Showing posts sorted by date for query pacman. Sort by relevance Show all posts
Showing posts sorted by date for query pacman. Sort by relevance Show all posts

Sunday, August 06, 2017

Crackman In The Search For His Dealer



What a belting name!!

Crackman was released for the Atari STe by Teenage [Pung] and has one of the most idiotic storylines I've ever heard - make sure you read the docs. Okay, I'm sure you've already guessed, Crackman is a PacMan clone but is also one of the most challenging I have ever played. Well, that's an understatement actually...

The maps are huge with a crafty design but it's the ghosts themselves that cannot fail to impress with insanely intelligent AI. This dictates practice before considering matching wits as their AI isn't like previously seen, it's more like Lode Runner. My first game almost ended in tears - I needed many more attempts before recording a video.

Along with the crazy storyline are a few surprises like mines, hidden walls and power pad support. I love the ghosts and our little pill-popper has a full set of teeth but my favourite is when he dies and turns into a puddle of gore. The Atari STe is used to great effect with silky smooth 50fps hardware scrolling and superb DMA audio.

Everyone knows Pac-Man but if you thought it was boring then take a look at this - I dare you!! Is it better than Crapman? I don't know... but what I do know is that we have yet another excellent Pac-Man game!!

Wednesday, October 05, 2016

Robert HC Leong

All the way back in early January, I featured a mini-review of Annihilator. This is a familiar-looking oldskool shooter by Robert HC Leong, a much-respected name from the Atari ST homebrew scene I'm sure you'll agree.

He has developed four games - Annihilator, Missile Alert, Pac-Man ST and Space Invaders. Each one was released under the Budgie UK label and they were all hits with ST gamers. Plus I thoroughly enjoyed playing them all too!

To say I was surprised to find out Robert read my review -and- also follows AtariCrypt is an understatement! Talk about a nice surprise! Anyhow, we got chatting and it wasn't long before I threw out a few questions and here we are. :-)

I hope you enjoy this interview? My gratitude to Robert for being a great sport (and for being a fan of AtariCrypt!)



Robert HC Leong
- The Interview -


Hello Robert, please tell us about the guy behind the games

I am from Malaysia and I moved to Ireland in 1980 to further my studies. I bought an Atari 520STFM in 1988 while in Ireland, after graduating. At that time, I had already owned a BBC Micro and was looking for a new computer. I was impressed by the plethora of colours that the ST could produce, and the increase in speed and memory.

I tried to program the ST in Fast BASIC initially, but that was too slow, so it was a natural progression for me to move on to 68000 assembly language using HiSoft Devpac, especially since I was already familiar with 6502 assembly language from my time with the BBC Micro.

Hey, wanna see Robert's Atari ST setup? Of course, you do...


Can you imagine going back in time and being there as he programmed his games!!


What was it like developing ST games?

I have always enjoyed playing shoot-em-up games, so the first game I programmed was Space Invaders in 1989. I tried to keep the game as close to its original playability as possible, including the sprites and even its logo colours. It made the cover of the December 1989 issue of Atari ST User magazine.

I then moved on to do a simplified, 2-player version of Missile Command just for the fun of it – it wasn’t anything spectacular. After that, I challenged myself to do a version of Pacman. Many home computer versions of Pacman at that time had very small sprites. I decided that, for the cuteness factor alone, the sprites needed to be larger, and the way to implement this was to do a vertically-scrolling screen to increase the size of the maze. I tried again to keep to the original version and came quite close. I was not good at producing music so Gary Wheaton, a fellow programmer and musician, was kind enough to provide the music for version 2 and it sold quite well.

Annihilator was my final game for the public shareware label. It was a Galaxians clone, but this time, I drew my own sprites and provided power-ups and end-of-level guardians to spruce up the game as it was the trend in shoot-em-up games at that time. After this, I started programming a horizontally scrolling shoot-em-up but I did not progress much further because of a lack of time; I was spending many weekends and nights on-call while pursuing my medical career. This was the simple reason why I did not have a chance to release any new games for the Atari ST after that.



This is Annihilator and is stuffed with Galaxian action!


Do you have a favourite game?

I had no clear favourites but, looking back, I thoroughly enjoyed programming and play-testing Pacman ST because in my mind it was a step above the other Pacman clones at that time with gameplay approaching that of the original arcade version, and cute to boot!


Did you rake in the cash to buy a sports car!

Budgie UK Licenceware was a public domain label started by Camy Maertens in 1987, where a group of software programmers shared joint royalties on all the games sold. It was a fun concept, gave us some camaraderie, and made us some pocket change, but certainly not enough to buy an inexpensive car, let alone a sports car!

Any chance you will start coding again?

Unfortunately, when I left Ireland for the US, where I am now based, I sold off and gave away all my Atari ST stuff! Hence, it is unlikely that I will ever code anything new for the ST again.



It's Pac-Man and it's a cool version of the original arcade game.


Do you play games?

From time to time, I still reminisce about the good old days of the Atari ST, when I’ll try running an ST game or two on Steem, an excellent emulator on the PC. Of course, I still check Atari ST websites like AtariCrypt and Facebook.


What do you think of the ST world today?

I am frankly amazed, but pleasantly surprised, that the Atari ST scene is so resilient, considering that the machine was discontinued in 1993. For me, the ST had always been an integral and fun bit of my life, so I hope the community lives on!

However, the ST presence appears much greater in Europe, compared to the US, though there is still an active Atari club near me in Davis, California, it tends to cater more to the 8-bit Atari consoles than to the ST. Check out: http://newbreedsoftware.com/atariparty/2016/. (I hope they change! -AtariCrypt)



An excellent alternative spin on Missile Command. It's very, very difficult!!


So what are you doing these days?

I’m now based in the San Francisco bay area where I work as a consultant in the biotechnology industry. I remain interested in IT and programming, especially since Silicon Valley is just a short drive down the road. Facebook, eBay, LinkedIn, Google, Apple, Cisco, and Oracle are all around me. IT executives of all ages are driving Teslas.

When driving around in Mountain View, I give a wide berth to the autonomous vehicles that Google is testing out here. Even Atari had its corporate headquarters here on Borregas Ave, Sunnyvale, but that closed down in 1996 (http://www.atari.io/back-to-borregas-ave/). I have visited the location once or twice to reminisce, and to imagine how it would have been here during Atari’s heydey…

Take a look at my website: (http://fungames.zone/#AtariSTgames)

-It was brilliant talking to Robert and I hope you've enjoyed this little interview :-)



Space Invaders can run in a modern or classic mode and (above) is the classic version.

Sunday, May 22, 2016

CRAPMAN


Crapman was originally featured within the Synergy megademo and later released as a standalone product in 1993. Most Atarians rate this as one of the best Pac-Man and it's obvious why with spot-on perfect gameplay: those pesky ghosts are clever and a cunning level design help make this extremely challenging.

The graphics are marvellous and the Scavenger music is just perfect - gorgeous and timeless! Crapman may indeed have a silly name but it's a fantastic twist on the original idea and immensely addictive. Right, I cannot stress this enough, stop what you're doing and play this game right now. Quite possibly the best Pacman clone ever?

LINKS

 - Download Crapman game from the Demozoo website.
 - The Synergy Megademo is one of the best Atari ST demos so download it.
 - I also recorded a few more videos from the superb Synergy:
  1. Unfinished Demo
  2. Megademo Music Disk
  3. DBA #6 Intro
  4. Megademo - Symbiosys
  5. Megademo - Credits Screen

Saturday, January 30, 2016

Mac Pan



Mac Pac, err, Pac-Man? What?

After yesterday's awesome (but mind-blowing!) technical flight sim I needed something a little less taxing on my old brain cells. So, I'm taking an easier route today and playing a Pac-Man clone called Mac Pan. Weird name and there are already lots of PacMan games but this one is more vanilla, so let's get pill-popping and ghost munching!

Mac Pan was released in 1987 by Richard Beith and works in ST High resolution. There are a few integrated features that I really liked: hold down the fire button and you can temporally increase the yellow guy's speed. Hang on, he's not yellow anymore! Anyhow, the game's speed can be tinkered with in the preference. The graphics and sounds are pretty good plus there is support for simultaneous 2-players.

It's not the best PacMan game I've played but I still enjoyed it and being able to choose the game's speed is a superb idea. It's easy to imagine German office workers in the 80s playing Mac Pan during their lunch break. Monochrome users should jump up & down with excitement because this is an excellent clone of the classic.

Downloads are available using Old Games Finder.

Monday, January 04, 2016

PacMania




Popping pills & chasing ghosts!

Pac-Mania was released in 1989 by Grandslam and is based on the arcade classic which was a nice conversion and generally well-received at the time. This new "3D" game saw our pill-popper change from an overhead 2D perspective to a fancy isometric viewpoint and, because the play area was so large - it scrolled. Which is an ace idea I gotta say!

Pacman himself also had an upgrade by having the ability to jump - even though he has no legs! Sadly, the Atari ST version suffered a smaller screen because it lacked hardware scrolling and, as a result, featured a large status panel. Don't get me wrong, something had to give but the game still featured smooth scrolling and definitely wasn't a lame port.

Here is a screenshot of the original ST game (note, I've left in the top/bottom borders for a reason)...



As you can see, it looks great albeit with that overly large status panel taking up a lot of space.



Gee, how would an Atari STe have coped?

Well, I'm glad you asked! Entering into the 16-bit arena is Samuel (aka Zamuel_A) with an upgrade specifically designed to make maximum use of the Atari STe and its lovely enhanced hardware. Firstly, the gameplay now takes place in overscan opening up the gameplay arena in ways you cannot imagine. The entire screen flows along at a silky-smooth 50fps thanks to the hardware scrolling in all four directions (a much under-utilised feature of this computer).

But that's not all, the Blitter handles all the sprites and the DMA audio hardware plays the sampled sound effects with our sweet YM2149 banging out wonderful chiptunes - better than Tracker MODs!! Technically, this is far beyond impressive and I'm sure Samuel has utilised every part of the computer? Well, it certainly provides the wow factor!

Wanna see how it looks compared to the original? Of course, you do so scroll down a little further...



And this is how the same game appears on the Atari STe using overscan and all the other goodies!



The CryptO'pinion?

Okay, the original PacMania was a good game and a decent conversion - I don't want to appear negative about it whatsoever. Having said that, Samuel has completely blown away the original game with his upgrade! It has transformed our yellow friend for the 21st-century retro gamer. It's impossible not to be impressed by Samuel's dedication and hard work.

This is what happens when a talented chap takes a great game and rebuilds it in a way that would never have been possible back in the day. I doubt any software house outside of the mighty Thalion would have been more committed to developing for the Atari STe? Especially when you consider how the boundaries have been pushed in such incredible ways.

This is a fascinating revamp of the old favourite and far more enjoyable than ever. Absolutely superb!!

Downloads are on Atari-Forum! (another video I recorded)

Saturday, June 13, 2015

Time Bandit



HiSToric gaming!

Microdeal released Time Bandit in... wait for it... 1985 so it ranks as one of the first Atari ST games. Programmed by Bill Dunlevy, long before any developers knew how to push our 16-bit computer. However, but my first impressions weren't good as I felt this was a cheap Gauntlet ripoff but, I continued to play. Until my sanity returned.

Yup, ignore my foolish first impressions because I fear there might be a funky game lurking behind those old 8bit visuals. Fwiw, Time Bandit was released for the TRS-80 a couple of years before Gauntlet.

We begin in The Timegates, a place that permits access to numerous strange worlds and each is completely different. These range from ancient Egypt to a bomb-making factory and other weird surprises - like the Pac-Man land. They have their own style and objectives with gameplay reminiscent of Gauntlet, to a degree.

For each world, the exit is blocked, so we need to find the key(s) or complete tasks to escape. Interestingly, each world can be played again for an increased level of difficulty and a variety of fascinating design changes all of which keep the gameplay interesting and progressively challenging. Battles are fought using a rocket launcher and, best of all, you've been blessed with unlimited ammo too!! Very nice and that suits me just dandy.

Yes, this was a lesson in aesthetics and my ignorance. Never go off first impressions based on the look of a game. Time Bandit is a cracker with so many interesting levels to plunder and each offers its own unique charm. It might look like Gauntlet but it's very different and offers its own styles to become a true Atari ST classic.

Budding time lords should download this great game for either floppy or the superb hard disk version!!











- Sixteen whacky worlds -

 
Underworld Arena has many spectators and Darkside Dare is incredibly odd with unexpected twists.

 
Castle Greymoon is one of my favourite levels as is the dingy Excalibur spaceship!

 
Shadowland? Nah this is a Pacman ripoff lol. Welkin Island looks rubbish but is very cool.

 
Omega Complex, one vowel off being blocked. The Sentinel reminded me a little of Tutankhamun.

 
Gridville appears to have rude tomatoes but Hotel California allows us to play as John Wayne!!

 
Watch out for strange aliens in Major Hazard but the Old Bomb Factory takes that to another level!!

 
Cheops' Curse offers more than you think but there's a spooky graveyard in Ghost Town.


Guardian is tough even on the first attempt. Watch out for the creepy crawlies in King's Crown.

Monday, November 10, 2014

H-Mec II


H Mec II carries on from where the first game nicely Jon and Sally Garry and appears to be a version of Pac-Man for the Atari STe. However, it's very different thanks to the monster AI which makes this more of a game of chase. The graphics are excellent and make use of the hardware scrolling, Blitter, and all those extra colours. Music is by a whole host of famous people like Tao, Big Alec, Count Zero and more. Timeless and utterly stunning tunes.

I could say that this is one of the better PacMan games out there but it's not. Sure, H-Mec 2 looks like PacMan and there are pills to nosh, but it actually plays differently when being chased around a maze by angry monsters. It's more like Lode Runner and pretty darn addictive too. You will love every second of this - it's a cracker!!

So waste no more idle time and get this downloaded from Atari Mania right now!