- Atari Legend has the best disk - Dodgysoft #75 https://www.atarilegend.com/games/power-drift
- 8BitChip has a version for hard drive https://atari.8bitchip.info/SCRSH/powerdrf.html
- If you’re too lazy to glance right for more enhanced games, just hit this link right now https://ataricrypt.blogspot.com/enhanced-games.html
Wednesday, April 30, 2025
Power Drift
Wednesday, March 26, 2025
Jungle Hero
Friday, February 07, 2025
Puffy’s Saga
- F1 will pause the game.
- F2 flips between 50/60Hz.
- F3/F4 will slow/increase the speed of the game.
- F5 utilises that empty part of the screen with a map (requires two Magic Goms).
- F6 provides a training mode that whisks you off to level 7.
- The HELP key will switch between the two characters.
- F key will give you bad breath as a temporary firepower.
- S key provides a speed bonus.
- Pressing H adds 100 points to your health.
- The UNDO key zips you off to the next level.
- And the M key slows the monsters down.
Surprisingly, this game supports the Blitter! Yep, the Mega ST and all Atari STe computers will produce real scrolling instead of that push muck!! In all honesty, I was shocked by this discovery as it fees like a hidden backdoor attempt of supporting the Atari STe? Almost a secret!
Perhaps this is the first game to support the Atari STe? Although it appears to have been released before the computer itself. Or rather the first game to support the Mega ST as that had a Blitter from 1987. But it would require TOS 1.04 because the game isn't compatible with TOS 1.02.
My head is about to explode!! Anyhow, kudos to Claude for going that extra mile!!
- Atari Legend has the best floppy disk by The Midland Boyz.
- 8BitChip has an installable hard drive game that now supports the Blitter.
- It's not often I record videos these days, but check out the ST scrolling...
Friday, November 01, 2024
Axel's Magic Hammer
There is no scrolling as the push effect is used to move from "room to room". If this was a Mario/Giana clone, it would fail miserably. But it's not. So, each screen has its own distinct mini-adventure and plays as such. Ignore what you might have heard, there is no need for scrolling whatsoever.
Hey, can you beat my score? Nah, I bet you can't.
Thursday, January 19, 2023
Rotor
On the left-hand side, is a map detailing your position, the dots above that are your remaining lives. The coordinates of zeros will change once the mission is complete to show the exit location to rendezvous (the other coordinates are your current location). The three icons between these are 1) the time left until a bomb explodes. 2) The time left until a disabled laser resumes. 3) The required number of crystals to gain exit coordinates.At the bottom of the screen is the radar and this shows helpful information like the state of your armour, cargo, and remaining fuel. However, it also displays potential enhancements that can be gained by collecting pearls. For example, the second icon is for the ship's rotational speed. The third icon improves upon its lethargic thrust.
- Don't even think about skipping the training missions. Trust me!
- Bombs automatically activate after first shooting the pod. You have two options, leave the screen safely and survive or collect the extra cargo and take it home.
- Beware of how much cargo you're carrying. Extra weight means a slower ship using more fuel.
- Watch the walls, take your time and let the scrolling catch up with you.
- If something is able to shoot at you then it's best to shoot that first and clear the way.
- I hate to say this, but don't worry about ship upgrades as this wastes time (and fuel).
- I said don't skip the training but, if you really can't wait, here are the level codes:
- Level 1 = GAG,
- Level 2 = LIP,
- Level 3 = SLY,
- Level 4 = MEW,
- Level 5 = AWE,
- Level 6 = TNT.
Sunday, February 14, 2021
BBC #48
No, it means Bad Brew Crew
Okay, I thought it was about time I featured another Menu Disk and here we have the 48th release by Bad Brew Crew. The menu itself is quite good with their logo, scroller and some rather nice digi-music to enjoy before deciding which game to play. There are two options Skull & Crossbones and California Games for the Extreme fans!
Demozoo and Atari Legend have more from the Bad Brew Crew incl. downloads!
Onto the games, and I think I remembered liking Skull & Crossbones because I have always enjoyed hack 'n slashers and this one features pirates! Surely a win? Anyhow, I doubt I would have ever booted up California games back in the day because joystick-waggle and/or athletics isn't exactly something that interests me.
So, I guess this menu disk is a perfect choice to experience something new and familiar? Let's play...
~~~ Skull & Crossbones ~~~
Hoist The Jolly Roger!
I need a parrot on my shoulder and speak every sentence with an "ARRR!" for we are about to hit the high seas for an exciting swashbuckling adventure with nasty pirates, treasure and fair maidens in need of rescuing ARRR!! ARRR matey, a wizard has stolen our booty ARRR and we need to get it back ARRR!! This shouldn't be hard as pirates are usually crippled with a wooden leg and missing an eye ARRR so let's kill all the scurvy scum ARRR!!
Okay, I think we should now drop the ARRR... Skull & Crossbones is based on the arcade game that had us frantically fighting pirates with nothing more than our trusty sword. We are One Eye and have suffered a humiliating theft of our booty by a nasty wizard. Wizards and pirates? What an odd combination, but let's crack on and play!
Hang on, we cannot even think to begin this without seeing a screenshot! So, here ya' go...
Maybe it's just me but I thought Hulk Hogan had seen better days!
Time to be Errol Flynn!
Skull & Crossbones is basically a 2D platformer for one or two players. Yup, two people can take part at once which is potentially superb. The adventure begins on our ship which has been boarded by a couple of pirate goons that need slicing and dicing. Only after, are we able to jump aboard the wizard's ship but that crafty magician blasted us back onto our ship - just in time to watch your booty stash disappear before your very eyes.
Each level is basically the same with different graphics but it's fun repeatedly killing a barrage of sea-faring enemies: pirates, soldiers, ninjas, and even a few silly monsters. Getting around each level is quite cumbersome for what's basically a 2D fighter and feels trickier than it should at times. You are able to move in all four directions with attacking and blocking moves. Just bang on the fire button whilst moving in a particular direction:
Attacking
Pressing the fire button and moving left/right plunges your sword in their chest.
Pressing the fire button and moving up + left/right pokes them up their noses!Blocking
Pressing the fire button and pushing up performs an upwards block.
Pressing the fire button and pushing down performs a downwards block.Also
Pressing and holding down the fire button turns Red Eye around.
I even managed to stab backwards once or twice in my blind panic!
Apparently there are a couple of special moves which I never managed to suss out.
A few hopeful, unresponsive jabs and poof!! Yep, a pirate goes up in smoke.
Argh, I'm dead. Again!
Now that you're clued up in the art of battle, you should practice because this is a tough game to master. Each enemy often attacks in turn, which prevents the screen from getting cluttered or confusing. Killed enemies drop a little treasure to reclaim. However, the bigger guys are really hard to defeat like the executioner and an annoying pirate hiding inside a barrel. I found both of these irritatingly difficult and managed to lose many lives!
Keep your eyes on the health meter; the more hits you sustain the more blood pumps out from your bleeding wounds (which is actually pretty cool). What's not cool is the game's terrible difficulty thanks to its cumbersome and sluggish controls. Attacking is quite basic but gets rather repetitive after a while plus I didn't care for the defence moves which offer little benefit. However, I guess there's only so much a one-buttoned joystick can do?
The concept is enjoyable and follows the arcade rather well. Killing pirates is fun but I felt that the difficulty was too high from the second stage. Those soldiers are tough nuts and seem to attack with great speed which feels unfair. Enabling a trainer helped, and I managed to reach the third stage which was a painstaking journey.
16-bit games seem to be made for tough people? Perhaps I'm too soft? Hmm, let's see another screenshot...
Eventually, I'm back up on deck and there's a girl who needs rescuing. Yep, I'm in!
Graphics and Sounds
To look at, Skull And Crossbones is cartoony with lots of colourful locations and detailed sprites. Sadly, it bombs when actually playing thanks to jerky scrolling and dreadful animation. The scrolling often works against the player from the start - jumping onboard the wizard's ship leaves you open to attack by pirates still offscreen!
Sound effects are basic but the music is quite literally brilliant with excellent chiptunes by Matt Furniss.
We're now plundering a castle and this big fella is nigh on impossible to kill. I'm losing interest...
The CryptO'pinion?
Skull & Crossbones looks the part and could have been a great release with a little more effort. Sadly, the stodgy controls ruin what might have been; not only is it incredibly sluggish but One Eye is often awkward to manoeuvre. I had some fun but the difficulty, later on, is way off and ruined any chance of progress.
The best thing about Skull & Crossbones is the two-player option, which is a brilliant addition and certainly helped compensate for its shortcomings. Unfortunately, I'm getting a distinct whiff of a lame port which is incredibly disappointing. Golden Axe, Guardian Angel and Double Dragon III are all far better choices.
BMX? Nah, I'll stick with my Grifter!
I remember the advert with the girl's legs for this sporty Epyx released back in 1989. Sadly, I never played the game as I'm not really a fan of such things, so I must admit I'm quite sceptical about booting it up today.
Athletic events aren't something that I particularly like and I remembered breaking my Quickshot II joystick playing Daley Tompson's Decathalon back in the mid-80s. How pointless! But, upon booting up California Games, I was presented with an array of alternative games which was a pleasant surprise for this couch potato!
In light of that revelation, I think we should take a gander at the first screenshot...
Run, Jump and Throw Something... Yawn?
No, none of that boring stuff here, California Games has taken a different approach with a handful of unexpected events. All are completely different from each other, which is something I liked the sound of. I mean, frisbee throwing? I never saw that one coming but I gotta admit I like the style of these Californians!
One to eight players can take part in six extreme events like surfing, skateboarding and BMX biking. Executing each event properly earns you the most points and it's all about the highest scores in this tournament.
Half Pipe Skateboarding
Here we push up when the skater is going up the ramp and push down when, well, I think you get it? Moving left/right or pressing the fire button just at the right time will perform stunts like a hand plant or kick turn. It's all rather childish and probably one of the least stimulating games imaginable yet, I quite liked it!
Foot Bag
This is one of the most peculiar sporting games I would never have imagined to be real. Imagine a soccer player keeping the ball in the air - but with a little bag. And that's about it. What a lame event but the ST does a grand job of trying to make it fun. It's all rather silly and quite difficult timing your movements just at the right moment. Oddly entertaining and I enjoyed it, but try not to his the seagulls (lol brilliant!!)
Surfing
Now we're talking. This is about the only sport I associate with California and it doesn't disappoint. The learning curve is possibly the highest of all the games but, don't give up because riding these waves is exhilarating. Who would have thought that balancing on a board in shark-infested waters would be enjoyable? Plus we don't need to worry about trying to slip into a wetsuit on a beach of perfect bodies.
Roller Skating
I expected this game to suck, but it didn't. As an event, it's pretty weak and possibly the easiest but that didn't stop me from enjoying it. Pushing up/down gains speed and then you need to avoid or hop over hazards like pavement cracks! Yeah... Okay, this is nothing special but I possibly played it the most?
BMX Racing
Now we're talking, blokes with bikes in the dirt! A game with easy controls to master and a course that's fun and great to play. Sometimes it gets a little too tight, which is unfair, so that's when my man ends up eating the dirt. The physics are pretty terrible but I kept on coming back for more and I'm sure you will too!
Flying Disk
Somehow this kiddy game is now a serious event? Anyhow, along with Surfing, this is a tough one to master thanks to the controls - it took ages to stop dropping the frisbee on my feet!! Not to mention the art of successfully throwing it far enough. Hmm, feels like Frisbee version of Leaderboard to me!
Joystick Waggling Fun?
Thankfully, you won't break your joystick with this game as each event requires a specific control with precise timings to perform certain actions or stunts. However, you should ignore any temptation to jump straight in to win a trophy. It won't happen. Practice first and learn what to do with each event, it's harder than you realise.
However, because each event is so different, so are the controls. There is little consistency, each has its own style and technique to master. I admit to being a bit of a geek(!) so I made notes to remind me what to do and when. This worked, but I admit the irregularity makes for a massive learning curve greater than I imagined.
I'm not sure about over-complicating anything. Especially the controls! So let's have another screenshot to view...
Graphics and Sounds
Graphically, it's okay with summer backdrops and interesting locations but I got the impression it was limited by its 8-bit roots. Summer Olympiad is much nicer but the BMX and Frisbee stages are good with decent scrolling. I enjoyed the attention to detail that makes each background entertaining - seagulls flying dangerously close, people boating, sharks and creepy critters lurking underneath the skateboarding pipe. Lovely little touches!
The in-game sound effects are often a weird mix of chip and samples which works fine albeit without blowing you away. Music is by the late, great Ben Daglish and is something that proves chiptunes will live forever.
The CryptO'pinion?
The concept of "extreme" sports for the Atari ST has proved itself to be a cracking idea and is something I feel Epyx executed well. The sheer variety of mixed events is a splendid change from the usual sorts. Getting grabs with each game's controls is the biggest challenge but, stick with it and make yourself some basic notes!
California Games will appeal to everyone, whether you enjoy sports games or not. Trust me, I'm a couch potato so I know. Ultimately, it will shine brightest when the family are gathered around your Atari ST compared to plodding through solo. What an excellent game and also a nice surprise to boot up something different.
~~~ The Ultimate CryptO'pinion? ~~~
The Bad Brew Crew never released a dodgy disk as they always have quality intros and BBC #48 is no exception. As for content, this is a decent floppy disk which I've thoroughly enjoyed from the moment I heard the intro's music. Although there are only two games on the disk, each is huge and offers a fantastic opportunity for multiplayer fun.
Of course, Skull & Crossbones was pretty much a dreadful Amiga port but it's actually a million times better with a friend. California Games is superb even though a part of me still cannot believe it's based on real events! Anyhow, I think Epyx produced an excellent game which I highly recommended, especially with friends & family.
And now y'all gotta scroll all the way back up to the top for the download links... :^)