Showing posts with label Super Pack. Show all posts
Showing posts with label Super Pack. Show all posts

Sunday, September 15, 2019

Arkanoid - Revenge of Doh



Doh!

It's time to kickstart my Super Pack adventure with Imagine's Arkanoid: Revenge Of Doh. Now, I'm sure everyone has played this at some point in their life because it's such a popular classic and easy to pick up and play.

Our ST conversion was developed by a familiar name from the 1980s, Peter Johnson. This wizball not only did all the coding but everything you see and hear too which is quite staggering when you think about it. From the moment this loads up, I'm in love with its authentic intro! Okay, it's short but it works and features that zappy music!

Check out these screenshots. Crisp, colourful and arcade faithful...


The first level breaks you in nicely and it wasn't long before I found an M power-up!!




No keyboard, please

Using the mouse... Yes, the mouse!! Control the Vaus Craft to deflect the energy bolt back and forth destroying every (destructible) block - Breakout style. You can guide the bolt depending on how contact is made: inner areas produce a taller vertical direction whereas outer parts deliver a wide-angled shot. I must say, the mouse controls are excellent, but don't think that means easy because your hand-eye coordination will definitely be tested!!

Each level follows a trippy design to compensate for the ridged format and later screens are incredibly tricky. Watch out for the aliens who enjoy hovering around to get in the bolt's way and ricochet off at an unexpected angle - which is really infuriating!! So use the Vaus to nudge them into an early grave when they get too close...

Thankfully, the power-ups are back and we have a wealth of snappy bonuses to make full use of:
B - Who doesn't love skipping levels if given the chance?
C - The Vaus Craft gains velcro!
D - Split the bolt into eight - can you handle it though?
E - Bigger is always better, right?
I - We have a ghost Vaus to make our hits a little easier.
L - Hit that mouse button because we have weapons!!
M - Destroys blocks like they're not even there. Amazing.
N - Splits the bolt, which regenerates to keep on damaging.
P - Sounds boring but extra lives are incredibly valuable.
R - The cold of space has shrunken you!
S - Collect this if things are getting too hectic.
T - You gain a twin to help you in your quest!


Aesthetics

Graphically, you won't see any mind-blowing artwork but it's reminiscent of the arcade original using vivid colours. The aliens might be incredibly annoying at times but at least these sprites look great. Arkanoid is as bold and colourful as you would expect and shows just how far we came from the original 1970s Breakout!!

Sound effects aren't going to drive you wild with excitement but who expected anything beyond dink...dink...dink...? Thankfully, the tunes are superb even if we're only talking for mere seconds, but I love their authentic quality.

Overall, for an older game based on boring Breakout, this looks and sounds superb. Love it all.


Personally, I think this is one of the hardest levels in the entire game. Just try and get that last block...




The CryptO'pinion?

Usually, I would now mention all the things about a game that narks me. There are none...

Okay, I think it's easy to say that Arkanoid took the Breakout genre to a whole new level. This sequel is so addictive and infuriating yet always keeps you coming back for more. It's everything I would hope for in an arcade conversion and is certainly one of the best. Overall, I rate Arkanoid II Revenge Of Doh as categorically outstanding!!

Downloads are available for either floppy or using a spanky hard drive device. And, for those of us that are far too impatient, why not skip a level by hitting the S key during gameplay? All ya gotta do is hit the CAPS Lock key when the title screen is displayed and enter MAGENTA. Sweet!

Saturday, September 07, 2019

Atari 520 STFM Super Pack


Update!!!!

Every Atari Super Pack game is now featured, so use the search function at the top/right of this website. Those wondering what games won then click here for my final thoughts on this great Atari ST giveaway. Enjoy the read! :)



I've had an idea...

And this is something that I've been thinking about for a while but somehow never managed to get around to doing. Let me begin by saying that my first Atari computer was (shock) the 520 STFM model and this beautiful machine came bundled with a ton of games called the Super Pack. I remember that Christmas well and this new computer was quite remarkable with jaw-dropping speed, sounds, colours and immense next-gen gameplay!!

Until that day, I'd only ever owned a ZX Spectrum so booting up Xenon for the first time was, well, mind-blowing. Pure witchcraft!! Don't get me wrong, I loved my old Speccy but this was another level completely. So, I figured it would be a fantastic(?) idea to replay each of the bundled games and relive Christmas Day all over again.


The games...

Arkanoid II Revenge of Doh, Beyond the Ice Palace, Black Lamp, Buggy Boy, Chopper X, Eddie Edwards Super Ski, Ikari Warriors, Marble Madness, Quadralien, Rana Rama, Return to Genesis, Road Wars, Seconds Out, Starquake, Summer Olympiad, Test Drive, Thrust, Thundercats, Wizball, Xenon, and Zynaps. Phew, 21 games!!!

As you can see, seven games are already searchable right here on AtariCrypt - so click their links to see what I thought. Thankfully, there are many remaining and a few which I've not played since that first Christmas so I'm very excited to see how well they've aged over the last three decades. Yes, I'm talking to you Seconds Out!!


You excited? I know I am...

I'll begin my Super Pack journey alphabetically which means starting with Imagine's colourful breakout, Arkanoid: Revenge Of Doh. The last time I enjoyed a decent brick buster was Bolo a few years back [what a classic] so I hope this lives up to all my expectations. Let the joyride through the Super Pack begin - watch this space :)


Greetings to Róbert Tercsi and Marko Latvanen for
their help hunting down images and information


Monday, August 13, 2018

Ikari Warriors



The battle of the Atari's?

Ikari Warriors brings back many special memories for me because it came free with my first Atari ST and was something I loved from the moment I loaded it up that Christmas morning (yikes that was 1988). I don't think anyone forgets the first time they saw how superior the ST was compared to their old 8Bits...

Anyhow, I admit it's hardly perfect but Elite certainly delivered the goods for a brilliant arcade conversion which is still one of my favourite ST games. Now, unlike my dreadful progress with Commando, I am actually pretty good at Ikari Warriors so figured it a good idea to check out the Atari 7800 game alongside the classic ST version.

Now, before you moan, this isn't a MCIBTYC comparison! I just wanted to see how the game itself compares...


  
The 7800 has superb scrolling, albeit surprisingly very blocky unlike the Atari ST



Graphics or Music?

After watching the 7800's intro swoosh by, I instantly wished Atari would have released the STe back in 1985... Anyhow, once the game begins, the first thing that struck me was its sexy-smooth framerate. However, the sprites themselves are rather crude in comparison with blocky heads? Yikes, what's wrong with the resolution?

But graphics aren't everything nor is the audio which happens to be as good and exactly what I expected. Those grenade throws are excellent but I missed the sound of the tank. Background music is okay but I don't think anything compares to the legendary ST tune by Jason C. Brooke which is bleeping excellent.


  
The 7800 looks poor but I really like that chunky look plus it won't slowdown like on the ST.



Pros And Cons?

Anyhow, enough of this talk about aesthetics because what we all want is great gameplay and the 7800 certainly produced the goods. Okay, my console might very well be virtual, but I'm still able to use BOTH joystick buttons which means the machine gun and grenades are separate and that beats the ST's one-button method hands down.

Also, firing can be locked in any specific direction thus rapid - independent - shooting is possible until you decide to release the button. This takes a little getting used to but it's certainly worth mastering because it works extremely well - especially when making use of the superb power-ups always being offered.

Sadly, I admit to struggling with this conversion because I found it shockingly difficult. Perhaps it's just me and my lame joystick skills? But, no matter how much I tried, my progress was always weaker in comparison. YMMV of course, but I personally found this excess difficulty only promoted just how balanced the Atari ST game is.


  
The console struggles with visual definition but this is a beast of a port! Just like the ST.



The CryptO'pinion?

Ikari Warriors is a class act on almost all platforms and both the 7800 and ST succeed in delivering a great arcade conversion which is so much fun. All that's required are quick reactions and a love for guns and oldskool violence! So, enjoy what is nothing short of a cracking shoot 'em up for either your 7800 or Atari ST [floppy or hard disk].

I hoped you enjoyed this sway from being dedicated to the Atari ST... let me know what you guys think in the comments below (because I was actually quite smitten by the Atari 7800 if I'm honest. A hidden gem!)

Sunday, March 12, 2017

Beyond The Ice Palace



Brace yourself for a corker!

I think everyone has played Beyond The Ice Palace at some time in their life? I got mine free with my first Atari ST computer. Until that day, I was a Spectrum user, so I'm sure you can imagine the look on my face when first loading the ST version with its colourful graphics, smooth scrolling and jazzy sound effects. It was something else I can tell you!

Much like Ghosts & Goblins, this is a scrolling-platformer that involves three monster-infested levels. But there is something special about this platformer because Elite has everything spot-on perfect with awesome joystick controls to the vast variety of enemies within its tricky levels. It's interesting and playable so why couldn't every platformer be this good?

Right then, let's break this pointless trip down memory lane with a couple of funky screenshots...



I knew this game was gonna be great from the start but choose your weapon carefully.


Hey, I think I've found a severed head!! Hmm, what could it possibly be?


Play the game

The first level is a trip through scary woods and is pretty much the typical platformer environment with lots of peculiar baddies to encounter with a freaky end-of-level boss. Actually, each level follows the same formula with interesting places and many monsters to shoot/avoid/run away from. The second and third levels are, more or less, the same: a vertically scrolling cavern filled with hideous creatures before eventually reaching the wicked witch.

You're not alone: a good spirit can be summoned which helps clear the screen of the baddies. There are only so many times you are allowed this feature - a funny face is displayed in the status bar when one is ready to use. So choose your moments wisely when you are most vulnerable - then watch it zig-zag down your screen-killing baddies.

Ice Palace isn't complex but can sometimes be tricky due to awkward mechanics. For example, the blue demon is quite irritating as he cunningly appears just as you begin to use the elevating platforms. My advice is to leap off just at the moment he appears as it's easier to kill. Otherwise, you are stranded on the platforms and very vulnerable.

Hey, I think that we need two more screenshots of our hero with his flowing blonde locks...



Argh, you've blown it by staying on that life. Now the battle is much harder!


Oh no, here is the end-of-level green worm guardian!


A 16-bit jaw dropper

I've always felt the graphics were extraordinary for the period as they perfectly demonstrated our superiority over the 8-bit computers. The 80s were an era of no-lame-Amiga-ports so this game has been programmed well. The scrolling is smooth but the backgrounds are basic. However, each level looks great with gorgeous sprites. Heck, even dying is a beautiful moment and I'll never tire of the flicky death effect as my soul ascends into heaven. That is an amazing effect.

Sound effects are ravishing with a sharp arcade-like quality throughout. The music is by David Whittaker and plays alongside the sound effects using a technique we saw in Xenon. After all, there are only 3 YM channels. The music is awesome.

So it plays brilliantly whilst also looking and sounding superb too. What a game, eh? Screenshot time...



Level two ramps up the difficulty with weird wolfmen roaming the labyrinth!


Let's leap for joy, for we have collected another severed head!!


The CryptO'pinion?

I've sometimes found that Beyond The Ice Palace is a much-underrated platformer. This is odd because it holds a special place in my retro-gaming heart. Why? Well, it was one of the first games I booted up on Christmas morning in 1988. Just imagine how I felt seeing its graphics and hearing that music - they blew me away. What a time that was!

After all these years, it's still great fun and completely addictive thanks to great joystick controls, smooth scrolling and variety in gameplay. The only downside is the size of each level - I wish they were bigger.

Okay, he might wear cute green boots but I guarantee you will love this platformer. A cracking game!!


Midi tune of the awesome game music.
Maps for the ZX Spectrum game, aren't needed but nice to have.
Downloads are available for hard drive installation or floppies.



My Hi-Score. Can you beat me????? No, you cannot is the answer! ;p

Thursday, March 09, 2017

Thrust



It's time to relive my college days!

The thumping chiptune of the day is awarded to Thrust!! Let me explain... Earlier, I enjoyed a couple of games but now I must suffer the reward of having its funky music booming through my tiny little mind. Yep, I just can't get it out of my head lol. Well, it's a good job then that it's one of my favourite Rob Hubbard masterpieces.

I love Thrust but I don't recall many rave magazine reviews? Probably because it didn't appear that much of a technical improvement over the 8-bit games? Well, for me, that is a good thing because it's perfect and any cosmetic changes would have been a huge mistake. Remember Chuckie Egg 2, a shockingly "enhanced" 16-Bit disaster!

Thankfully, Thrust isn't like that. It's still that same great game with tough mechanics and hugely addictive gameplay. I love it and so will you because it's a cracking game that is as good now as it's ever been. I should know, I spent most of my college years in their 'library' playing Thrust on a BBC Micro instead of studying!

It looks funky, sounds boomtastic and plays great so is a timeless classic for the Atari ST. Love it!!

D-Bug has a version of Thrust that you can install onto a hard drive/ultrasatan.
Those that need the floppy disk can check out Old Games Finder.
SNDH Record is the place if you fancy driving yourself crazy with this gorgeous chiptune?
Masochists can download it to play later, courtesy of the SNDH Archive. All good fun :-)

Sunday, October 16, 2016

Test Drive



I fancy a road trip!

Accolade's Test Drive was released in 1987 and is one of the games I got it free with my first Atari ST computer so I have fond memories of playing this during my early 16-Bit days. It begins with an intro animation of a dude sitting in his Porsche before winding down the window to display a cheesy grin and then speeding off into the sunset.

There are five cars to choose from and each is viewed on the main menu with lots of technical details (that I've never read). Their artwork is gorgeous and I personally think the Corvette is the best of the bunch for a road trip.

Okay, it's time for some screenshots so let's check out the choice of smooth riders...


I've never really been much of a Porsche fan... More of a girl's sports car, right?


Okay, it's not a Ferrari 308 but that doesn't stop me from thinking I'm Magnum P.I.

I can't say I'm a fan of this and the handling never really excites, more terrifying!

(Insert James Bond theme now). Okay, it might not be that fast but we love British muscle!!


I'm more of a muscle car fan myself but the Chevrolet Corvette is a beauty in every respect.


An oldie classic?

Test Drive is a race against the clock with points awarded for faster times along a seemingly endless mountainside highway. Driven from an in-car perspective behind the wheel, you will notice that each car has a realistically represented dashboard with manual gearbox controls that briefly display with each shift.

At first, I found the controls a little wooden, but I soon got the hang of them after a couple of races. A red dot on the steering wheel helps to pinpoint a more precise indication of your turning and direction which is as helpful as it is crude. But I must admit, it does make up for the lacking analogue controls very nicely and feels pretty natural.

Like cars? Like rocks? Then you are gonna love this next screenshot...


Ahh, the open road of a road trip. Wait, another car? Argh, it's suddenly gridlock!! ;^)


You're not alone!

Beware, you're not actually on a race track: annoying civilians are driving on these once-safe roads and they do seem to love head-on collisions!! There are also cops so it's a good job that your car is fitted with a radar to signal when they are nearby. Then, you have a choice of being good or watching them disappear in your rearview mirror!

Personally, I treat these moments as a green light opportunity to push the pedal to the metal, but that's just me! Now, just remember to refuel at the gas station checkpoint before continuing on with your Bullrun Rally.

I'm a good driver. Honest! Well, especially after a few beers as shown in this next screenshot...



Sometimes road trips can go terribly wrong...


Old school aesthetics

Test Drive has some nice characteristics which I think are hilarious - like the badly drawn grey fella driving his truck. How about the handless steering wheel or the slo-mo effect as your windscreen breaks up after a crash - it's almost worth slamming into an oncoming vehicle just to see it! Yep, I think that the graphics are nice considering the age of this famous racer and I probably like the dashboards the most - with the Corvette being my favourite.

Musically, this is nice with lots of jingles and cute tunes during the menus and screens when filling up with fuel. The sound effects of the car aren't the best; it's all buzzy compared to other oldies like Turbo Cup.

I love how the game looks, even if the cars sound like a bee trapped inside a drum. Screenshot time...



It's time to fill up before hitting that open road.


The CryptO'pinion?

Overall, an enjoyable drive without the crazy rush of a speedster like Vroom or Crazy Cars III. This is more like a charming Sunday drive but I have a soft spot for this cliffside road tripper. Why? Because it's a cracking game and even went on to be quite the historical driving series throughout the 90s. It's great to think that this series began on the Atari ST.

This is a great racing game with tons of great cars driving through the rocky American roads. Love it!!


8BitChip has a hard drive installable version which I highly recommend!
Old Games Finder has floppy disk images.
Update: There is an excellent newly uploaded video by Wasabim.
There have been many Test Drive games and I still loved No.5 on the PlayStation.

Thursday, November 05, 2015

Rana Rama



We. Are. A. Frog. Really?

Most action games have you playing as something cool, like a wizard or a warrior or perhaps even a Hollywood hero with a deadly automated weapon that never runs out of ammo. Well, not so with Ranarama. You're a novice magician called Mervyn who has accidentally turned himself into a frog? That's right, you're a frog!

Wizards have invaded and brought with them a horde of monsters who killed everyone, although luckily they ignored this unassuming frog. So it's time for you to leggit and deal a hefty dose of revenge on these evil beings! Played through an overhead view, you crawl a dungeon battling the minion slaves of the powerful wizards.

Wanna see who you are up against? Check out these minions of evil...


  
Take time to check out your foe and find out who you're battling against.

  
Not only that but a chance to view the gorgeous artwork!!


An amphibian gauntlet?

My first impressions are of another action-packed Gauntlet clone and, although it looks aesthetically similar, it's quite different. Beginning in the upper area of this 8-level dungeon you must kill the baddies and defeat the wizards. Interestingly, only the places you have explored are visible and the baddies themselves are only seen when you’re in the same room. This makes entering new rooms an anxious moment and who knows what surprises lurk!

Monsters come in various scary shapes and sizes, starting with the humble Dwarf (I love those) and leading up to the mighty Gargoyles. All can be killed with increasing efforts and wizards need to be defeated in a Countdown-style sub-game that has you rearranging letters to form the word "Ranarama". It's not easy and later wizards are very tricky, but once won, he dies and leaves behind his rune goodies.

Magic plays its part in Ranarama and can be a little confusing at first but good ‘ol Mervyn has four categories at his disposal: offensive, defensive, effect and other powers. All movement and monster hits will reduce energy but fear not because you can cast a spell or collect the energy cells which are frequently available. Finally, use the floor-based glyphs to activate special features like a map, status and casting powerful spells. Quite confusing at first but don't give up!

Check out this screenshot. Looks a little like Gauntlet but it's... not...



As you can see, the rooms are displayed only when they have been explored.


Aesthetics

The graphics are superb with fine attention to detail and great use of colour plus the sprites are beautiful. Also, I love how each screen isn't instantly viewable in full - not until you've actually explored that region. This is a great idea and makes the journey far more interesting because you have no idea what's around the corner.

The in-game Sound effects are extremely good using a style that shows just what the ST's Yamaha chip is capable of. All chip music is by Dave J. Rogers, of Exolon and Zynaps fame, so absolutely superb stuff. Basically, the audio is wonderful and certainly proves that chipmusic will live on forever. Gorgeous sounds.

Ranarama was one of the first Atari ST games with speech (that I owned).
Thus I adore the fuzzy girl speaking. It's historically humourous but also very epic!!



I love the red eyes of Mr Froggy and each tiny character has fascinating attention to detail.


The CryptO'pinion?

If you're expecting a run-of-the-mill Gauntlet clone then you will be disappointed. Ranarama is different and offers a long-term mix of arcade action with hints of role-playing whilst venturing through the cunning levels. Yes, it's difficult but also very rewarding so expect lots of late nights - if you're brave enough to accept the challenge?

An utterly engrossing Atari ST game once again by legends Hewson. Absolutely fantastic, in every respect.

The best download from 8BitChip (hard drive)
Old Games Finder should suffice for floppy dudes!

Sunday, October 11, 2015

Black Lamp



Fancy a medieval adventure?

Let's cut to the chase: you’re a clown. Yes, you are plucky Jack The Jester who happens to also be in love with the Princess, Griselda. Sadly, she will never look at you with the same love-struck passion (probably because of that silly costume you are wearing!). Fortunately, for you, the kingdom of Allegorid was attacked by dragons!!

Since when was that fortunate? Well, they stole all the magical lamps which helped to protect everyone in the kingdom from evil. This also includes the most acclaimed lamp, a cherished and powerful Black Lamp so let's get going and rescue our dolly bird princess Griselda. Fail and death awaits you... great, uh?




How about a medieval nightmare!

Black Lamp is your typical flip-screen platformer with ledges to hop on, ladders to climb, items to collect, monsters to kill, and hundreds of rooms to visit as you undertake the honourable lamp quest. Interestingly, once our plucky jester ventures outside, this changes into a scrolling platformer as we walk the castle walls, woodlands, and streets. Various bonuses are offered for points and also special abilities like increased firepower and invincibility.

The monsters all reign supreme and this is perhaps the game’s greatest and most annoying characteristic? Not only are their numbers countless but their assaults are countless and relentless!! Wherever you go, they appear like magic and it's a little odd because they don't need to open doors and can walk through walls. So this means there is literally no safe place that can offer a quiet moment of refuge which is brilliantly insane but can also be OTT.




A beautiful looker?

Throughout your adventure, the graphics are constantly awesome and feels like a cartoon chronicle of England's medieval age. The monsters are the most alluring you could hope for - so charming! My favourites are the Imps and Trolls which are bewitching to watch with beautiful animation. It's hard to imagine better than this.

The audio is perfect. Not only is there an incredible theme tune but all in-game sound effects are zappy and exciting. Do I need to mention the in-game music? Like, wow!! Greensleeves, the olde English folk song. Wow!!




The CryptO'pinion?

Black Lamp is a brilliant game but it's not perfect. What is? My beef is with Jolly Jack's controls that can be slow to react due to his (superbly) animated movements. Imagine that you are walking right, and need to turn left to kill oncoming monsters. Well, this action cannot immediately happen because his walking animation needs to finish first.

Having said that, Black Lamp is up there with many other ST legends. It's a classic and nothing short of a fun-filled, hectic adventure which also looks and sounds amazing. Sure, the aesthetics don't matter, but it's good to have them isn't it? I think everyone should play this platformer and experience just what the kingdom of Allegorid offers - it's challenging, addictive and very rewarding. You won't regret booting up Black Lamp whatsoever, I guarantee it.

One of my favourite Atari ST games.
Available on both floppy and hard drive.

Saturday, August 22, 2015

Starquake



Stepping back in time...

Today, I thought that I would descend deeper into the realms of retro gaming with an oldie that I've not played since I was 14 years old, Starquake by BubbleBus / Mandarin Software. Like most people, I did not own an expensive Atari ST in 1985 and was instead using a ZX Spectrum. Yup, I've not played Starquake since the mid-80s!

You're a BLOB (BioLogically Operated Being) who has crash-landed on a planet and it's your job to save it before it implodes! Each screen is basically a platformer in design and filled with cutesy (yet annoying) baddies that can zap away your energy or kill you outright. To me, it always felt like Atic Atac but, visually, reeks of Underwurld.



The intro is short but not without good humour which I love!


Run, Shoot, RUN!!

Starquake is such a big game and one which will instantly appeal whilst you get yourself completely lost wandering from screen to screen. There are tasks to complete, like collecting objects and computer codes, which is a lot harder than it sounds. Oddly, you cannot collect items when using a hover pad... so be prepared to think!

Thankfully we have a weapon but the nasties are relentless with a swarm-like attack that never ends. Curiously, we cannot jump but have the ability to build temporary platforms that help reach those higher places. It's kinda cool and makes climbing fun and different - also dotted about the map are hover-pads which you can make use of.

Starquake is a quirky little shooter/puzzler that never lets up and yes, it reminds me of Underwurld by Ultimate Play The Game with similar schematics, styles and mechanics. However, the puzzler and exploration elements are as tough as they are interesting and this is the part of it that makes you think - all whilst frantically shooting everything in sight.

I've always liked Starquake and that Atari ST version doesn't disappoint one little bit.



As soon as you begin, cute critters appear from nowhere - constantly!


Colour clash and bleeps?

Visually, fans of the 8-bit original will adore the updated Atari ST version which looks the same but tarted up with gorgeous 16-bit colours and lots more detail. Wow, I wish the old Speccy game looked this good back in the mid-80s. I mean, come on, check out those sprites - this must be one of the cutest games ever made!

The audio is superb with fantastic music by none other than Jason C. Brooke. I could listen to this all day long! All in-game effects are pretty neat but I'm going to shock myself here and say that the ZX Spectrum game is actually better. How can this be? It's true as I miss those zappy, buzzy Spectrum sounds that this ST conversion lacks.



Finally, an upgraded 8-Bit game that isn't bloated and ruined!!


The CryptO'pinion?

I found the Atari ST version to be harder than the Speccy original. That alone took some time to get used to and felt completely unnecessary if I'm being honest as it zapped some of the fun, especially for a casual gamer. However, Starquake isn't something for the casual gamer as it demands time and commitment to get the most from it.

Yes, it's tough. Yes, it's crazy. And yes, it's probably a little too difficult so you may need to cheat for infinite lives! You'll need a pen and paper to map it and make notes. However, it's definitely a brilliant conversion of the 8-bit classic and also an excellent game in its own right and offers a massive, long-term challenge. Highly recommend!!


Download Starquake via Old Games Finder.
Here is a map of the Speccy game!