Showing posts with label Thinkers. Show all posts
Showing posts with label Thinkers. Show all posts

Sunday, April 14, 2024

Tenebra





Fear the darkness!

Hearing news of ST games in 2024 is always exciting so it was a nice surprise to discover a puzzler called Tenebra by Ali Pouladi (aka Haplo). It's already available for several computers and we (finally) saw a release for our beloved computer earlier this year. Interestingly. there is a sequel which isn't yet available for the Atari ST. Fingers crossed!

Tenebra may resemble an olde Dungeons & Dragons game but it's a puzzler using roguelike mechanics and aesthetics. As with a typical role-player, we're stranded in a dark place with many strange puzzles to solve, traps to endure, items to use, and even a few secrets. The main task is always simple - discover how to escape through the 31 levels.

Of course, the initial rooms are easy thanks to some brilliant trainer levels that help us master the basics. These help a bunch in learning the game's design and personality. However, it isn't long before Tenebra becomes more complex as new mechanics are revealed during your progress. Yes, this puzzler is one tough cookie so prepare thyself!

Okay, this neat concept gripped me from the start so let's look at the first level. And its solution...



As you can see, I'm standing at the top/left with the exit gate nearby.
Several braziers are lighting areas of the room making it easy to find the exit.



Walk through the lit areas and onto the gate. Job done. Dead easy, right?
When a level is finished, it's fully displayed which helps your understanding of the design.




Gameplay

The game is dead simple: start each level and figure out how to reach its exit. That's it. However, the darkness is the main problem for our adventurer who won't fumble around pitch-black places. He will only explore the areas illuminated by lamps or when carrying a burning torch. It's straightforward but these mechanics will tax your brain!

Each room features a maze-like design and uses many items and obstacles. Walls, doorways, objects, and dark places block your path. The route through often means exploring the lit areas looking for a torch that you can grab.
In fact, torches are essential. Not all are created equal and some will illuminate quite poorly. If only there was a way to increase the oil so it would burn brighter? Many levels contain multiple torches and you could find yourself leaving a trail to better explore. Take your time and think. Don't rush :-)
The mechanics for each room are constant without being overly complex. But they are crafty, for example, you cannot use a door if carrying a torch, but you can with doors that require a key. Some walls may be damaged - slip through the gap before it crumbles in. Look for braziers mounted on rails as these can be moved assuming the track isn't broken. If only we had a tool to fix that? Yes, the puzzles are simple but require completing in sequence so it pays to stop & think.

I couldn't end without mentioning the timer - there isn't one!! So many puzzlers have an annoying timer which I've never been able to understand. After all, you must stop/think/play carefully, so why rush? I'm relieved there is no time restraint. Heck, even the torches last forever. What a fantastic design and kudos to Haplo for thinking outside the box.

Okay, I'm usually terrible at these kinds of puzzlers but it's a blast playing Tenebra. Hey, it's screenshot time...



Things are getting tough by level 7 and the game throws multiple puzzles at you.
Note how I lit the square sensor (top-left) with a torch? That opens up the exit (mid-right).



Level 10 onwards and this game is a stonker!! Well, it was for me I'm embarrassed to admit!
On the 11th level, dodgy walls will collapse after passing through. There's one to my right...




Aesthetics

Tenebra supports colour and mono systems: low-res is my personal choice because it's authentic and transports me back to the 80s, a feeling we oldies love. The graphics are of a basic design, something you would expect a ZX81 to knock out. However, don't let that disappoint because this is perfect for its unmistakable 'roguelike' style. A cool flicker effect can be used for a tad more atmosphere (it's optional and can be toggled on/off anytime by hitting the 'F' key).

As for mono users, the 640x400 display is gorgeous using sharp visuals you expect to see on an SM124/5. Decals and items have been improved with better detail. For example, you can tell that a torch is a torch - yes, I know that sounds silly but it works! There is no flicker effect due to how the monitor works, which is a shame, but understandable.
Yes, I'm a sucker for lower resolution graphics but that's my preference because I'm dead old (as my daughter constantly reminds me). Hey, try both and let know in the comments below which type you prefer.
Audio isn't needed for a puzzler but, there are nominal effects which don't spoil or override your concentration. Best of all is the title screen music. Wow, it's so modern and zesty with a twist of ZX Spectrum (48K-style) thrown in beautifully I thought. Absolutely stunning, so leave it playing in the background while you read through this website!

Hey, should we look at the differences between the low & hi-res games? Good idea so here ya go...



Low resolution looks perfect for an authentic experience that this old rogue appreciates.
Items like the torch are a bit bland but the overall style is something I adore.



As you can see, monochrome is superb. Look at that torch and the fine details for everything.
Weirdly, I don't like the stickman, which looks like something I would have drawn!




CryptO'pinion

When I first heard of Tenebra I expected something of a romp through the Land of Eriador (ala DDST - The Adventure Game by William Miller). Alas, those screenshots had deceived me and Tenebra turned out to be very different. Okay, I admit to being disappointed by ... yet another puzzle game as I'm not often a fan and there are loads already.

Anyhow, I think I've been converted because this is such a captivating and unique release. Figuring out a route through the darkness - just to reach the exit - may sound boring. But it most certainly isn't. It's anything but. The difficulty is challenging without being over the top with impossibly complex puzzles. Every room presents the same predictable problem that can only be solved using careful thought. And, best of all, there is no timer to spoil the enjoyment :-)

Weirdly, the rogue-like appearance isn't merely cosmetic because this familiar dungeon style integrates perfectly with the puzzles. Using light and darkness in such a way adds an alternative and interesting depth I didn't expect. Additionally, level codes are an obvious feature often neglected by developers - a simple idea & much needed. Genius!

Tenebra is excellent and I recommend it with great enthusiasm. My overall rating is a mind-boggling 85%

Isn't it good having new games developed for old computers? You can download Tenebra by clicking here. However, consider spending a few quid to show developers that the Atari ST is alive!! Here are the level codes from my game. Here if you want 'em albeit with a spoiler warning...

- LEVEL ACCESS CODES -

1  - 2357
2  - F4D0
3  - D9D3
4  - E45C
5  - F55F
6  - B9D8
7  - 6D5B
8  - B745
9  - A746
10 - DF41
11 - 9742
12 - C6CD
13 - 964F
14 - 8949
15 - C8CB
16 - 0D75
17 - 1FF7
18 - E0F1
19 - C0F2
20 - 2CFD
21 - 75FF
22 - 31F8
23 - 58FA
24 - 78E5
25 - 7D67
26 - DD60
27 - AD62
28 - 4C6C
29 - 8E6E
30 - 8569
31 - 8E6A

Tuesday, February 15, 2022

Toogle



Argh, I keep saying Toggle!

Decades after being told the Atari ST had died, another brand new game is out by Côté Gamers. It's a puzzler by demo crews Dune (José Martins) and Sector One (François Galea & Denis Huguet). Each screen has a 5x5 board of square tiles and the challenge is to flip these (in order) to display the correct pattern. Easy Peasy!

This is done by group-selecting a particular number of tiles and flipping them over until you obtain the desired pattern (which is shown opposite side of the screen). You select these tiles in either a vertical or horizontal line but not diagonally. I know this sounds like a really superficial idea and one that is probably very easy?

Wait a minute - you're only allowed X number of moves (indicated on the right). That means staring at the screen - before making a stupid mistake - as each action must always be correct. Toogle is very demanding but it would be boring if it were easy, right? Are you ready to be tortured and entertained in equal measure?

Visually, this ain't no Enchanted Land. But that's a good thing, right? Let's check it out...

Level 6 is actually one of the easier boards to fix. It's almost like the game is spelling out a word ;-)



Six Juicy Tips

  1. Take a gander at the instructions in the title menu for initial guidance.
  2. Toogle is very simple, but that doesn't mean you should go rushing in like an idiot.
  3. Stop. Look at the screen for what feels like an eternity and think.
  4. Mull over each move that you might be thinking about - how will that affect the next move?
  5. Take care to note how many moves you're allowed. A cruel but necessary limitation.
  6. Basically, you're dead unless you can think like a Vulcan. Or reboot the ST!

This is a game of learning and trial & error. And then more trials and more errors! But it's always entertaining and has that addictive factor you cannot deny. Yep, this game puts you through agony but somehow you keep coming back for more! So take your time, think, and you'll get the hang of it. Or cry trying (bring a tissue).

On that tearful note, let's take a gander at another funky screenshot...


I was proud of myself for finally completing this one. Only took about 25 attempts!



Aesthetics

Graphics are by Mic of Dune so everything looks very cheerful with colourful, bold visuals. I don't know of many games that have a scroller and jazzy background smoothly whizzing about all over the screen - is this a demo or a game? Either way, Toogle looks downright superb and crammed with 16-bit sex appeal.

Music has been composed by Mathieu Stempell, aka DMA-SC. There are two outstanding chiptunes which are both absolutely chip-tastic!! You can listen to either tune, at any time, by pressing the F1/F2 keys (never hit F3). Yep, killer tunes once again and my only gripe is wanting more from this incredible musician.

This is possibly the best-looking/sounding puzzler made for the ST? Truly, stunning stuff!!

I got so close to beating this screen. I'll smash it next time!!



The CryptO'pinion?

I'm often sceptical of puzzles but Toogle is as sweet as it is sour using an elegant design that hides its devious soul. There are screens that had me stumped for aeons and remembering that agony is almost unbearable! Level 3 had me stumped for longer than I care to admit but I breezed through others.

So, if you're wondering why I would purchase something so sinister. Think again. Toogle is unique in many respects and a tough brainteaser that entertains by design. If puzzlers are your thang, I highly advise you to head over to Côté Gamers website and grab a boxed copy. Quite simply, this is a fantastic game.

Sigh, I doubt I'll beat all 99 levels but... hang on... there's an envelope inside the box...

The box is nice and I love the colours. Plus today I finally learned what 'jeu' means... doh!


Hmm, I wonder what sadistic reason Cote Gamers had for sealing this envelope? ;-)


Guys, this is the one time you really must read the flipping manual!!


The disk design is superb but "a 3D printed stress reliever". What's one of those? heh

Saturday, May 16, 2020

Randomazer




Thomas has been busy again!

It's always exciting to hear of a brand-new game in development for the Atari STe. I have just been given an early playable demo of Randomazer, by Thomas Ilg. That's right, the fella who gave us a fantastic conversion of Frogs. The graphics are designed by none other than STS with sweet tunes by xFalcon. Both are nothing less than top-notch!!

As you have probably guessed, Randomazer features randomly generated isometric mazes. Like those old Christmas presents, we guide colourful baubles around this maze, trying to guide it safely home. That sounds simple, and the idea is, but the gameplay isn't, especially when there are multiple balls! That's when things get frantic!! There are four different game modes, tutorials, buckets of levels, and also cool special actions. These can be used and applied to particular needs - like destroying walls or teleporting elsewhere on the map. Tilt-guide the ball home, can you handle it?

These type of puzzlers aren't really my cuppa tea because I simply haven't got the patience for something like this!! However, I have actually enjoyed playing Randomazer which is something that both Thomas and I are probably shocked to hear!! Why, I hear you scream?

Well, after suffering through Marble Madness, I wasn't initially keen with Randomazer. At first, I struggled and it destroyed what little patience I managed to muster! But the tutorials are helpful so I managed to get a grip of this intriguing puzzler which has elements of Lemmings in some respects. Yep, I still find it infuriating (sorry Thomas!) but it's unique and oddly very addictive!

It's incredible to think a brand new Atari STe game was born from what was a basic maze generator only a couple of months ago. I wish Thomas much success with this but please remember that it is currently a Work-In-Progress. Any feedback, help, or other ideas will be appreciated so click the link and get this baby playtested right now :-)

Update: the game is pretty much finished albeit marked as a beta as I write. You can download it right now from Thomas's website for free with the final release only hours away. Please note, that the boxed version is available to pre-order!! Also, it's worth checking out Stickhead's fantastic new video showcasing the current game. Enjoy!!





Use those green arrows to safely guide your ball home (the green square)



I never thought I'd see "perfect" when I first started to play this tough game!!



Woo!! Things are getting difficult now and what are those buttons at the bottom? Hmm...



Hang on, I can blow up walls? Let's try that for starters!!! :D

Saturday, November 02, 2019

Quadralien




Oh no, must I use my brain?

Quadralien is an action-enhanced puzzler released by Logotron and, once again, we find ourselves on board a spaceship about to go into a nasty radioactive meltdown. This time it's thanks to a pesky race of Quadraliens who must be stopped before everything goes boom. Next time, I think I'll stay at home.

I admit that Quadralien wasn't something I was looking forward to. I remember being completely bemused by this puzzler back in 1988 so I dreaded booting it up - and then having to write something interesting!! So, cautiously, I inserted the floppy disk into my Atari ST and braced for an embarrassing moment of gaming torture. I hoped my nightmares didn't return to haunt me... At my age, I need all the sleep I can get!!

Let's begin this feature with some nifty screenshots that probably make no sense...



Click the red square for detailed information on each of the six droids.



There's lots of information and choices to make. Choose wisely!




Let's get to work...

Each level is viewed and played from above - Gauntlet-style you might say. We control two droids that need to clean the Quadralien's mess (there are a total of six droids but only two are usable at once). Each has its own individual characteristics: magnetic structure, the ability to carry waste, battery, and weaponry.

Initially, I found that unnecessary because I felt blind - in terms of planning ahead for an unknown level. However, I later found a fantastic series of videos by sushicalmagi who nicely explained each droid along with the basics of the gameplay. It's worth watching, especially if you have no instructions manual like me!

Okay, here are two more screenshots. Apologies to all those expecting Gauntlet...


So much radioactive stuff to zap or pick up... use those "I" terminals to see the services it offers.


The screens may look confusing and cluttered but they really aren't.




Confused? You will be!

Six chambers make up a level and their objective differs: in the first room we are tasked to clean the radioactive materials to lower the temperature but the later levels involve puzzles to tax the old brain cells. Quadralien uses a passcode system to unlock the harder levels which is a neat idea for the long run.

My first game was a mind-blowing affair because there's so much clutter on-screen, which bewilders me!! My advice is to take it slow and experiment with your droid: familiarise yourself with the room, find water, play with magnetised objects, zap/collect toxic waste - and use the console. Actually, these are excellent and stuffed full of detailed stats, and full toxic decontamination, and can recharge your battery to full power.

There is a lot to this game!! Great value for money but also a free time-eater. Screenshot time...


The console is your friend who can help out in several different ways...


...like a good scrub! Or decontamination as they call it.




By Jove, I think he's got it!

After a couple of games, things began to fall into place and I was enjoying myself. Getting around is easy using the joystick and it's a lot of fun zapping the nasty stuff with a laser. The spacebar is used to collect toxic waste and hitting F4 activates a nifty Geiger counter on all lucky droids. F5 flips between your two chosen droids and F3 allows you to pan your location without moving, which is more useful than you might assume.

There are some rather odd magnetic mechanics which can be useful, annoying, or humorous. That depends on your choice of droid so explore and learn your environment before blindly running off. However, there are other objects to be wary of like magnetic tracks, forcefields and those impetuous Quadraliens!

Hey, you're starting to show an interest? Rightly so, this game is something else...


It's good to know your environment and Quadralien is bursting with much to learn.


This ain't no 5-minute game. Study hard. Play clever!




Aesthetics

Graphically, for a puzzler, it's amazing! I liked the crisp, clean design using bold colours. It's futuristic in some ways and reminded me how I thought a 16-bit game would look - back when I was a ZX Spectrum guy. Okay, I'd have liked scrolling but the flick-screen works perfectly (I'm thankful push-scrolling wasn't used).

The sound effects are good but the funky Dave Whittaker music wins hands down. Listen...


Yes, please do pause this most excellent reading. Listen, enjoy and then continue to scroll :-)




The CryptO'pinion?

We are now at that point where I write why I loved or hated a game. However, I'm doing something different because of Quadralien's enormous learning curve which I initially failed to master many moons ago. Sometimes we're quick to judge and I fell into that trap because of Quadralien's massive learning curve.

Anyhow, I recently took a week off work with my family to eat, drink, and walk the fells of northern England. I returned fresh, raring to go, and booted up my ST to give this puzzler another go. And, you know what? I enjoyed it for the first time in over 30 years and my older brain coped better too. lol

Quadralien offers the usual end-of-world scenario but feels different and with fascinating mechanics. Sure, there's a learning curve, but I suggest trying your best to master that otherwise, you might do what I almost did when initially writing this review! I am glad I waited until after my obviously much-needed holiday!

Don't miss out on what is truly a classic Atari ST game. Dismiss this game at your peril.

--> AtariMania has the floppy download and 8BitChip has a great hard disk version.

Tuesday, May 15, 2018

Muzzy




Wait, come back!!

Muzzy was featured in ST Format (#58) and is a budget puzzler by Enigma Software Developments. It caught my eye because I liked the old skool visuals, plus it's something I've never actually played before. I believe it should be compatible with both the ST and STe (sadly, it crashes on my STFM but works dandy on the STe but YMMV - the download).

An intro kicks things off at the start accompanied by stereo music on the Atari STe. Playing my first game was quite confusing and I wasn't sure what to do but I soon learnt the game's crazy personality. The object is always the same: collect every gem before being whisked off to do it all over again on the next zany screen.

Of course, the difficulty constantly increases as does the variety of silly mechanics and vicious enemies who can kill you instantly. So fight back by blowing up these pesky critters using bombs. That is always going to be great!

The trusty joystick is used to control little Muzzy which is simple and easy but first feels overly sensitive. Stick with it because pushing against something, whilst pressing fire, will be the most complex action you will learn.

Visually, I doubt Muzzy will blow you away with its tiny sprites and meagre 8-Bit style. By ST standards, they suck. But since when have graphics ever made a game better? (Yes, I'm talking to you, Dragon's Lair). The audio is basic and it's disappointing that the DMA wasn't used for lots of jazzy sound effects. Having said that the old YM does an excellent job.

Muzzy is a strange game with many weird levels that make little sense - it's very different from what I expected. Attack each screen with a 'trial and error' to see what solution will work best. In my video recording, the last screen had me stumped but it was actually annoyingly obvious - but that's Muzzy for you. Infuriatingly good fun!!



Saturday, January 27, 2018

KLAX



Another ST game gets updated

Jamie Hamshere (aka junosix of Droid fame) has released an upgrade of Klax for the Atari STe. This new release uses the arcade game's sampled sound effects which beats the original's chirpy chip by miles.

The game is basically a 3D Tetris which Domark released in 1990. Once again, we're stacking piles of coloured tiles but this time they are travelling towards us and need to be dropped into a bin, making sure they stack vertically, horizontally or diagonally. It sounds simple but this is a brutal game that demands lightning-fast reactions.

What a fabulous upgrade to replace the drab effects with super-duper arcade sounds using the audio coprocessor. I'm sure Tetris and brainteaser addicts will love Klax even more now that it sounds this good!! Nice one Jamie.

AtariMania hosts both the STfm original and this spanky new Atari STe update to download.
Need help? I know I did... just hit the '4' key to play to the final level. Good luck! ;-)

Friday, October 27, 2017

Bombuzal




Dazzling dots!

ImageWorks' 1988 hit Bombuzal is one of those games that I remember seeing in the magazines of the day. Those pixels - I couldn't believe the cartoon-like quality of the main character within a uniquely colourful isometric world. We play the part of an odd potato-shaped dude who performs a funny expression as the bombs are exploding - it's almost like he doesn't trust himself!! Interestingly, there are some big names associated with this game but is it any good to play?

Well, this is quite a simple puzzler at heart. It requires us to detonate clusters of red bombs. Each level contains squares used to help calculate our best route. However, there are traps to look out for - crumbling tiles that can be walked on only once before they disappear forever. Others might be too slippery to walk on, some transport us, and slotted tiles can move bombs to different locations (usually to avoid being caught in an explosive chain reaction).

I like Bombuzal, it's a fun game that looks hot as it taxes the old brain cells. It's bomb-blastingly excellent!! 


Floppies can be found via Old Games Finder
HDD by 8BitChip & Klaz



Wow, this must be one of the brightest and happiest games on the Atari ST.



This is interesting and being able to flip POVs is neat. But I prefer it in 3D myself...



I love its pixel art. Isometric styles always look cool but this one also uses the palette perfectly.



Oh no, watch out for crumble tiles and (so many) other hazards. This 3D world is dangerous!

Friday, September 01, 2017

Jumping Jack'son



A game with attitude!

Jack is a fella who simply wanted to chill out and listen to a few of his favourite records but he never got the chance. Why, I hear you scream? Well, I'm glad you asked, the soul of Rock 'n Roll is somehow trapped and now manic classical instruments roam the land looking for blood. Of course, your blood... Yep, if there was ever a strange idea then this is it!

Jack's world is viewed top-down and made up of square tiles which he can hop on. There are also special tiles that alter colour with each hop - that will produce a record if you make them all the same colour. This must correspond to an unused turntable so, for example, a red record for a red player. The song will gradually compile as each record player is activated - which means that the level is only complete once all are working. Sounds weird but it works well.

Yeah, it may sound peculiar but it looks hotter than hell itself. Check out the first screenshot...


Never would I have imagined such a silly game would be so brilliant!


Not your normal game...

Each level is different and much like a jigsaw in design. Some aren't continuous, so the use of a transporter may be required - but be careful because you don't want to bump directly into a baddie! There are instruments that chase, if you get close, and will kill you using a humorous "Pif-Paf" cartoon-like effect (this is fantastic). There are many items to collect for extra points and other features: wear a pair of cool shades... or rest to safely gather your nerves on a chequered tile.

Also, why not try dropping a couple of your old cassettes on the floor to block an instrument dead in its tracks. Well, for a few seconds, but that gives the gameplay a desperately needed break - nobody uses those old tapes anyhow! As you progress, the maps become more technical and offer a greater challenge in this insane musical world of craziness!

What an insanely unique game and I did rather well and made the hi-score table...



Can you beat my Hi-Score? Nah, I didn't think so!


Aesthetics

Infogrames have (yet again) worked their magic and produced another jaw-dropper. I normally start with the graphics but, not today! Because this game is a blast - the sound effects are superb and these go to making up the thumping tune which is great. Other sound effects for the instrument monsters are excellent and I love it when some will begin to violently bash out their sounds if you get too close. Sigh, just imagine if they'd have used the DMA hardware?

The graphics are frequently amazing throughout each and every level. Constant, rich in colour, beautiful backgrounds, and all that with the funniest musical sprites chasing you. Mad! The scrolling is ultra-smooth and I even loved the high-score table which is almost like a funky demo screen! Hey, check it out above, can you beat my first-attempt score?

As you can tell, I love this game and wish you would boot it up also. Don't miss out! One final screenshot...



Oh no, something mean and green is attacking me!


The CryptO'pinion?

Jumping Jack'Son is superb and has lots of great, unique humour. Come on, there's nothing like an angry trumpet chasing you down the screen! It's maddening and very challenging yet remains one of the prettiest puzzlers on the Atari ST. I feel this is a timeless classic and something that feels fresh and innovative today. A lot of love went into making this game.

I cannot stress enough just how highly I recommend this game. It's a personal favourite. 10/10.

Download for hard drive or floppy.

Saturday, July 29, 2017

Quartet


Only this morning did ST Survivor ask me for a video recording of Quartet, a new game based on the original, by Photonstorm. The task is to place pieces of four faces, into four slots, in four separate areas with bonuses awarded for a whole face. Watch my video recording and you will see that it's simpler than it reads - and very addictive!

Saturday, June 17, 2017

BLAT


I sometimes enjoy the occasional brain teaser and Blat is a twist on the Columns genre which was released for the Atari STe by The Infamous Cabbage, aka Chris Vance. Yep, I'm sorry STF dudes but this game is only playable on an STe because of the cool samples which are played using the DMA hardware. Interestingly, this brain-blaster was released on June 17th, 1992 so is 25 years old today. So let's sing, "Happy Birthday, BLAT"

Falling columns of coloured blocks will need reordering during their descent and, if we can successfully match them up, then it's KABOOM!! This explosion earns us lots of points and helps clear the board space for the oncoming blocks, so the more we match the greater the points. Diagonal rows are the most rewarding and you will receive a smart bomb when matching five or more. It's advisable to keep these until the later (faster) levels!

There are 15 levels in all but it won't be long until you're grateful for keeping a stockpile of smart bombs because this isn't an easy game and it soon picks up the pace for an extremely harsh difficulty. Thankfully, there are other items to help, like the clocks which can slow the pace right down - two is good but three is much better. There are also sticks of dynamite, lightning bolts and even indestructible blocks. Many of these can be paired so try positioning a light fuse next to the dynamite for a massive explosion that conveniently destroys many other blocks.

This is a polished product with gorgeous sound effects and is so addictive. Actually, I'm surprised it's PD and not shareware. I've thoroughly enjoyed playing BLAT even if I couldn't get anywhere near level 15 - and it's doubtful I ever will. Highly recommended, especially for those wanting a REAL challenge!! Great game.

Stonish have Serenade #1 floppy disk (it features Teserea, another which you may like).
AtariMania has Blat listed in their database with the readme conveniently available.

Monday, January 23, 2017

Grap


Marko Latvanen, of AtariMania, kindly sent me a game developed by Tangram programmer, Mark Luthe, for the German magazine ST Magazin. Grap first appears as a Tempest clone but is actually a puzzler which I'm sure will appeal to the brainiacs? It was originally sold through the publication as a "budget" mail-order back in 1990 but hasn't been available since. I am very excited by this rare and fascinating find and I hope you enjoy playing it :-)

The only place you shall find Grap is on the excellent AtariMania website.
Computer Magazine Archive has more on ST Magazin (you'll need Google Translate)
Thinkers might wanna check out our "Puzzle" section right here on AtariCrypt :)

Wednesday, December 21, 2016

Unheart


Unheart is something that I've been meaning to feature for far too long. It's actually pretty new and was only released in 2014 at Silly Venture by Masters of Electric City. It's based on the original PC game, Heartlight which happily mixes Sokoban with a dollop of Boulder Dash to produce a riveting and refreshing brain-teasing challenge.

In fact, Boulder Dash fans should look elsewhere because this is actually a Sokoban game and a brilliant take on that idea too. We are a dwarf who enjoys digging his way through caves looking for love hearts. Watch out for falling rocks that might block your path or worse, a head-crushing blow. You might even come upon a bomb as you crawl through the soft soil but be careful, because these will detonate when impacting something hard, like a wall or rock. Heck, there are even balloons that will float upwards potentially pushing whatever gets in their way...

Don't worry if you get stuck, hit ESC will humorously explode our dwarf so we can restart. Also, a level-skip function is used to bypass those brain-destroying levels with the option of coming back later (yeah right). The difficulty remains a constant throughout - high - with cunning map designs causing the most intense problems!

The graphics are simple yet superbly detailed using a gorgeous C64-like palette. The status bar is displayed using overscan, which is always going to be a great thing for obvious reasons. The chip music is on another level. It is breathtaking and perfectly suits the gameplay - I just wish there was more.

Unheart is so much fun and pushes you to think differently than you would imagine. Its difficulty remains a constant throughout - high - with cunning map designs causing the most intense problems to overcome. Thankfully, with unlimited retries - and the ability to skip troublesome levels - you aren't distracted and will keep on coming back for more. Unheart is challenging, distinctively brilliant and one of the beST puzzlers on the Atari ST.

- SCREENSHOTS & DOWNLOAD -


Some levels look so simple yet they are not. Perhaps well-placed explosions will help here?


I spent ages on this level and yet it is so easy to complete!! Sometimes physics helps a bunch.


Another level that appears so simple - and is - but that didn't stop me from pulling out my hair!!


I can imagine Boulder Dash fans loving the first level, but not so much the others!


Grab the download from Demozoo and Silly Venture!

Wednesday, August 31, 2016

BeGEMeD





Dear puzzle fans, brace yourself...

Forget playing Candy Crush on your phone because something better is available for the Atari STe. It's called BeGEMeD and is a twist on the Bejewelled theme by Alexander de Vries It's a new game for the Atari STe with 16 beautiful colours and DMA sound effects. Those familiar with the genre will love this version because it plays brilliantly and is challenging - without irritation or frustrating mechanics. You'll be playing for hours!

The graphics were designed by Carnivac and it's difficult to believe that he only used 16 colours. The quality is superb so it appears there are far more on-screen. This talented use of colour is impressive. Accompanying the lush visuals is music by Dma-Sc, one of my favourite musicians and is mesmerisingly awesome. We also have familiar sound effects as we play. This includes samples letting us know how awesome we are.

Very few puzzle games look exciting for screenshots, but let's look at the first anyhow...



The first screenshot... what a nice display with lovely colour and design!




ReadMe.TXT

'Nice of you to visit this text, it will give you all the basic information you need to know to get started. Don’t worry it's easy so you will get the hang of it very soon!!

We are visiting Jack Bright, the castle lord of a medieval castle. He has already lived there for a lot of years and the castle needs some work. But his cash flow is a little bit on the downside so to earn some cash he has to swap gems for it.

He has lots of them hidden in his castle but it is a real mess. They are just piled on top of each other in no order at all. To swap them for cash he has to sort them out! But he can only do so if he has 3 or more of the same collection.

How does he do that? Well simple, just align 3 or more gems horizontal or vertical. For every successful swap, he earns those coins. Click the gem you van to swap with one of its neighbours and then choose the one you want to swap. Or even better just drag it over the other one by holding the mouse button, it both works...

As the coin meter reaches the top you have earned enough cash to go to the next level. The aim of the game is to reach the biggest high score of course.'


The second screenshot... Well, it kinda looks the same as the first doesn't it. lol




The CryptO'pinion?

I contacted Alexander to thank him for developing a great game and... we got chatting... it was only a short time before I was beta-testing a new version - I'm thrilled to report numerous bug fixes and extra features.

This has been a blast because Alexander is a cool chap and I'm honoured to have played a (tiny) part in producing a fantastic and addictive puzzler. I'm confident with the following statement: BeGEMeD is one of the best Bejeweled games there is. A fantastic puzzler that looks and sounds as good as it plays.

AtariMania has the latest version to download

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