Friday, June 29, 2018

Insecticide




This game is bug-ridden!

This game feels familiar but, this time we're a ladybird who kills insects with her Spit Laser weapon! Yep, Insecticide is a Robotron-inspired shoot 'em up by Peter Hague where each screen is littered with two types of critters for us to destroy: those that move must be killed quickly but the quiet ones are sleeping and offer extra points or bonuses. Controlling our ladybird is easy in all four directions plus also a diagonal flying manoeuvre for quick motion.

Shooting the moth, which dallies along at the top of your screen, gains extra speed - but only for the current level. Weirdly, you shall hear "Nairobi" when you kill it but this makes sense once you've read the docs. Yeah, I know... who reads the docs? Every eighth level a "parent" turns up for a battle which makes a nice boss fight that isn't too difficult and doesn't ruin the momentum so you're soon back fighting the insect hoard once again.

I seriously doubt that Llamatron fans will be convinced by Insecticide? However, this is a fantastic game in its own right and definitely worth playing. What it lacks in originality it - more than - makes up with great gameplay, jazzy colour cycling and sampled sounds. I've enjoyed this silly alternative to the Robotron theme. My final word: Nairobi!!!!!

Download the newly updated version of Insecticide released yesterday :-)
Ironically, it's had many bugs squashed so fine on all computers [thanks PP!!]

Sunday, June 24, 2018

Shadowlands




Stay Awhile and Listen

Shadowlands is an RPG released in 1992 by Domark that was developed by Barry Costas who created another personal favourite of mine Escape from the Planet of the Robot Monsters. I've wanted this game for years, and I finally have it proudly displayed on my ST shelf!! Will it live up to my expectations after all these years?

The story is based on an ancient legend of a warrior prince who was slaughtered on the battlefield. Somehow, our dead dude has magically awoken to find himself alive and kicking with the nifty ability to mind-control. So he went out and selected four loyal subjects to venture back into the Shadowlands and wreak his vengeance!

I don't know about you, but I'm excited already and need to see some screenshots!! Onwards we go...



Earlier messages may appear rather obvious but reading them can be rewarding later on...


Don't be so quick to begin your adventure - take the time to look around this open area!



The graveyard proves a little clumsy for our warriors to navigate but the dungeons are fine.



It's that time... Dungeon Crawl time!

As with any RPG, everything is in real-time with lots of puzzles to solve and beasts to kill. We begin with the option to use the default characters or manually generate their attributes, which I suggest you do. The first level begins outside in a woodland graveyard with some useful pickings before taking the plunge down into the depths.

Our adventure really begins once you're inside the creepy dungeons but the first thing that hits you is the lighting - it's absolutely incredible using a technique called Photoscape. This adds a gradual gradient to the level of light around any character carrying a lit torch for a disturbing experience. The audio isn't too shabby featuring lots of sampled sound effects throughout, however, I wish that fantastic title music was present during the gameplay.

Perhaps I'm picky? I think a chiptune might ruin the atmosphere? Let's crack on and see a few puzzles...



I love how subtle many hints are! They nicely use silly wording to give you a hint.



Sometimes it's far too subtle but at least it tries to help you and I love that!



Now it's time to spend a quid... All brilliant puzzles help make this game so interesting!



Bring friends... and a torch!

Playing Shadowlands is an instant, and fascinating, experience. In fact, I couldn't wait to leave the graveyard to venture into the depths to see what nasties lurked. As you can see, we're in charge of four characters and each can lead and be controlled independently using their avatars along the bottom of your screen.
It's not always necessary to remain as a group. Sometimes, it's best to go alone when scouting in search of items. However, idle warriors should still be vigilant for critters that like to nibble!
Your four loyal subjects will need replenishment so don't forget to eat, drink and rest whenever possible but be wise and use your stock sparingly. Flasks can always be topped up from fountains but there's nothing stopping you from having a sip or two while there. Torches are most helpful as it's so dingy plundering through the grim levels but, once again, use these sparingly and extinguish any idle ones in your inventory to make them last longer.



Look out, something hideous is creeping up on you!!!


The warrior is now a bag of bones... Perhaps he should have read the notice below?



Well, come on, it does say in plain English what not to do. He asked for it! lol



Run, think, shoot, live!

It's now that you begin to realise how awesome the user interface actually is when controlling your A-Team. The inventory screen can be accessed at any time with a single right-click and is a cinch to use with extra functions like swapping items or grouping the adventurers into structured squads rather than a clumsy mob.

Each level has a superb design that is interesting but without losing your bearings. It's a good idea to read everything you come upon because not every puzzle is obvious; it might be a masked trap that conjures something nasty. Always beware!! Also, look out for switches, wall slots, or even rickety floor panels. Other puzzles are a fun play on words such as "weight and see" (a great way to get rid of any useless items).

Weapons vary and can be just about anything you're able to carry and there are many impressive items just waiting to clobber your foe. Look around right at the start for something very helpful... However, it's always good practice not to feel like you need to fight everyone all of the time - sometimes it's best to simply walk away.


Okay, I've got the key to the teleporter. Where is that?


Here it is. Okay, you first! No way!! (this is how my mind would work if I was there!)



The Magician finds three suspicious holes - will he choose the correct one or will he perish?



The CryptO'pinion?

Shadowlands has a few niggles and I failed to get the save game function to work no matter what I tried. But that's not much of a problem today when using the snapshot feature of your emulator or the hard drive version. Also, guiding our loyal subjects can sometimes be awkward as they struggle to walk around the graveyard or through an open doorway. Yes, they're a sandwich short of a picnic and often need a gentle push to help them out.

I've featured a variety of RPGs over the years and I thought nothing would live up to Dungeon Master or Ultima yet here we are addicted to another one! Okay, it's a different isometric take on that RPG format and there are a couple of quirks but Shadowlands offers a compelling puzzle-based adventure. A wonderful experience you should not miss.

This is truly one of the most rewarding games I've ever played. Therefore it's one of the best Atari ST games.

Install to hard drive with the snapshot-save feature!!
Are you stuck? AtariMania has some game tips.

Saturday, June 23, 2018

Anarchy



Too quick for this old man!

Running this humble website means that I get to play tons of Atari ST games - it's hard work but somebody's gotta do it!!! (don't hate me lol). Quite often, I will revisit games that I remember being good at in the hope it will make for a good review. Today, I thought it would be a good idea to play the amazing Anarchy by Psygnosis [Wayne Smithson/WJS].

Anarchy is basically a shameless Defender clone albeit with tremendously fast visuals, great audio and exciting arcade gameplay. It's fun and challenging running at a jaw-dropping 50/60fps (to think WJS didn't use the Blitter!!). Yeah, I remember this being a wonderful example of what the ST was capable of when in the hands of a developer who cares.

However, as I've gotten older, I've started to realise that there are some games that I shouldn't boot up anymore. Games that push my reactions too far and Anarchy has proven to be my new personal gaming nightmare!! Yep, I was all over the place wondering just what was going on as I died over and over again. In the end, it was fun but disastrous!

A furious shooter that looks, sounds, and plays brilliantly. It's my reactions that need improving to appreciate it!

... So, what is your "Anarchy" ??

Friday, June 22, 2018

Tetris



Another lost Atari ST game has been found and preserved inside the archives of AtariMania. Yes, it's (yet another) Tetris clone originally developed back in 1991 by Tassos Seizis and graphics by his brother John Seizis. Sadly, it was never released - until now!! I'm not a huge Tetris fan but today is a good day for all ST nutters!!

Click the link above and get this downloaded. Let me know what you think in the comments below!

Wednesday, June 20, 2018

Escape 2042



Fancy playing a slick and exciting new game?

Escape 2042 has just been released for the Atari STe by Cedric Bourse (yes, he of Yopaz IceStar). It's a platformer that can be downloaded - for only a few pounds - which is insane value for money I'm sure you'll agree? Your purchase will get you both the floppy and hard disk versions - the only requirement being an Atari STe with 1MB of Ram (2MB for HDD installation). Also, a boxed release is planned for later in the year for all those interested!! (I hope to buy this)

The story goes like this: In the year 2042, a socialist government is in power, but nobody had foreseen progressive dictatorship that settled in. The elites of the government hid behind a sham democracy, disconnected from the life the people were leading and acted solely in their own interests.

The regime considered the dissidents as conspiracy theorists, treated them like terrorists and locked them away in highly-secured prisons, to prevent them from telling the people the truth about the manipulating medias accomplice of the government power.

You are Shun, a computer engineer and member of the Truth Defenders coalition.

After a clandestine operation to inform the people, you are locked away in the highly-secured prison Bulor 24. But your knowledge of security systems will enable you to escape.

Your turn now to escape as fast as you can from this place!


The Atari STe is looking good with detailed visuals and ultra-smooth scrolling.


Watch out for those cameras flipping between two points of view. Time those tricky jumps!!

Monday, June 18, 2018

Rolling Ronny




A wheelie good platformer

This is an attractive platformer developed by Carsten Neubauer of Bones Park and published by Virgin Games in 1991. Before I begin, we're not using our feet as this is a rolling platformer - because we're on skates! This is in the quiet town of Fieldington, a lovely place that has just suffered the theft of its crown jewels. I know, I know...

Fortunately, the gang of bumbling thieves were thankfully disturbed but they still had the time to hide each jewel inside glittering boxes and scatter them about the town before fleeing. Why? I don't know but Scotland Yard then decided it was a good idea to enlist Ronny as their secret agent to recover the stolen jewels in return for a generous reward.

Ronny uses his skates to get around this oddball town but he can still climb ladders and leap across most platform gaps. He will need every ounce of agility to avoid and kill the nasties that lurk here. And there are a number of silly creatures so defend yourself by hitting the fire button to fling your supply of killer salamis. Yes, you heard me correctly!

This is starting to sound rather unbelievable, right? Well, I think we need a screenshot then...


Ronny needs to watch out for various nasties, even those cute little birdies!



Run, Jump and Kill

Any platformer needs decent controls and thankfully, these are responsive and allow Ronny to leap from ledge to ledge but, as usual, reaching for the function keys to activate a gadget is a bit of a pain. The status panel displays various pieces of information: love hearts indicate health, a clock is counting down, the number of remaining jewels, and the gadgets enabled. Along the way, you can be stopped to run errands for extra credit. This is an excellent way to top up your earnings.

Ronny's inventory is his four spare pockets to store cool gadgets - which are essentially power-ups. These provide a variety of functions like a Super Jump or the Magnet which attracts any out-of-reach items. There is a massive range of different power-ups and I really like Power Sneeze!! Coins can be collected to spend in the town's shop. However, be wise and leave enough cash for your bus fare which is the method you take to play the following level. How very odd!

I love it when a platformer like this actually comes with gameplay that matches the aesthetics perfectly! The controls are a joy and complemented by interesting ideas and amusing mechanics. Simple, and it works. Why didn't I know about Rolling Ronny back in the day? I missed this one and I'm gutted about that!

Right then, let's take a little break for another colourful screenshot with our red-nosed fella on skates...



This jump across the water looks tricky! Surely, I can make it in one?



16-bit Sex Appeal

The visuals are fantastic with superb cartoon quality, comical sprites and very smooth scrolling. It's obvious that colour is a big deal because of the richly decorated backgrounds, even the title screen is a stunning Spectrum 512 image. I believe this was Bones Park's only Atari ST game and they should be proud of their achievement.

The audio is nice with a sweet title tune (that I can't get out of my head) all thanks to Adrian Dalecki. The neat sound effects are accompanied by an obsessive tune that manages to get my foot tapping. No complaints from me!!

And on that note, let's view the final screenshot...


Hang on a moment, there's an actual droplet of water chasing me? Or is it a ghost lol



The CryptO'pinion?

As platformers go, Rolling Ronny doesn't exactly break the mould but the addition of a skating clown is a rather odd idea that works (even if he has mad hair - well, just look at the hideous barnet - lol - brilliant). There are a few niggles which I didn't care for, the most irritating is failing to collect enough cash for the bus fare. I hate that as I've done it many times!!

However, there is something about this quirky and extremely entertaining game that I love. It's so much fun - for all the family - whilst offering a challenge that keeps you coming back for more. This ain't no lame Amiga port, it's obvious that a lot of love went into making Rolling Ronny. One of the best platformers for the Atari ST. Yes, I actually said that.

Floppy & hard disk versions from Klaz!

Thursday, June 14, 2018

H.A.T.E Hostile All Terrain Encounter




8/16Bit Legends

Vortex Software released amazing games for the ZX Spectrum and they were one of my favourite companies. I still remember the day I saw Android and I played Revolution to death, which is odd as I now hate (no pun) games like that. However, their legacy ended with H.A.T.E which was their final effort, a scrolling shooter similar in style to Zaxxon.

The year is 2320 and aliens are invading our once-peaceful galaxy. What can we do? Fight back of course! So it's our quest to defend everyone from the alien invasion so head out to Stripworld. Erm, that's where pilots go to train. Ahem.

I know you will think this is a Zaxxon rip-off but it's not as the gameplay is very different...



This game is tough but what's even harder is trying to capture screenshots when playing!



Hey, I'm a tank. Let's go and blow stuff up!



A boring Zaxxon clone?

Our all-terrain encounter takes us through numerous isometric levels using a variety of crafts, from planes to tanks and even a hovercraft. As the landscape scrolls by, our ultimate mission is to destroy the nuclear generators - hit 'em where it hurts! This reveals plasma cells and collecting these not only determines how many lives we are given on the next level but also acts as a shield to protect us from harm during the current game, which I personally think is genius!

Unlike Zaxxon, which I found soon got predictable and very samey, HATE is constantly varied and interesting. The enemies appear in various guises, from ground-based machinery that spews out deadly mines, missiles, tanks and aircraft. There's a lot going on, so you will need to use evasive manoeuvres, especially when piloting a plane, as the enemy will often attack in waves. At the end of the level, a mothership whisks us off for more action with different graphics.

Controls are initially a little confusing but I soon got the hang of it after a couple of games. The craft can move left or right with the fire button used for the main weapon. But there are differences to learn depending on the craft being used: land-based tanks can move forwards and backwards whereas planes cannot - they increase or decrease their altitude. Also, pushing up whilst firing will activate a secondary weapon such as lasers and bombs.

Righto, it's that time when we take a gander at some more sexy ST screenshots. So, here you go...



Hitting the water in my hovercraft just adds massively to the enjoyment.



I'm back inside my ship and there are bouncy spikey balls. Let's destroy 'em!!



Aesthetics

The graphics remind me of Highway Encounter but with more variety and the attention to detail for buildings and structures is superb. I gotta say that I love the shadows especially when carrying the plasma cells. The only negative is that some levels use a bland colour palette which spoils things somewhat - these levels look as sexy as a bruised banana!

Timid music plays during gameplay to provide a nice background that complements the zip-zappy sound effects. The title music is a gem and most certainly one of the best chiptunes ever, thanks to Ben Daglish.

Yes, it looks and sounds very, very nice so let's celebrate with the last couple of screenshots...



This is a screenshot with... more action going on. Yep.



Gotta say that I love the graphics. Great attention to detail throughout.



The CryptO'pinion?

This is a good conversion of Costa's brilliant 8-Bit classic but it's not perfect and a couple of issues frustrated me. This began the second level as my beefy tank exploded because I accidentally touched a nearby building!! Also, after losing a life, it can feel like forever and a day waiting to continue the game. I know, I'm being a bit petty and scraping the barrel.

Hostile All Terrain Encounter has its problems but I've enjoyed myself. This is a fun shooter with challenging and addictive gameplay. I've spent several hours playing H.A.T.E and I have L.O.V.E.D every second of it. A fantastic shooter!!

Fancy a little extra hate in your ST life?
Grab the download for floppy disk or hard drive.

Sunday, June 10, 2018

Quartz




Be Trigger-happy!

I've spent much of my recent time trolling through loads of disks using the nifty Floppy Image Runner and eventually came across this beauty. Quartz was released in 1988 by Firebird and is a tripped-out 8-way shooter that has us playing inside a cloud of sub-atomic particles. Each stage is a variety of short mini-stages quite similar to Asteroids but there are also incredible horizontal and vertical shooters along with some impressive 3D effects.

Our job is to shoot the colourful hadrons, transforming them into quarks - which we blast into tiny neutrinos. Collecting these eventually offers a selection of power-ups ranging from ship repairs to a variety of awesome weapons. The end-of-level boss is perfect for the physicists lurking within and needs to be shot several times until it spins into oblivion. Lives are limited but you're offered the chance to continue on - if you're willing to give up a weapon - which is actually a strange idea but one that forces you to play better rather than simply whining for extra lives!

I'm gobsmacked with just how brilliant this is with its frantic action, rich graphics and chirpy audio not to mention its beautiful parallax scrolling. My 8-year-old daughter gave this a playtest and she found the controls daunting but soon got the hang of it and said it was crazy but lots of fun. And I think that sums up Quartz very nicely!!








Fancy taking this groovy spaceship for a spin?
Then grab the floppy or hard disk game right now!

More random ATARI ST articles from the archives

Like what I do? Hey, do you wanna help support AtariCrypt??