Showing posts with label Super Pack. Show all posts
Showing posts with label Super Pack. Show all posts

Wednesday, February 12, 2020

Atari Super Pack (the results)

Snippets from each game and even some Zynaps skills on show. Watch that and be jealous!!


Atari's Super Pack giveaway!

Well, I finally got around to finishing what took a lot longer than I originally thought. Yep, I completed the task of reliving Christmas 1988 by playing Atari's Super Pack - it all started with this article (click & read) :p

To be honest, I probably played the games a lot more this time around. Back in the 80s, I would have spent the most time on Buggy Boy, Beyond The Ice Palace and Xenon? I doubt I would have had the patience for Marble Madness nor the desire to spend hours on Quadralien. And even at 17 years old, I didn't have the reactions to cope with Return To Genesis.

Here is a list of all the games. BTW, each game is searchable if you look to the right > >


 The Atari Super Pack Games 

  1. Arkanoid II - Pure old skool gaming and it is brilliant.
  2. Beyond The Ice Palace - Blondes really do have more fun!
  3. Black Lamp - Faster turning would have made this perfect.
  4. Buggy Boy - Come on, who doesn't LOVE this arcade racer?
  5. Chopper X - Turn down the volume... and it's still rubbish!
  6. Eddie Edwards Super Ski - It's fun wearing milk-bottle lenses!
  7. Ikari Warriors - A classic arcade conversion.
  8. Marble Madness - Not my cuppa tea and a buggy lame port.
  9. Quadralien - A great game to dig your heels into this!!
  10. Ranarama - Gauntlet, for those who enjoy using their brain?
  11. Return To Genesis - Swoosh, I'm dead! Whoosh, I'm dead!
  12. Road Wars - There's always one...
  13. Seconds Out - Then again, make that two!
  14. Starquake - What a belting ZX Spectrum conversion.
  15. Summer Olympiad - Good fun but needed a few more events.
  16. Test Drive - Yeah, it's time for a road trip in my new Corvette.
  17. Thrust - Come on, this is a beauty. Love it!!
  18. Thundercats - A bit wooden and far too difficult. Whhhhhhy??
  19. Wizball - A corker, if you master its massive learning curve!
  20. Xenon - It's all about level one for me. A great game.
  21. Zynaps - Thanks to Hewson we ended on a massive high!


So, which game won my heart?

Wow, that is a tough question alright especially when you look at the massive list above. But, IF I'm in the mood for something of a platformer then it's no contest: Beyond The Ice Palace wins hands down. A shooter? Zynaps! Arcade? Ikari Warriors, easy! Thrust and Buggy Boy are up there as is the amazing Rana Rama.

However, the Super Pack is diverse in content and quality. Although the list changes daily, I feel the need to push myself for a decision!! Cue "Whole Lotta Love" because my Top Of The Pops desert island floppy disks would probably be...





The CryptO'pinion?

Well, this has been enormous fun over the last few months and it certainly proves that Atari went that extra mile in the 80s. What a giveaway it was - 21 incredible games AND an Organiser too (Woo, fun times). Anyhow, my Super Pack mission is now over with so let's see what else is lurking within the Atari ST archives throughout 2020...

I hope you guys have enjoyed this run through the Super Pack? Let me know in the comments below :)

Friday, February 07, 2020

Zynaps




This game was FREE with my first Atari ST

Zynaps is a Nemesis-Esque shoot 'em up that spookily reminds me of another Hewson title, Slayer. We pilot the Scorpion Mk1 Fighter through the heavens in search of a secret alien base. Along the way, are hoards of alien scumbag - some in ships, or a variety of ground-based defences, and even motherships. I know what you're thinking - it's original, right?

Update: you know, to this day I have never played Slayer. How odd is that!

Hewson released Zynaps in 1988 and it was developed by Howard Ball of Microwish Software who was responsible for Ikari Warriors, Victory Road, Slayer and 5th Gear. I've always felt this was a game coded by someone that knew the Atari ST hardware very well but Howard only ever made this shooter and nothing more. At least it's quality!

Hey, why aren't you watching the video above? Ah well, perhaps just a couple of screenshots instead then...



The first level is cool but it's not long before a guardian appears!


That thing bounces around the screen like an old-school demo!


Shoot! Kill! Shoot some more!!

Our Scorpion spaceship is pretty snazzy and comes with different levels of propulsion along with various weapon upgrades. However, we do start off quite limited with sluggish movements and firing - so shoot that first wave of bad guys to collect their loot for speed-up. Then look to improve lasers or even bombs and missiles. It's simple - pimp your ship!

Activating these power-ups is a little strange. When a group of baddies snuffs it, they leave behind a pod. Collecting that changes the power-up being displayed in the status bar. So when something appears that you like the look of - hold down the fire button during the next pick-up to be granted permission to use it. To be fair, this is a bit weird and rather naff - especially during the heat of battle. Surely this could have been designed much better?

The enemies attack in predictable formations, which kinda reminded me of Wizball oddly enough. At first, firing accuracy is difficult so hitting the bad guys feels a lot harder than it should be. This learning curve I found to be massive - it took a great number of attempts before I started to destroy an entire wave and then begin collecting the pods!

Sigh, that's annoying, isn't it? Well, let's cheer ourselves up and see some more screenshots...



Woo! What's happened to the landscape backgrounds on the next level?


Getting past those asteroids is tough but now it's a boss fight and he's a bit weird...


Practice makes perfect!

Most levels take you through beautiful environments whereas others might take you into an asteroid field. No matter where you are, watch out because the slightest collision loses a life which is easily done too. This is made worse by ultra-cramped areas thanks to the bulk of that scenery (and the status bar). Fly like Buck Rogers... or die.

Eventually, you will reach an end-of-level boss and most are really tough so it's doubtful you will see many victories on your first go! The first boss hops around the screen like a sprite from an old skool-styled demo. Rarely did I see the end of the second level (without using a trainer) but, YMMV. Just don't give up, you wimp and keep playing!!

Wimps only ever see the first level so practice and you might see more! Screenshot time...



Things get freaking on level 3 but it's a good kind of freaky :-)


Well, except for the boss(es). Very lame!



Graphics

Zynaps is a gorgeous shoot 'em up, it really is. Sure, I know games like Xenon 2, Magic Boy, Gods, Deathbringer, and others blow it out of the water but, this old shooter (from 1988) holds its own thanks to the efforts of Pete Lyon!! The title screen is wonderful - pure art - and many of the levels feature a Menacing array of beautiful environments.

But that's not all, the sprites move fast and very smoothly following those incredibly difficult flight patterns. But what about the scrolling? Programmers without talent tell us the ST cannot scroll. Well, don't worry because it's nigh-on perfect and very smooth so feels just dandy during gameplay. Yep, this is another quality Hewson product.

For me, Hewson where a company that was always consistent without resorted to lame ports...




Things get a little Menacing for the fourth level - which looks stunning - if deadly. I never beat it...





Sounds

Zynaps theme tune is outstanding thanks to the talent of one of my favourite musicians, Dave Rogers: a man responsible for many of my ZX Spectrum memories, not to mention ST beauties like Ranarama and Cybernoid.

Okay, the sound effects might pale in comparison to the music but they're still excellent and offer an arcade-like style which I really admire. I love that sharp "zing-zing" when you shoot, the crunchy death effect, and how you are mocked when it's game over. Like the visuals, I think that a lot of love went into the audio which is brilliant.

Yep, the audio proves what the Atari ST can sound like. Wanna hear it...





The Crypto'pinion

Zynaps is one of those games which appears to have it all but, many give up after a few goes because of its learning curve. The action is relentless so you're always on the edge of your seat wondering what's coming next. The method of using power-ups might be flawed but these are essential to enhance the Scorpion with better firepower and manoeuvrability.

Hewson rarely disappoints and Zynaps is yet another corker from their incredible library. Sure, I've had a moan about a few things but nothing is perfect so I can forgive - because of the Can-I-have-one-more-go. Very addictive!! What an extraordinary shoot 'em up and it's a great feeling to end my Super Pack series on a massive high. You need to play this game.

Grab the floppies if you dare but I recommend these excellent HD versions by Klaz and PP.

Thursday, January 23, 2020

Xenon




Kelly X

Finally, there is light at the end of my Super Pack tunnel - the penultimate game is a beast of a shoot 'em up released in 1988 by Melbourne House. The mighty XENON was my first experience of what the Bitmap Brothers were capable of. A team that (for me) was the Atari ST equivalent of Ultimate Play The Game, high praise indeed from this old fan. Few titles, but each one pushed our machine to its limits whilst also oozing a level of class beyond others.

I can still remember loading up Xenon for the first time on Christmas morning. Once the graphics appeared, I was so impressed - when compared to my 8-Bit experiences. However, my jaw didn't drop to the floor like a weighty anvil until that music kicked in, just as the visuals raced down my TV screen. What a simple yet, brilliant intro. Timeless

However, I always wondered why the pilot zooms over the entire level - because I've only gotta travel back up through the baddie-infested lands? Gee-whiz, thanks! Well, I should shut up and stop being silly because it's fantastic to watch and the digitized recording of Erich Matthews saying "Sector One" is pure gold. Iconic even!!

Righto, do you fancy some screenshots from the first level? Of course, you do so here you are...



The first level is iconic. It looks great. Sounds great. Plays great. Then you meet the boss...


Very few times I beat this sucker. It's a lot harder than anyone admits!



Plane And Tank!

We start in our little tank which is fast and manoeuvrable, but it's not long until you realise that you can't hit anything up high. Waggle that joystick (or hit the spacebar) to transform into a jet aircraft!! This is ace but, unlike the tank, cannot hit those critters crawling the floor... So, once again, get waggling to morph back into the tank. This method of flipping between the two vehicles is genius and can be done anytime during normal play one level 1/3.

Initially, Xenon's gameplay is neither fast nor furious - yet I still panic when something is chasing me and my little tank! The first level isn't really that difficult and you get to see a small selection of the baddies that the game was hiding up its sleeves. Heck, we even have ladybirds! There are more traditional defences that need blowing up, like aeroplanes and ground-based missile silos. So flipping between your two attack vessels now begins to prove fruitful those super-sexy bonuses.

If you managed to beat the boss then you're whisked off to the second stage where it's much harder...



The second level proves just how cruel and sadistic those Bitmap Brothers truly were!!


Having said that, I think the boss is slightly easier than on level one.



Frantic. Mayhem. Death!

A status panel (along the right side of your screen) shows a range of different stats including your score, altitude and fuel. But there are also power-up letters that might be available after blasting something to smithereens - and Xenon has a great selection. Well, except for the balls that follow behind your ship - I hate those. Always have! Anyhow, each power-up offers a wide variety of features to refuel, increased shot length and more. But here are the cool ones I like:

  • W = This is probably my second favourite power-up. Instant extra firepower!
  • A = Stay protected and stronger in your ship.
  • S = Side shots is a pretty cool upgrade, especially on the harder levels.
  • H = Homing missiles help to make things so much easier.
  • B = Balls, which can be stacked up to three. Great...
  • L = This is so fantastic and possibly my fave - and picking up "G" reverts back.
  • Z = Surely every game needs a smart-bomb?

Of course, there's always an end-of-level guardian and Xenon is no different. In fact, the Sentinels also appear halfway through each level. That's right, four levels so eight times you're having to battle these guys. They can only be killed by carefully aligning firepower at their weakest point. It's now that you die only to reload with a trainer enabled.

However, if you manage to win, then you're allowed to play the remainder of the level before another boss battle at the end. Beating him (for that second time) will whisk you off to the next level to fight against another massive array of new foes. And it's always tougher so I doubt you'll last very long - and that's the main issue I have against Xenon. It's just too hard after level one. How many ST players have seen the later levels without resorting to a cheat? I thought so.

Enough reading as it's time for more screenshots and, you guessed it, here are a couple from the third level...



Don't adjust your monitor... Yep, level three sure does look familiar albeit in pink. Ugh!


The toughest boss in the game. This one is a killer and I have never beaten it (without a cheat!)



Pixels

Visually, and for the most part, this game is a total babe. Level one has a stunning metallic charm which I absolutely love. Heck, even now it looks outstanding to today's spoilt brats on their PS4s! Every stage looks great but I admit to not being a fan of the fourth level - I think it looks rather out of place and kinda like an Amstrad game. I know, weird, right?

Sprites are stunning, even those peculiar pink-brain things on level 4! Scrolling is always smooth and perfectly paced for the gameplay. Overall, Xenon epitomises that mind-blowing late 80s era when we upgraded from older machines like the Sinclair ZX Spectrum or Commodore 64 to the glorious 16-Bit world. Yes, this game is nothing less than a visual feast!

Okay, I've hinted at the gore but here are some screenshots from the odd-looking fourth level...



Level four is insane and there are enough enemies to strike down an Asgard mothership!!


I wonder how many got that Stargate reference? Does anybody read my website?



Audio

Dave Whittaker has produced everything booming out of your ST mono speaker and what you hear is every bit as mind-blowing as those gorgeous visuals. Sound effects are a blast, even if they do mute one channel to work.

However, having said that it's the music that is just... Mmm, timeless. Level one has possibly one of the best and most brilliant chiptunes ever? So turn up the volume because the YM2149 is about to rock your house!!





The CryptO'pinion?

Hands down, this is one of the best 16-Bit shooters there is. The range of powerups is great and I love how we can flip between tank and plane. Sure, the bosses are annoying and later levels have too much action for even Superman to contend with. But, there is no denying this is an exciting shooter and a timeless classic I've loved for over 30 years.

Xenon is just downright awesome and very addictive. Play it and try to hate it. I dare you!!


Download available for floppies or hard drive.


Begin your drooling! Yes, I really do own this ace Atari ST game!! Oh yeah :-)

Tuesday, January 07, 2020

Wizball



We are a green... thing!

We're finally approaching the end of my Super Pack adventure and Wizball is one of those magical games which I only have to hear and all my Christmas morning memories to come flooding back. There's just something wonderful and eerie about the audio, be it the cool theme tune or that trippy in-game background "music".

Well, perhaps I played Wizball quite a lot that morning? But you wouldn't guess that if you saw me playing it today lol!! However, this still has a special place in my rapidly-thumping ST heart with our conversion handled by the great Peter Johnson, of Arkanoid fame. And I feel confident in saying that he did a brilliant job, once again.

Check out these screenshots with its initially-confusing dashboard...


My first attempt didn't go well. A weird power-up was collected...

...but then a *red* wiggly worm appears and kills me!


Here we go...

Wizworld was once a lovely and colourful place until the evil Zark turned everything grey and rather drab. We play as Wiz and are... well... a ball thingy who must attempt to add a splash of Technicolor back into his bleak world. We do that by collecting power-ups to aid us in shooting Zark's space monsters who will then drop bubbles of red, green or blue. Using these primary colours, we can recolour this drab world to its former glory. Well, in theory!

This is a horizontally scrolling "shoot 'em up" which supports both single and multiplayer - believe it or not. Solo gamers get to be Wiz, with the additional help of Cat thanks to using power-ups. Those with friends can choose their preferred character from the start and even compete in coop - which is pretty cool, I must say. But I'm playing solo (no friends!)

On that sad note, let's take another gander at some more cool ST screenshots...


Okay, let's restart and try again... Just what are those weird alien things?


Who cares? Erm, just shoot 'em!!


Need help?

Initially, Wiz gets around by bouncing across a rather drab-looking landscape. The fire button shoots a weapon and tapping left/right controls direction and speed. This is difficult at first but the controls are light and responsive. However, you won't get very far without shooting those aliens that look like something from a chemistry lab.

Once dead, they turn green so are safe to collect and begin to offer a range of different power-ups:
  • The first comes in two parts helping to give far better control and then preventing gravity from taking its affect. Therefore we stop bouncing! Yes, I like this power-up a lot!!
  • The next gives a much-needed boost to our weaponry and in both directions.
  • Feeling alone? Collect three and you'll be rewarded with a new Cat to help you out.
  • Superpowers are awarded for four power-ups!
  • Five green blobs enable vertical shooting...
  • Smart bomb... I don't think I get so far into the game to need this!
  • Finally, seven green blobs gives you a shield. Umm yeah!
Power-ups are key to the game so take your time! Why not view a couple more screenshots...


The power-ups disable gravity and also do lots more...

...but then a load of eyeballs turn up to kill you. Great!


Practice makes...

It's these power-ups that you really need to use, so waggle the joystick when something takes your fancy. For me, I gotta stop him from bouncing first and foremost. It's then that I make the decision to either make use of the friendly Cat or go for shields/better firepower. The choice is yours but I feel nobody will ignore the option to defy gravity...

There are also other aliens which can drop various colours, either for special treats or to recolour your world. They come in a wide and funky variety but are usually very tough to kill... Thankfully, this world is pretty big and there are escape tunnels to traverse into different areas. However, I feel these aliens are often far too hard to kill so rarely did I reach the bonus stages or use the Wiz Lab for permanent power-ups. Which I'm gutted about as you can imagine!!
I believe some older game disks are bugged and prevent completion. Sadly, ahem, I was never able to test that theory but I'm interested to know if this is true. For now, I'll blame my creaky old joystick...
Don't run away and hide like a baby, this game is superb. To prove it, here are some more screenshots...


His world might be as colourful as ST High Res...

...but at least the aliens are rather jazzy and very colourful!


Graphics

Wizball is a corker and a great looker for the 80s. I absolutely adored it from the first moment I saw the title screen which begins to reveal its colours using several funky different methods. Sprites are well-drawn and little Wiz is cute and funny - especially when he opens up in the Wiz Lab. Yeah, it's silly but I really like little touches like that!!

A game like this needs to scroll and wimping out by saying that the ST cannot scroll would have been totally unacceptable (a bad workman and all that). Thankfully, Peter Johnson never wimped out and everything moves fast and smoothly, which is a relief because the action needed to feel agile and spritely. Which it does.

A lot of dedication went into making this game visually very impressive. Wanna see more proof...



Trivia question: what beautiful megademo has Wiz appeared in? Too easy, right...


Sounds

The audio is both great and weird. Don't get me wrong, the theme tune is incredible, something I've loved throughout the decades and never gets old (have a listen below). Also, the sound effects work well but it's that strange background "tune" that adds a spark of brilliance to the overall atmosphere. Yep, a lot of effort went into making this game.

Don't believe me? Been too many years, has it? Well, click on this below and take a listen...


What do you reckon? Funky tune, right? Let me know in the comments below.


The CryptO'pinion?

Wizball is a lot harder than the 8-Bit original and ultra-fast reactions are needed. Personally, I feel it's the firing of our weapon which should be quicker and more like a Jeff Minter game? Okay, maybe that was a bad example but it's too lethargic. Also, in one-player mode, controlling Cat is awkward and not what you need when aliens are invading the screen.

Having said all that, I really enjoyed Wizball. I genuinely wish there were more hours in my day to play it and (maybe) beat this infuriating shooter. I'm going to be returning to it again, simply because I need to know how everything looks in colour!! So don't be quick to judge because it's surprisingly entertaining and I've thoroughly enjoyed it.

Don't be a sissy - download this for either floppy or hard disk and help Wiz restore his world!

Sunday, December 22, 2019

Thundercats



Today's cartoons are rubbish! #JustSayin

Thundercats was released back in 1988 by Elite and is obviously based on the old kid's TV show. Now, I don't remember the programme myself but YouTube does, which meant I finally got to see what all the fuss was about. An interesting show for the time and the game has many similarities, especially with the characters.

Gameplay is represented as a sideways-scrolling platformer over a number of (torturous) levels. We are Lion-O, a Thundercat with flame-red hair and a huge sword who battles strange animal foes. These baddies are from something called Mumm-Ra who have not only stolen the Thundera jewel but have also kidnapped the other Thundercats. What shall we do?

I think this translates as - we need to save the day! Okay, let's see some screenshots...



The first level breaks you into the mayhem nicely. Look for power-ups and try not to panic.


However, things soon get freaky with loads of enemies attacking from all sides!


Being attacked by so many birds at once isn't my idea of great fun.


The weapons are great but I didn't like that slowwwwww laser gun!


Run...Shoot...Die!!

The terrain is straightforward with monsters, deadly water, disappearing platforms and rocks/etc to leap over - watch out for the bigger baddies who will follow. Random power-ups will appear at regular intervals and will need to be struck before you can collect them (I liked the mushrooms). An extra life is appreciated but I wasn't thrilled about the laser gun which is limited - it doesn't fire far thus annoying when something is out of reach! That doesn't make sense, does it?

The gameplay is regularly broken up by bonus rounds like trying to rescue Tygra, which proved impossible: one touch and you have failed the mission!! Also, the levels are broken up into themes which you can choose between: they are Fire, Water, Air and Earth. Basically, little changes but we do get different visuals and baddies to kill.

Okay, are you ready for more Atari ST screenshots? Of course, you are...



That creepy fella is tough, so repeatedly hit him where it hurts. No, not his wallet!


Don't forget the mushroom power-ups... You will need all the help you can get.


Hang on, what's this? A spaceship? Gun? Plane? Hover car?


Nope, it's a lame spaceship and one that features that silly laser too... Joy!


16-Bit gamers are tough!

The joystick controls are rather easy to learn and also very responsive: left/right walks our flame-haired hero and he can also jump and crouch with ease. I liked these controls which work well and the best part is our huge sword - which puts Conan's to shame!! However, it is oddly used more like a club which is weird, but it works.

Sadly, no matter how responsive the controls are - there are too many baddies to cope with. This is because they appear from both sides of the screen - so you're soon overrun as the hoards gang up. To make matters worse, your weapon can only kill what is directly in front of it so you're constantly jumping, crouching, and turning around... Add that to everything else and it won't be long until you've died - or launched the joystick in frustration! Yikes.

Yes, I think games were a lot harder back in the day and Thundercats certainly proves that!



I love the macabre artwork here. It's a bit crude yet very cool... and his toes are funny!


Graphics & Sounds

Visually, things are rather good I thought. The colours are bold and represent the cartoony-feeling very well plus I also loved the sprites which are superbly detailed. However, what shocks me most is how smooth the scrolling is and with a second parallax layer too. It's always nice to see when developers don't wimp out with flick/push-scrolling.

The in-game sound effects are okay, even if everything sounds all too familiar. However, it's the music I adore. This game ROCKS and the theme tune is pure Rob Hubbard awesomeness! It's brilliant and I love every second!

Check out this artwork and why not listen to the tune. Go on, it's lovely...


I always fail to rescue poor old Tygra!

 Click on the green arrow and enjoy this outstanding Rob Hubbard chiptune. Mmm, I love it!!


The CryptO'pinion?

Thundercats is a good game albeit ridiculously challenging. My red-haired hero was walking, jumping and crouching like a crazed hip-hop'ster on speed yet I still couldn't kill everything - without dying several times!! Even with a trainer, it's still far too hard but at least I got to see the later levels. Those who playtested this game needs their head examined!

I've moaned a lot about this game and yes, it's crammed full of annoying mechanics. However, it's still a game to boot up and play because it looks great, sounds great, and who doesn't enjoy clobbering animals with a huge sword? Personally, I'm more of a He-Man fan but I enjoyed this platformer and I think you will too. Flawed but a lot of fun.

AtariMania has the Super Pack floppy disks and 8BitChip has a hard drive game.

Friday, December 06, 2019

Summer Olympiad



A sports game? Me? Sporty? Yeah right...

Who'd have thunk it, yet another sports game here on the Crypt - a website by the least sporty guy on the planet! (Hang on, I enjoy watching NASCAR... Well, from the comfort of my sofa!). Okay, here we have TyneSoft's 1988 hit Summer Olympiad which features five Olympic events to compete in - either solo or against friends.

Firstly, you're probably thinking the same as me? Five events! Yep, 1988 must have been a poor summer or maybe the TyneSoft guys got bored? Who knows! Anyhow, up to six players can compete against each other through a selection of athletic events and they are Skeet Shooting, Diving, Triple Jump, Hurdles and Fencing.

Well, before any of that malarkey we should first find a busty girl to light that Olympic flame... (click the image)


  
Well, that's how my mind works... But I must say, I love the billboard screen showing each event!!




- THE EVENTS -
Skeet Shooting can be controlled using either the joystick or the mouse - but please chose the mouse! The left button launches a clay pigeon(s) and your right button fires one desperate blast into that direction. Quick reactions and accurate movements are required otherwise you begin shooting at the empty sky. And I did that more times than I care to admit. It's quite difficult... ahem!

Wow, my aim is terrible!! Still, it's really good fun trying to shoot the discs.


Diving is really silly yet brilliant. Never have I seen someone fall in slo-mo and from such a massive height! Moving left/right rotates the diver as he falls, whereas up/down tucks him up. A well-timed splosh produces the best scrores, somehow... But I really enjoyed this event. It's great fun!

After falling 50 miles you think the crowd would be more enthusiastic!


Triple Jump is a joystick destroyer so get waggling to make our little athelete run like the clappers. However, that fun soon ends because I think TyneSoft deliberately did everything they could to sabotage any enjoyment thanks to the stupid controls: fire-button alters the controls to change your runner's angle by pushing up/down. It's pretty weird and ruined the event for me.
Waggle Waggle Waggle... Joystick breaks... Thanks TyneSoft!!


Hurdles was a pleasant surprise because I expected more 2D but instead we're viewing the event using a third-person perspective. Joystick waggling is still the order of the day with the fire-button used to perform a flawless leap over the hurdles. Well, if you practise because it's quite hard to judge. Personally, I think having a simple shadow at the runner's feet would have help a load - and save him from lots of leg bruises... Finally, don't forget to lean forward when crossing the finishing line!

I'd be great at this if the objective was to kick down each and every hurdle!!


Fencing sounded like it was going to be good but controlling my dude felt somewhat disconnected from what I saw on the screen. So it appers pure luck if I made a hit but then I fell asleep!! Yeah, this is a bit rubbish if I'm honest and I didn't care for it. So definitely the weakest of all five events.

Boring... It's time to whip out a shotgun and blast your opponent!!




- GRAPHICS & SOUNDS -

The visuals are by Paul Drummond and I must say that I really liked what I saw. The sprites are good with acceptable (wooden) animations but scrolling is smooth, and the 3D Hurdles is pretty impressive so get waggling that joystick. Yep, it's all good but oddly, I quite liked the event's loading screens the most - especially Skeet Shooting!

Chipmusic is by Wally Beben and is totally superb, especially between each event. Sadly, I only wish I could say the same for the sound effects which fail to show us what the YM2149 is capable of. I'm sure there must have been enough spare clock cycles for a few rough samples? That would have been so much better...



This image is my favourite. Brilliantly drawn and I think he looks like Chuck Norris!
  
Two more loading screens: Fencing is awesome but that Tripple Jump guy looks somewhat deranged!!




- THE CRYPTO'PINION -

There might be only five but each event has something for everyone. However, it's a mixed bag with Skeet Shooting being the best, closely followed by Diving and Hurdles. Sadly, the Tripple Jump is awkward and Fencing is plain boring. I think if you are going to feature so few games then they all needed to be super-duper perfect to compensate.

Overall, this is a cracking family game that we have enjoyed - even if my daughter completely fails to grasp the concept of waggling a joystick! (Kids!). Anyhow, Summer Olympiad is definitely at its best when competing against family/friends otherwise it's all over too soon. Good, but could have been better with a lot more content/events.

Remember to do warm-up stretches before downloading for floppy or hard drive.