Many levels are designed with multiple layers accessible via ladders and more.
I've collected a few crystals, but what are those two green "things"?
This bar begins to zap with every move and falling great distances also has an impact. However, I'm not sure it was needed because a single shot from a guard kills instantly - regardless of your energy level.
cursor left = run left cursor right = run right cursor up = climb up cursor down = climb down |
shift + cursor left = jumps left shift + cursor right = jumps right shift + cursor up = item pick up shift + cursor down = item drop |
spacebar = fire gun or throw an object shift spacebar = use computer when at a terminal or switch weapons |
Grab your joystick!
During my time away (wow, that made me sound like a criminal) I was enjoying videos by many YouTubers - ugh, I hate that expression. Anyhow, people like Trusty, PJ Neiland and those Vertical Blankers have released several amazing Atari ST videos. Go on, click those links and take a look for yourselves - but remember to come back here afterwards.
Earlier in February, Into The Vertical Blank released a massive video about many different ST shooters. One of which was called Zog by Chris Lloyd who designed it using SEUCK by Palace Software - and this acronym stands for Shoot 'Em Up Construction Kit. Now, one thing I did pick up from their video was his American pronunciation of SEUCK. I can't speak for all ST nutters over here in Blighty, but everyone I knew pronounced it as a human sound effect: Schhhhuck!
Ah... Okay, so it was just a few of us crazy fools over here then? Damn, let's move on quick...
Am I getting old and slow?
Chris released Zog in 1990 and it appears to be his one and only shooter 'em up (at least for the Atari ST). The gameplay is typically simple; a vertical-scrolling shooter with nothing flashy or fancy as you might imagine - but this is homebrew stuff we're talking about. The docs are pretty thin on the ground but perfectly explain the gameplay: shoot everything that moves. Even shoot the stuff that doesn't move. And that sums up this perky little shooter very nicely.
As with any similar game, we are positioned near the bottom of the screen with the nasties coming into view at the top. Shoot, dodge and blast everything you can whilst trying not to die. Points are awarded for successfully killing the enemies but you only get three lives - which isn't nearly enough. Thankfully, an extra ship can be earned every 10,000 points.
If... you... survive... long... enough!!
Our ship(s) manoeuvre very spritely, but that doesn't mean avoiding the bullet hell is easy. Well, certainly not for me thanks to my old man's reactions. Fortunately, Zog supports two-player mode which is absolutely superb!! Another cool thing is the use of autofire. Yep, no need to hysterically bash the button and I loved this little 'cheat' a lot if I'm honest.
Right then, it's got to that point where I stop waffling on and show yet another screenshot...
Aesthetics
Visually, this is a pretty neat game considering that it isn't commercial and also reminds me somewhat of Frenetic. I've played a few games developed with SEUCK and none will blow you away. However, it looks pretty good and the scrolling is smooth(ish) albeit with a slightly reduced screen size. Enemy sprites move predictably, making their way across your screen briskly as the landscape scrolls - a positive testament to the ability of this underrated development tool.
Sadly, there is no title music and all in-game sound effects are the traditional zaps and zings you've heard before. These YM effects are good but a decent background chiptune would have been a miles better option.
Steve, stop complaining because this is public domain! Sheesh, that idiot fella? Hey, it's screenshot time...
The CryptO'pinion?
Let's be honest, I doubt anyone will bother downloading this game any time soon. There are already many ace ST shooters like Lethal Xcess, Flying Shark, SWIV, Goldrunner, or Xenon. Heck, maybe even Chopper X. Well, maybe! ;)
However, Zog was released as public domain, so, with that in mind, I enjoyed it. Embarrassingly, I have to admit that didn't get very far! This is one tough cookie and I would have loved any kind of optimisation to its insane design. No matter how I try to avoid the stray enemy bullets, I always end up dying quickly. Which is hardly entertaining, is it?
Having said all that, it's a totally different story as a two-player shooter. With a friend, the hoard-blasting gameplay is fantastic. In fact, I'd go as far as saying this shooter feels like it was meant to be played this way.
So, how should I rate Zog? That's right, a slight improvement to the "CryptO'pinion" as I shall now provide a score (let me know whether you think this is a good idea). Firstly, my greetings to the Fulton boys for their enthusiasm by (wickedly) bringing this game to my attention. It's never a dull moment finding something new and I had lots of fun!
I'm gonna rate it a respectable 65% for dual-gaming. Knock off 10% if you're hammering that fire button alone.
What, you disagree with me? Then get it downloaded from Atarimania and let me know what you think in the comments below? Finally, go and check out Atarilegand for a ton of other SEUCK games listed.
Torvak The Warrior was released by Core Design and programmed by Andy Green who developed a couple of stinkers but redeemed himself with Masters of the Universe, a game I think is unexpectingly excellent. The rastan visuals are by non-other than Lee Pullen of Chuck Rock fame and Matt Furniss produced the gorgeous chiptune bleeps that are nothing less than exceptional.
Scroll down a little more to view the completed map (click the image).There are many more maps for ST games right here!
Atarilegend and D-Bug have the downloads: floppy and hard drive.
It's a jungle out there!
Palace Software released Voodoo Nightmare in 1990 and is an isometric action/puzzler not dissimilar to the older Ultimate games I used to play as a kid on my ZX Spectrum. We are Boots Barker, a guy with a silly name and little good fortune - he went on an African holiday with his wife and best friend. Hang on, both his wife and best friend? Yep, I'm getting a bad vibe and wondering what naughty things she's been getting up to!
Anyhow, during the holiday, they all went up for a ride in a hot-air balloon. Suddenly, but not surprisingly, he gets pushed over the side and falls into the deep jungle wilderness! Thankfully, he survived that horrendous fall but was left unconscious in the mud. It got worse when he awoke to find that a medicine man had crammed a mask on his face! Try as he might, the damn thing wouldn't come off.
Our task is very simple get the mask off our ugly mug. To do that, we must find eight pins that we can stick into a voodoo doll of that African witch doctor. These are hard to find and only earned by materialistically-satisfying five temple gods (who each have a pin to provide). The rest are collected by completing jungle tasks, like helping an injured native, feeding a monkey, and finding a lion cub's mother.
These images I've taken from the manual brilliantly depict the outlandish narrative...
Now's my chance to be Sabreman?
The jungle is a beautiful place with a lush green landscape and an assortment of dangerous animals. Its wilderness is designed like a turf maze; getting around takes practice because you can easily make a wrong turn and feel lost. Wild animals roam but only come out during the daytime - which is odd but rather handy as you will discover. The jungle is also home to native residents, shops, and (wait for it) casinos!
Okay, my first impressions weren't favourable and I didn't care for Voodoo Nightmare at all. After playing a game or two, I left it for several weeks because I didn't appreciate the concept of blindly wandering around a restrictive maze. I think a lot of this was also down to the control system and positioning my joystick at an awkward angle - something I never did in Knight Lore or Fairlight! Yep, this game didn't gel with me whatsoever.
Thankfully, I returned to the game after I accidentally stumbled upon some screenshots that I had previously taken. These piqued my interest and I gave it a second chance - I even surprised myself by reading the manual. Yep, I did that just don't tell anyone. Anyhow, I decided to give it another go, just in case I happened to prejudge it too harshly and incorrectly. Sheesh, it turned out I had!
In light of that revelation, I think I better roll on with a selection of funky screenshots...
Out of Africa
The basis of the story is to collect 8 pins from each temple and some jungle tasks. Then we can end our masked torment by beating the living daylights out of that witch doctor! Sounds easy but it's a lot harder than you may think: each temple is home to a greedy god who must be showered in gems before giving up his pin.
The first is the Spider Temple, a maze of rooms containing gems. It's daunting with some inaccessible areas and locked doors. So this is where the puzzle elements come in - either killing a nasty beast, moving objects, or using teleporters. You are alerted for nearby gems in the status menu to make sure you don't miss anything. Once we have collected enough, the spider god can be visited who will cough up the first of our pins.
She also rewards us with the power to break webs so we can discover more, like the jungle tasks. The first, that I found, was a lion cub who needed to be returned to its mother. This is just a case of heading back through the jungle to find Mom. But that's easier said than done thanks to the jungle being a maze of angry animals.
The jungle is a formidable force of nature and home to many animals and natives who use poisonous blowpipes for varied effects - one of which is temporary blindness. The animals only roam during the day and can drain your energy unless you're quick to stamp on them - they sometimes drop a plate of food. Very handy!
It's not complex but the tasks are huge. Wanna see more screenshots of stunning 16-bit artistry...
Shopping and nightlife
The jungle isn't like we saw watching Tarzan. This place has shops stuffed with helpful items like weapons and maps. These places are only open during the daytime and are manned by Romero. He's a nice chap and several of his Supply Huts dotted around different parts of the jungle. Shop around to find specific items.
Wanna know what you purchased? Hit the spacebar to reveal the inventory and use the joystick to choose an item. I would advise purchasing a weapon which makes it easier to kill those nasty animals roaming the jungle. However, this does mean you can no longer jump, which makes no sense, but it's easy to alternate.
During the night, casinos open their doors to anyone wishing to try their luck. That's right, we can gamble away our warez by taking a chance - Vegas style! It's called a Treasure Tree and is open at night but it may prove fruitful for those willing to risk it. Or you might just get yourself in big trouble... How is your luck?
It always pays to explore everywhere; you never know what you may stumble upon...
Jane's big tips
Tarzan aesthetics!
I absolutely love the visuals, all thanks to the talents of Lyndon Brooke and Lorne Campbell (Operation Harrier and Barbarian II). This design is something that Ultimate could only dream of back in their colour-clash ZX Spectrum days. Thankfully, they didn't make the mistake of going overboard to produce something garish. No, each temple looks incredible with fine attention to detail and the jungle is lush in technicolour.
As for the audio, Dave Whittaker created both the effects and background music. The effects are nice but it's the music I enjoyed the most. Okay, it's not his finest work but it certainly functions as a subtle background melody. It's timid so doesn't overpower the sound effects and this shy approach works perfectly.
Check out these screenshots from the Snake Temple. Stunning visuals with a menacing design...
The CryptO'pinion?
I may not have liked Voodoo Nightmare at first but I'm glad I returned to it. This is now growing to be one of my favourite ST games and feels somewhat like a "modern" Sabre Wulf with its jungle and crazy critters.
My only quibbles are the constant onslaught of angry animals and the time it took to feel comfortable with the controls. Of course, the jungle would be dull without animals crazily running around and it's fun learning to kill them using the fast and fluent joystick controls. You may start playing by cautiously walking through the animal-infested jungle but it's not long until you're running and killing like a Tasmanian Devil.
Voodoo Nightmare is a thrill and will entertain you for hours. An incredible game and highly recommended!!
> The floppies can be found on Atari Legend and you can also run it directly off your hard drive.