- Atarimania has all the floppies https://www.atarimania.com/astropanic94
- Dan's other programs are listed on AtariUpToDate https://atariuptodate.de/en/dan-ackerman/
- Including Santa Run, which I love https://ataricrypt.blogspot.com/2024/12/merry-christmas.html
- Don't forget to play Charles Brannon's AstroPanic! https://www.atarimania.com/astropanic.html
Sunday, June 01, 2025
AstroPanic '94
Saturday, May 31, 2025
Zero-5
- Review & Interview with Andrew https://ataricrypt.blogspot.com/operation-zero5.html
- Floppy disk downloads Atari Legend and Atarimania
- Hard drive download https://atari.8bitchip.info/SCRSH/zero5.html
- Cool Atari Legend video https://youtu.be/cgqw8cEgfBs?si=4z7SPWIUbdZqz2o7
Saturday, May 24, 2025
Obsession
- Download via Atarimania https://www.atarimania.com/unique-development-sweden.html
- Grab a hard drive-ready version https://atari.8bitchip.info/SCRSH/obsess.html
- Demo versions can be found on AtariUpToDate and Atari Legend.
- Do you want more enhanced games https://ataricrypt.blogspot.com/enhanced-games.html
Sunday, June 04, 2023
Rock 'n' Roll Clams
Tidbit time! A year later Caspian unleash Zero 5, a fantastic 3D space shooter for the STe/Falcon. Wanna read more about that? What about an interview with the developer? You better click here then!
- Check out that main menu for access to a number of different starting levels.
- Each level has its own dangers blindly roaming about so it pays to be coy and wait until the right moment.
- We need pick-ups but if something is taking too long to reach, I say move on and look elsewhere.
- Yes, there is a time limit. I hate 'em! So collect the clocks.
- Hidden levels are plentiful and offer great rewards but not on every level.
- There are checkpoints so you don't need to re/start from the beginning. Use 'em!
- Each level has hats that grant special abilities: the crash helmet makes Casper stronger in all four directions but is actually pretty lame I thought. The propeller hat provides fancy flight which makes movements a lot better. Hey, is this game missing a weapon? Then look for the gun hat, if you can find it. Finally, the Viking hat is similar to the crash helmet but only works vertically... yawn.
- The right side of the screen looks crazy, right? But it's here you can select the power-ups (hats) by holding down the fire button. It's awkward and I was never impressed with any of them tbh. (I'm a miserable sod!)
Tuesday, May 11, 2021
Winglord
Survival of the Fittest
I don't mind admitting it, but Joust is one of those games that I am absolutely terrible at. In fact, I could end this right now because I really am that bad - it really is quite humiliating! However, I also have much affection for flappy jousting, no matter the quality of my skills. Joust is something uniquely entertaining and something that thrills as much as it infuriates (me). So, it was a pleasure to discover that the Atari ST/e has another jousting competitor.
Winglord was originally a shareware game by Victor Bruhn who has since released it as freeware a few years ago. Now, first things first, Winglord can run on either the Atari ST or its sexy sister, the STe. However, Victor intended it for the Atari STe as he utilises the Blitter Chip and DMA Audio. Older STFM's can still play but, won't get to hear the samples and might even suffer some visual anomalies due to the lack of a Blitter that handles the silky-smooth 50Hz display.
I think we need to stop reading and take a gander at the first screenshot. Well, here ya go then...
README.TXT
Nobody ever reads the manual. Well, that's mainly a guy thing but, in this case, it's worthwhile taking a look. Not only are there lots of handy tips but also a great storyline that is fun to read. Come on, there are nasty wizards, medieval castles and winged unicorns which is all great stuff!! For those who still won't read it, here's my take on it:
Guardian Castle is above the villages in the valley below. They're under attack by the wizards of the Northlands whos minions have found a way into the tunnels under the mountain atop which it sits.
They have gained control of most of the caverns and passages that run through the ground underneath the castle, as well as a large portion of the castle. Sinister beings now roam through these areas and have crushed all resistance offered by the sentries and the castle's contingent of soldiers. Evil creatures, some mounted by riders, continue to advance into the halls of the castle and through the caverns in a seemingly unstoppable march! (It's not sounding too good, is it?)
Thankfully, teleporting into the skies above the castle are WingLords who are ready to do battle with the invaders. Mounted upon winged unicorns whose beauty is matched only by their quickness and power, they descend into the depths of Guardian Castle and intercept a group of creatures. Two more riders enter the room and an airborne jousting battle begins between the adversaries.
Their powerful Fire Lances easily destroy the enemy riders, while providing their wielders with a shield against the enemy. The enemy is defeated and the Winglord's unicorn steeds use their natural teleportation ability and leave the battlefield to have their lances re-charged.
Now the WingLords wait for another onslaught, ready to do battle with the fire-spitting Yellow Jackets. The Dark Riders are also armed with fire-spitting lances. The Wing Masters, deadly flyers who are immune to missile weapons, and must be jousted against. This war is far from won!
Sounds cool, right? Of course, it does so let's take a break from reading and check out another screenshot...
Winged unicorns?
Winglord will instantly feel familiar to seasoned jousters. One or two players can compete, at the same time, controlled by either the computer or another humanoid that you may have lying about your house. Of course, each level is of a similar design with platforms that can/will prove to be of strategic use. As with the original, the screens feature a wrap-around design when reaching the edge. However, the eggs are gone and there are ceiling vents.
Yes, there are some alternative changes and also some that are peculiar ones. Gone are the lanky ostriches for unicorns - and unicorns don't lay eggs. But these majestic beasts love to strut their stuff - just watch them walk. So cool. Battling against enemy knights follows the same format but they now feature some unexpected traits and there are even buzzy bees too. Best of all, some medieval knights are expert jousters with exceptional skills. Beware!
Once again, let's stop reading my nonsense chit-chat and take another gander at a screenshot...
Know your enemy
Any level can feature four different enemies each with its own strengths, control, style and armament:The Apprentice - these guys are armed with only a lance. You might be fooled into thinking he's going to be an easy opponent. Don't kid yourself, he's crafty and has some nice flying skills. Also, he's immune to your missile attacks. Hang on, a moment... did I just say missile?!!Hey, it's time for another sexy screenshot!! Get ready...
Yellow Jackets - this is a buzzy bee with suicidal tendancies, which means they're quite tough to safely defeat. These can, and will sworm, so watch out. Okay, they're a little dumb but, as a nest, they are a fanominal force. Perhaps a missile in its face is a good idea to teach them who's boss?
Dark Riders - this guy carries both a lance and a pack of missiles. He's fast, he's brutal and he's a damn tough lancer. Basically, he's gonna kick your ass!! Excellent fighters.
Wing Masters - Winglord shows its true colours when this guy enters the arena. These are jousting geniuses and tough cookies with ferocious combat skills. Be warned!!
Controls
Joystick controls feel much like they do with ST Joust, which was a massive relief because I was dreading any disastrous changes. Flight and control are perfect, even if you are as unskilled as me. There is an option to choose your preferred 'flap power' that will alter the effect of the vertical force which is applied with each press of the button. Choosing high will gain greater altitude whereas low offers better control. It's best to experiment with what feels right for you.
Pushing downwards will fire a missile. Yep, a missile. It's one of the most unexpected treats I could have imagined. I must admit though, at first, it feels weird but it sure comes in handy against those dopy Yellow Jackets! And who doesn't love blasting rockets? Note, these work against the Dark Riders and the bees - and can only be used during flight.
Hey, come back!! I know that you're dying to play this game but we're not done yet - it's screenshot time...
Big Tips!
- Don't panic.
- Playtest with the different flap rates to see what suits you the best.
- Disable the second player, he can be distracting I found.
- Disable the second player anyhow as he's far too skilled!!
- Judge your entrance for a well-timed drop onto your unsuspecting opponent.
- Don't bang down on the joystick too quickly, unless you enjoy hearing the sounds.
- Those platforms can make for good defence.
- Bonus rounds are a great way to earn extra points.
- Why are you listening to me? I suck at jousting!
- For those with skills like mine, hit the Up/Down arrows on the main menu!!
Aesthetics
Visually, it's more or less, Joust and a damn good take on that original format I might add. However, being similar to Joust means it's also hardly something to gawk at in wonder! Not only that but the levels appear to have less detail compared to the official ST conversion. Having said these minor moans, it looks nice and the animations are quite beautiful. I love watching my unicorn walk between the levels just for fun. He just loves to strut his stuff - so cool!!
It would be a crime to end it there without mentioning the framerate. It is smooth. Very, very smooth. In fact, it's smoother than Kojak's bald head drenched in baby oil. I believe this is thanks to the Blitter lurking inside the Atari STe. It's a great thing to see a developer that obviously enjoyed going that extra mile.
The sound effects are made up of a neat selection of samples. All are crystal clear, thanks to the DMA hardware that Victor thankfully used. I only wish he would have recorded some more - for extra pizazz. Sadly, older ST's suffer minimal sounds but Winglord was developed on (and intended for) the Atari STe. So stop moaning and upgrade!
Jousting is excellent fun but can you handle the heat when it's 6 against 1 like in this final screenshot...
The CryptO'pinion?
Joust is one of the best arcade conversions for the Atari ST. With that in mind, Winglord needed to deliver the goods and guess what, it did. The cosmetic changes are nice and I love the option to use missiles. Also, tinkering with the flap-power attribute is a superb idea and the option for a second player is just dandy, even if the computer outperforms me every time!! The change of theme worked well as did other differences like the regular use of bonus rounds.
Winglord cannot replace Joust, that's impossible but, I don't think it was ever meant to. As it stands, it's a fine alternative and something that doesn't disappoint in the slightest. This game is so much fun and I would have liked nothing better than to show you more (in my video) but that was never gonna happen with skills like mine. Sorry :p
Personally, I think this game is a fantastic "clone" of the original and the differences are great. Best of all, the Atari ST/e has another version of Joust - that's never a bad thing in my opinion. Winglord is absolutely excellent.
Friday, June 19, 2020
Serenade #78
This is a simple menu compared to others from their catalogue but there is stereo music for those lucky enough to own an Atari STe. In fact, it's one of few mods that hasn't aged badly, so a massive thumbs up from this chiptune guy. The scroller is very interesting - apparently, Man Utd did well against their arch-rivals!
Serenade's library can be downloaded from Stonish with credits/etc on Demozoo. Let's begin...
A platoon of little stickmen have crash-landed on the planet Ursula Minor and this place is crawling with Ursulan Soldiers who are eager to kill you without mercy! Also, there are dangerous natural disasters to avoid so it's best we don't hang about and quickly repair our spaceship to escape this hellhole. This means piecing that together (JetPac-style!) before anyone can be safely evacuated. Sounds very easy, right?
Deadland first feels similar to Rebellion or Cannon Fodder: control the direction of your active soldiers using the mouse and a right-click turns them into trigger-happy Rambos. The planet is crawling with enemies and constantly frantic so it's tough battling whilst planning construction work - that might leave some vulnerable? It's easy to lose your bearings and, just when you're getting to grips, your men drown in a mud pool!!
The enemy is relentless so you cannot expect to wander about easily killing anything without taking a more strategic approach. Each member of your team is listed on the right-hand side of the screen for a health condition and other abilities. Don't forget to look after these guys - green is never good outside of the GEM desktop. There is a lot to master here, especially whilst defending against enemies, incoming rockets, mines /etc.
I enjoyed Deadland and the concept is great but this isn't something you can easily pick up and play. It takes time and a map would have been nice as would using the cursor keys to scroll. Yep, I have struggled to get to grips with Deadland but it's an excellent strategy and potentially rewarding. If you're brave enough?
I couldn't get this to work on my Atari STe - blank screen! So I switched to emulation to discover a Tron game. I've never been a fan of this genre but I gotta admit it's good. It features different game styles, screen layouts and even a few power-ups (which I didn't expect). There's not much to look at (shock) and I imagined the sound effects would grate, but they didn't. After all these decades, I actually enjoyed a Tron game!
Minesweeper was another fad that I have always failed to appreciate and Manic Minefield appears faithful to what I remember with gameplay that's about as enjoyable as I expected. Shockingly, after a few games, I enjoyed this crude imitator even though I never won a single game! I often felt robbed of a win because I'm sure the ST cheats!! Then it rubs salt into your wounds using a sound sample to mock your lack of success. Interestingly, the board size, wallpaper, /etc can be altered in the Options screen. Which is kinda cool.
Manic Minefield is okay and I imagine fans will enjoy it? But I doubt it's something I will play again...
Never would I have imagined loving a game's title more than "Hector vs The Mutant Vampire Tomatoes From Hell" yet here is Frank And The Lost Aubergine!! It's a fast-paced platformer developed using the STOS Missing Link extension and has us frantically running around screens crammed with monsters and gems.
Collect every gem to proceed onto the next level but watch out for the baddies. These can be killed by dropping a well-timed bomb directly in their path - difficult but doable. Or you could slam into them albeit at the expense of losing one of your 50 lives. Yep, 50 and you'll need them all because there are lots of monsters!
Movement is very fast - too fast!! It's difficult to position where to stand when you wish to leap off a ledge. In fact, leaping over the wider gaps is close to impossible and takes too many attempts. I love a platformer that tests your patience, skills and dexterity but it simply doesn't work here. A good idea poorly executed.
I love Space Invaders and I'm confident nothing will beat Sinister Developments' fantastic conversion. That is arcade-perfect using authentic effects!! However, this is a conversion of Roklan's 8-Bit Deluxe Invaders by one of the biggest ST legends. I've never played the Roklan game so was hoping for something different.
There are two modes: slow and fast. The slower game looks superb with colourful aliens invading your screen and can be sped up by flicking over to 60Hz - something you should consider. The faster version is better to play but appears boring in comparison, so I went looking for a green cellophane to wrap around my monitor!
Sadly, I didn't feel it with Deluxe Invaders and preferred the original if I'm brutally honest. It's a good game but, there are better "Invader" games for the Atari ST. Sigh, I'm also a bit deflated about that fact.
This is a great snake game I featured this a couple of years ago so I'll copy and paste it:
NIBE is a Nibbler/Snake game by Marc Bourlon that features an ever-greedy snake who wants to chomp his way through lots of apples. However, this gluttony makes him grow longer with each bite so it becomes harder protecting him from bumping into walls or even his own tail. It's our job to help him eat his way through lots of screens - and many are pretty cruel in their design. You can even change the game's speed (if you dare!!)
Graphics are humble and suit the retro theme plus I love its title screen - which is actually a good intro. Sadly, there are no sound effects so Mad Max music plays throughout - never a bad thing!! Overall, Nibe is pretty straightforward and also extremely challenging thanks to a sinister design. Stick with it because the basic mechanics are spot-on and Nibe will certainly test your reactions, patience and concentration so prepare thyself to be tormented!!
I really enjoyed this olde game but beware, it's tough. Probably too tough for you!!!
Groan, another Tetris game? Yup, and it's not that good I'm sorry to say so play BLAT or Teserae instead.
That was not an awesome ride through the Atari ST history books I first imagined. In fact, it was a little bit of a letdown, if I'm honest. Not only did I have compatibility problems with a couple of games (Atari STe) but this was a true mixed bag of joy, disappointment and even a few stinkers thrown in for good measure!
It all depends on what you like but, Deadland and Nibe are the best reasons to click download.
Sunday, April 12, 2020
STAX #90
Aromatica is a collection of old-school demo screens by The Swedish Meatballs and features scrollers with extra colours and chiptunes. It reminded me of the days prior to the Union Demo, which is no bad thing. There's nothing here to blow you away, but I enjoyed flicking through this collection. Definitely worth a look.
If you love dots then you're gonna fall big time for this dentro by The Sirius Cybernetics Corporation. There are several cool effects here with a fantastic chiptune. And just wait until you see those end credits with that diagonal scroller!! I felt it could have sped up a little with each section but I really enjoyed this fantastic demo.
Everyone loves running around a maze popping pills and the Atari ST/e already has a number of fantastic clones. Snacman was developed by Ralph Lovesy of Impact Software, the same team that gave us ... Team for the Atari STe! Multiple players are also supported using a combination of keyboard/joystick.
For one-player things are much what you'd expect with PacMan even sporting cool shades. Four ghosts haunt the maze: Eeney, Meeney, Miney and Mo and chomping a power star turns the tables on them. Fruits are available for extra points and a freebie life is awarded when reaching 20,000. Also, you can grab a couple of isolated family members and huddle around the ST to play as Eenie and Meeney? This is a brilliant feature being able to chase Snacman around the screen - watch the end of my video recording for a quick demonstration.
Visually, there's little to spruce up this oldtimer but that's exactly what they've done using gorgeous colours. Music is by Greg Lovesy and best heard on the Atari STe with stereo tunes on the title and in-game!!
Snacman is tons of fun and implementing support for more players - as the ghosts - is fantastic. You and your kids will be playing Snacman for hours - especially those plucky Atari STe dudes who get to hear stereo music. Crank up the volume and enjoy what is nothing less than a superb PacMan. An easy 10/10.
I first thought we had another Dungeon Master clone on our hands but it's actually a two-player shoot 'em up developed by Genuwax Games. Yes, one or two players are supported either using the same computer or connected via Midi. The screen is split using separate gameplay windows for each person and it's now that your jaw drops to the floor thanks to the use of overscan for a ginormous display!
As player one, we move and shoot with the WASD key combination and 1-4 to handle objects/buttons (a second player uses the numerical keypad). Exploring the halls feels instantly familiar with puzzles and hidden doorways. Our health, stamina and mana are all shown as green bars. Blasting out fireballs is your best defence when coming face-to-face with any of the dungeon's nasties! The ripped graphics look superb, especially in overscan! However, there are no sound effects which is disappointing and freaky.
This was a fascinating find and not something I ever expected. As a shooter, it works well but there are no sound effects, few monsters, and it's easy to get lost - unless you've got a pen and paper at hand? I could live with the silence but it needed many more monsters. A uniquely presented game and is best in multiplayer.
Saturday, July 20, 2019
Frantick
Sunday, June 30, 2019
Blob Race
Developed by Kev Davis back in 1991, Blob was never released for some insane reason.Well, not until 1994 after he saw an unreleased beta on a Menu Disk... Yikes!
That's about all there is to this belting game: pick a blob and watch it squelch across the screen. It's great fun but what makes it extra awesome is its simplicity and superb humour: I loved the falling ton weights, bombs, and lots of other worm-like incidents. Also, the news headlines are funny: avoid cliches like the plague. My only criticism would be the length of each race which is too short otherwise Blob is ace and gets a thumbs-up from both of us here. You'll love it!!
Sunday, June 02, 2019
Pop!
Pop! is a platformer that feels kinda like a weird mix of Pang and Monster Business. Actually, it's rather odd if I'm honest, and certainly not what I expected to play. Right from the start, you're thrown in at the deep end which means instant death. Why game developers think something like this is a good thing, I do not know.
Stick with it and, after many pointless deaths, you will get the hang of things. Use your gun to gas these critters to Hell - they take a few hits! Enjoy their cute expressions but hurry up because they need to die before the time limit expires. The controls feel nice but are too slow, especially when trying to turn around in the frantic heat of battle. Interestingly, there is support for two players which adds a whole new level.
So what about the graphics and sounds? Well, I couldn't ever be too judgmental about the aesthetics of any shareware game but Hoog has already set that bar impossibly high. However, Pop! has nice graphics with some neat touches - like your death. The colours are a little off so I think a better use of the palette should have been made, especially when monsters blend into the scenery and your gun's bubbles are invisible against the background sky. Music is DMA and in stereo but sadly very little audio is heard during gameplay...
This is a shockingly silly game but addictive too. With a little more thought, I'm sure Pop! could have been better but it's spoiled by sluggish controls and a terribly harsh time limit. Having said that, I obviously thought it was good enough to feature - so either I'm going soft or I had myself some fun on this rainy morning?
Go on, grab yourself Golden Dawn's disk via Demozoo, and take a look at this screenshot...
Saturday, May 05, 2018
Rumbo
After watching a short, but superb, intro of our girl being kidnapped the game begins inside the underground in caves - a place that only Rick Dangerous himself would normally explore. Within here are many rooms with a variety of tricks and traps - but many predictable ones like spikes to leap over. Also, there are some cruel ones like strange creatures who appear out of thin air without any warning. I hate him!
The first end of level boss is a giant bat but don't fret too much because it just moves up and down. It's lame and probably should have been left out if I'm honest. But Rumbo has come prepared for all these monsters and bosses and is loaded with more than enough ammunition, which is something I appreciate.
Graphics are average Joe but do their job even if entering a new room draws at the speed of ST Basic. Sound effects are made up of a few samples; they're good and I especially liked the howel of death. Rumbo's tippy-tappy walk reminded this old gamer of Chuckie Egg 2 (ZX Spectrum version). I know I'm being daft, but I loved it and it broke the near-silence due to the lack of in-game music. Which is a shame?
I have really enjoyed Rumbo which is balanced and fun to play. Sadly, there's that bug on level two, but maybe it was me? I tried twice, but each time I got stuck. Ignoring that, Rumbo offers platform fans to be an avenging squirrel in a Ricky D world. This is cool so grab your bandana and download the floppy disk!