Showing posts with label FPS. Show all posts
Showing posts with label FPS. Show all posts

Friday, August 02, 2019

Hellgate



Wait, what? Is this DOOM?

Hellgate is yet another first-person shooter for the Atari ST/e. Created in 1997 by David Walters of Smartsoft and is an impressive attempt to develop Doom using STOS. Of course, it'll take more than our humble 68000 processor to deliver decent framerates especially when I remember a friend's 25Mhz PC not being all that impressive.

Wait a moment... Hold your horses, Marine!! Did I just say that Hellgate was developed using STOS?? That is something else... Okay, don't get me wrong, this is a brilliant tool that has certainly proved itself more times than I care to mention, however, can it actually handle a 3D engine running at a decent framerate?

Please remember that this is shareware and I have only found an 'unregistered demo' which may not even be the completed product. This is also missing a few bits 'n' bobs like a rocket launcher and extra episodes. Sadly, after scouring the internet, I failed to find the registered version so I'm praying the full game isn't lost!

Okay, enough waffling for now because we have a couple of screenshots to view...



I'm liking the iWatch menu. Apple, you need to learn from this!


A familiar screen after romping through the first level and successfully killing everything!


I'm getting that Doom vibe!!

The year is 2196 and we plucky humans have somehow terraformed the ice giant Neptune. However, the planet's largest city is plagued with extremely high levels of crime, so our mission is to investigate that. Now, I'm no military expert, but I think that means we grab our weapons and kill everything in sight. Well, I'm sold so count me in!!

Firstly, we need identification so enter your name into a simple but sweet screen. The audio here is great but I'll say no more to risk spoiling it (but I thought it was cool). Next, there are three difficulty levels to choose from:
Dead Easy: which the documentation hilariously says is for kids and your granny!
Well 'Ard: which is kinda like an equivalent of Doom's "Hurt Me Plenty".
Suicide: is for those with Godlike skills but even the docs advise against this nightmare!
Hey, you... Pssst... fancy a couple more sexy screenshots of STOS Doom? Of course, you do...



The pistol is good and does its job as something just to get you started.


Nothing compares to the shotgun. Just ask Doomguy, he'll tell ya!


Let's play...

Once you begin, everything has a familiar feel to ID's iconic shooter (cough...cough...ripoff). The episode screen displays just where you are in Neptune's city complex and the in-game status bar shows health, armour, ammo, keys and even your ugly mug in the middle. Well, I guess, there's no shame in using a tried and trusted format? (I like it!!)

Controls are performed using the mouse: pushing upwards will walk forward and I'm sure you can guess what pulling back on your chunky grey tank will do? Moving left/right allows our marine to look around the city - unless you hold down the right button to enable strafe. Sadly, the keyboard is only used to flip between your weaponry and open doors.

Yup, you're stuck to using the mouse to get around which is incredibly frustrating at times, especially during your first few games. Well, nothing is perfect and it does work quite well but I cannot help but wonder why David didn't implement the alternative WASD. Anyhow, the mouse works well once you become familiar with using it.

Hardly a crushing blow is it? And that now means only one thing - Yep, it's time for some more screenshots...



Look out for medkits, armour, and ammo to help fight off the hoards.


What? No zombie guys or imps? No, we have these blocky robotic dudes to shoot at!


An honourable ripoff?

So almost everything feels similar to what you would expect. And so is the gameplay: we begin the mission with only a pistol but our personal armoury can ultimately include a Shotgun, Minigun, Rifle, and Rocket Launcher. However, I never got to see the Rifle as I lost my bearings, which you can see at the end of my video recording (scroll back up).

So, that takes me onto the automap: there isn't one. As much as I tried hitting the TAB key - it did nothing. Perhaps it was just me but I got lost and desperately needed to find out where to go, especially as I was recording a video. Sigh...

Look out for pickups to boost your health and so on, but there are a few hidden rooms just as in Doom and Wolfenstein! This is how I found the shotgun on the first level, a fantastic find! Also, some doors are locked and need a specific key to unlock them. Yup, there's nothing shockingly new in Hellgate but familiarity is no bad thing here whatsoever.

Righto, let's not get sarky and just introduce two more flourishingly-sexy screenshots. Ahem...



Always keep an eye out for secret rooms just like we did in ID's Doom and Wolfenstein.


Yep, that provided me armour, health and the shotgun. What a find!!


486 Aesthetics?

Graphically, things are pretty poor and not only in comparison to Doom (which is understandable) but also to ST shooters, like Wolfenstein, Destruction Imminent and Substation. Everything looks crude, with a fairly sluggish framerate, and more than a few glitches too. Interestingly, the robotic enemies are made from polygons which is kinda cool and not what I was expecting. However, they are a bit thick and I would still have preferred demonic monsters!

Sound effects are sparse using fuzzy samples for firing, pickups, doors, etc/etc. What I did find odd were our robotic enemies who scream when dying, freak but cool!! Sadly, there's no music for ST dudes but lucky STe owners can enjoy gorgeous Mad Max chiptunes alongside the sound effects. This actually works incredibly well and suited the mood and style.

Two more screenshots before the much-anticipated opinion that I know you're eager to read...



Two missing episodes lost? I hope we find the registered game one day :(


Here ends my game... the screen turns red and I fall to the ground. DEAD!!


The CryptO'pinion?

Hellgate was an interesting download but sadly, it's not good enough in comparison to the other FPS shooters already on the Atari ST. A faster computer, like my Mega STe, compensated for the poor framerate but it couldn't fix the wonky mechanics, bugs, or the psychic robots who always seemed to know my movements before I did. Ultimately, the mouse controls are the real game killer because it desperately requires the use of a keyboard. What a shame.

Hellgate is fun for a few hours but I doubt I'll return to it anytime soon. However, let's remember this is probably unfinished and developed by one guy using STOS and that fact alone blows me away!! Play it and let me know what you think.

Monday, February 05, 2018

KillThings




It's killing time!

KillThings, by Orm of Digi Tallis, is a 3D first-person shoot 'em up in a similar vein to something like Wolfenstein. Alas, it was never finished, but it is still very playable and I'm impressed by the speed of its 3D engine which is both fast and fluent. What's more, is the mapping screen which works just like the one seen in Doom - love it!!

Sadly, it's unfinished and there is no audio effects and also little to do other than wander stark corridors looking for a bug-eyed stickman to kill. Still, the potential is staggering when you think about what's completed for this development release. I wonder how it might have ended? Oh, there is a level editor if you're feeling bravely creative? Go on, I dare 'ya.

Whilst the gameplay is whizzing about above, let's check out a couple of screenshots of the map and editor...



The mapping tool works like a dream, much like we saw in Doom!


Why not design your own levels using the editor?



The CryptO'pinion?

KillThings was never going to replace Wolfenstein or Substation but I'm fascinated by oddities like this lurking within our archives. Plus I'm impressed with the hopes and dreams of what this developer wanted to create back in the day. But that makes it worse when these ideas die before getting completed. The 'readme' explains a great deal.

But fear not, at least we have this demo which is rather neat and certainly shows what might have been if completed. It's rather cool and can be downloaded from their website, along with the level editor and much more.

I hope that one day, Orm gets back to this project because it's funky cool with massive potential. Enjoyed this!

Tuesday, April 11, 2017

Narco Police



Drugs... Guns... Violence!

I don't know what it is, I really don't. But I've always had a soft spot for Dinamic. I think it might be because they were one of those companies releasing games during my twilight ZX Spectrum years just before playing their Atari ST games. Along with games like Army Moves, they went on to make some belters, one of which is their 1991 hit shooter Narco Police.

In the future... or rather... back in 2003 most of us were apparently heavily dependent on hardcore drugs and this addiction made the dealers rich and powerful. So the various nations of the world all got together to form an elite anti-drug unit: The A-Team. No, I meant NARCO POLICE who have been trained to rid this filth from existence. Yeah!!

Three Narco units are deployed to infiltrate the drug lord's hive which is located on a remote island, off Columbia. It won't be easy because they have invested in extra security, including lots of marines and combat soldiers. You start with the 'option' of choosing your team's equipment and weaponry which is important. Also, a map of the island allows you to view the landscape and chose the best entrance into its network of underground tunnels. If you dare to enter?

Of course, you do so let's take a look at some earlier screenshots...



Don't forget to visit the armoury before heading out into no-mans land!

There's little to actually plan but at least we get to tunnel in like killer worm cops!


Walk... Shoot... Kill

When inside the tunnels, it's now we encounter henchmen, security systems, and heavy artillery! And, as we venture deeper, the enemy will surprise you by jumping out from hidden sidewalls or falling down from the ceiling to ambush. So use the joystick to direct gunfire at their location and reign an onslaught of gun violence! Controls can take a little getting used to with movement first feeling awkward - but you will get used to dodging grenades in no time.

Other defences cannot be destroyed so easily and require a tactical approach. (It's now that you realise your team needed the correct equipment). A terminal is available to enter basic control commands, such as 'C' (which stands for 'chopper') to display information about your teams. The 'K' command is helpful in restoring vitality and the 'M1' command is rather entertaining in sticky situations. A command list can be displayed using 'DIR'.

Don't be fooled into thinking this is a simple shooter; hold down fire and blindly kill everything? No, it isn't. Far from it in fact and is something you will need to practice in order to make any kind of progress. The controls are great and the advancement you make is slow but very rewarding. I hate to say it, but you should read the manual O_o

All sounding a little too much for a 16-bit computer? Think again...



Come on, tell me you're not impressed by this floppy disk-based computer from 1985!!!


Aesthetics, long before Doom!

Visually, this is gorgeous with cool locations and huge sprites with great animation. Hang on, this is a 16-bit computer, right? Well, as impressive as it is there are some minor issues: it's quite tacky when you see a wooden-looking baddie waiting to be shot like a cardboard cutout. There are some soldiers who love to roll across your screen in slo-mo! Thankfully, we are superbly animated as we patrol the corridors - even if we have a suspect limp.

I've always had a passion for 3D shooters (especially the first-person variety) and, even though this is third-person, it's one I have enjoyed since the 90s. Narco Police actually uses a pseudo-3D engine that pushes our 8MHz CPU by using clipped graphics that increase as you walk, giving the illusion of movement. I remember drooling over my ST's keyboard the first time I got to see this in action!

The audio is fantastic and starts with a stomping title tune during the display of an 80s retro-styled title screen. All in-game sound effects are made from samples, which are impressive. However, it's odd walking without the sound of my team's footsteps? Maybe I'm being picky and perhaps our hero is just too stealthy for his own good!!

This game looks and sounds brilliant so, erm, here are a couple more screenshots...


Hands up who would love a job as a Narco Policeman? No, me neither! lol


The perspective used in this game is so impressive but that doesn't stop me from dying!


The CryptO'pinion?

Technically, this is a Christmas Cracker stuffed full of mayhem to get the blood flowing - all over the walls usually! Who doesn't enjoy killing henchmen and repetitive tunnel exploration? Sadly, Dinamic has made yet another game that is ludicrously tough and perhaps too tough? Maybe the Spanish are ultra-hardcore but I need a trainer!

Having said that, I'm always drawn back into the tunnels, time & time again because Narco Police is a seriously addictive shooter. Sure, it's always predictable but, in a good way and, even though it's insanely tough, I cannot help but recommend it to those who love guns, loud explosions and plenty of killing. A fistful of fun and I love it. An excellent shooter!!

Narco Police floppy disks and hard drive.

Friday, December 02, 2016

Wolfenstein 3D


I had an hour to spare before the boss was due home from work, so I fancied a game of Wolfenstein 3D. Sadly, it didn't go as well as I'd hoped!! But, I must admit, it makes a funny video recording. Well, it made me laugh! ;^)

Here ends my silliness......

Saturday, September 24, 2016

Resolution 101



Bad guys need killing

Resolution 101 was developed by Astral who also made Horror Zombies From The Crypt and Archipelagos. They portray a future that is a crime-ridden hell hole displayed using gorgeous vectors for a grim scenario.

We are an ex-criminal turned good and it's our job to hunt down the bad guys in our anti-gravity squad car. So, just like any Van Damme or Stallone movie, you should expect action and lots of explosions! Use your car radar to help map this urban jungle. Whenever you kill anything, they drop their stash for you to collect - which angers the drug lords that will pop up on your monitor display. It's now that you realise your job is to eliminate everyone!!

Control is best with the mouse: use this to view all around your crazy new world. The left button accelerates and the right fires our weapon. This is an excellent system that works perfectly and is far better than the joystick. The graphics are superb using such a fast and smooth 3D engine. I must say it's great when the drug lord appears on your screen - so comical. The sound effects are great as is the music which I love - you can hit F7 to flip between these.

This is one of the best 3D shoot 'em ups for the Atari ST. It's fantastic with no overly complex (ie, unnecessary) objectives to get in the way of your enjoyment. I really liked zooming through the city, which is always fast for a most satisfying chase.

Quite simply, Resolution 101 is one of the most frantic and enjoyable retro shooters that I have ever played.


Don't miss this fantastic shooter - floppy & hard disk



This baddie looks like something from Dr Who so let's zip around him and zoom away!


That guy looks like my old Computer Studies tutor from college. Spooky!


Each level features great animations of the drug lords taking a hit... Nice developers, really!!

The map of our drug-dealer world!

Saturday, August 27, 2016

Annex




Yet another FPS game!

Annex is a homebrew first-person shooter published by LAPD in 1995 and attempts to blend together the action of Doom using the gameplay mechanics of Dungeon Master. Nasty aliens have taken control of the science space station, Annex. Guess what? It's our job to kill every last one of them whilst fixing the life support reactors. Oh yeah!

At first, I didn't think this would work using the old 90° turns but it works out very nicely. Movement is performed using a combination of the keyboard and mouse: the keyboard walks and activates switches with the used mouse to aim and shoot. As you can imagine, this works well and whenever a bad guy sees you - they actually speak. This conveniently acts as a nifty "heads-up" alert so you're not taken by surprise. So, annihilate them for a gory blood splatter :-)

The graphics are great but lack variety for both colour and texture, thus things tend to get a little samey after a while. Sadly, there is also no map function to help us out - the docs do suggest making your own. A very good idea.

Annex is great. I like the way it combines action with adventure but you really need a pen and paper to map it (otherwise, it's easy to get lost!!). Far from perfect but fans of the first-person shooter genre should definitely take a look.

 * AtariMania has a download available from their Atari ST database.
 * Zogging Hell has a nice selection of the LAPD library.

Monday, July 04, 2016

Substation



You'll need a 25MHz PC for this one...

I remember the days when the ST was getting on a bit and, ahem, the Falcon didn't quite cut it. Not only that, but all my mates had left behind their Atari STs and Amigas for overly expensive PCs. They were bulky and incredibly ugly but, I remember how (secretly) gutted I felt when I saw Wolfenstein and almost died of shock when I saw Doom.

Anyhow, even then, we still had our moments of glory. The Atari ST had a decent selection of first-person shooters by the mid-90s and, in 1995 a company called Unique Development Sweden decided that our old 16-bit computer wasn't dead yet. They graced us with Substation which was about to change everything we thought possible.

The story goes that Mitushi Industries has developed a type of new energy that can be extracted from under the seas. All seemed well until communication was lost with their underwater substation base. Oh no... So, they contracted the help of a Multi-Environment Marine from the American government. In case you are wondering - yes, this is you!

That's the basic storyline, that wasn't really needed, but let's take a gander at the first screenshot...



The mission update screens are superb with tons of information.



When a 1989 computer blows you away!

Upon starting your first game, it's a good idea to ditch the knife - hit key "2" which switches to a rather sufficient pistol. Collect all the goodies you see lying on the floor and open the door; outside, is access to more goodies but there's also a couple of ghouls lurking! Will you risk a fight or run away scared down that seemingly empty corridor?

Movement is actioned with the keyboard: arrow keys are used to walk/turn around with Insert and Clr Home keys for convenient sidestepping - this works brilliantly using a real computer!! Control key fires any weapon, the Spacebar opens doors, and punching the TAB key drops a bomb. Don't forget the map, found at the bottom of the screen, this automatically tracks your movements and the keypad can be used to examine the explored areas.

The baddies are intelligent and won't stupidly head straight for you. Nope! Expect some to use evasive tactics - they might shoot a few rounds and then run away to take cover! So use that pistol to protect yourself, remembering to sidestep oncoming attacks. Other weapons can be found and the chain gun is absolutely amazing - Arnold Schwarzenegger would be proud. In fact, each weapon is superb - I only wish it was quicker to find them all.

Tell me you aren't excited to play this baby for yourself? Wait, come back I've not finished...



I know what you're thinking and no, there isn't anything wrong with the colour!



Aesthetics

Graphically, I'm both impressed and (hmm) slightly unimpressed. Firstly, let me say that Substation has a freakish amount of atmosphere - this game is scary with something nasty lurking within the murky corridors. Anxiety levels are high thanks to its superb design using amazing visual effects - like light-sourced sprites. The frame rate needed to be smooth for a game like this to be playable and the basic 8MHz Atari STe zooms along at 25fps - which is outstanding!!

Sadly, the walls lack texture mapping because UDS opted for Gouraud shading to maintain the smooth framerate. This is understandable but disappointing because games like Destruction Imminent and Wolfenstein 3D prove the ST is actually capable. I feel UDS missed an opportunity to enable optional textures on faster computers.

The audio is spot-on perfect. And I do mean perfect. Substation utilises the enhanced hardware so we hear distance and directional effects. This will help to identify where the baddies are creeping surprisingly well. Equally impressive are the tunes played at 25Khz - excellent quality. You're gonna love it so crank up the volume!

Imagine if this game was released when the STe was young? Nevermind, let's see another screenshot...



LOL, I love this screenshot that I managed to take just as he exploded!!



The CryptO'pinion?

Technically speaking this is one of the most impressive games for ye olde Atari STe. Think about it, an 8MHz computer capable of running a first-person engine that maintains a brisk 25fps. Not only that but it features distance and directional stereo sounds, 30 on-screen colours, light source sprites, and intelligent enemy AI. Heck, you can even play against other people over a network and those with faster Atari computers will support smoother framerates.

Substation is magnificent. A fantastic shooter with great weapons, challenging AI, and superb maps. It's not easy; each mission is as tough as they are enjoyable. However, if you're expecting Substation to be "our" Doom then you will be disappointed - it's more like a Wolfenstein. This isn't a criticism. Just understand that fact.

Oh yeah, this is a seriously awesome first-person shooter so pick up your guns and have yourself some fun!!



This little zappy fellow is tough to hit and annoyingly badass!



- ESSENTIAL SUBSTATION LINKS -


Download on floppy or best of all for your hard drive.

ST Format featured a basic preview level on cover disk #72.
They also held a competition and the winning game is on cover disk #75.
Fancy a trainer? ST Format cover disk #76 has all the answers!
[ all ST Format coverdisks can be downloaded off Exxos ]

Substation tips and maps can be found in ST Format issues #74 / #75 / #76 / #77.

We all love cheat codes and to get all weapons just type "PUNK"
"NIRVANA" gets you extra health and "PFLOYD" unlocks doors.
"SKRAPAN" credits extra bombs and "FALUKORV" allows extra time.

Tuesday, June 07, 2016

Midi Maze



FPS - long before Doom!

Midi Maze hit the shelves in 1987 thanks to the talents of Xanth FX and was an early taste of multiplayer first-person gaming. It takes place inside a labyrinth of weird smilies who roam looking for blood. So ignore their happy faces because they're anything but nice - and need killing!! You could say, the last sphere "standing" wins? Okay, maybe not...

The controls are rather straightforward and very easy to master. You can use either the joystick or mouse - but I personally think the joystick works the best. Those without midi cables can play in Solo mode which allows up to 15 computer-controlled bots with three levels of AI. Those with MIDI cables and other Atari STs can invite friends over with the potential to link 2-16 computers. Think about that, it is quite staggering for an '80s deathmatch. This was 1987, folks!!

The graphics are good but the walls are "paper-thin" and also without any texture or ambient lighting but do remember just how old this game is. Frame rates are fast and exceptionally smooth and I was impressed to see the baddies have a shadow, thus adding to the 3D perspective. Sound effects aren't going to win any awards but they do their job.

There is nothing I enjoy more than a good first-person shooter and Midi Maze certainly packs a punch albeit killing cute smiley faces! Single-player is welcome and works well but Midi Maze comes into its own when linked with other Atari computers. Midi Maze is one of the best games I have featured and is easily a true Atari ST gaming legend!!

* Check out this Midi Maze fanzine (It's in German but Google Translate will help!
* Here is a PDF document of the original game manual
Atarimania has all three games listed in their Atari ST database.
* Floppy disk images are available from Old Games Finder.

Sunday, March 13, 2016

Wolfenstein 3D



Brace yourself...

We are B.J. Blazkowicz, an all-American hero battling his way through the dreaded Castle Wolfenstein killing every evil Nazi baddie along the way. No, you're not dreaming. Rub your eyes in disbelief all you want because it really is happening - Wolfenstein 3D is running on the 8Mhz Atari ST and enhanced for the STe too. Staggering!!

Yes, this classic ID game has been converted to the Atari ST/e by Reimund Dratwa (The Sirius Cybernetics Corporation) and just in case you're wondering, the gameplay is authentic using controls that are excellent and ultra-responsive without any lag. This old computer is running this classic first-person shooter as well as I could hope. It feels like the same game we remember playing with levels, enemies, sounds and more just like in the PC game.

It features 32 on-screen colours, authentic texture mapping, and a high-detail mode (activated by hitting the asterisk key on the numerical keypad). Chipmusic is by Mathieu Stempell and thus truly outstanding as you would expect. Sound effects are fantastic and played using the DMA hardware on the Atari STe. I'm drooling here...

Everyone knows Wolfenstein helped change the gaming world back in the early 90s - in favour of the PC. Our version is incomplete but what we have is polished and every bit as good as you'd hope. In fact, there's a part of me that still cannot believe this is real and I can only imagine what witchcraft was used for its development! Reimund stayed up most nights coding until 5am and I'm positive he scraped together every last droplet of Atari ST power.

We have Wolfenstein 3D for the Atari ST. Take a moment to think about that. Now, get it downloaded right away!


Download Wolf 3D via 8BitChip.
Update: I've recorded a silly video ;-)



The menu system is clear and concise with incredible details and colour.


Sadly, some of the scenarios aren't available to play.


I love those hands coming out from the barrel, killer pixel artwork!


Please do remember that Wolf 3D is unfinished and stop moaning!


I had to laugh at these drawings which are truly superb, especially the first one!!

Monday, April 20, 2015

Destruction Imminent



Who needs a PC?

Not me, I've never owned one. Anyhow, let's talk gaming... Destruction Imminent was released in 1996 by Cunning & Devious Games for the Atari ST/e and is a first-person shooter, similar to a typical Wolfenstein clone. In fact, it's incredibly reminiscent of that early 90s era thanks to the familiar look and gameplay styles. The gameplay takes place in a similar environment too where we are fighting against the hoards using a range of familiar weaponry. Let's call it inspired?

First things first, before you play - watch the intro play through. It's actually pretty cool and is accompanied by gorgeous music whilst it introduces the monsters we will encounter. These are a scary bunch and pretty freaky too!!

It's time to stop reading and take a look at a couple of screenshots of the robots and rock monster...



The robots can be really tough opponents at times.


Rock monster! I'll say no more...



Enter the dungeon!

From the start, the atmosphere is predictable with each level overrun by strange creatures - but not to worry because there are lots of weapons ranging from the pistol to the more powerful machine gun, rocket launcher and plasma rifle. There are a wide variety of monsters with some oddballs - the Rock Monster is like a crude Daroou from Dungeon Master. He's oddly cute and looks like he's made from gingerbread! Anyhow, just kill him and free your monitor from that pixel art.

Controls are superb: cursor keys are used for walking, CTRL fires weapons and SHIFT allows you to run away like a cowardly chicken. Also, side-stepping is possible - which is always needed. The Function Keys are used to flip between weapons/health. Sadly, the mouse isn't supported but the wooden movement from a keyboard is responsive and just like Wolf3D.

Okay, wanna see some more of the enemies you'll be up against? Of course, you do...



Things are getting creepy with bugs!


There are also bats. Surely, you're not scared? Come back...!!



Jerky Aesthetics?

Surely the humble 8MHz Atari ST isn't powerful enough to properly run a first-person shooter? You need at least a 25MHz PC, right? Well, ignoring the drab user interface, the visuals are very impressive using a fast 3D engine that won't fail to impress. This makes full use of texture mapping, light-sourced sprites and a decent framerate. Power without the price!

As for the audio, thankfully, this is equally impressive using sound effects and cool tunes. Everything is even better when run using the Atari STe thanks to its stereo DMA coprocessor. This game is awesome so colour me impressed!

Yep, it looks and sounds excellent which is always nice to have so let's check out the last two monsters...



Mutants? Nah, they're not scary! In fact, they look like me on a Monday morning!


Gotta love the pixel artwork - stunning!



The CryptO'pinion?

This game is a LOT of fun: the weapons are great and exploring demon-infested worlds is always fascinating. There are no complaints from me, as I cannot take anything away from what is an extraordinary example of what the Atari ST/e is capable of knocking out - when in the hands of talented people who care about their product. No lame port here.

Play it on the Atari STe if you can and enjoy what is nothing short of a brilliant first-person shooter.


Destruction Imminent
download from my Dropbox ]

More random ATARI ST articles from the archives

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