games ranging from Blackjack to Poker Squares. Developed by J. Weaver Jr in 1986, this is fun for those who love playing cards but use a colour monitor because it's very ugly in monochrome. I enjoyed this game a lot.


The CryptO'pinion?

Amazingly, the disk is still in full working order (which is a bonus in itself) so I've made an image if anybody wants to download it for themselves? I know it's stupid, but I love finding stuff like this and digging around any PD disk is great because you never know what goodies are waiting to be discovered. Okay, this one might only be full of old board games but I've still had my slice of 80s fun and enjoyed playing Cards, Crossword Editor and Patience the most.

Let me know in the comments, below, if you downloaded the disk as I'm (as always) curious about what your thoughts are. Wanna see some photos of the disk and each of the ST games? Of course, not! But here you go anyhow...



For those in the know, this is the floppy disk. Just in case you were wondering or hungover.


The disk boots into Medium Resolution without the Blitter active - annoying.

(Mchess) By now you're probably wondering why these screenshots are so bad?


(Picture Concentration) Well, I took all these photos using my phone - before ripping the disk!

(Crossword) I should have waited, but real hardware is always best. Except for screenshots!


(Patience) I'm reminded of Solitaire/Windows 3.1 and this was another game that I enjoyed.


(
TechMate) Groan, another chess game? I figured its jazzy title screen was nicer to look at ;)


(
Cards) I end with the most terrible screenshot ever captured. I'm a record-breaker. Erm, sorry!

Saturday, December 26, 2020

Hero Quest


A board game? Meh, no thanks...

HeroQuest is one of those ST games I've seen mentioned many times yet, somehow I've never bothered with it. That's probably because it's a board game and I'm not exactly a fan of those (except Monopoly!). The ST adaptation is modelled on that turn-based board game and retains a similar look using an isometric perspective. So, having never experienced Hero Quest, I attacked it with a fresh pair of eyes not knowing what wonders to expect.

Our adventure takes place in Morcar's castle. He's an evil wizard with an army of monsters: Orcs, Zombies, Mummys, Goblins, etc. Thankfully, four valiant warriors have signed up for 13 torturous quests in order to defeat him. That means plunging the castle's depths to battle all kinds of monsters, avoiding hidden traps, and grabbing loot or anything else which might heed the journey. Let's be honest, whatever the story, I'm in. Now, where did I put my sword?

Okay, before we begin, I think we need to see a couple of screenshots. What glorious isometric graphics...



An Elf enters the room much to the delight of the Wizard who punches the air with joy.


This is when being a midget helps, sneak up on your prey and club him to death!

Choose your warrior!

We begin by picking a preferred warrior(s) from four different races - Barbarian, Dwarf, Elf and Wizard. Before rushing off on the first quest, you should consider who you want to be and why because they each have their own different types of strengths, weaknesses and abilities. Even dice rolls, but more on that later.

The Barbarian is built for strength and is a trooper during the bloodiest of melee battles. Stumpy the dwarf is quite strong and also the crafty one of the bunch who uses handy skills to compensate his shortcomings. Elves and Wizards are physically weaker but the clever lads of the group. They use their brains to cast an array of magical spells without running the risk of having to get up close and personal.

Whether you're solo or not, there is an option to choose another character instead of heading out as the Lone Ranger. It's optional but, there are obvious benefits of having friends accompany you on the journey into the castle's terrors. It's here that you can also name your plucky hero and spend cash in the shop to buy weapons, armour, etc. Finally, there is the possibility to nurse a tired adventurer back to full health, but at what cost?

I suggest playing with two characters: the Barbarian is rock solid and the Elf is an all-rounder who offers the chance to experiment with magic. Umm, okay the Dwarf is a good option especially with traps or if something is blocking the way. The Wizard? Well, superb with spells but a bit too squishy for my liking!

Let's take a gander at a couple more screenshots with some rather spine-chilling monsters...



Excellent!! His back is turned and he's unaware I'm here so let's kill him. Wait, I see a chair...?


Oh no, the door slams shut behind you on this quest and the room appears not too friendly!!

Go on a crusade!

Next, decide which of the 13 quests to attempt - they're all different and listed in order of (more or less) their difficulty. Actually, there are 14 quests as the first is basically a trainer that offers a fantastic chance to learn the fundamentals of exploration and combat: the objective is simply to escape, and the quickest adventurer is rewarded with loot which can be used in the shop for the next mission. Use this quest to master the mechanics of HeroQuest.

Whatever quest you decide on, the gameplay is incredibly similar to the original board game. Each player takes a turn by throwing dice to determine the number of action points - used to walk, perform searches and fight the ghouls. Actually, in the case of the Atari ST game, we spin coins but it's the same difference. However, there are limitations to this method; searching for treasure (or hidden doors) can only be performed once during a player's turn. Lastly, the monsters are then moves by the evil Morcar for his turn - which is automattically controlled by your lovely Atari ST.

Well, it's that time again where I break up the boring text with some screenshots. Enjoy these...


Ha ha, you can see me but you can't reach me! Hmm, perhaps it's time for a little magic?


The map is an extremely useful tool and even identifies the monsters. Ugh! A Chaos Warrior?


Come on, a board game... Really?

Yes, and all quests take place on a different level of the same castle - but they all feature many rooms and corridors laid out in a grid formation. Exploration is performed using the direction arrows (or clicking on the desired tile) and the map is an incredibly helpful tool that displays the parts of the castle you have visited along with monsters and objects. It's also great when something doesn't feel quite right, perhaps there's a secret room? Don't forget to search for loot but remember that this castle is riddled with traps and scary monsters so watch your back and tread carefully.

Expect the usual creatures prowling; Orcs, Skeletons, Zombies, Mummys, Fimirs, and many more. All are controlled by the evil wizard hiding inside your 68000 and their actions are executed after the heroes have completed theirs. The computer isn't always offensive and this can present an alternative strategy option. Also, if walking away from a battle is an option then take it because it's not always necessary to fight each and every monster! Think about that.

Seriously, this is one cool board game and something I need to check out. But first, some more screenshots...


We're all playing a game and the first one to blink gets zapped by a fireball!!


I knew it was too good to be true. Sometimes this game is very cruel O_o


Gimme icons!

The user interface is excellent and helps you to explore and interact (comparatively) with your surroundings. The current player has his image displayed top/left along with their attributes for action points, health, mental ability and cash. The icons near the bottom of the screen might look a little confusing but they're easy to learn:

1) The shield with an arrow allows you to end your turn.

2) The shield with a sword begins a fight against a chosen monster.

3) Bunch of keys - use these to unlock doors if you want!

4) The door with a question mark performs a search for what might be lurking nearby, like traps and hidden doorways. Works well with the map when things appear a little 'off'.

5) The opened bag is used to perform a search for treasure (kept by that particular player).

6) Satchel - this is the inventory and features the extra equipment a character can use.

7) Map - I'm sure this one is pretty obvious but is something you should use!

8) Directional arrows - use these to explore the castle (or click the tiles instead).



This is a fantastic quest and is quite the nervy rush getting Sir Ragnar back home safely.


Oh cr+p!! This is Ulag, the Orc Warlord and yes, he did kill me...


Clash Of The Titans

Nobody enters Morcar's castle without expecting a fight with something unholy and it's a bonus leaving any room unhurt, albeit in blood-splattered clothing! He has many gruesome creatures walking the corridors so it's not long until something comes looking for you - all are controlled by Morcar. Ie, your lovely Atari ST.

A skirmish in HeroQuest isn't exactly what I expected of an 'RPG'. Firstly, a battle can only happen against a foe who is on an adjacent tile and that fight is presented on a separate screen. However, there isn't anything to do as the computer rolls special dice for attacking/defending characters - skulls (for attack) and shields (for defence). So, if the monster has more skulls than you have shields, then that difference is deducted from your health. Likewise, if you are attacking and happen to have more skulls than the monster has shields then, you win.

This system might work for the board game but isn't what I initially expected. Especially as each player has a different amount of dice: Wizard = 1, Dwarf and Elf = 2 and Barbarian = 3. What is quite peculiar is when neither side rolls successfully so they both stand idle doing nothing more than staring at each other! Actually, that is quite annoying as I feel it's a missed opportunity which could leave you somewhat vulnerable before the next turn.

Zombies never fail to impress and they're also in Hero Quest if you scroll down a little...


An unsuspecting Zombie victim but I've not got enough action points left...


No problem because his attack was fairly weak so I came back stronger and killed him!


Clash Of The Mages!

Elves and Wizards have a different style to their combat thanks to range attacks as magical spells. All magic can be used against any enemy currently within the same location, so that means you don't need to be close in order to attack an opponent. The ability to teamwork should now start to prove its worth to all players?

Magic comes in a huge variety to attack or hinder the enemy in some way. You can even help or hinder one of your party if you so desire. Each type of spell is grouped into four categories: air, wind, fire, and earth providing a separate style of magical ability. There is no in-game help so it's best to experiment to see what you prefer.

Along with spells to replenish health and harden defences/strength, there are also many nifty alternatives:

1) Tempest blows a torrent of wind around your foe thus confusing them so they lose a turn. Perhaps this is something you might wish to use on a fellow team 'mate'? :-)

2) The Genie spell is actually quite incredible and can pack a humongous punch.

3) Ball Of Flame and Fire Of Wrath are two spells that provide powerful attack options. Both could potentially turn an Orc into a pile of dust very easily.

4) But what if you happen to wander into a room that's full of monsters? A good spell might be Courage which will help give you that much-needed adrenalin boost!

5) Pass Through Rock is incredible and an unmistakenly selfish, albeit cunning ability!


That's more like it!! Unfortunately, I'm in a room with a Chaos Warrior...


Sometimes magical spells fall short of the mark so run to the nearest Barbarian for help!

Help, I'm confused!

You shouldn't be. To succeed in HeroQuest you should take it slow and be that careful explorer who wants to survive and reap all the rewards. Remember to search each room thoroughly for anything that may help. Especially the hidden loot which is spent on upgrading weapons and other stuff for the later quests.

The quests are all very different but the ultimate goal is to follow the instructions and complete what's required before safely escaping. Personally, I prefer to be the Barbarian as I'm more of a melee kinda guy but I do sometimes require the assistance of another teammate to increase my chances of survival (they're collateral damage!)

Hero Quest isn't a difficult game to master and is a lot of fun, especially with family.


Spend your plundered booty on something useful for the next quest.


Well, here's another nice mess you've gotten me into! Try, try again...

Pix'appeal?

Most definitely! I love the isometric style as each room looks superb using a strong palette which is nothing you would expect a wizard's lair to look like. But, it works. The characters look amazing with incredible detail and I think the Mummys are the best - but I also love the Skeletons with their scythe! Sadly, animations are fine but should have been better, especially for walking. Oh, and the battles are nothing more than a sword slap in the face!

Bangin' Beats?

Well, the sound effects are basic; a fuzzy shuffle for walking plus a few chinks & clangs during a battle. It's a shame sampled sound effects aren't used throughout seeing as the ST is mostly idle. Music can be played in-game and is absolutely awesome, I gotta say. However, there's not enough so it can become quite repetitive after a while, so I'm glad of the option to hit F10 to disable that in favour of just the sound effects.

From the very start, Hero Quest impresses with its aesthetics. Just watch this intro...


I love this intro which tells the story of how Morcar became the evil wizard.


The CryptO'pinion?

Don't be mistaken and assume that this is an RPG, it isn't. Sure, there are elements that provide a lukewarm role-playing experience but this is a board game first and foremost. Each hero has their own strengths and weaknesses but there isn't much character building beyond the equipment and collecting stuff. They are also separate from one another - there isn't an actual requirement to work as a team so you cannot progressively group-attack a particular monster because each battle is a new and separate act. Remember, it's a board game.

However, it's a brilliant board game conversion and is definitely better with everyone huddled around the Atari ST just like they did back in the day. Even solo, this is a fine adventure especially if you play with a couple of characters. I suggest a few practice games to see which you prefer the most but grouping them is certainly a recipe for success.

Considering I'm not a fan of board games, I am really enjoying HeroQuest a bunch. A wonderful game!!

The floppy discs can be downloaded from Atari Legend and it works perfectly on both types of Atari ST.

Friday, June 05, 2020

Minefield



- You sunk my battleship!! -

Everyone loves the Battleships board game? Well, I know I do! So here is Minefield by Donald Campbell which is kinda based on the idea only this time we're driving tanks across a minefield made from 64 square tiles. Our opponent is your beloved Atari ST who is trying to do the same and the one with the most through wins!

There are three difficulty levels with the first being "Dead Easy" which makes your Atari ST appear rather dumb. Especially as it fails to learn from its mistakes... The second level is "Quite Easy" and a marginally better opponent. Finally, we have "Intelligent" which is the most fun and even uses its cannon to locate mines. Sounds like fun, right?



As you can see, I shot the square ahead to reveal a mine. Wow, that was a close call. Phew :)


- Play The Game -

We begin each game by placing five mines secretly on your opponent's board (the ST will do the same on yours). Each player takes turns to safely guide a tank from one edge of their board to the other. We start each game by selecting any square from along the bottom row. Our tank can only move upwards or diagonally upwards and once a square tile has been used, it's removed from play. This will restrict your options later on...

Remember those five hidden mines? Well, to help locate these, use your cannon and fire at any square tile. The explosion will either result in a face or a skull: a smiley face means the tile is clean and free to use. However, if you see a skull then stay clear otherwise it's instant death - and for the duration of the game. Both players repeatably take turns until no tanks remain and the one with the most safely home is the winner. Easy peasy!


Sometimes this game shoots itself in the foot thanks to its earlier (bad) decisions...


- Graphics & Sounds -

Visually, this game will blow your socks off!! I'm talking 200+ colours, 50fps hardware scrolling and all in overscan... Okay, okay, there's nothing like that whatsoever but a game like this needs nothing more than to be functional. The board is basic but clear, the smilies are cute and the skulls look cheap but I really don't care. Nor should you.

I wasn't expecting much in the audio dept and that's exactly what I got. The old YM chip struggles as I fear Donald wasn't much of a sound guy? There are a few basic effects but it's all pretty lame and the tanks sound like a wasp is trapped in a spider's web. Not good. However, just like amateur graphics, it doesn't matter.



...and, ahem, as you can see we humans aren't too clever also. Sigh!


- The CryptO'pinion -

Sadly, I'm not convinced about the three difficulty levels, especially when watching the computer make some terrible mistakes. So it's a shame there's no option for two [human] players which would have been nice. Also, the 8x8 grid layout is a little too restricting and can leave both players with zero options towards the end - even though a couple of tanks might still remain. Okay, it's time I stopped being an idiot and remembered this isn't a commercial release.

Technically rubbish, yet here I am about to rave on about why you should download Minefield. I can't give you much of a reason, other than I've played dozens of games and loved every single second!! Yes, it's crude. Yes, it looks terrible. Yes, it sounds even worse. Yet, it's one of the most enjoyable board games I have played. Great fun and I loved it.