Monday, August 28, 2017

Phantom


The Phantom Demo was released by Amiga/PC crew, Arkham who (for me) seemed to appear out of nowhere only to disappear once again into their natural cold habitat. This is actually two different party releases from 1993/4 bundled together and features super duper visual effects and fantastic chiptunes by Kane Wood. I enjoyed this a bunch!!

The two videos you see are incomplete but still gives a good idea of how fantastic this demo is. Of course, it's best to download and play on a real Atari ST computer. If you can, please do so!! The download is available over on AtariMania with more of Kane's music on Demozoo. Enjoy what is nothing short of blumming excellent :)


 

Sunday, August 20, 2017

Top Banana


Top Banana is a vertically scrolling platformer not too dissimilar to Magic Boy or Rainbow Islands. Ignoring the stupid eco storyline, this has an unusual mix of weirdness and even begins with a tripped out acid-style intro! It reminds me of Grotesque and Aciid Burn (Whattaheck). Well, a little, and it's in stereo so worth watching.

Gameplay is simple, we start at the bottom of the screen and must leap upwards using platforms and avoid the rising water levels. Along the way are many unusual nasties to kill and our weapon appears to be love itself - this delivers a fatal kiss of death to anything that gets in our way. So take no prisoners and enjoy killing loving everything!!

Graphically, this is so incredibly unique. Never have I seen a game with such a weird abstract style like this! I admit, at first, I hated it because it's cluttered so I would struggle to see the dangers ahead in time. After a few more games I eventually overcame that and got used to it. I must applaud the artists for daring to be different!

Interestingly, Top Banana supports the Atari STe with extra graphics, parallax scrolling and DMA sounds. The older ST models (without a Blitter) feature fewer graphics and YM sound effects.

Top Banana is unusual. It offers a fun challenge but I don't think it's anywhere near as good as the previously mentioned games. However, I do fear it's also underrated because it's a great alternative to play one quiet afternoon, which is exactly what I'm doing today. Finally, kudos to Hex for supporting both ST computers!!

DOWNLOAD LINKS

The D-Bug boys have a hard drive version and Stonish has two excellent floppy disk options:
 1)  Fuzion #151 (a one-disk download without the intro. This is the version I recommend)
 2)  Pure Energy #6A and #6B (with the silly intro but comes on two disks)

Top Banana played on the Atari ST (oldest modest without a Blitter Chip)

Top Banana on the Atari STe. Yes, too busy! But that background moves in parallel.

Friday, August 11, 2017

Ironman Challenge II


Glutton for punishment Mike, of The New Retro Show, has just released the second part of our Ironman Challenge. As you may remember, I gave him a list of Atari ST games which I thought would help push him over the edge. Well, he's still with us, so let's see what torture he endured for the final part of this challenge (above).

This new video features Fire And Brimstone, Crash Time Plumber and R0x. If you missed the first video from this Ironman Challenge then simply clickety click to watch that video of Mike's torment! Get the popcorn - enjoy :)

Thursday, August 10, 2017

Mystical


It wasn't that long ago we featured Mystical here on AtariCrypt and now it takes a place within our Box Art section, thanks to a lucky (and cheap!) purchase off eBay. I am extremely pleased with this because its box is in near-perfect condition as are all of the contents too. I'm very proud to own this piece of Atari ST gaming hiSTory!!

Tuesday, August 08, 2017

Darkman


Darkman is a combination of mini-games all strung together in that Ocean style we love so much. However, the first thing that struck me was the quality of the artwork and I instantly knew this was going inside our PixelArt section. The title picture and cutscenes have a dark and mysterious theme that perfectly captures the movie's atmosphere.

There are movie scenes - like dodging the oncoming traffic or covertly sneaking pictures for a disguise (which will produce hilarious results). But, no matter how much Darkman tries to hide it, this is mostly a generic arcade-style beat 'em up. Sadly, there aren't too many different moves and I noticed a few minor issues with collision detection. There are some annoying mechanics, and I will always hate that rooftop dash! But, I admit to getting a kick out of punching Durant's hoard of henchmen - it's fast and furious with responsive controls.


The artwork continues right to the end with a short comic strip showing our savage victory. Okay, it's hardly a mind-blowing finale but it's better than many other games that looped back to the beginning or simply displayed a 'well done' message. A great example of extraordinary artistic talent - and I imagine those blunt spikes must have hurt!!

Darkman is far better than I originally gave it credit but it's a little rough around the edges and I don't think it plays quite as good as my personal beat 'em up "benchmark", Double Dragon 3. It's great fun and highly recommended but it's the artistic talent of James Clarke/Mister X that sees Darkman enter into our PixelArt hall of fame!!





LINKS

 - Floppy disks can be downloaded off Stonish and I recommend Now 5 #7.
 - A hard drive installable version of Darkman is available via D-Bug.
 - AtariMania list the other works of James Clarke and the ominous Mister X.
 - Grit your teeth Atari fans but here are excellent maps thanks to the Hall Of Light website.

Sunday, August 06, 2017

Crackman In The Search For His Dealer




Crackman was released for the Atari STe by Teenage [Pung] and has one of the most idiotic storylines I've ever heard so make sure you read the docs! Okay, I'm sure you've already guessed, Crackman is a PacMan clone but is also one of the most challenging I have ever played. The maps are often huge with a crafty design but it's the ghosts themselves that cannot fail to impress with an insanely intelligent AI which dictates lots of practice before matching wits. In fact, my first game almost ended in tears and I needed many more attempts before recording a video...

Along with the crazy storyline are a few surprises like mines, hidden walls and power pad support. I love the mean-looking ghosts and our little pill-popper has a full set of teeth but my favourite is when he dies and turns into a puddle of gore. The Atari STe is used to great effect with silky smooth 50fps hardware scrolling and superb DMA audio.

Everyone knows Pac-Man but if you thought it was boring then perhaps you need to take a look at this - I dare you :-)
Is it better than Crapman? I don't know, but what I do know that we have yet another brilliant Pac-Man game!!

Saturday, August 05, 2017

ElefantaSTic


I love ElefantaSTic!! This was released at Silly Venture 2013 by Genesis Project and is an amazing demo. I feel it breaks away from the norm with unique and stunning styles. Plus the artwork is superb and there are beautiful effects with a perfectly apt chiptune. One of my personal favourites and downloadable from Demozoo.

Tuesday, August 01, 2017

Rogue


I've always had a spark of curiosity for Rogue but I also wondered why I should even bother with anything "roguelike" when I could instead crawl within the 3D realms of Dungeon Master. Of course, I'm being stupid because this dates back to 1980 when gamers spent their lunch breaks staring at Rogue's text-based dungeons looking for Rodney's Amulet of Yendor! Epyx released this turn-based adventure for the Atari ST in 1986 and it's essentially the same venture through the Dungeons Of Doom but graphics have now replaced its original text interface.

Okay, our dungeon may still look rather 8-Bit but it works perfectly to suit the scene's atmosphere and I really like it. However, for me, it's the monsters which look the best and these are superbly drawn - I love the Ice Monster the most and the Zombie looks like he's about to get down and boogie! Pressing the Enter key will zoom out to display the entire map full screen and probably favourable to the purist with its more traditional view of the dungeon. Monsters are then represented by letters, for example, B for Bat, R for Rattlesnake, Z for Zombie, etc, etc.


Carefully explore each and every unique location and zoom out to see the map...


Control our explorer using the keyboard and/or mouse but I personally prefer to use the keyboard for most actions. Also, there are other useful functions such as pressing ALT/click to identify an object or thing. Pressing F1 duplicates your last attack action with other neat shortcuts like 0 to rest or . to search (repeated searches are best). Rogue is a fast-playing RPG which is meant to be enjoyed from start through to death (or success?) and in the one sitting. So, once you're dead, you are buried and this is permanent. Sure, you can save your progress but loading that to continue is allowed the once - it's not called permadeath for nothing. (so don't cheat w/ backups!)

Level one introduces us to the adventure ahead and allows us to explore in relative safety with only easier baddies to contend with: like the odd Bat or Kestral. I like the ease of this learning curve as even the most novice adventurer (ie, me) will appreciate it. However, having said this, take a look at my screenshot from a recent game which I've only just begun. Wow, quite an incredible gang of nasties, I'm sure you'll agree? But this is a testament to the games ability to randomly generate an interesting experience which will always feel different. So the level maps, monsters, and items will change and you will never get the same game to play. Which is pretty darn awesome!


There's so much more to this old dungeon crawler than just slaying the funky monsters!


The enemies are a wild bunch. Sure, I expected the fantasy element like Ice Monsters, Hobgoblins and Zombies, who all fit the bill perfectly. I also expected to find more traditional nasties, like Snakes and Bats but how the heck did an Emu or a Kestral find its way into these dungeons? Brilliant!! It's worth noting that not every character is immediately aggressive and it's advisable to try and tiptoe around a Leprechaun, a Nymph or a Centaur. I only wish Trolls and Wraiths had the same relaxed temperament so make sure you wear armour and chose an effective weapon.

Magical scrolls and potions will perform an insane range of uses, for example, illuminating the dungeons or increase health, weapon strength, and so much more. However, not all are good so you may wish to empower yourself with the ability to identify any obscure items you may be carrying. After all, you might mistakingly conjure a demon or leave yourself blind in the darkness, but don't let that stop you from throwing these nasty objects at something creepy. It's even possible to be caught out by cursed clothing which is impossible to remove without the right spell - I travelled for five levels before being able to remove cursed chainmail. Yep, cursed clothing lol. Food is sparse down in the dungeons, which kinda makes sense, but collect what you can and only stop for a bite to eat when instructed.


Some kind soul has left food but it isn't long before something appears from out of the darkness!


This game has its fair share of humour and lots of hidden traps so, if something doesn't feel right, then remember to search and you may uncover a hidden passage. Watch out for teleporters that will zap you to another part of the map or maybe even drop you down a level. Gas sends you to sleep and bear traps are dangerous and require a few turns to escape their clutch. Avoid the temptation of a Nymph who might sneak something from your inventory and I certainly laughed when battling a Leprechaun - he actually managed to rob me of some gold. O_o

Rogue's sound effects are pretty much authentic and that means there aren't any beyond the default clicks and dings. I wanted to record a video, but the silence was killing me, so I wondered how I might jazz it up a little. Well, Rogue is GEM-based and this means I can not only switch on the Blitter but also use ACCs and what better way to spruce up this old game than music? The STe Background Audio Player needs an Atari w/ a DMA audio coprocessor and a "hard drive" (Ultrasatan) and works tremendously well without any slowdown. Enjoy my video.


Sneak by the old bat (insert mother in law joke) but be careful otherwise ... you're dead!


Currently, I'm exploring level 14 but it seems to have cranked up the difficulty a lot since level 9 so I admit to struggling: a Wraith and a Troll ganged up and sent me to an early grave. I reloaded only to later suffer a humiliating beating by a Quagga... Mr Rogue will need to rest so I hope nothing creeps up whilst he's vulnerable. Hang on, I've a healing potion that will help him feel better and also a spell to confuse the monsters.

Yes, Rogue is easy to get into and rewarding but I'm still learning the ropes of this immense turn-based adventure. I might have only scratched the surface of this historic game but I'm loving every minute of what is a tremendous experience. I cannot stress enough just how much I've enjoyed playing Rogue. Fantastic game.

Brave adventurers can install Rogue to hard drive or just from floppy disk using Automation #79.
Struggling with Rogue?? Then check out these level maps I have created. Enjoy :)