Showing posts sorted by date for query gauntlet. Sort by relevance Show all posts
Showing posts sorted by date for query gauntlet. Sort by relevance Show all posts

Saturday, August 26, 2023

The beST Game Ever?




There can be only one

You know, I hate silly questions like, "What's your favourite game". That is an impossible question to answer because it doesn't take into consideration the genre or even my mood at that moment. Plus my answer changes daily! However, people still ask me now and then which is understandable but also quite infuriating too. Or am I in a grumpy mood?!!

Possibly, but today I'm actually wondering just what might be my favourite Atari ST game! We have a ginormous library so how can I answer? Well, here goes: I'm ignoring ratings. I'm ignoring genre. I'm ignoring my mood. I'm ignoring everything to make this the most pointless article ever. Wait, it's too easy to pick Dungeon Master, right?

That's the one I cannot choose because it's the game everyone automatically plumps for. Rightly so, but...


Argh, too many!

Anyhow, what about Defender of the Crown? What about Stardust? What about Rogue? Then there is Prince Of Persia, Gauntlet II, Joust, Magic Boy, Borodino, Zero-5, Stunt Car Racer, Speedball, Populous, Golden Axe, Time Bandit, The Secret Of Monkey Island, Death Chase, Rick Dangerous, Hostages, Kult, Resolution 101, Stormlord, Midwinter, Hunter, Legends Of Valour, Carrier Command, Mr Do! Run Run, Captain Blood, North & South, Starglider, Oids, Escape from the Planet of the Robot Monsters, Turrican, and Out Run. The list goes on and on and on... (I was joking about Out Run!)

So, with my back against the wall and a loaded gun held against my empty head, the dreaded question is asked. I'm starting to sweat. What game might come out trumps? Well, after great thought (honest) I've made my decision - knowing full well this is a pointless venture that makes no sense. Nobody will read this rubbish so I'm perfectly safe from ridicule.

Okay, I've picked the best Atari ST game. Do you wanna know what it is? Really, are you that bored? Right, scroll on...

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The CryptO'pinion?

I've picked Domark's Shadowlands as the best Atari ST game because not only was this ahead of its time but it was created, designed and produced to near-perfection. It offers the player a fascinating, atmospheric and captivating world to enjoy exploring. What, you completely disagree with me? Well, there's a shocker!! Am I really that wrong?

I don't care :p but why not click the above link to read my old review? Hang on, is it okay if I change my mind? lol

Yes, this was silly but, if you had a gun held to your head and I forced you to make the stupid decision - what Atari ST game would you choose? It can be anything except Dungeon Master so let me know in the comments below. STay Atari.

Downloads for: Floppy Disks | Hard Drive


The title screen is superb and nicely animated too, which this screenshot fails to show!


The opening level outside is quite lame but don't enter the dungeon without looking around first...


Once inside, the game perfectly introduces you to the lighting, puzzles, and monsters.


The first baddie is this fella but, don't worry because he's really easy to kill.


Another baddie and some pick-ups too. Hang on, is that a key I see?


Replaying this game again, from scratch, is proving to be fantastic. What an ace RPG it is!!


Make sure you read the manual. There are more than enough helpful hints to get you started.

Friday, April 08, 2022

Special Forces



I ain't gettin' on no plane!

Microprose Special Forces is the 1992 sequel to Airborne Ranger, which I have never actually played oddly enough. Anyhow, this game is also a semi-realistic action simulator that puts us in charge of an A-Team group of elite soldiers. And these tough nuts love getting sent on various dangerous missions in the world's nicest places. They love it, trust me.

Hey, I posted about Special Forces in our Box Art section a few years ago, check it out :)

As the game loads, it begins with what I can only describe as a wonderful intro! This animation illustrates the soldiers arriving by helicopter and then being dropped into a dense jungle. These are the lucky guys who have a total of 16 missions throughout different parts of the world, be it desert, ice, jungle, or (erm) temperate. Only four from your team can be selected for each mission and it's your task to kit 'em out correctly and according to mission requirements.

Special Forces is a combination of action and strategy so the learning curve for a game like this is usually tough. Thankfully, Microprose has provided four difficulty levels so it's worth starting out as a lamer, which is officially called 'conscript'. That means you have an upper hand with a more forgiving game that uses better weapons, easier enemies and a map detailing mission targets. This is excellent as it allows you to master the game at a great speed - which is superb.

This game will eat away the hours. Still interested? Good, read on...


Having cleared the area of all enemies, I feel a need for reconnaissance to see what lies ahead.

The entire southeast is now free from baddies but, looking at the map, I've still much to do!


Getting to grips

The action is controlled using the joystick so easy to manoeuvre my gang of elite soldiers. Unlike Gauntlet, these soldiers won't immediately face in the required direction but will rotate/turn around. Their current facing direction is indicated using an 'X' pointer which might be discerning at first, especially when the enemy is up close.

Optionally, the F10 key will toggle between snipping/movement mode which is worth experimenting with before rushing off like Rambo... See which method you prefer to use, especially during the heat of battle?

The keyboard is also used to provide loads of extra functions and this is something I found particularly frustrating. At first, it is quite bewildering for my old brain, so I dug out pen and paper to jot down what I felt was a priority to get me started. Let's take a look at the basics to get you through the initial games without dying...

For any mission, get your bearings by hitting the UNDO key to display an overhead map of the warzone. As you will see, your men are shown along with the surrounding area with key places, be that the enemy complex, bridges, trucks, etc. Any red dots are enemy soldiers that are within earshot so beware. Hitting the 'I' key will show more of these red dots based on the latest Intelligence - use this feature as much as possible. Very handy!

This map can also be used to travel great distances setting waypoints by hitting the spacebar and using your joystick. However, I wasn't fond of this feature because it left me unnerved as I prefer to be in control rather than watching my men wander off. But that's just me being a control freak?

As you can see, the map is an incredible tool and so invaluable. Use it for anything you can, planning safe routes, attacking, creating safe zones, it's all up to you. Of course, it helps with mission objectives like knowing just where to plant explosives for example. Basically, if you don't use the map then you're a fool.

Okay, hitting UNDO again returns you to the action. Now press the HELP key for a nifty map of the immediate surroundings as an in-game window - very helpful. Now you can select which team member you wish to view/control using function keys F1-F4 (press twice to control). Key 'A' will select automatic weapons, key 'R' for rifles, and key 'G' for grenades. The weapons your men have at their disposal depend on their individual skillset:

Pistol - is a good weapon with plenty of ammo and a lot more accurate than I imagined.
Machine gun - it's fun spraying bullets like one of the A-Team. But it's also very loud...
Machine/Rifle - a good backup when other weapons have run out of ammo (IMHO).
Grenade - this blows stuff up very well. Just get your aim right!
Law Rocket - Holy Moly don't get too close!
LTD - Laser Target Designator, used for airstrikes.
Explosives - lay a bomb, walk away, and when ready, watch the firework display.

Don't be blown away by information because this game rocks. Let's check out some more screenshots...


I should use explosives to halt enemy soldiers from getting across the bridges and surrounding me.

As you can see, I've cleared the east and destroyed all bridges, but my team is hurting and tired!


Play the game

So let's begin a game. There are lots of missions to choose but it's best to start at the beginning and work your way through in order. Read the dossier and note any details you think will be handy before deciding which soldiers are best for the mission. Each soldier has their own special abilities, skills and fitness levels. Decide based on the current mission demands - and tool them up accordingly. Pistols, rifles, explosives, etc... Think carefully.

When in enemy territory, don't rush off like a headless chicken, seize the opportunity to view the map to get your bearings. Each mission takes place over a ginormous area with enemies hiding in the brush, patrolling, or haplessly wandering (argh, I hate those trigger-happy dudes manning the gun turrets). The map also displays essential places for the current mission, like enemy bases, bridges, rivers, roads, supply convoys, etc.

Just watch out that someone doesn't sneak up on you while you're thinking about your next move. If they do, why not use your explosives expert to destroy a bridge and cut them off? You won't want the fight coming at you from multiple directions so learn to control the action. A nice tip to get you started ;-)

Specials Forces split me in two: one part is a Commander deciding what to do, how to do it, and when to do it. The other is a soldier, all too eager to kill nasty people, blow stuff up and rescue the innocent. Hey, remember there is no 'I' in team, so think as a collective rather than solo. Why not lay traps or use a soldier for reconnaissance?

Whatever mission you chose to send your boys on, firstly, get a grip on the joystick controls and the method of quickly flipping between your soldiers. Not only that but also flipping between the different weapons that each soldier is carrying. Periodically check the map to see what dangers and points of interest are in your local vicinity.

The beauty of Special Forces is that you're always in charge whatever the circumstances and that's all within a free-roaming world. There are many different types of missions with each presenting a wide range of potential problems and their solutions. You will probably spend lots of time studying the map and planning? I hope.

And with that in mind, it's time for more screenshots that I took with my phone...


This sounds too good not to attempt, and it's a night so I need stealth and explosives?

Okay, the boys have arrived safely but it's dark and there are many dangers across the "water"


Graphics

Oh, this is so good - I gotta say that I love the visual style employed by Special Forces. Each terrain looks the part so perfectly, especially the Arctic regions. Attention to detail is superb no matter where you happen to be so it's easy to tell that a lot of effort went into designing these locations. I also appreciate the subtle extras like shadows that add depth.

The sprites are nice and well-animated but hardly a requirement for a game like this where you don't want the enemy to be hanging around too much! Thanks to our angled point of view, it's always funny to see the little soldiers wobbling as they walk. Scrolling is good in all directions but you have the option to press F9 at any time for 60Hz.

However, the top-down view might work great, but it's a little too close. I would have liked it zoomed out because this might prevent me from accidentally walking into a turret or hidden ambush. Perhaps I'm being too picky?

Yeah, I usually am so with that in mind, let's view some more screenshots...


Another day, another mission. Unfortunately, I'm in the heat of the battle right from the start!

It's a heavily fortified island and I figured it might be a good idea to first cut two supply routes...


Sounds

After a fantastic intro, there is no music beating out from your Atari ST speakers. Not even during the menus, which is where you spend lots of time tinkering before commencing a game. And that's a shame, I'd have loved something YM'y to listen to whilst I kit out my men. The silence here is disappointing so this part feels a little unfinished.

In-game, it needs to be all about the sound effects to help represent what's currently happening. These are sadly, few as there are no decent samples for gunshots or muddy footsteps as you wade through a swamp or dense woodland. In fact, you will mostly get to hear gunfire from either yourself or nearby enemies taking their potshots. Regardless, I am glad there's no annoying music as I would have needed to disable that to concentrate on the gameplay.

Argh, the audio could/should have been better so let's cheer you all up with a shot of my ST setup...


The manual isn't the most helpful and can feel bloated with unnecessary information.


The CryptO'pinion?

At first, I was unsure about Special Forces because there are initially so many keys to learn and the manual isn't the best (quite dispiriting if I'm honest). Also, I wasn't too sure about the point of view as I often got attacked by enemies that were off-screen. I was dismayed about the lack of health kits so once your soldier is critically injured you may as well keep him safe somewhere or send him to the drop zone - but at least it's not a case of one shot and you're dead!

Once past the hurdle of learning the keys, I began to relax and enjoy the game for all the tactical joy it possesses. Each mission is its own giant adventure of pain and misery so, being out in the field, is a thrill because the world is immense and so great to explore. It's up to you how to play, either devise a route or calculate how you're going to cope against an overwhelming enemy. Or perhaps sneak through picking off the enemies one by one?

Whatever you're after, Special Forces isn't faultless but it is deep in exploration, strategy and action. So, it's very engaging and captivating therefore one of the best war games I've ever had the pleasure to play. Many hours of fun to be had!

Oh yeah, I'm proud to own this piece of Atari ST gaming history!! Are any fans out there? Let me know...

Friday, March 11, 2022

The Chaos Engine



Run. Shoot. Kill. Kill some more!

Hello and welcome to another slice of Atari ST history from my own collection and this time it's the Gauntlet shooter, The Chaos Engine by the Bitmap Brothers. For some reason, I didn't buy the game back in the day and I'm unsure why... Ah, I've remembered! I was probably too busy roaming the universe in Elite II to care about anything?

Anyhow, Chaos Engine incorporates a Victorian-era steampunk composition with several unique characters who each have their own traits. Quite often with games like this, I have a favourite character that I stick with throughout but not so with Chaos Engine as I tend to bounce between them all depending on how I feel.


Credits
Title: The Chaos Engine
Year Of Release: 1993
Developer: Bitmap Bros/Renegade
Programmers: Mike Montgomery, Steve Cargill
Design: Eric Matthews, Simon Knight
Graphics: Dan Malone
Sounds: Richard Joseph
Music: Farook Joi, Richard Joseph, Haroon Joi

Downloads
D-Bug has a fantastic version that can run from a hard drive.
If you're wanting the floppy disks then visit Atari Mania.


Personally, I absolutely love this shooter and feel it's one of the best by the Bitmaps. However, I have also found that it's marmite to some who don't like its style, control system, or even the fact it's a ripoff Gauntletier. I find that baffling so why not click here to see what I thought of it a few years ago. (2015 actually - how time flies!!)

How do you gentlemen feel about this marvellous creation by the legendary Bitmap Bros? A great shooter or a cheap Gauntlet ripoff? Let me know in the comments below. Until then, let's check out the box and its contents...


Now that's what I call a decent collection of screenshots rather than the usual one or two!
Here are the floppy disks. Now it's getting really interesting, eh!
The manual is really good. Although I've never read it until I went to take this snap!!
One day, I will post one of these cards...
I love this but, to me, it feels like an afterthought or the original design for the back of the box.
I've always thought that the computerised player two is an incredible feature.
The Bitmaps always went that extra mile. I only wish DMA samples were implemented.
Normally I keep everything safely within the box and in pristine condition. But, not this time...
...I couldn't help myself and the wife was pleased that I'm taking over a corner of the bedroom. Honest.

Friday, December 31, 2021

A Box Of Surprises!


Santa has been!

Possibly the best thing about running with this crazy idea of an Atari ST website is the amazing friends I've made along the way. One of the first is a fella from Norway who has supported me over the years and it's his latest donation that blew me away: a large box of Atari ST games that the original owner was going to throw away!

Now, it's been a terrible few months here and I'm ashamed to admit that this generous gift came over a year ago. Yep, I'm absolutely gutted it's taken me this long to get around to sharing this box of goodies with you all. However, I do remember him subtly warning me that their quality was... ahem... a little rough.

Sadly, most jewel cases are badly broken with sharp edges. I doubt even an eBay seller could get away with exaggerating their condition lol. I don't care because I love anything for the Atari ST (there's a shocker) and the inlays are preserved plus all floppies work. So this collection will be kept safe for as long as I'm breathing.

Finally, there is a game that isn't in a broken jewel case - Mean 18 by Accolade. This is in great condition so definitely the star of the show and something I'll cherish. Before scrolling down, click on these 4 pictures...





Skidz

How does a little community service sound in your game? Well, in Skidz we're picking up litter whilst riding a skateboard or bike. Avoid all the usual silly dangers along the way whilst also collecting top-ups for energy and time... Ugh, I hate time limits in most games. Anyhow, the levels are fantastic with various opportunities to leap ramps and more. The scrolling is nice and smooth plus the graphics are constantly superb for each stage.

Skidz reminded me of Back To The Future II somewhat and isn't really the kind of game I normally play if I'm honest. However, I enjoyed it quite a lot plus I appreciate the effort that went into its creation - it ain't no lame conversion. So, a good start to the box and also possibly something I'll return to someday? Maybe. We'll see...

Wanna take this for a ride then click here for the floppy disks.


Check out those shorts, this is one seriously cool Marty McFly!

Fancy a race? Hit that fire button and get ready for those tight corners.


Liberator

Here's one that should be familiar to all who follow the prattle I post here on AtariCrypt. I won't repeat myself all over again so take a look at the review to see what I thought of it a couple of years ago. How time flies!

Go on, I know that you're curious so click the link above and download it.


Come on, tell me you're not tempted to play after seeing this title screen?

Okay, I bet you're wondering what on earth is going on!


Rock'n Roll

This isn't something I've ever played and didn't know what to expect. It feels like a weird cross between an overhead Marble Madness and Gauntlet. Except we are a ball that's stuck in a maze for some odd reason and I assume we need to escape. Who cares? I'm annoyed already by this game, but I guess I should plod on...

The intro is ace and not unlike a couple of demos we all know and love. The game itself takes a little time to grasp because of the feel of movement using awkward controls. Oddly, I never found the mouse a good option. Getting around the maze is easy after a while and I found keys whilst swerving my way into hazards and secret rooms.

The graphics are actually very good with smooth scrolling albeit at the expense of a smaller play area. Barry Leitch wrote the music and it's excellent, although it grates after a while because you feel like it needed to alternate.

This isn't something I would ever have bought back. The concept will possibly appeal to Marble Madness fans but I found it a galling experience. I simply don't have the patience for stuff like this. I think I hated it.

Don't let my negative nelly attitude put you off, grab the floppy disks and take it for a spin (ugh).


A ripped idea but this is actually the best thing about this game. No, really.

Loads of keys!! How can I reach those? Meh, I don't really care...


Skyfighter

The Atari ST has a great number of decent vertically scrolling shooters so I'm a bit perplexed that I have never played Skyfighter before. The gameplay and style reminded me of Plutos or Xevious but it's all a bit drab with slow scrolling and too few enemies to shoot down. Well, that's hardly a good start, is it?

Control is best using the mouse as it's far easier to move around the screen and shoot with either the cannon or bombs. Dropping bombs on fuel pods will top up your ship's reserve but that can be a tricky task in itself. This concept of refuelling worked well in River Raid but less so here because you must stop concentrating on the bad guys to make a careful detonation. Very fiddly so expect to get shot down in later levels.

After completing the level, you shall be quizzed. Yep, the computer will ask you a basic question about the stage that's just been played. It's a nice idea but rather pointless although very rewarding. To think your commander will send you out to war understocked with weaponry if you get the question wrong. Quite funny...

The graphics and sounds are boring and I'm sure any 8-bit computer could have done better. To me, Sky Fighter feels rushed in every respect but I had fun for 10 minutes. However, I would rather play Flying Shark.

Don't listen to me, grab the floppy disks and take this for a test flight yourself.

It's cheap and very tacky but there's some fun to be had here.

Completing the end of the level task rewards you for the next stage!


Bombuzal

Here's another one I have already featured but this time it wasn't so much a review but rather something that I wanted to share within our Pixel Art section. Why? Because it's got amazing graphics and I wanted to celebrate that wondrous fact. Bombuzal is a beautiful looker and a great puzzler too, so check it out right here.

Don't miss out on this wonderful puzzler. Click the link above and download it right now!

Is it just me, or does he look like he's sleepwalking with his eyes open?

He looks crazy. He is! He plays with bombs after all.


Forgotten Worlds

This is one of those arcade conversions that should never have been. Don't get me wrong, I think Tim Round (of Dragon Breed and R-Type 2 fame) did a great job with this. Except for the botched controls.

Even if you had never played the arcade original, it's obvious that the home computer game doesn't feel right. Shooting straight, whilst moving up and down, is fine but what about shooting in the other directions? Well, you need to hold the fire button to get our guy to rotate that attacking move. It's too weird and very clumsy.

I'm gutted because everything about this conversion is class. I love the presentation from the arcade and both the graphics and sounds are excellent. However, I simply cannot control the darn thing for love nor money. Why didn't they compromise and create something new or compromise, aka Ikari Warriors? You know what I mean...

A beautiful game ruined by the controls. What a shame!

Grab the floppy disks or a brilliant version for hard drive installation by D-Bug.


How cool is this title screen? Love the artwork throughout.

Okay, let's just stay on the left and move up & down. Yeah, that'll work...


Impact

Going old skool... If you enjoy Breakout then Impact is gonna make you grin like a Cheshire Cat because it's brilliant. Audiogenic aren't exactly a big name on the Atari ST but John Dale and Martin Day came up trumps.

A good Breakout needs to be fast and smooth with responsive controls and lots of power-ups to keep you interested. This has got the lot and it's so aesthetically pleasing considering its just bricks and balls. A fantastic Break-Out and most certainly one of the best there is for any computer. I guarantee you will love it.

Waste no more time and grab the floppy disks or better still a hard drive version by D-Bug.


What a naff title screen for such an immensely brilliant game.

Smooth 50fps action throughout and it sounds wonderful too.


Battle Chess

This is one of those games I first got to see on a friend's Amiga. However, since I cannot play chess, I never bothered to 'find' the Atari ST version. Although I cannot play the game, I do enjoy watching the computer move all the pieces. The pixel art is gorgeous as are the animations but I think I like the busy bee mouse pointer the most!!

The kind of game that makes you wish you were lazy and learnt to play chess. Or is it just me?

Download the floppy disks and get battling!


Very regal loading screen. Liking it!

Unlike me, the computer seems to know what it's doing... Look at the busy bee!


Joust

Come on now, tell me you don't adore this classic game? And the Atari ST game is practically arcade perfect. Anyhow, this has already been featured and was part of a special posting comparing it to other console conversions. I should do more like that... Check it out. (pssst, you might also like Winglord, best on Atari STe)

The D-Bug lads have done it again with a superb hard disk version and the floppies are here.

Ostrich's flying, dropping eggs and jousting each other. Sounds normal to me!

It's a crazy idea and features funky cool physics and mechanics. Works a charm!


Targhan

Now we're talking! This is a belting hack 'n slasher in a time of barbarians and bloodied swords. I've always loved Targhan and it's one of those games I periodically boot up for a quick couple of plays. It's simple, it's fun and it sure doesn't take itself seriously. Walk along, see a bad guy? Kill him with your mighty sword. Oh yeah!

We can run, leap like a girl, dodge attacks, climb ladders/ropes and explore as we please in a near-open world style. It's that freedom I love plus the constant enthusiasm for gratifying violence. The controls are responsive and a cinch to learn using the joystick. Attack moves can be performed only when holding down the fire button:

The graphics are great with huge sprites and decent animation along with background aesthetics like flying birds. Sadly, the limitations of the 16-colour palette mean everything is tinted a glaring red. That's a shame because hundreds of ST games feature palette-splitting routines to increase the number of on-screen colours. For example, to separate the play area from the status bar so each part of the screen has a separate palette.

The audio is pretty cool with a fuzzy sampled tune bleating away on the title screen. But things get far better in-game thanks to the sound effects which are superb. Lots of Barbarian-inspired grunts, screams, chinks, footsteps and more. Some are rather strange though - killing a bat produces a peculiar explosion sound.

I personally feel this is one of the better hack & slashers for the Atari ST. It's just downright good fun!!

Download the floppies to hack and slash your way to victory!


When you begin, the screen is clear of enemies so practice with the controls.

Okay, this fella is the first badass you meet. Are you ready?


European Soccer Challenge

Ignoring the fact that I almost lacerated myself on a sharp corner of the box, I booted it up expecting good things. The Atari ST seems to excel with these games, just look at Sensi Soccer, Kick-Off, Goal and Speedball.

The game is viewed overhead but the pitch always has a way to feel cramped and cluttered with too many players fumbling for the ball. The action is sedate and feels like they're trying to run through a field of thick glue. I thought the game was much faster? Its speed reminded me of the ZX Spectrum game, Match Of The Day!

I know, I know, I'm not a soccer fan so what do I know? Well, I partially enjoyed playing Team a while back because it had a large playing area and was fast. But this is one of the worst things I've ever played albeit with great sound effects. They think it's all over. Well, for European Soccer Challenge, it most definitely is. Don't bother.

If you fancy a kickabout then grab the floppy disks from here.


Try as I might, I wasn't able to kick the ball into their net...

Somebody kicked a ball high into the air. Hmm, exciting.


Blasteroids

This is another I have already featured here on AtariCrypt and, I must say, I had a blast with it. Pun intended! Okay, it's not quite as good as Stardust but it's incredible and a bucket-load of fun. Check it out.

Our job always takes us somewhere hot and sunny.

Shoot, move, don't stay still. Kill everything!! Oh yeah, I love it!!


Out Run

This is a racer that's no stranger to most Atari ST owners out there who naively wasted their precious cash. The driving angle is too low and complemented by the worst framerate any game has ever delivered. Tidbit: scientists have proven that if you play Out Run for more than 30 seconds your eyeballs will burst. Fact.

Why anyone would boot this up I've no idea. The Atari ST has far better alternatives: Crazy Cars 3, Lotus Esprit 1 or 2, Vroom, etc... Or go slapdash in a fantasy land with Buggy Boy. Or challenge yourself in Stunt Car Racer. Heck, we even have a brand new remake of Pole Position for the Atari STe by Jonathan Thomas.

Thankfully, there is a rumour of an upgraded version in the pipeline for the Atari ST. It's a work-in-progress by Peter Jørgensen of Manic Miner fame. I have played a few betas and it's much faster, smoother and better looking than the drivel Probe/US Gold produced. An exciting project and I hope he manages to finish it one day.

Download the floppy disk or this hard drive installable version from D-Bug.


Out Run looked so promising from the moment we first load it...

However, get yourself ready for headache-inducing framerates!


Mean 18

Along with Leader Board, this is one of the oldest golf games for the Atari ST and the screenshots certainly help to prove that. But wait, don't be put off by these naff DOS-like visuals because this is actually a cracker.

There are three courses with two difficulty levels: experts choose their own clubs with trickier controls so it's probably more fun as a "novice". The 'action' is viewed from a third-person perspective and the balls are whacked using a 3-click method: once to begin, again to select the power and the final click to hit the thing in a straight line.

Compared to Microprose Golf, it might not have much appeal at first glance but it's a cracking golf game so ignore the frightful graphics and take it for a spin. Ugly as hell but I love this game a bunch. Plus the condition of the slimline sleeve/box, along with the contents, is superb so this is definitely the best of the entire package for me!

It won't ever be as cool as my original but you can grab the floppies from here and play it.


Another glorious shot. Hmm, will I ever break even with a PAR?

Ok, we made it onto the green so let's carefully line up the shot and calc the distance.


The CryptO'pinion?

If ever there was a mixed box of goodies then this is it. Okay. not all games will appeal to everyone and Outrun was always going to be a disappointment but at least the floppy disk still works. Perhaps I should use that as a blank? Thankfully, Targhan, Joust, Blasteroids, Battle Chess, Impact, Bombuzal and Mean 18 are all corkers.

Those with keen eyes would have noticed that there were loose floppies? Captain Blood and Pro Tennis Tour. The first is an astronomical game I should properly feature someday soon. Whereas the other is tennis, a repugnant excuse for a sport. Plus it's the only floppy disk that doesn't work so I'll get Fast Copy on that asap!

Thanks to Loggins for this wonderful gift. Each dangerously broken box will eventually be replaced and carefully preserved within the AtariCrypt archives. Yes, even European Soccer Challenge. Greetings to everyone that helps support AtariCrypt (see the scroller at the top of this page) and also to you for being here right now :-)

Stay Atari and all the beST for 2022.