Wednesday, December 30, 2015

R-Type Deluxe


An early beta of the new R-Type Deluxe has been released at STNICCC. This is a game that means so much to me for a couple of reasons: one, because it's such a fantastic shoot 'em up and two, my parents bought me R-Type for my 17th birthday. In fact, it was the last computer game they ever bought me! Yikes O_o

This new Deluxe version has been developed by Stephen Jones, aka Bod and isn't merely a lame Amiga port. Nope, this upgrade has been specifically designed for the Atari STe and makes full use of the enhanced bits and bobs lurking within this beast: Blitter co-processor, hardware scrolling and of course, DMA effects/music.

The pictures you see here were kindly sent to me by Stephen and I have also recorded a YouTube video for y'all to drool over. Today has been awesome and I've enjoyed playing R-Type Deluxe - for several hours. Please remember this is a Work In Progress. (update). Well, its high time I stopped writing and played some more!!

  

Update July 24th - I know this file is already on Atari-Forum but here is my backup of Stephen's precious R-Type Deluxe source code. I'm keeping it safe until another programmer decides to finish his work. Or at least update it... <download>

Tuesday, December 29, 2015

lotharek

Shortly before Christmas, the hard drive inside my Mega STE sadly died. Thankfully, I had only just backed it up the previous day (how lucky am I) but this did give me a big kick up the backside to invest in something better. After all, it was the original 47MB SCSI from 1991. So it was only a matter of time before it went BOOM!! ;-) and I needed to sort myself out with the only mass-storage option I fancied... That meant Lotharek to purchase their Ultrasatan which comes with an 8GB SD card capable of silly storage! Fancy going from 47MB to 8GB :)

Ultra...WHAT? Okay, for those that don't know, the Ultrasatan is a tiny piece of hardware that utilises common SD Cards as a mass storage device. Hardly a ground-breaking idea in today's world, but the old Atari computer will see it has an ordinary hard drive (but silent!)

Lotharek are quick! They delivered it on Christmas Eve so I've spent the entire holidays playing and the possibilities appear limitless because I am no longer struggling with meagre storage.

Lotharek's ultrasatan is a brilliant piece of Jookie kit. Buy this!!




One of the most famous shoot 'em ups ever - Xenon II Megablast. This will always be a firm favourite of mine and it was exciting to hear Peter Putnik had doctored it back in January with his magic.

The game now streams 25Khz music directly off the Ultrasatan - sorry STFM guys - this feature requires the audio co-processor hardware of the Atari STE. It's a jaw-dropping 32MB upgrade, which is an unbelievably huge size for an ST game and I certainly hope Peter converts more games in the future!








Drone, an Atari STe demo which I would personally class as a masterpiece with music, artwork and presentation are so far beyond excellent. Released back in 2012 by the legendary Dead Hackers. Drone is an 11+MB demo and was released for Sommarhack to pay special tribute to the Ultrasatan.
This is one of the best demos I've ever experienced.




Thursday, December 24, 2015

Stario!!


Super Stario Land was released in 1995 by Top Byte and might remind you of a certain game featuring a daft Italian plumber? Yep, it's pretty darn similar but this isn't merely a cheap clone but a great game in its own right that offers fantastic entertainment. It's a delight to play with controls that are both easy and responsive so feel authentic.

The graphics scroll by at a smooth 50fps with fine attention to visual detail, if small by ST standards. Sound effects are pretty chirpy and suit the console-style but, if you press F9, then music will play by Big Alec. I love this game. It's like having a Nintendo with a keyboard! It's hard but it's also a brilliant platformer which is great fun.


Stario's Christmas was released in 1996 and is basically more of the same - but within a Christmassy winter wonderland appearance. It's equal, in every awesome way, to the first so if you enjoyed that Stario then you're sure to enjoy this one. Yep, two superb platformers to play over the holidays. Merry Christmas everyone †

Hard disk installable games can be found over at 8BitChip and Old Games Finder has access to the floppies.

Tuesday, December 22, 2015

3D con kit

I've always been interested in 3D from my early computing years as a kid with a ZX Spectrum and games like Ant Attack, Deathchase and then the mind-boggling Knight Lore/Alien 8. Those games just blew my mind, so when I came across 3D Construction Kit for the Atari ST I was delighted.

After a little googling, I found a fantastic web resource by a Stuart Wilson which I'm hoping will prove to be useful and help me get the best from this program. They also run a FaceBook community page too.

3D Construction Kit is an old but excellent application for making your own virtual worlds. This video is the actual VHS recording that was released back in the day which is fascinating and explains many aspects of the program nicely. There are lots of projects already created on the Atari ST and many are excellent :-)

At my request, Peter Putnik has graciously adapted 3D Construction Kit so it can now be installed and ran from hard disk - so download this instead of the floppies! Plus those faster computers can make use of their power and my own 16Mhz Mega STe runs beautifully! :-)

Monday, December 21, 2015

SWIV


Sometimes you need a release from this strange world and today I did just that with SWIV, an exceptional shoot ‘em up released in 1991 by Storm. Yes, I blasted the living daylights out of those military bad boys using my chopper!

What a cracking game this is, and extremely well developed too. So, I then went one further and recorded a video (under emulation) and noticed it felt a little slower compared to playing on a real Atari ST. Also, the sound effect are not as pronounced. All this is very odd but NOTHING ever compares to the real hardware.

SWIV is excellent. Certainly, an ageless shooter which I highly recommend. Download it from Klaz because this version supports installation to hard drive, cheats, and more. Of course, 8BitChip has an equally excellent download you should play with Old Games Finder having all the floppy images.
And just for giggles... Moments ago, my hard drive started to make a strange whirring noise, almost like it was trying its best to spin-up, but failing. I think SWIV killed it but I cannot complain because it was the original drive and therefore about 24 years old. Now that is quality and value for money, folks!

Sunday, December 20, 2015

We Were @

Note - the video was recorded using an emulator and YouTube itself suffers the quality somewhat.
If you can watch it on a real Atari computer - the way it was meant to be enjoyed :-)

This is a brand new demo for the Atari STe and was only released 2 days ago by the mighty Leonard, of Oxygene. Yes, he has always been one of the most uniquely talented programmers but this production blew me away. Check out that Roto Zoomer! Do watch the end credits which feature many interesting details about the coding.

Truly amazing STuff. Beautiful production and certainly one of the best 16-Bit demos, ever!! [download]

Friday, December 18, 2015

Trans D-Bug Express


TDE is a program to convert your old floppies into MSA disk images. Yes, I know there are excellent apps already out like Jay MSA and Magic Shadow Archiver but TDE works at a technically lower level and therefore has far more success with those crusty old floppies. In fact, even if TDE fails with a dead part of a disk, it still offers you the option to save a good image thus you're able to rescue the remainder. Such an excellent and essential utility!

Those D-Bug'ers have the latest release of TDE to download so go grab it now!

Thursday, December 17, 2015

Fernandez Must Die


ImageWorks gave us this cool shoot 'em up in 1988 and it's a pretty much another Commando/Ikari Warriors clone designed to unleash our inner combat soldier. Every time I play, I'm reminded of those A-Team episodes which took place a dodgy part of South America and, just like in the tv show, an evil dictator is causing havoc! However, B.A. Baracus refuses to get on the plane, so pick up your weapon and head out to the killing fields!

This war zone is stuff with enemy soldiers and their flying bullets so it's a good job our machine gun has unlimited ammo. Also, we have a rocket launcher for extra firepower and some buildings can be plundered by blowing off the door with dynamite and is especially useful on ammunition depots! Vehicles can be utilised, so why not mow down a few soldiers along your journey? The visuals are very 1980s with a clean cartoon-like style and smooth scrolling. Sound effects are nice with various sampled sound effects. No complaints from me.

This is one of those games I'm glad I bought because it's excellent - highly addictive. Fernandez Must Die might have zero originality but it makes up for that with bucket loads of action. An awesome shoot 'em up.

Pick up your weapon, soldier and get out on that battlefield using either a floppy or hard disk!


Bullets flying and armouries to loot. This is just like being part of the A-Team!!


Watch out for sneaky soldiers hiding in the trees and also those operating gun turrets.


The action comes thick and fast and the onslaught of soldiers never ceases. Oops, I died!!

Monday, December 14, 2015

Escape From The Planet Of The Robot Monsters


Oh no, evil Reptilons are hell-bent on destroying us and have taken hold of Planet X. They've enslaved the human population and forced them to build a robot army for an invasion. Jake and Duke are two heroes with a simple plan: destroy as many robots as possible, trash the computers, rescue every cute girl and save the day.

Robot Monsters is played in a fashion to other 3D isometric games, just imagine a pinch Buck Rogers mixed in with a dollop of Gauntlet and you get a general idea. Your main goal is to rescue the humans, without forgetting those held in stasis pods, and along the way are numerous traps designed for us soft fleshy humans: sharp spikes, rotating chunks of metal, and electric floor panels. All this is going on whilst Planet X constantly creates new enemy robots. The hoard is relentless but I do love the biscuit-looking models - which are actually quite cute!

  
  
  
Tell me this isn't a cracking intro!! It's superb and gives you a great idea of the game's personality.

We have a laser weapon which is great but refrain from overuse otherwise it becomes less effective... Thankfully, it can be charged by collecting the green blobs that a dead robot can leave behind. There are also bombs - just hit the shift key and they detonate straight away killing anything within your vicinity - even the captives - so be careful.

A canal stage appears after a few levels which offer extra bonuses but isn't essential to your overall progress and I wasn't too eager about it anyhow. The big Reptilon boss will first seem an impossible opponent but there is a cunning way to avoid it using a few bombs and a little joystick waggling... Just ask if you need any help.

I've really enjoyed playing this great game which is full to the brim of originality and frantic metallic mayhem. It's a demented game and I love its comical personality, characters, and superb gameplay. An iconic 16-Bit shooter!

Escape From The Planet Of The Robot Monsters can be installed to hard disk or ran from floppy.

Sunday, December 13, 2015

Lupo Alberto


Late last night I came across an interesting post on AtariAge by Philsan concerning an unreleased game called Lupo Alberto. This is a platformer which (I think) is based on a European comic or a TV show? Well, after 25 years of lurking in unreleased hell, the ST version finally gets to see the light of day (now listed on AtariMania)

First impressions are pretty good with cartoon visuals and cute sprites roaming about - just look at those chickens!! However, it's push-scrolling which is a severe shame because the game's mechanics demand proper scrolling. Well, it is unfinished so I shouldn't complain too much and the push technique is fast and zippy...

Gameplay is tricky for such a cute looking platformer so I imagine lots of frustration ahead of me but I'm delighted we have a game rescued and I'm looking forward to giving Lupo a proper run for its money tonight!

Update: during a game press CTRL and type: otrebla. Thanks to Luca Stradiotto!!

Monday, December 07, 2015

Pegasus


Satan has been a bad boy again and turned the world on its head so it's our job to reverse his dastardly deeds before it's too late. Developed by Optimus Software for Gremlin, we are Percius and fly on a mythical horse called Pegasus and our adventure is split into two parts: Firstly, a shoot 'em up which has us riding Pegasus and it flips into a platformer where Percius is free to unleash his wrath using a large sword (it flips between these two throughout).

The shoot 'em up parts are quite good and challenging - just imagine something like R-Type, but on horseback, and you have the idea. Far from original, the baddies come at you in the expected patterns so make sure you hit the fire button and collect their crystals that they leave behind when dead. These enhance your weaponry and there are also lots of awesome power-ups too which try their best to brighten up a dull affair...


The platform part is actually not bad and could have been made into something really good...

The platform level follows and is my personal favourite. Run, jump and leap your way through, collecting crystals and killing baddies once again... Yup, hardly riveting stuff but I still liked it. In fact, the mechanics are superb, so controlling little Percius is a cinch. I wish more platformers had great controls and fluent movement like this.

The graphics are bland and I fear a lame port because we all know that the ST is far more capable. There's nothing wrong as such but it's just so sparsely populated so feels a little too empty at times. Plus that blue background could have been far nicer. However, the scrolling is nice and smooth so at least that's something good!! Audio is feeble and it's only the firing noise which stops this game from being as silent as a ZX81!! Talk about a lame effort...


Collect those power-ups otherwise its Zzzzzz!! Play R-Type instead.

Okay, this is lame Amiga port. Let's no kid ourselves. It could have been far better but I gotta admit that the platform stages are quite enjoyable. Possibly the best aspect is riding on a flying horse - freaky stuff!! Pegasus had potential which wasn't exploited so there are far better (shoot 'em ups and platformers) to play on your Atari ST.

Download and play Pegasus using a hard drive thanks to both D-Bug and 8BitChip. But those wanting the floppies can find 'em on Old Games Finder. If the game is too hard (or boring) then here are some nifty cheats: press P on the title screen and type in this code: FRUITBAT
          -> Now use the arrow keys to select your starting level.
          -> F1 for extra lives.
          -> F2 to select a power-up.
          -> F3 for an extra special weapon shot.
          -> F5 advance a level.
          -> F7 for a nifty shield.
 
 To view the greetings, enter this code as a password on the title screen: CATFOOD.

Sunday, December 06, 2015

The Ultimate Captive Guide


I recently bought Captive and anyone with half a brain (like me) knows this is an awesome RPG by Mindscape. We have been held prisoner for a couple of hundred years from a crime we did not commit - and the A-Team thought they had it bad! After such a long time, your freedom from the unjust hell is your only goal.

This RPG uses a unique user interface to configure and control droids - it's a briefcase. Why a prisoner has this I cannot tell you but operating it is like something from Mission Impossible! The graphics are excellent with stunning monsters but I was a little disappointed by the sparse audio. Which is made worse when finding out that the original released used DMA of the Atari STe whereas that was dropped for the v1.2 update!

Fans of this outstanding RPG should take a look at a website by Pierre Fournier called The Ultimate Captive Guide.