Showing posts with label Asteroids. Show all posts
Showing posts with label Asteroids. Show all posts

Sunday, November 20, 2016

Blasteroids




Boring old asteroids again?

Yep, once again, the galaxy is overrun with rocks that need smashing to smithereens. Well, it is Asteroids! Rocks everywhere of all shapes and sizes plus some rather strange ones too: Popcorn rocks which bloat before eventually freezing. Red rocks that leave behind crystals to conveniently recharge your shield. So are you ready for more rock blasting?

I hope so because this game is frantic and we're not alone! Along with rocks, aliens frequently rear their ugly heads! These should be killed quickly to reveal a range of nifty power-ups - such as a double shot or the impressive Ripstar.

Okay, let's end the pointless chitter-chatter with some screenshots...



Who ya gonna be? Quite the selection for different gamers.



But how tough are ya? Come on, be brave and don't wimp out on me now!!



It's all rocks and aliens!

Blasteroids is split into segments with those split into smaller sectors. These must be completed before reaching a gruesome End Of Level Boss - the monstrous Mukor!! Your ship is equipped with upgradeable weapons, a powerful shield, and the ability to transform itself. Once all the rocks are pounded into dust, a transporter appears to whisk you off to the next sector. Come on, don't be disappointed - how else could they glam up Asteroids without bloating and ruining it?

Once all sectors are cleared you will finally get to lock horns with Mukor, a festering evil entity who fires miniature spaceships using his tentacles - so shoot each of these suckers first. That's my big tip and then you can watch him scarper like the fatty bloated coward he is. I actually enjoyed our battles which are fun without being impossibly tough!

This game is superb fun and features cool graphics with a style I admire. Wanna see some screenshots...



Attacks from all angles and tremendous BAM BAM BAM fun!!



Asteroids, but with flashy backgrounds and colourful pixels? You are a cynic!!



Joyslick action?

Controls are excellent and responsive: rotate the ship using left or right, push up to thrust, and keep slamming on that fire button to shoot anything rocky. Predictable stuff but gravity and momentum play their parts to affect performance. Don't worry, your shield will help compensate for your poor piloting skills!! Not that I have any...ahem...

Pulling back on the joystick will transform your ship between three different models: the Speeder is agile, Fighter has great weaponry, and Warrior is a burly beast. Friends can jump in on the action - at any time - with impressive cooperative two-player support. Just like in the arcades - a superb feature you shouldn't overlook (I cannot stress that enough!!)

Fantastic stuff, right? Well, it's time to stop reading and view some rather cool screenshots...



The gravitational effect between sectors is superb...



...and then it's more rock-blasting again!



Aesthetics

Graphics are gorgeous - for what used to be a visually stark experience. I love the nicely animated rocks rolling through space. The enemy ships are superb and all other sprites are large, detailed and well-animated. Oddly, the backgrounds are 4-colours but you would never notice that due to their apt design and gorgeous artistic flair, which I admire.

Sadly, the audio disappoints with lame bleep-bleep sound effects instead of samples, which the ST would have easily handled for a game like this. Music is also a touchy subject as it soon becomes extremely repetitive. Thankfully, that can be switched off, but that only highlights those inadequate sound effects... catch-22. So, yes, I am disappointed.

Looks fantastic yet sounds poor. Can't have it all, eh? Let's view some more screenshots...



Shoot!! Kill!! Destroy everything!! <insert evil laugh>



BAM!! BAM!! BAM!! BAM!! BAM!! So-much-fun!!



The CryptO'pinion?

This is a great conversion albeit with a few niggles that spoil an otherwise great rock-smashing experience. Asteroid purists probably won't like it with all the extra changes and improvements but, keep an open mind, because this game is tons of fun. Ignoring the sound effects, they have improved the genre as best they could, without adding bloatware to ruin it.

If someone put a gun to my head and made me choose between this and Stardust, I fear the latter would win. However, it wouldn't win by much, because Blasteroids is exceptional and utterly addictive. Make the time - play this!!

Download for hard drive or floppy disk



Oh yeah, baby!!! I own this beauty :-)

Sunday, June 05, 2016

Asteroidia





Breaking rocks

Dave Munsie is a legend within the Atari ST world. It's as simple as that. The guy released several outstanding games like Berzerk, Frantick, and Kid GP. Some of his games were even enhanced for the Atari STe.

Asteroidia, as you've probably guessed by now, is a Munsie-take on the Asteroids arcade genre. This means it's hardly going to win an award for originality, but don't be put off because I've a sneaky suspicion this might be worth your time downloading this rock blaster. Well, it's a Munsie game so that's a given, right?

Forget about a static/no-scrolling screen with vector graphics. Dave is transporting us to a part of space where moving pixels rule thanks to the Atari STe hardware. Pixels powered by the Blitter chip; scrolling at blistering speeds. Not only that but you can expect DMA audio too. Your monitor won't know what hits it!

To be honest, it's hard to imagine Asteroids looking impressive but, I'll post a screenshot anyhow...


The planet is powered by the Blitter and whizzes by!




Boring old asteroids, right?

As you would expect, the gameplay is predicably asteroids with us controlling a ship chasing lumps of rocks. It's initially quite hard and surely takes some practice because everything moves so fast. Thankfully, the controls are a cinch to master so it won't be long before you realise how fantastic this alternative conversion is.

Visually, it looks nice but it's the speed that will impress. Planet Earth swooshing across your monitor and makes you realise how under-utilised the Blitter and Atari STe was by many commercial gaming companies. Mr Munsie puts them to shame. The audio hasn't been forgotten and we get DMA support which plays a short sampled tune. However, it's quite repetitive so I switched to far better chiptune/sound effects!

Here is the options screen where you can activate the Blitter, flip to PAL/NTSC, and much more...



Gotta tip my hat to Mr Munsie... Blitter, 50Hz, Atari STe / Falcon support. Incredible!!




The CryptO'pinion?

Sure, this is Asteroids but the twist is how it performs with impressive Blitted graphics zooming about the screen. Not only that, it's like watching a demo that proves how much-untapped potential the Atari STe has. That changes and enhances the gameplay mechanics of the genre vastly. Factor in the excellent joystick controls and you know why this is rock-smashingly addictive. One of the most entertaining games I've played.

Blitted graphics or not, this is bucketloads of fun and a superb Asteroids conversion. Highly recommended!


 Download Asteroidia from AtariMania 
 Hey, can you beat my hi-score below? 


Friday, April 08, 2016

Stardust




Meh, another Asteroids?

Stardust was released late in the ST's life by Bloodhouse in 1994 and it's not only one of the last commercial games released but is actually an STe-only product. Developed by several famous names from our great demoscene (thank you Aggression) these guys burnt the midnight oil to deliver a wicked twist on the original Asteroids arcade genre.

It not only plays similarly to that old favourite but also features modern aesthetics for extra zest. Such as ludicrously awesome colours and sampled sound effects; all are quite stunning and complement the frantic action.

Wanna see the war plan? It's technical but translates to "kill everything and don't die!". Check this out...



A clear and accurate war plan, I'm sure you'll agree? lol



Bam! Bam! Bam! Blast the rocks!

There are a total of five levels with each containing six missions. All are host to a variety of rocks along with the expected dangerous baddies. After each level is completed, you must travel through a wormhole-like tunnel onto the next part of the galaxy like something from Buck Rogers or Starwars!! These tunnels are filled to the brim with oncoming rocks for you to dodge or destroy - no easy task but it's a thrilling moment that I never expected to play!

Bonus levels pop up regularly and feel similar to a particular Thrust clone. Note, these are optional but you must be daft to ignore the fun. So don't be daft!! Of course, a game like this wouldn't feel right without End-Of-Level Bosses. Each mission has them and these guys are tough! Much perseverance will be required during these enjoyable romps.

It's time to stop reading and enjoy some pixels! Let's take a peep at another screenshot...



Check out these outstanding and colourful visuals!! Amazing stuff.



Enhanced gaming!!

Stardust is something else. It's on another level with gritty, fast-paced gameplay. The basic mechanics are what you would expect - Asteroids - so it also feels more or less as you would expect. This is awesome because you can jump straight in and begin playing without that learning curve. Heck, it's all about dodging and shooting. Are you tough enough?

The controls are also familiar: left and right will manoeuvre your spacecraft around. Pushing upwards will thrust you forward into hell. Don't worry, we have a shield that aids you during those sticky moments. Finally, our ship's main weapon is more than capable - perfect for gratifying rock-blasting!! Nothing wrong here, folks. This is all super-spacey-gun-fun!

This next screenshot does itself no justice. Seriously cool stage with mind-blowing fx...



Buck Roger's side event is absolutely exceptional. Impossible not to be impressed.



Enhanced Aesthetics

Graphically, Stardust is utterly glorious. Everything is bold and colourful with stunningly smooth animations. The rocks are also something else with jaw-dropping 3D renditions that look beautiful. Not only that but the display is running in overscan!! Yep, it looks so HOT and everything is in overscan which means lots of extra pixels to blast.

Equally impressive; is the audio with beautiful examples of thumping stereo tunes, accompanied by BAM!! BAM!! BAM!! DMA sound effects. This is one shooter that's gonna blow your socks off. If I can offer one piece of advice: crank up the volume!! Yes, I guarantee you will love everything Stardust delivers so turn it up high. No, even higher! :-)

This is one of the best-looking/sounding Atari STe games ever released. Let's have another screenshot...



Look out! Move quick and keep on firing - are your reactions good enough?



The CryptO'pinion?

This is a spectacular showcase of what the Atari STe is capable of when in the hands of people with talent and commitment. These guys didn't simply rehash an old idea or produce a weak Amiga port. No, they unleashed a product that feels fresh and exciting. The effort that everyone put into the gameplay, visuals, and audio is far beyond praiseworthy.

Stardust is a joyride of rock-blasting thrills and a perfect shoot 'em-up. One of the best games I have played.

Download for floppy or hard drive.

Tuesday, February 02, 2016

Megaroids




Get ready for one of the oldest ST games...

Asteroids is a true arcade classic that has been converted for every home computer. Not to be left out, Megamax released Megaroids in 1985 which was developed using their own C programming tool. Now that's fearless!

The gameplay is, obviously, Asteroids and very faithful to the original version. Get shooting the rocks for points but don't forget to blast the alien ships when you see them - for lots more points! Joystick controls are dead easy with Z and X rotating your craft and SHIFT to fire. Thrust uses ? key and SpaceBar activates a hyperspace when you're in trouble.

Graphically, it's different to the original, gone are the vectors in favour of bitmaps. The ST's high resolution looks stunning and Megaroids' framerate is superb. The rocks sweep across the screen like butter off a hot knife. Thankfully, colour systems aren't forgotten as it's compatible with medium res. But this is interlace to produce 640x400 but with colour.

Sounds are nothing more than you would expect for asteroids. They're nice and work very well. Especially when you remember this is a 1985 game for a 1985 computer. I'm really impressed all things considered.

Megaroids has an authenticity which I admire. The gameplay feels perfect and I'm shocked that something this good was released the same year as the ST itself. I'm impressed by the silky-smooth framerate and flicker-free interlace support for colour systems. Well done Megamax, this is such a wonderful conversion with bucket loads of rock blasting!!

the floppy disks to download.

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