The Atari ST cannot scroll
Aesthetically speaking, it's fantastic and compliments the gameplay perfectly. Pete Lyon designed what you see and it's glorious. From the moment you see the futuristic Monument Valley, you're in love with his pixels. David Whittaker created all of the jaw-dropping funk (anyone with extra Ram has sampled music on the title screen - but I prefer chip tunes).
StarRay is a blummin' awesome shooter and tons of fun. It boosts the original Defender format with its own brand of great gameplay style - plus beautiful sounds and multilayer parallax visuals. This is how all retro gaming should be! The perfect shooter if you are bored and fancy some frantic mayhem in your life - grab it now and play StarRay!
Take to the skies then download either the floppy disk or use your hard drive.
Very very good!
ReplyDeleteUff
ReplyDeleteQue bueno
One of my old favs! Got a good score on it as well I think!
ReplyDeleteProve it!! :D
DeleteWill do if I ever get around to loading the disk :P
DeleteThe parallax on scrolling on this game makes the SOTB ST port look like it was built on the Atari 2600
ReplyDeleteThat's it. I've mellowed over the years about SOTB though, as is, it's quite good for a machine with no blitter or hardware scrolling. In fact, bearing that in mind, it performs brilliantly compared to the other machine that does have the extra hardware. If that makes sense?
DeleteHowever, I think they shouldn't have tried to keep up with the Amoeba with each layer and the other bits. They should not have ported but made a specific reduced ST game. One that scrolled the screen without parallel layers for example. Just make an ST game rather than a clone of what something else is doing.... Those fanboys would still have laughed but this would have worked so much better and been smoother too. IMHO of course. ;-)