To compensate for the lack of sounds, I decided to add a background tune - by The Phantom.
ZX Spectrum colour clash?
The first room is easy to demonstrate the basic mechanics whilst giving a feel of how to control Antonius. Here we learn that he can jump but can only eat the flies from a horizontal direction. Also, there are always nasties to avoid which can cause our critter to explode into pieces with a touch. Ouch, this game is so unique!
You'll need to stop and think a lot so check out a couple of screenshots for an idea of what to expect...
My brain hurts!
It's not until the later levels that you realise we can gain a few extra abilities to help us out. These are enabled by collecting coloured cards that not only change our chameleon's appearance but also activate a new ability:
* Red allows us to reach high places by inflating ourselves like a balloon!
* Green is pretty cool because we can now use our tail as a weapon.
* Blue gives us a long and sticky tongue which is great for moving objects.
* Yellow turns us back to our default colour and we can also jump.
Figuring out how each room can be completed is taxing on the old brain cells. This kind of game will catch you out about planning the best route - and how best to use your special abilities. After all, any card can only be collected (and used) only once. This means that whenever you return back to default, you cannot switch to another colour unless there is a card to collect. Thankfully, there is no time limit!!
Colour Clash has a password feature - so blow on a trumpet whilst dancing naked in the streets!! This is a fabulous addition and something I wish more games had as it makes your progression far more achievable. No longer will you need to restart from scratch each and every time. Well done AnimalSoft, top marks.
Fancy another couple of screenshots. Of course, you do so here you go...
Input & Output
The joystick controls are dead simple to move Antonius and the fire button performs a leap (or a special ability). Pushing upwards will pause the game where you can also access the menu bar which provides three choices: DEF means default and will turn Antonius back to his default colour of yellow. NOT will do nothing and return you to the game. KIL explodes our loveable chameleon if ever you need to restart.
Aesthetically, we have a basic appearance with little audio. That may seem naff to some, but no game needs spanky visuals to be enjoyable (especially a puzzler). However, having said that, and in true AnimalSoft tradition, the sprites are gorgeous - cute and beautifully drawn. However, I do wish there was a background tune.
Aesthetically, we have a basic appearance with little audio. That may seem naff to some, but no game needs spanky visuals to be enjoyable (especially a puzzler). However, having said that, and in true AnimalSoft tradition, the sprites are gorgeous - cute and beautifully drawn. However, I do wish there was a background tune.
It looks like an Amstrad game (with superb sprites) but I'll dump more screenshots on you...
The CryptO'pinion?
The CryptO'pinion?
I've enjoyed this brain-blaster and that's not something I often say about a puzzler thanks to my short temper! As I write, I still cannot beat level 11, which has me stumped!! However, the game loses none of its appeal during these moments. Each day I've found myself staring at my monitor - baffled but optimistic.
A torturous puzzler and one I thoroughly recommend, even if they spelt colour clash incorrectly :^)
A shout out to one of our kind Patreons who suggested I play something by AnimalSoft. Richard Davey, you were absolutely right about AnimalSoft and their cunning puzzler!!
My Level Codes
Level 1 - Starring
Level 2 - Antonius
Level 3 - Coloring
Level 4 - Rainbows
Level 5 - Bestowed
Level 6 - With The
Level 7 - Enormous
Level 8 - Quest Of
Level 9 - Escaping
Level 10 - From The
Level 11 - EvilOnes
Level 12 - ????????
Level 12 - ????????
Update
See the comments for every level code (credit Pelle).
This image of all 36 levels was donated by Richard Davey.
This image of all 36 levels was donated by Richard Davey.
A massive /|\ thank you to both guys!! :-)
We need PP to add your sound track to a DMA STE version.
ReplyDeleteExactly what I thought. I do wonder how difficult this is one a game (for him, I mean). After all, I imagine we could all produce a list of games which would work brilliantly with a stream sample playing. Did you see my videos/posts here for games like Rogue or Cannon Fodder, etc??
DeleteI hate that H-scrolling in CF but the music certainly peps it up. I've got a range of ZZ Top, Metallica and more tunes on my drive :)
Yes Level 11 was a right hard one, I would say the solution is an unexpected one, I won't ruin it. I think level 11 was the level that stumped my dad back in the day. Richard Davey is right this is a really good game. A must play for any puzzle fans I would say.
ReplyDeleteHmm I've not played this for ages. Level 11 is too scary to try again? ;-)
DeleteYour dad? Now I feel old lol
Id like the code to level 12
DeleteI finally managed to beat this old gem. A clue for Stage 11 is that you can jump over a 3 block wide gap if you time it just right. I recorded a solution for this particular stage:
ReplyDeletehttps://youtu.be/TNVyPE9FZuk
And the final, Stage 36:
https://youtu.be/mDinHs1t9Nk
And here are all the passwords:
1 - STARRING
2 - ANTONIUS
3 - COLORING
4 - RAINBOWS
5 - BESTOWED
6 - WITH.THE
7 - ENORMOUS
8 - QUEST.OF
9 - ESCAPING
10 - FROM.THE
11 - EVILONES
12 - BIGMAZES
13 - RESCUING
14 - THE.GIRL
15 - KILLING.
16 - DRNIPPON
17 - THE.EVIL
18 - JAPANEZE
19 - LUNATIC!
20 - DONTGIVE
21 - ITUPNOW!
22 - ENDLESS?
23 - COME.ON!
24 - TOOHARD?
25 - JUSTWAIT
26 - ISITRED?
27 - ORGREEN?
28 - MAYBE.IT
29 - IS.BLUE?
30 - NO!IT.IS
31 - SUINOTNA
32 - BREETHIN
33 - DOWN.HIS
34 - ORIENTAL
35 - NECK!!!!
36 - FINISHME
You sir are a legend!!!!! Wow, I cannot wait to try out these codes (which are a story in themselves lol). Liking that last code... doh!
Delete