Friday, June 26, 2020

War In Middle Earth


Games I have never played. . .

I've had this golden oldie gathering dust for over 4 years now and I've never once booted it up. Yup, I've no idea why, but its three floppy disks have never seen the inside of my ST's drive!. Heck, I've never even tried it in emulation... I'm now wondering why I'm so lazy and stupidly wasted cash to rescue a game I didn't really want?

I imagine it was going cheap on eBay but I've loved anything by Melbourne House, since my Speccy days so it was bound to happen!! Hang on, did you think that I was going to say "Tolkien" instead back there?? Anyhow, this 30-year-old treasure is in nice condition, even though the paper (for map and manual) smells a little musty.

Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-Lords in their halls of Stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring find them,
One Ring to bring them all and in the darkness bind them
In the land of Mordor where the Shadows lie.

Well, that sounds rather interesting!! But, for those who might not know, Tolkien's War in Middle Earth is a strategy adventure based around little creatures called Hobbits. You can't miss them - annoying fellas with big feet! This adaptation is loosely based on the books but, I believe, there is always the option to veer from the storyline to venture forth your own way separate from the novel. How far that might get me is anyone's guess.

So, umm, I've got little else to say about this RPG but I did notice that the screenshots display the Speccy and Amstrad versions - not exactly a positive sign!! Maybe I should stop yapping and boot it up? Has anyone played this? What can I expect? Should I watch the movies first or (gulp!!) make an effort to read the books? Surely not!!

Okay, enough questions. I've got a few free weekends coming up so let's see what happens...

 DISK  <  DOWNLOADS  >  HDD

Friday, June 19, 2020

Serenade #78


I really enjoyed the STAX #90 feature so figured I would do another one! This time we delve into the Serenade archives to see what's lurking on one of their amazing 85 "PD" disks - nothing quite like keeping it legit? Anyhow, menu #78 appeared to stand out from the crowd with lots of cool games crammed onto the one disk.

This is quite a simple menu compared to others from their catalogue but there is stereo music for those lucky enough to own an Atari STe. In fact, it's one of few mods which hasn't aged badly at all, so it's a massive thumbs up from this chiptune guy. Also, the scroller is very interesting - apparently, Man Utd did well against their arch-rivals!

The entire Serenade library can be download from Stonish with credits/etc on Demozoo.



- DEADLAND -

A platoon of little stickmen have crash-landed on the planet Ursula Minor and this place is crawling with Ursulan Soldiers who are eager to kill you without mercy! Also, there are dangerous natural disasters to avoid so it's best we don't hang about and quickly repair our spaceship to escape this hellhole. Which means piecing that together (JetPac-style!) before anyone can be safely evacuated. Sounds very easy, right?

Deadland first feels similar to Rebellion or Cannon Fodder: control the direction of your active soldiers using the mouse and a right-click turns them into trigger happy Rambo's. The planet is crawling with enemies and constantly frantic so it's tough learning to battle whilst planning construction work - that might also leave some vulnerable? It's easy to lose your bearings and, just when you're getting to grips, your men drown in a mud pool!!

The enemy is relentless so you cannot expect to wander about easily killing anything without taking a more strategical approach. Each member of your team is listed on the righthand side of the screen for a health condition and other abilities. Don't forget to look after these guys - green is never good outside of the GEM desktop. There is a lot to master whilst here, especially whilst defending against enemies, incoming rockets, mines /etc.

I really enjoyed Deadland and the concept is great but this isn't something you can easily pick up and play. It takes time and a map would have been nice as would using the cursor keys to scroll. Yep, I have struggled getting to grips with Deadland but it's an excellent strategy and potentially rewarding. If you're brave enough?


Deadland doesn't give a moments peace and constantly throws everything at you. Is that a rocket I can hear?



- TRAPPED II -

I couldn't get this to work on my Atari STe - blank screen! So I switched to emulation to discover a nifty Tron game. I've never been much of a fan of the genre but I gotta admit that it's good and features different game styles, screen layouts and even a few power-ups (which I didn't expect). There's not much to look at (shock) and I imagined the sound effects would grate, but they didn't. After all these decades, I actually enjoyed a Tron game!


Some of the screens are nicely designed and help spruce up the simple gameplay.



- MANIC MINEFIELD -

Minesweeper was another fad which I have always failed to appreciate and Manic Minefield appears faithful to what I remember with gameplay that's about as enjoyable as I expected. Anyhow, after a few games I enjoyed this crude imitator even though I never won a single game! Actually, I would often feel robbed of a win because I'm sure the ST cheats!! Then it rubs salt into your wounds using a fuzzy sound sample to mock your lack of success. Interestingly, the board size, wallpaper, /etc can all be altered in the Options screen, which is kinda cool.

Manic Minefield is okay and I imagine fans will enjoy it? But I doubt it's something I will play again...


With one click I nearly cleared the board screen which left no real options... which means BOOM!!



- FRANK & THE LOST AUBERGINE -

Never would I have imagined loving a game's title more than "Hector vs The Mutant Vampire Tomatoes From Hell" yet here is Frank And The Lost Aubergine which is superb!! It's a fast-paced platformer developed using the STOS Missing Link extension and has us frantically running around screens crammed with monsters and gems.

Collect every gem to proceed onto the next level but watch out for the baddies. These can be killed by dropping a well-timed bomb directly in their path - difficult but doable. Or you could just slam into them albeit at the expense of losing one of your 50 lives. Yep, 50 and you'll need them all because there are lots of monsters!

Movement is very fast - too fast!! It's extremely difficult positioning just where to stand when you wish to leap off a ledge. In fact, leaping over the wider gaps is close to impossible and it takes too many attempts. I love a platformer that tests your patience, skills and dexterity but it simply doesn't work here. A good idea poorly executed.


Never have I known a game to give so many lives. Be warned, you will need every one of them!



- DELUXE INVADERS -

I love Space Invaders and I'm confident nothing will ever beat Sinister Developments' fantastic conversion which is arcade perfect using authentic effects!! However, this is a conversion of Roklan's 8-Bit Deluxe Invaders by the legend that is Dave Munsie. I've never played the Roklan game so was hoping for something different.

There are two game modes: slow and fast. The slower game looks superb with colourful aliens invading your screen and can be sped-up by flicking over to 60Hz - something you should consider. The faster version is better to play but appears boring in comparison, so I went looking for green cellophane to wrap around my monitor!

Sadly, I didn't feel it with Deluxe Invaders and much preferred the original if I'm honest. There are better "Invader" games for the Atari ST and I'm also a bit deflated because I've finally found a Munsie game I don't like :(


So, which game do you prefer - colour or speed? Yeah, I'm not so sure I get it either...



- NIBE -

This is a great snake game which I featured this a couple of years ago so I'll copy and paste:

NIBE is a Nibbler/Snake game by Marc Bourlon that features an ever-greedy snake who wants to chomp his way through lots of apples. However, this gluttony makes him grow longer with each bite so it becomes harder protecting him from bumping into walls or even his own tail. It's our job to help him eat his way through lots of screens - and many are pretty cruel in their design. You can even change the game's speed (if you dare!!)

Graphics are humble and suit the retro theme plus I love its title screen - which is actually a good intro. Sadly, there are no sound effects so Mad Max music plays throughout - never a bad thing!! Overall, Nibe is pretty straightforward and also extremely challenging thanks to a sinister design. Stick with it because the basic mechanics are spot-on and Nibe will certainly test your reactions, patience and concentration so prepare thyself to be tormented!!

I really enjoyed this olde game but beware, it's tough. Probably too tough for you!!!


Nibe demands Godlike gaming skills. Come on, just look at those impossible apples!!



- MULTRIX -

Groan, another Tetris game? Yup, and it's not that good I'm sorry to say so play BLAT or Teserae instead.


Okay, I'm being harsh!! It's a basic Tetris clone, which is "fine", but you should still play BLAT!



- The CryptO'pinion -

Well, that wasn't the awesome ride through the Atari ST history books that I first imagined. In fact, it was a little bit of a letdown if I'm honest! Not only did I have compatibility problems with a couple of games (Atari STe) but this was a true mixed bag of joy, disappointment and even a few stinkers thrown in for good measure!

It all depends on what you like but, for me, Deadland and Nibe are the best reasons to click download.

Saturday, June 13, 2020

River Raid


For those living under a rock the last few decades, River Raid was developed by Carol Shaw for the Atari 2600 and is a vertical-scrolling shoot 'em up. It was ported to other machines like the C64, Intellivision and ZX Spectrum (the latter being what I played throughout the 80s). I thought this game rocked and it's only now, thanks to using OpenEmu, that I've had my eyes opened by the original. Wow, the differences are staggering!

Okay, we're flying up the River Of No Return which is endless so split into handy sections, divided by bridges. Viewed from a top-down perspective, we fly under the radar and shoot anything that gets in our way - but stay over the water because the land results in our humiliating destruction!! (Really?). The controls are superb and dead easy: we can alter our speed by pushing up to go faster and pulling back to slowdown. Left/Right skims over the water using an awesome level of inertia and allows us to dodge the enemies we foolishly left alive.

Testing your skills and dexterity are many enemies: helicopters, planes, tanks and more (depending on the conversion). Kill everything using missiles and clear the way for a smooth flight up the river. Fuel can be replenished from neglected tankers or you could blast 'em to smithereens for lots of extra points? Yup, that's about as complex as this shooter gets - survive as long as you can whilst killing anything dumb enough to get in your way!

River Raid appears to have its fair share of lovers and haters but I love it because it's such a thrilling blast without complicated mechanics or pointless objectives. However, others feel this simplistic approach can soon become tedious - but they're weirdos. Enjoy what is nothing less than a fantastic and timeless shoot 'em up.



- ATARI 2600 -

As this is the original, I was expecting a fascinating blaster beyond anything I'd previously experienced and that's exactly what I got. Visually, it's a typical 2600 with bland backgrounds and enemies made from Lego. Okay, I'm forgetting how ahead of its time this wooden slab of late 70s technology is because everything moves fast and smooth. The sound effects are grungy and raspy which is perfect for the engines and explosions.

Wow, this is so incredibly playable with well-balanced gameplay and great controls. It just feels right and obliterates the ZX Spectrum game that I grew up playing - so I'm now looking into time-travel technology. Sigh...

This is the best version of River Raid that I have ever played. Simple as that.




- ATARI 5200 -

I had high hopes from Atari's SuperSystem but there is very little to separate this conversion from the original. Sure, the graphics have been improved using rugged landscapes so the river is more interesting thanks to the contours of the shoreline. This design works well and helps pilots like me to survive longer, which is great because there are now lots of extra enemies. Plus what's better than blasting a bridge just as a tank is crossing over?

Sadly, I preferred the controls of the original but I'm not entirely sure why. The 5200 lacked something and God only knows how I'd cope using the machine's analogue stick! Don't get me wrong, this is a great conversion but something about the original kept dragging me back and I cannot say the same for the 5200. Close, but no cigar.




- ATARI ST -

It's sad that River Raid never graced the Atari ST. However, there might be light at the end of this tunnel of disappointment, thanks to a game by REIsoft called (wait for it) River Of No Return. It was developed by Jürgen Reichenwallner using SEUCK and is described as a rescue mission with a military theme. Hmm...

Unlike the original, this river is littered with stranded soldiers eager to be rescued otherwise the idea remains basically the same. Controls are fine but the plane could have had a nip more speed and agility. I failed to understand the mechanics behind our weaponry which appeared to speed up to a rapid-level and thus made the game easy. Weirdly, we're not restricted to water but some buildings can destroy you, whilst mountains won't. Ahem.

Visually, it's okay to look at with nice landscapes and sprites that aren't too shabby. However, the scrolling is poor using a low framerate which is incredibly embarrassing. Sound effects are equally humiliating for our powerful 16-bit beast - which should have annihilated those "lesser" consoles! oh, and the firing will drive you insane!

Remembering that this was developed using SEUCK, it's not bad and I did get a level of enjoyment. However, those expecting a River Raid clone will be extremely disappointed by this shambles and that ST has zillions of better shoot 'em ups. I did play about a few games and eventually reached the boss - but that beat me twice and I never bothered trying again which says it all. Play the Xenon's, SWIV or Flying Shark instead (all searchable here)

Wednesday, June 10, 2020

Thank you to our Patreons!


Hello fellow ST Nutters!! As you might have guessed (by looking on the right side of this humble website) we have a Patreon page which wasn't something I was particularly comfortable with at first. However, I've been blown away by the members of our community, having their support is massive and means so much to me.

So, I wanted to arrange a selection of gifts for these special folk: a mouse mat, keyrings, coaster and a mug. The first package has just been sent to a lucky guy from Finland who we all know for the brilliant work he does over at AtariMania. Of course, I'm keeping one of each for myself and I'm drinking coffee out of my mug right now!!! These are all superb products and I'd like to thank Rhayader Computers for their awesome service.

My sincere gratitude to all our patrons, past and present. Thank you, everyone!! Stay Atari :-)

Saturday, June 06, 2020

UBESWITCH


After more than two years, I can update our hardware section with my latest Atari ST purchase. Yep, I finally dumped my old monitor switch box for a Ubeswitch by Urban Jonsson, which I bought off the Exxos Web Store.

It's amazing how fantastic this thing works: plug it in and power on your Atari ST (mine defaulted to high resolution but that can be changed by holding the top-button for a couple of seconds when in Low Res). Changing resolution is simple, just tap that same button to send a signal to the ST that you wish to switch resolution - and you can easily flip between colour/mono at any time. I'm using an NEC 1970NXp multisync which works very nicely.

What a cracking piece of hardware and with an incredible design that makes using it so easy to use. If you have a monitor that can support the ST's awkward 15Khz display demands, then head over to the Exxos web store and get this adapter bought. Fascinating witchcraft and I wish I'd have bought one of these years ago!!

STOP!! You should first check that your monitor is fully compatible and listed here:
Best-Electronics
Atari-Forum Wiki
15khz.net
Wikidot


Forgive my handy camera skills and click this image for a bigger view of my Ubeswtich love!

Friday, June 05, 2020

Minefield



- You sunk my battleship!! -

Everyone loves the Battleships board game? Well, I know I do! So here is Minefield by Donald Campbell which is kinda based on the idea only this time we're driving tanks across a minefield made from 64 squares tiles. Our opponent is your beloved Atari ST who is trying to do the same and the one with the most through wins!

There are three difficulty levels with the first being "Dead Easy" and makes your Atari ST appear rather dumb. Especially as it fails to learn from its mistakes... The second level is "Quite Easy" and a marginally better opponent. Finally, we have "Intelligent" which is the most fun and even uses its cannon to locate mines.


As you can see, I shot the square ahead to reveal a mine. Wow, that was a close call. Phew :)


- Play The Game -

We begin each game by placing five mines secretly on your opponent's board (the ST will do the same on yours). Each player takes turns to safely guide a tank from one edge of their board to the other. We start each game by selecting any square from along the bottom row. Our tank can only move upwards or diagonally-upwards and, once a square tile has been used, it's removed from play. This will restrict your options later on...

Remember those five hidden mines? Well, to help locate these, use your cannon and fire at any square tile. The explosion will either result in a face or a skull: a smiley face means the tile is clean and free to use. However, if you see a skull then stay clear otherwise it's instant death - and for the duration of the game. Both players repeatably take turns until no tanks remain and the one with the most safely home is the winner. Easy peasy!

Sometimes this game shoots itself in the foot thanks to its earlier (bad) decisions...


- Graphics & Sounds -

Visually, this game will blow your socks off!! I'm talking 200+ colours, 50fps hardware scrolling and all in overscan... Okay, okay, there's nothing like that whatsoever but a game like this needs nothing more than to be functional. The board is basic but clear, smilies are cute and skulls look cheap but I really don't care.

I wasn't expecting much in the audio dept and that's exactly what I got. The old YM chip struggles as I fear Donald wasn't much of a sound guy? There are a few basic effects but it's all pretty lame and the tanks sound like a wasp is trapped in a spider's web. Not good. However, just like the amateur graphics, it doesn't matter.


...and, ahem, as you can see us humans aren't too clever also. Sigh!


- The CryptO'pinion -

Sadly, I'm not convinced about the three difficulty levels, especially when watching the computer make some terrible mistakes. So it's a shame there's no option for two [human] players which would have been nice. Also, the 8x8 grid layout is a little too restricting and can leave both players with zero options towards the end - even though a couple of tanks might still remain. Okay, it's time I stopped being an idiot and remembered this isn't commercial.

Technically rubbish, yet here I am about to rave on about why you should download Minefield. I can't give you much of a reason, other than I've played dozens of games and loved every single second!! Yes, it's crude. Yes, it looks terrible. Yes, it sounds worse. Yet, it's one of the most enjoyable Bungie games I've seen. Love it.

Wednesday, June 03, 2020

Shadowlands


I've just downloaded an app that claims to scan photos/boxes/etc and will then fix the alignment angles and other funky stuff. Why am I telling you this? Well, everything you see within the Box Art section was taken using my phone's camera which means trying my best to get the angles just right! In fact, that's almost impossible with these shaky hands of mine, so I would often take 500 snaps just to get that one decent photo...

Well, no more. I've finally caught up with the rest of the world and used Google's Photoscan which appears to do everything I need. So I thought I'd begin with Shadowlands which I bought a couple of years ago. In fact, this RPG is astounding and one of the best games I've ever featured. Certainly one of my personal favourite games so I'm really pleased to own it. Now, is it a good idea to post the registration card to Domark? ;-)

So, what do ya' think about the capture? I think it's decent and it only took mere seconds! Pretty cool, right?

Sunday, May 31, 2020

Easy Like Sunday Morning


I woke up early today and in the mood for demos! No idea why, but I started watching a few old video recordings whilst supping my coffee. Yes, it's a weird way to spend those early hours when the family are still sleeping but... I'm weird. There are so many great demos for the Atari ST and even a few for the STe too. (But I never understood how the STe had all that extra graphical hardware yet its demos pale compared to the STFM?)

Anyhow, I ended up watching a few more videos - Punish Your Machine never fails to impress my old eyes and ears! Brace, by Diamond Design, is simply jaw-dropping. These got me in the mood - for another coffee!! Then I grabbed the headphones and enjoyed a few fave tunes by Scavenger, Nemo and TAO. A golden trio there!!

Trouble is, the hands ache holding onto the phone that long, so I cast YM Rockerz' Spinning Wheels onto the TV. However, time was now running out and the "noise" woke my girls who halted the fun ;-) But what a great start to the day! (Everything mentioned is within the above [ST+STe] playlists. All downloads are on Demozoo).

I'll end this silly post with the groovy Sexgames by Christian Källström (Crazy Q) of DHS. It's ace!!

Tuesday, May 26, 2020

Line Of Fire



Line of Fire was converted from the arcades in 1990 by Creative Materials for US Gold and is basically a "crosshair" shooter. It begins from behind enemy lines as we're trying to escape never-ending hoards of angry bad guys. They're annoyed because we've sneaked in and pinched their brand new toy - a Rapier Gun. Of course, we have no intentions of returning it so must now escape in a blaze of glory. A-Team style!

Gameplay is real simple: move the mouse onto the enemy soldiers and hit fire to send 'em to hell. Kill anything that looks mean, including the hardware that they use: a truck, plane, boat, or even their incoming missile attacks. Well, that's about as technical as this shooter gets - lots of frantic killing and loud explosions. Great stuff!

One or two players is supported for single or a (much needed) co-op onslaught of pure adrenalin. Solo is controlled using the mouse which is perfectly precise but I felt the crosshair should have been bigger because it sometimes got lost amongst the action and explosions. Try it - hit the SHIFT key to spark a nuclear explosion (aka grenade) but be thrifty because these are best left for the end-of-level bosses. Trust me, you'll need 'em all.

We begin trapped inside the enemy compound with lots of baddies are lining up the corridors all ready to kill us! The display shows our health and number of grenades - both of which can be topped-up by shooting the corresponding supply boxes left lying on the ground. There's a boss waiting at the end of every stage, be it two ugly brutes firing missiles, a plane stuffed with a cargo of airmen, or a ghost train and its endless supply of soldiers...


The map shows our escape route through the enemy base, jungle, rocky canyon, a town, and more.



- Eight Stages To Freedom -


Level 1 - The Enemy Camp

This is where we broke into the enemy camp, kicked-in their sandcastle and make the bad guys cry. However, tons of smurf-looking soldiers were alerted (very odd) and they're mean and sneaky - some even hide inside the floor panels and ceiling vents. Once you reach the end it's time to battle two enormous bad guys who are just asking to eat those grenades. Overall, I actually liked this stage albeit short with a sluggish framerate.



Level 2 - Destroy The Enemy Jungle Base

Those smurfs failed to stop us and we made it outside to jump into our jeep and head for the jungle. Lots of enemies are lurking in these muddy waters, along with choppers and planes dropping bombs of mass destruction! The action feels unbalanced for solo gamers but the helicopter boss is pretty cool and a good fight without being too difficult. Overall, this stage proves the developers used ST Basic and had no beta-testers!



Level 3 - Exit By Speed Boat

Pretty much more of the same but now we're riding the soggier parts of this massive jungle. Watch out for the soldiers hiding on the river banks and you might even see the odd Rambo impersonator. The two bosses are back but this time they've brought some help for a fatigued battle. Overall, this level is more of the same. See above.



Level 4 - Fighting In The Canyon

Like the jungle, only this time the graphics have changed to an odd-looking rocky canyon. Hmm, those walls don't look right, especially when you see soldiers hovering in mid-air! Anyhow, this level is another which is stuffed full of gun-love and there's even an aeroplane boss that lunges rockets at your face. Overall, it's probably better than the jungle levels but just as crazy with too many enemies eating away at your remaining credits.



Level 5 - Do Or Die Battle In The Desert

Landscape graphics are gone and the display is reduced to objects and sprites. It's now that I noticed the odd blue background - it really stands out and looks very strange. However, the benefit of this sudden change is a decent framerate which means it plays better than all the rest. The boss stage is a train, which is something solo players should fear! Overall, a great level and I wish the others were as fast and responsive as this!



Level 6 - Foes Await In The City's Ruins

Finally, we've made it into a rough shantytown for a terrifying urban siege. Terrifying because that horrendous framerate has returned with a vengeance - I think this stage is the most sluggish of all? To be honest, it's a bit boring and also far too tough if solo. Where's the boss stage? Overall, it's okay but all a bit... meh!



Level 7 - Evade The Enemies By Aircraft

We're on the runway and zoom off into the skies for aeronautical hell. However, this stage is tacky with a lame submarine boss - which is rubbish. Overall, this feels like a stocking filler and is the worst level so far.



Level 8 - Fly To Your Base By Helicopter

Howling Mad Murdock would love this stage! The enemy chucks everything at you for one final attempt to get their fancy gun back so don't be defeated because the end is very near. Sadly, I did, because it's insanely difficult which means I failed to save the Western World from the dreaded Terrorists. Ah well, at least I tried...




- Graphics and Sounds -

Visually, Line Of Fire is an oxymoron because it impresses and shocks in equal measure. Overscan is utilised with both top and bottom borders removed to provide tons more pixels. I also loved the palette which is comically bold, the sprites are huge and those explosions are just ginormous! Sadly, the sprites look like I've drawn them and the framerate is shockingly bad. In fact, it's possibly the worst performance I've seen from an Atari ST.

Audio also failed to impress. It begins with a nice title screen chiptune w/ humorous intro but it's all downhill afterwards. In-game sound effects are basically your gun and grenades. So it's your gunfire that you're constantly hearing, which sounds like a room full of dancers shuffling their feet. Ugh, turn down the volume.



- The CryptO'pinion -

I must admit, I'm not a huge fan of crosshair shooters but Line Of Fire shocked me. There's no 2D landscape with pop-up cardboard soldiers waiting to be shot. Instead, we have a first-person perspective similar to something like Narco Police but in overscan. Which is kinda cool for a machine with only half a meg Ram!

However, this conversion is screwy and appears to do everything it can to make your Atari ST perform like a Vic-20. Okay, I would never compare any home computer to the specs of an arcade machine with its faster processors, sprite scaling hardware, etc... but this feels rushed and could have been better. I don't understand what Creative Materials were thinking. Then again, aren't these the guys that gave us Street Fighter 2 and Days Of Thunder?

Overall, I enjoyed Line Of Fire because it's something different from what I usually play. It's better with a friend as it's not balanced for solo play, but at least it provides a few continues to keep you interested. I'm glad I didn't buy this terrible game, but I still enjoyed rampaging through the various levels. Worth playing once - with a friend.



- Downloads -

Floppy - Bad Brew Crew #33 (Stonish)
Hard Disk - 8BitChip (w/ extra credits)

Wednesday, May 20, 2020

Silly Dabbles Demo


I love finding Atari ST programs that do something silly or unexpectedly cool. There are lots already within our Software section, like Full Screen Construction Kit, MandelST and I even got to play with overscan. Yep, I love to dabble in hiSTory so I was pleasantly shocked to find an intro maker which I had not heard of before...

It's by Deviant Designers, called Letter And Intro Maker (L.A.I.M.) and is simple to use. Just select the various fragments of what actually makes an intro - like a picture, fonts, chip music and, of course, a text file used for the scroller. There are already lots of fonts on the disk and dozens of chiptunes to chose from - the hardest part is writing the text (read the docs) and finding a decent image to use - unless you're talented in NeoChrome?

Once you're happy, save your production to disk and then quit into GEM to load it up. Yep, you've created your first demo screen in mere seconds! This is what I've done here and called it "Silly Dabbles" which features an image from Beastlord and music by An Cool. Try this program - I'd love to see what you guys create.

I've recorded a video and the disk image can be downloaded too. It's jerky under emulation (for me) but smooth as silk on a real Atari ST. Anyhow, I hope you like my Silly Dabbles Demo and enjoy using the program too?

Credits and Download Links:

Deviant Designers for Letters And Intro Maker (LAIM)
https://demozoo.org/groups/38004/

Picture was taken from Beastlord by WJS Design/Grandslam
http://www.atarimania.com/game-atari-st-beastlord_8696.html

Music by An Cool used in The Death Demo for 2-Life Crew
http://sndhrecord.atari.org/mp3/AN_Cool/

- Screenshots from L.A.I.M -



Nothing flashy here but it works great and never crashed on me once!!


Oodles of fonts to chose from and a preview is shown before you decide, which is nice.


Dozens of awesome chiptunes to choose from but sadly no preview. Can't have it all...

Saturday, May 16, 2020

Randomazer


It's always exciting to hear of another brand new game in development for the Atari STe and we've just been given an early playable demo of Randomazer. It's by Thomas Ilg, the same fella who gave us a fantastic conversion of Frogs which should also work fine on the Falcon and Mega ST (check your STFM for an empty Blitter socket).

As you have probably guessed, Randomazer features randomly generated mazes were we guide colourful baubles around the screen and safely home. It sounds simple, and it is, but it's not - especially with multiple balls! There are four different game modes, tutorials, buckets of levels and also cool actions that can be applied to destroy walls and teleport. The graphics are designed by none other than STS with sweet tunes by xFalcon.

These type of puzzlers aren't really my cuppa tea because I simply haven't got the patience for something like this!! However, I have actually enjoyed playing Randomazer which is something that both Thomas and I are probably shocked to hear!! Why, I hear you scream?

Well, after suffering through Marble Madness, I wasn't initially keen with Randomazer. At first, I struggled and it destroyed what little patience I managed to muster! But the tutorials are helpful so I managed to get a grip of this intriguing puzzler which has elements of Lemmings in some respects. Yep, I still find it infuriating (sorry Thomas!) but it's unique and oddly very addictive!

It's incredible to think a brand new Atari STe game is born from what was a basic maze generator only a couple of months ago. I wish Thomas much success with this but please remember that it is a Work-In-Progress. Any feedback, help or other ideas will be appreciated so click the link and get this baby playtested right now :-)

Update: the game is pretty much finished albeit marked as a beta as I write. You can download it right now from Thomas's website for free with the final release only hours away and the boxed version available to pre-order!! Also, it's worth checking out Stickhead's fantastic new video showcasing the current game. Enjoy!!




Use those green arrows to safely guide your ball home (the green square)


I never thought I'd see "perfect" when I first started to play this tough game!!


Woo!! Things are getting difficult now and what are those buttons at the bottom? Hmm...


Hang on, I can blow-up walls? Let's try that for starters!!! :D