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Sunday, September 24, 2017

Pole Position

Pole Position is an arcade conversion developed by Jonathan Thomas for the Atari STe. Minimum requirements are 1mb Ram, a good joystick and an addiction of this beautiful old racer which looks, sounds, and plays almost exactly like the original game that ate all of our 10 pence coins. Downloads are available via Atari-Forum (backed-up on my Dropbox). Stop right there!! Please don't be an idiot: play this awesome game using a real computer!!

The latest 'release candidate' has major improvements and delivers a near arcade-busting conversion:
Runs at a 60fps to bring the speed and difficulty in line with the arcade game.
You can thank the Blitter chip for whizzing the graphics so furiously!
Sprite scaling utilisied for that arcade feel for ultra-smooth results.
Even good 'ol Mount Fuji is displayed in all its glory!
The sky gradient is back along with numerous fixed graphical and audio glitches.
Sound effects are taken from the arcade machine and played using DMA coprocessor.
Code compiled with GCC 7.1 for a significant performance increase.
Many optimisations are made, mainly around text rendering for authenticity.


  1. Have you been able to get this to work on a real STE? What i get is a strange looking horizontal banded version that looks like a poor BBC Micro tape release form 1980.
    I'm running on a PAL STE at both 50 and 60hrz (tries both) with 4 MB of memory. I'm using an Imagerunner from PP so maybe it's the problem.

    1. Sorry for the late reply here, been away :) Anyhow, it's a good idea to run any game from Low Res, regardless. I have my own STe to auto-boot up in low res. Except when I'm running in High ;o)

  2. Yes, It's working great on my real 1040 STE! Thanx!