Showing posts sorted by relevance for query xenon. Sort by date Show all posts
Showing posts sorted by relevance for query xenon. Sort by date Show all posts

Friday, January 06, 2023

Street Fighter


A disgruntled gamer

Back in the summer of 1988, I was the only guy in college with a ZX Spectrum. Don't get me wrong, I loved my old Speccy but I had grown out of it and spent much of that year dreaming of Atari's new supercomputer. It was tough seeing magazine game reviews because the Atari ST games appeared to have graphics lightyears ahead of the current competition.

However, I will always remember the advert for Street Fighter because it featured screenshots taken from various systems, the Atari ST being one. It was a jaw-dropping moment seeing such amazing details and bright colours (the image above). In reality, the advert was a lie because that image was actually taken from the arcade version!!

Not that it mattered because this beat'em up was something of a shambles thanks to Tiertex chimps randomly hitting their keyboards until they thought it was ready for release. I honestly don't know how they got away with this product - it's not only the jerky scrolling and laughable animations but the control system is sluggish and vastly unresponsive.

Of course, after months of yearning for the Atari ST, I finally got one at Christmas. Ignoring Street Fighter, this slab of grey power lived up to all my hopes and desires and you can imagine the joy on my face when I first got to boot up Xenon, Buggy Boy or Beyond The Ice Palace. Magical moments in my history. (Atari STFM Super Pack)

If you're still interested in playing Street Fighter then you are obviously insane, but here are the links...

8BitChip has the download for hard drive/ultrasatan installation.
Floppy disks can be found using Old Games Finger (Automation #41)
Wasabim has recorded a fantastic YouTube video!
Type "STREETCHEAT" on the title screen and you can hit the Help key to skip levels.
Maybe you're curious how Street Fighter would have performed on the Atari STe? (unfinished)
Hey, why not check out our Pixel Art & Beat'em Up sections, go on and click the links!
 

Even though a trainer was enabled, I endured much pain to get these screenshots! I wanted to play through until the end, but it seemed to go on forever so I was thoroughly braindead and gave up. Anyhow, we're here for the (static) pixel art so I'll stop moaning about that advert and game. Dare I ask if there are fans of the ST beat'em up out there!

I hope you enjoyed this silly little post by a disgruntled gamer remembering US Gold's misleading advert? O_o



Look at him trying to punch me even though I've jerkily leapt 15ft in the air.


Look at the magazine advert and then try and tell me that it's the same as the ST game!


Look at the size of this bad boy. Hmm, let's punch him in the nuts - that'll work!


Another giant dude to fight, so I decided to cower in front of Ian Dury's little car heh.


You'll see something like this at the end of each stage. Great, uh?


Look at all those strange faces watching. Quite scary!


Another clipping of the advert (enhanced using online tools, hence the weird text)

Saturday, March 06, 2021

Frenetic




Core Blimey!

Those with a good memory may remember already seeing Frenetic here on AtariCrypt about five years ago? However, my review was, ahem, less than favourable. If I remember correctly, the graphics were nice and I thought the gameplay was well-balanced. Yet, I oddly rated it as nothing more than a cheap & nasty Amiga port. Well, that was a long time ago and I figured that I needed to revisit Core's vertically-scrolling shoot 'em up. Let's see if I was wrong.

Frenetic transports us slap-bang into the 23rd Century with soulless scientists still debating over the possibility of extraterrestrial life. Well, as often happens in the world of sci-fi gaming, life on Earth is under attack from such creatures. This time it's by pesky aliens from a planet called "Mozone". Hmm, anyhow it's our duty to head into the unknown to pave the way for the safe travel of Earth's vessels and help prevent the extinction of humanity. Sounds like fun?

Before we begin, how about a screenshot? Yeah, let's do just that so here you go...



Giant trees and rocks throughout level one and it's pretty much green throughout!



Big levels, Big Guns and Big Monsters. Gameplay?

There are eight ginormous levels stuffed with hundreds of aliens out for human blood. Some will stroll into your line of fire whereas others swirl majestically onto the screen. So, it's obvious what to do - bang on the fire button and kill as many as possible. Power-ups are available along the way to upgrade your ship's firepower and can also bless that with different types of upgrades: improved forward firepower, speed, side armaments, shields, etc. Sadly, the pickups areas are few, so I was often left vulnerable and underpowered after losing a life. Yes, all power-ups are gone after dying.

Hang on a moment, do you have a friend? Well, there is an option for two-players which is brilliant and certainly comes in handy on those harder levels. Sadly, I have no friends... Sniff... boohoo...

Finally, each stage has the expected end-of-level boss and these are huge beasts. When I say huge I really do mean it. They will take lots of time and firepower to defeat, but most aren't really that difficult (beyond the time required to kill) unless you have previously lost your power-ups. Then you can expect the battle to last a long time... a very long time!

It's time for another screenshot so how about one that looks creepy and very alien in its design...



Later levels might look funky but the gameplay remains exactly the same!



Aesthetics

The backgrounds are generally excellent on most levels, especially the first with tons of colour and artwork I really liked. The enemies move spritely with different attack patterns and the bosses are ginormous creatures taking up most of the screen. Sadly, the scrolling isn't great which is disappointing because the Atari ST has many similar games with smoother framerates. In fact, I'd say that the graphics look better in these screenshots compared to when actually playing.

The music is by Martin Walker and is brilliant - I love it!! Not only that, but it works well alongside the sound effects too I thought. Sadly, that same tune plays throughout which is incredibly disappointing and a massive shame because Martin's one-track is quite excellent. We needed more as I know I would have enjoyed listening to more of his work.

So, it looks pretty and sounds great so let's celebrate with one final screenshot of a funky boss...



Some of the bosses are great and some are... rather rubbish!



The CryptO'pinion?

Well, in hindsight, it looks like I wasn't wrong after all? At best, this is an average shoot 'em up but, if you can find a friend, then it will be a little more bearable. Well, for a few games anyhow. Frenetic needed more progression, more power-ups and more pizzazz. It's boring. So boot up something like Xenon, Wings Of Death, SWIV or Flying Shark.

What I liked: the first couple of levels have well-balanced gameplay and I even reached the third stage - without cheating believe it or not! However, the best feature of all is the two-player mode which is fantastic and certainly helps to (partially) compensate for the things I am now about to moan about.

What I didn't like: the power-ups are needed to defeat the bosses but these are lost after losing a life and new pick-ups are very scarce. Each level is a long slog without variety, excitement or progression and the repetative tune becomes irritating. Basically, I'm getting a nasty whiff of a cheap Amiga port.

Reading this back, I feel that I'm being too harsh? Or perhaps I'm in a bad mood today? Okay, am I wrong? Is this a great shoot 'em up and I'm talking nonsense? Feel free to let me know what you guys think in the comments below.



Rob & Lee, coder and artist for Frenetic. Gee whiz thanks, guys. It's a lame ending screen too!