Showing posts with label Shoot 'em ups. Show all posts
Showing posts with label Shoot 'em ups. Show all posts

Friday, February 08, 2019

Missile Command

[ my video recording shows both colour and monochrome games ]



Let's take a big step back in time

Straight out of the golden age of Atari's retro gaming archives is Missile Command, a phenomenal shooter which I played a lot, but more so on my old Speccy thanks to Ocean's Armageddon, a fantastic conversion.

This cold war era shoot 'em up was all about protecting the cities of Zardon from a constant ballistic missile attack: aliens from Krytol noticed how prosperous Zardon is so want to free-roll in and take everything for themselves. You are Zardon's only hope so grab hold of the mouse and use your arsenal to defend us all from annihilation!

Doesn't matter whether you run in colour or mono so check out these screenshots...






Angry aliens, again?

Anyhow, this has always been a cool game and the ST received a faithful conversion that feels just as good as I hoped. There is support for one & two players which can be configured to enable/disable other features - like the enemy's multiple warheads and smart bombs. Initial attack waves start off slowly at and sedate pace (can be skipped) but the war soon gets crazy when the Krytolians use their faster missiles and dreaded smart bombs. Trying to detonate them is tricky, especially during the heat of battle when you don't wanna run out of ammo!

Unlike other home conversions, the ST game makes convenient use of its tank mouse for perfect and precise control. Both mouse buttons are used to fire a limited supply of ammo - the left button fires from the left base and, well, I'm sure you've guessed what the right button does? The controls are simple and genius.

Okay, it's time to view some apocalyptic screenshots of doom...






8-Bit graphics and they rock!!

Ok, visually, don't expect to be blown away. The graphics are typically crude for such an early arcade game - with most of the screen is simply a blank canvas. However, that's the charm of early retro games when gameplay mattered most and I feel they captured that (ahem) very well. You know, I do admire those blocky cities (which I'm supposed to save from an explosive death) but I also love the whacky colours and font. Yep, it's silly but so am I :)

Sound effects are fine but I am a little disappointed Atari didn't roll their sleeves up and go that extra mile! We have heard far better from the YM chip and the game is hardly pushing the Atari ST so why not use samples? Hmm, it's a little bland in the audio dept and definitely needed something with a little pizzazz.

Yes, the audio needed to use samples but that won't stop me from throwing out a couple of screenshots...





The CryptO'pinion?

Missile Command is such a simple game and also one of the best from that early era. Fans of the original should appreciate what is an authentic arcade conversion and one which certainly brought back lots of great memories for me. This is fast, frantic and bucket loads of fun so that's a thrilling win in my book. A timeless classic.


Grab a floppy or hard disk version.
Defend Zardon from its inevitable annihilation!




I hope you last longer than I did in my video recording? Not hard, is it... lol

Wednesday, December 19, 2018

Time Soldier




Let's kill people!

The conversion of Time Soldiers was released in 1989 by Electrocoin and is based on the vertically shoot 'em up not too dissimilar to something like Ikari Warriors. The story goes that Gylend has captured a few of our friends who are held captive in different time-periods. So it's up to us to rescue them - gotta say I like the idea of the time zones.

I've not played the arcade game, but I see there is a slight name change - that means we're running solo. This would be understandable but we are given only one life which should make the quest rather difficult - unless the game is rewarding during play. Before beginning, we're given the name and location of our captured warrior - but the teleporter can send us somewhere different. Which is odd and means you gotta plough through to the correct portal.

So initial impressions are a little worrying? Let's take a peep at some screenshots...



I love the colour schemes throughout which nicely represent the original game.


Lots of action and even more death and destruction. I love it!



Shoot. Kill. Kill even more!

Each of the time periods has a change of graphics but basically follows the same format as you might expect. These areas are stuffed full of enemies that need killing, which is most satisfying. Those slain in battle leave goodies that should be collected for a power boost. Health can also be replenished that is needed because every contact drains you dry.

A boss is featured at the end of level and most are rather easy to kill. However, my power-ups sometimes ran out during the lead-up to this fight, which then makes it nigh on impossible to win!

There's nothing mind-blowing about Time Soldier and its gameplay is a cross between something like Wanted or Commando. I wasn't too sure about the scrolling which often left me vulnerable to any baddies off-screen. I was never going to like the one-life aspect too so I'm beginning to pick flaws and I wonder who beta-tested this arcade conversion?

A good game that needed a little extra thought but that won't stop me from pushing some more screenshots...



Even Rambo wouldn't be able to survive this onslaught!


Those higher up have an advantage. But I'm still going to kill them.



Aesthetics

I like the graphics in Time Soldier; from start to end, it's colourful and detailed. The backgrounds are great but we also have some of the silliest sprites. Not so much their appearance but how they attack in waves which means the screen is often cluttered with bullets and explosions- which I loved! It's maddening and frantic and chaotic. Loved it.

Heck, the game is even making use of overscan without any negative impact on the scrolling. Which always remains smooth so I am very impressed with the technical efforts that went into making this action shooter.

The music is well-balanced against the sound effects and suits the gameplay well. Zero complaints.

Hey, one final run of screenshots...



The purple works a treat providing another environment that is unique and fun.


This looks scary and tough. Well, more tough than scary but hey, what more can be said about it?



The CryptO'pinion?

This game was fun to play! However, I had mixed feelings: I wasn't too keen on the scrolling method which can sometimes fail to keep up with the player. Also, having one life is very restricting and forces you down the road of a trainer. Don't get me wrong, it's quite an authentic conversion in many respects but this insane design makes it very difficult.

Having said that, Time Soldier is actually an entertaining shooter in its own right. The levels are always interesting and brimming with lots of meaningless gameplay. This is pure gun love and will provide a few hours of fantastic action. For all its flaws, I enjoyed this peculiar conversion a bunch. Just be prepared to play with a trainer for extra lives!

Time Cops can download for floppy or hard disk.

Saturday, September 15, 2018

Wings Of Death



Thalion

Wings Of Death is a vertically-scrolling shoot 'em up that even supports the extra bits 'n' bobs lurking within the Atari STe for a stunning production. Gorgeous graphics and beautiful audio are matched by the killer gameplay. Yet, despite my joystick skills, I've recorded another video. I love this shooter even though I'm terrible at it!!

And here are some screenshots to drool over. Okay, convinced now? Right then, download WoD!!!



Monday, August 13, 2018

Ikari Warriors



The battle of the Atari's?

Ikari Warriors brings back many special memories for me because it came free with my first Atari ST and was something I loved from the moment I loaded it up that Christmas morning (yikes that was 1988). I don't think anyone forgets the first time they saw how superior the ST was compared to their old 8Bits...

Anyhow, I admit it's hardly perfect but Elite certainly delivered the goods for a brilliant arcade conversion which is still one of my favourite ST games. Now, unlike my dreadful progress with Commando, I am actually pretty good at Ikari Warriors so figured it a good idea to check out the Atari 7800 game alongside the classic ST version.

Now, before you moan, this isn't a MCIBTYC comparison! I just wanted to see how the game itself compares...


  
The 7800 has superb scrolling, albeit surprisingly very blocky unlike the Atari ST



Graphics or Music?

After watching the 7800's intro swoosh by, I instantly wished Atari would have released the STe back in 1985... Anyhow, once the game begins, the first thing that struck me was its sexy-smooth framerate. However, the sprites themselves are rather crude in comparison with blocky heads? Yikes, what's wrong with the resolution?

But graphics aren't everything nor is the audio which happens to be as good and exactly what I expected. Those grenade throws are excellent but I missed the sound of the tank. Background music is okay but I don't think anything compares to the legendary ST tune by Jason C. Brooke which is bleeping excellent.


  
The 7800 looks poor but I really like that chunky look plus it won't slowdown like on the ST.



Pros And Cons?

Anyhow, enough of this talk about aesthetics because what we all want is great gameplay and the 7800 certainly produced the goods. Okay, my console might very well be virtual, but I'm still able to use BOTH joystick buttons which means the machine gun and grenades are separate and that beats the ST's one-button method hands down.

Also, firing can be locked in any specific direction thus rapid - independent - shooting is possible until you decide to release the button. This takes a little getting used to but it's certainly worth mastering because it works extremely well - especially when making use of the superb power-ups always being offered.

Sadly, I admit to struggling with this conversion because I found it shockingly difficult. Perhaps it's just me and my lame joystick skills? But, no matter how much I tried, my progress was always weaker in comparison. YMMV of course, but I personally found this excess difficulty only promoted just how balanced the Atari ST game is.


  
The console struggles with visual definition but this is a beast of a port! Just like the ST.



The CryptO'pinion?

Ikari Warriors is a class act on almost all platforms and both the 7800 and ST succeed in delivering a great arcade conversion which is so much fun. All that's required are quick reactions and a love for guns and oldskool violence! So, enjoy what is nothing short of a cracking shoot 'em up for either your 7800 or Atari ST [floppy or hard disk].

I hoped you enjoyed this sway from being dedicated to the Atari ST... let me know what you guys think in the comments below (because I was actually quite smitten by the Atari 7800 if I'm honest. A hidden gem!)

Tuesday, July 03, 2018

StarRay



Look, the Atari ST cannot scroll!!

Logotron's StarRay is a Defender wannabe developed by a trio of incredible talent. Programmed by Steve Bak, a man who always knew how to get the very best from the Atari ST without resorting to any lame excuses. The graphics are by Pete Lyon which are superb from the moment we see the futuristic Monument Valley. David Whittaker created all the jaw-dropping funk you hear (anyone with extra Ram has sampled music on the title screen - but I prefer chippy tunes).

StarRay is so much fun and boosts the original Defender format with great gameplay styles, beautiful sounds and gorgeous multilayer parallax visuals. This is how all retro gaming should be, so if you fancy taking to the skies then download either the floppy disk or use your hard drive. Enjoy what is nothing short of an Atari ST classic. Read no more and play this game!!

Saturday, June 23, 2018

Anarchy



Too quick for this old man!

Running this humble website means that I get to play tons of Atari ST games - it's hard work but somebody's gotta do it!!! (don't hate me lol). Quite often, I will revisit games that I remembered being good at... Well, I thought it would be a neat idea to play the amazing Anarchy by Psygnosis [Wayne Smithson/WJS].

Anarchy is basically Defender with tremendously fast visuals, great audio and exciting arcade gameplay. It's fun and challenging running at a jaw-dropping 50/60fps (to think WJS didn't use the Blitter!!). Yeah, I remember this being a wonderful example of what the ST was capable of when in the hands of a developer who cares.

However, as I've gotten older, I've started to realise that there are some games which I shouldn't boot up anymore. Games that push my reactions too far and Anarchy has proven itself to be my new personal gaming nightmare!! Yep, I was all over the place wondering just what was going on as I died over and over again. In the end, which was fun!

... So, what is your "Anarchy" ??

Thursday, June 14, 2018

H.A.T.E Hostile All Terrain Encounter



8/16Bit Legends

Vortex Software released amazing games for the ZX Spectrum and they were one of my favourite companies. I still remember the day I saw Android and I played Revolution to death, which is odd as I now hate (no pun) games like that. However, their legacy ended with H.A.T.E which was their final effort, a scrolling shooter similar in style to Zaxxon.

The year is 2320 and aliens are invading our once-peaceful galaxy. What can we do? Fight back of course! So it's our quest to defend everyone from the alien invasion so head out to Stripworld. Erm, that's where pilots go to train. Ahem.

I know you will think this is a Zaxxon rip-off but it's not as the gameplay is very different...



This game is tough but what's even harder is trying to capture screenshots when playing!


Hey, I'm a tank. Let's go and blow stuff up!


A boring Zaxxon clone?

Our all-terrain encounter takes us through numerous isometric levels using a variety of crafts, from planes to tanks and even a hovercraft. As the landscape scrolls by, our ultimate mission is to destroy the nuclear generators - hit 'em where it hurts! This reveals plasma cells and collecting these not only determines how many lives we are given on the next level but also acts as a shield to protect us from harm during the current game, which I personally think is genius!

Unlike Zaxxon, which I found soon got predictable and very samey, HATE is constantly varied and interesting. The enemies appear in various guises, from ground-based machinery that spews out deadly mines, missiles, tanks and aircraft. There's a lot going on, so you will need to use evasive manoeuvres, especially when piloting a plane, as the enemy will often attack in waves. At the end of the level, a mothership whisks us off for more action with different graphics.

Controls are initially a little confusing but I soon got the hang of it after a couple of games. The craft can move left or right with the fire button used for the main weapon. But there are differences to learn depending on the craft being used: land-based tanks can move forwards and backwards whereas planes cannot - they increase or decrease their altitude. Also, pushing up whilst firing will activate a secondary weapon such as lasers and bombs.

Righto, it's that time when we take a gander at some more sexy ST screenshots. So, here you go...



Hitting the water in my hovercraft just adds massively to the enjoyment.


I'm back inside my ship and there are bouncy spikey balls. Let's destroy 'em!!


Aesthetics

The graphics remind me of Highway Encounter but with more variety and the attention to detail for buildings and structures is superb. I gotta say that I love the shadows especially when carrying the plasma cells. The only negative is that some levels use a bland colour palette which spoils things somewhat - these levels look as sexy as a bruised banana!

Timid music plays during gameplay to provide a nice background that complements the zip-zappy sound effects. The title music is a gem and most certainly one of the best chiptunes ever, thanks to Ben Daglish.

Yes, it looks and sounds very, very nice so let's celebrate with the last couple of screenshots...



This is a screenshot with... more action going on. Yep.


Gotta say that I love the graphics. Great attention to detail throughout.


The CryptO'pinion?

This is a good conversion of Costa's brilliant 8-Bit classic but it's not perfect and a couple of issues frustrated me. This began the second level as my beefy tank exploded because I accidentally touched a nearby building!! Also, after losing a life, it can feel like forever and a day waiting to continue the game. I know, I'm being a bit petty and scraping the barrel.

Hostile All Terrain Encounter has its problems but I've enjoyed myself. This is a fun shooter with challenging and addictive gameplay. I've spent several hours playing H.A.T.E and I have L.O.V.E.D every second of it. A fantastic shooter!!

Fancy a little extra hate in your ST life?
Grab the download for floppy disk or hard drive.

Sunday, June 10, 2018

Quartz



Be Trigger-happy!

I've spent much of my recent time trolling through loads of disks using the nifty Floppy Image Runner and eventually came across this beauty. Quartz was released in 1988 by Firebird and is a tripped-out 8-way shooter that has us playing inside a cloud of sub-atomic particles. Each stage is a variety of short mini-stages quite similar to Asteroids but there are also incredible horizontal and vertical shooters along with some impressive 3D effects.

Our job is to shoot the colourful hadrons, transforming them into quarks - which we blast into tiny neutrinos. Collecting these eventually offers a selection of power-ups ranging from ship repairs to a variety of awesome weapons. The end-of-level boss is perfect for the physicists lurking within and needs to be shot several times until it spins into oblivion. Lives are limited but you're offered the chance to continue on - if you're willing to give up a weapon - which is actually a strange idea but one that forces you to play better rather than simply whining for extra lives!

I'm gobsmacked with just how brilliant this is with its frantic action, rich graphics and chirpy audio not to mention its beautiful parallax scrolling. My 8-year-old daughter gave this a playtest and she found the controls daunting but soon got the hang of it and said it was crazy but lots of fun. And I think that sums up Quartz very nicely!!








Fancy taking this groovy spaceship for a spin?
Then grab the floppy or hard disk game right now!

Saturday, May 19, 2018

Battle Command




If the tanks succeed, then victory follows

Late last year I planned to feature BattleZone but I couldn't get to grips with it no matter how much I tried. I found it sluggish with lethargic controls that didn't feel right. In fact, I hated it and came away quite upset by this deduction. However, I still had the urge to jump into a tank and kill something so how was I going to scratch that itch?

Of course, it can only be Ocean's very own Battle Command - which I've recently bought. The story goes that two factions are at war, and we are in control of a heavily armoured Mauler who must complete a variety of different missions that have us trawling the landscape looking for enemy tanks to shoot. And much more. But let's not kid ourselves and stop right there, because this is basically a BattleZone ripoff and proud of it.

Okay, before we begin, Battle Command is crammed with spinning 3D objects. Like this...





Let's take it for a test drive

First, the controls are absolutely superb so it was easy to control my tank using the mouse for acceleration, turning and firing. It's worth taking the time to arm your tank properly and I had a preference for heat-seeking missiles. Inside the game's box is a nifty reference card that details the extras like: the damage display, a detailed map, and the chance to view our tank from outside - this offers cool perspectives, if kinda pointless.

For those who love a challenge, there is a huge mission selection ranging from the starter through to more advanced tasks like protecting a bridge, accompanying a transport, and even recovering a U-Bomb! Before you begin, the briefing will detail the necessary information and weaponry options - whilst accompanied by more 3D animation. Don't let the thought of tough missions fool you, this is an arcade game through & through.

Unlike Battlezone, this game has a nice framerate which compliments the controls and game style. It's fun roaming the landscapes looking for enemies to kill. The difficulty is always challenging throughout the many assorted ranges of different missions so you're never likely to get bored. And, if you require even more of a challenge, then Battle Command will not disappoint as it features many strenuous missions to test your nerve.





Aesthetics

This has excellent 3D which reminds me of a cross between the obvious along with Mercenary, for some peculiar reason. I was hooked from the moment I saw each mission's 3D imagery swirling but seeing how our tank is dropped by an aeroplane clinches it!! The in-game framerate isn't exactly Resolution 101 but everything is smoother than Atari's effort and the enemy looks great up close. It's an understatement to say I admire the graphics!

Music is amazing on the title whilst the game begins to show off its 3D. Sound effects during gameplay aren't brilliant but certainly nothing like Starglider, for example. They do their job well enough to break the silence.



   



The CryptO'pinion?

Battle Command is a great tactical shoot 'em up but it's not perfect. What I didn't like was the immense size of the play area which feels like a slog for my little tank (and now I sound like Hubert Gruber!). This means opponents feel like they're a zillion miles away - not good for a 320x200 display to cope with. Also, making distant attacks would be impossible but for some suspect collision detection that actually balances things out rather well.

With the bad stuff out of the way, did I enjoy BattleZone... oops, sorry... Battle Command? I most certainly did because it's a stonker and I've enjoyed blasting everything in sight! Even the trees feel the wrath of my uncontrollable insanity. Battle Command is adventurous and bucket loads of fun with eloquent controls.

Overall, a brilliant 3D shooter and one of the best that I have in my collection. Get it downloaded (floppy or hard disk) and then jump inside your tank to kill everything in sight. You'll love every minute of it.



There's nothing quite like flaunting your Atari ST collection! :D

Tuesday, May 01, 2018

Commando



Elite did it again!

I remember trying to conquer this arcade shooter on my ZX Spectrum long before I became an ST nutter. However, no matter how much I loved it, I always sucked because it was so difficult. Thankfully, I've improved with age because I've finally beaten the first stage with those tricky soldiers. It's small victories like this that keep me going!

Unsurprisingly, our conversion has more glam in comparison to that visually-gory Speccy game. I also think we received an authentic conversion with responsive controls, gorgeous smooth scrolling and everything is zany and as spritely as it should be. The one-joystick/button method to control works well compared to the original arcade controls.

Commando is something I love and hate with equal measure, so it's a good job this old skool shooter is so infuriatingly addictive. Highly recommended - if you've got a couple of hours spare to master the learning curve!!

Grab a BB Gun before daring to download Commando for floppy or hard disk.

Thursday, February 22, 2018

Supa Zazai Da!



Super... what?

Supa Zazai Da is another Gamopat conversion by Templeton, the same genius who graced us with the stupendous Crash Time Plumber. So I couldn't wait to get my grubby mitts on his latest work after reading the superb review by ST Graveyard on Atari Legend. Sadly, I admit to being more than a little disappointed with it because I failed to play more than a handful of - frustrating - games before rebooting my Atari STe with a massive portion of disappointment.

Now, I'll never knock anything powered by Maria Whittaker (yeah!) but this is rock solid and felt too difficult!! And having only one life certainly didn't help, especially when the enemy could fill the entire screen with bullets! Yep, this is a wolf in sheep's clothing and seemed like a bad joke. Dang, I was incredibly bad at it and also genuinely gutted too.

I know, I know, first impressions of a weak gamer. Yes, I think you better read on...



Trust me, this game will destroy you and all your expectations for success!


Don't judge a book by its cover

I later returned and anxiously grabbed my creaky old joystick, determined, but expecting the battle of my life. After many embarrassing failures, I eventually beat the first hoard of cute nasties and somehow even gained extra points thanks to the green particles. But, how I managed to dodge the enemy's bullets, well, it felt like a personal achievement!! The clue is how you navigate through the cloud of bullets, it's easier than you might think (watch the video).

Nevertheless, the scary boss instantly gave me a good drubbing and I was again greeted with the Game Over screen. I defeated him on my next nerve-racking attempt so was close to tears with ecstatic joy!! Once the second level begins you realise there's a familiar and repetitive pattern so I hammered it home and battled my way onto the third and fourth levels, with relative ease. The lesson is to stick with it as it can be conquered and enjoyed!!

Talk about a massive learning curve. Or at least for me? Wow, this game is so rewarding...



However, nobody said those bosses would be easy. Especially when they can fire so much!!


Pixels and Sonics

The visuals scroll along at an ultra-smooth 50fps but it's the outrageously cute sprites, from a wide variety of games, which everyone will adore. Your computer will require a Blitter coprocessor, which is not a problem for the Atari STe and Falcon, but the original ST models might be outta luck (unless you have a later revision or a Mega ST).

Musically, Supa Zazai is fantastic but also very different depending on your hardware: an unnerving chip rattles ST players, whereas the STe gets exhilarating streamed audio (both different and brilliant). As instructed, pump up the volume!

It looks and sounds fantastic is what I'm trying to say about this Blitter-boosted game...



50fps action through and just look at that huge sprite. Impressive, to say the least!!


The CryptO'pinion?

What a journey!! And nothing like I imagined yet it has lived up to all my expectations. Arcade fans are going to drool over their keyboards when playing this - it's fast, fun, thrilling and addictive. Quite simply, Supa Zazai Da is an exhilarating shooter with gorgeous aesthetics and I hope Templeton has many more Atari STe games in the pipeline, I really do.

It's zany, it's crazy, it's insane and I love everything about Supa Zazai Da. An excellent shooter. Please, play it!!


Download Supa Zazai Da! via AtariMania.

Sunday, February 11, 2018

Killing Machine


Killing Machine is a vertically scrolling shooter by Atlantis Software released in 1992. We're on a remote planet controlled by a giant brain that identifies you (and your sassy spaceship) as nothing less than an invading bacteria. Vermin, that needs to be wiped out!! The battlefield spans over three levels and is stuffed full of kamikaze enemies out for blood - so don't expect a cakewalk because it demands lightning-fast reactions. And plenty of luck.

The first thing that struck me was the graphics which are uniquely colourful using a sweet palette. The smooth scrolling is slow and steady with impressive enemy sprites zipping across the screen. Sound effects go beyond mere bleeps for some rather raspy samples. Okay, they're not the greatest but the grunge works well and suits the styles.

Killing Machine is brutal and requires lots of practice before you begin to get close to beating the first level. This is a painful learning curve but collecting the power-ups and learning the enemy attack patterns is a must. Don't die a suckers death! Overall, this isn't the best shooter but it's good fun and I've really enjoyed playing it. Recommended.

Stonish has floppy disks (Pure Energy #53)
8BitChip has a version for hard disk installation.
AtariMania has this listed along with scans of the manual.

Sunday, July 16, 2017

Menace [upgraded]



When something isn't quite right...

Menace is one of the few Psygnosis games that I actually enjoy. Yep, I think it's a good shooter. Okay, it should have been much better with a little effort but, that's an Amiga company for you. Anyhow, it's still a decent shooter and I enjoy it a lot. But what's with the YELLOW ship compared to the other version? For years, I've hated that bland colour and wondered what they were thinking and if it was possible to change it to something better?

So, I contacted Atari ST wizard Peter Putnik about this and he came back with a neat solution that actually works very well. As you can see in both the video and screenshots, our spaceship now has a brand new paint job!! The caveat is a change to the (oddly placed) status panel which is due to the 16-colour palette design. Of course, the game itself remains exactly the same - but we can now enjoy a spanky-new WHITE ship. Which is brilliant.

You know folks, this is what makes the Atari ST scene a marvellous place. Think about it, I wasn't happy with a commercial game from 30+ years ago so I asked a guy, who I've never met in another country, for his thoughts. What does he do? He fixes it without hesitation for me. Incredible. What an amazing community we have.

My sincere thanks to Peter for being gracious with my request - this version of Menace is the only one I will now play for the Atari ST. I love it. Here's the download to the newly designed AtariCrypt White Star release of Menace (geddit?).

Please watch the video trailer above and also take a gander at these lovely screenshots...






Saturday, July 08, 2017

P-47 Thunderbolt


P-47 was released in 1988 by Firebird and is based on the popular Jaleco arcade game. There are several levels through a wide variety of landscapes so put on your Biggles outfit because you're about to reach for the skies.

Any shoot 'em up needs decent scrolling, awesome controls and lots of enemies to kill which P-47 has by the bucket load. It's immediately obvious the teamwork that went into development has certainly paid off with a quality product: choose either a 50/60Hz display with smooth parallax scrolling, great graphics throughout and fast sprites that honour the original. Funky chipmusic plays alongside the pizazz sound effects, both of which are great.

The action is hectic as the planes whizz onto the screen with tanks blasting artillery - they're just asking for a MOAB!! Other levels have us flying through sunset clouds, pyramids, and over the seas - I love the missiles which emerge from underwater. Strangely, the bosses are often easy to defeat by simply positioning yourself in a safe place and repeatedly dropping a payload of bombs. Each level varies but the concept remains the same: fly, avoid, panic, and kill everything.

Where P-47 fails is the frustratingly high difficulty because your screen will always be cluttered with many baddies and a collision is inevitable. Stick with it; collect the power-ups, learn the enemy's attack pattern and keep on firing - practice makes perfect!! Sure, this is imperfect but it's also one I really enjoy and a darn challenging shoot 'em up.

Stonish has the game on floppy disk and I recommend New Order #20 Menu CD.
Hard drive installable versions are available by both 8BitChip and D-Bug.
Enter "ZEBEDEE" into the high score:
Press F1 for a level skip
press F2 for infinite lives. Have fun!!

Sunday, May 07, 2017

Jug



When in the hands of talent...

Jug is a scrolling shooter by one of my favourite companies, Microdeal. It's set in the distant future and we are tasked to save Spiraeus, a living planet. That's suffering from a nasty tumour that urgently needs to be eliminated. However, an autoimmune system thinks you're a threat so unleashes its defences intent on your demise!!

Yeah, I know. This sounds really silly but stick with me because Jug was programmed by Paul Hunter (Armour-Geddon) and is no lazy Amiga port. In fact, quite the opposite and certainly pushes our old STFM to the limit.

Playing Jug is a strange and frantic affair, as it combines elements from games like Blood MoneyDroid, and Return To Genesis. Sometimes combinations like this fail and somethings they work! Check out this screenshot...



Some eye candy is pretty ghastly whereas others are great examples of beautiful pixel art.


One smooth shooter

Our ship moves left or right but also has the ability to fly. However, this is affected by gravity, similar to Alien World, and also requires fuel top-ups. The controls work well but movements are a little slow thus making it difficult avoiding the nasties without losing precious energy. The action is relentless with lots of baddies constantly zipping across your screen in various attack waves; it's frantic hell and never seems to stop. Great!!

However, they aren't the brightest bulbs and appear to move/shoot blindly with little AI thus it's almost like they aren't even aware of our presence. Weaponry is an upgradeable mixed bag: however, the plasma gun is mounted far too low to be fully effective. Replacing that with a laser cannon is lots of fun!!

Playing Jug is never dull and always fun. It will take some practice because of the map layout which I found a little bemusing at first. The enemies increase gameplay to a crazy pace and this makes the whole journey exciting and a thrill to beat. Or at least try to - this is a tough game that will eat away the hours.



Look out for teleporters... And when death comes it's pretty demoscene'y. Which I love!


Aesthetics

The best thing about Jug isn't its humorous name (based on the ship's barrel-chested assets!!) but its visuals which are gorgeous by Martin Kenwright. It boasts ultra-smooth parallax scrolling using a cool metallic palette so you should use a real Atari ST to fully appreciate the graphics breezing across your screen.

Theme music is a masterpiece, by Paul Shields. So leave the main menu be, to enjoy the incredible chiptune! In comparison, the in-game sound effects are totally overshadowed, but they do their job good enough.



Arghh, not again? Is it me? Am I actually this bad at games? How could this be? O_o


The CryptO'pinion?

Jug has all the ingredients to be a brilliant shoot 'em up but incorporates some weird mechanics that hogged my desire to continue. I would instead recommend any of the above-mentioned games along with Uridium, Cybernoid, or Sideways!! The gameplay difficulty is far too overwhelming and the map layout is quite confusing too.

Technically superb but I'm also on the fence because it's left me with mixed feelings. Plus the need to use a trainer, which is wrong. Or am I wrong?? What do you guys think about this game? Well, let me know in the comments below...

If you have a hard drive or Ultrasatan then grab this download which is so cool.
Floppy disk addicts can find Jug on the Stonish website.

Finally, and untested by me, here is how to get infinite energy and extra lives:
 Press and hold down the ESC key on the title screen and then use the mouse to click on the right-hand edge of the screen. This should help the game be a little more achievable, you'll need it!!