Friday, March 22, 2024

Dungeon Adventure




Ransacking another dungeon

I seem to have a peculiar knack for finding obscure ST games unknown to most. Some of which I have already featured here, like Dungeon, Minefield, Mole Mayhem, and Blob Race. It's this silliness that I love about the Atari ST because, no matter how much time passes, this computer amazes me. Which is why I'm still typing my drivel that nobody reads.

Continuing this tradition, here we have an RPG crawler called Dungeon Adventure. Such an original title, I'm sure you'll agree? It was released in 1988 by John Kinkead of Aces High Software but I couldn't find much information online. So, let's assume we're a plucky adventurer who loves exploring dark places for treasure? Works for me.

Okay, let's check out a couple of random screenshots and remember, this is not a commercial game...



Oh no, a goblin! There is only one option - let's kill him!!


Lights are beginning to dim and I then accidentally triggered a teleporter.



First things first

Create a character using the automated stats roll and name him/her wisely. Or not. There are six races - Human, Elf, Dwarf, Gnome, Hobbit, or 'other' and each needs to be assigned a class - fighter, mage, ranger, thief, cleric, and healer. Now clothe, arm, and stock your pockets with food and torches before heading out to one of the five dungeons. Each is tricky but can reward careful explorers with treasure, magic, food, and more (the more part is lots of ghoulish battles).

It's now that I should advise a few pointers. One, roll well. Two, don't waste cash on items that you think are the best (weapons or armour). Three, you easily get hungry. Four, it's dark down there and torches burn out very quickly.

Okay, once inside your first dungeon, you shall soon discover that it's filled with many traps and scary monsters at each turn. Use the cursor keys to control our plucky (foolish) adventurer and whenever he encounters a beast, the computer takes over with a new set of options - [A]attack, [C]cast a spell, [R]run away or attempt to [T]talk. Once the battle is over, assuming you're still alive, then you can carry on exploring in fear of what might happen next. Which won't be long!

There are quite a few keys used, similar to Apshai. The save game option is of high importance which, I discovered the hard way (as usual) but there are other keys used to heal, cast spells, eat food and much more:

Stats - The 'Y' key displays your man's attributes along with the number of potions, spells, etc.
Light - It gets dark in the dungeon real quick so tap the 'U' key to use a torch.
Items - When you stumble upon something, the 'G' key gets it and adds it to your inventory.
Stairs - I've only found stairs when I've completed a level. Just hit 'K' to climb!
Food - When you get hungry just press 'E' to eat from your stock of goodies.
Drink - Like with food, pressing the 'D' key drinks those cool potions you've found.
Scrolls - Press 'R' to read any scrolls, if applicable.
Magic - Spell casters can hit 'C' to cast their spells.
Health - Struggling with an injury then his 'H' to heal, if applicable.
Saving - Highly recommended to use this feature! The 'S' key saves and 'L' key loads.
Others - F1 restarts / F2 returns to the main menu / F3 will exit to the desktop.

Right then, I'm making this sound more complex than it is, so let's break things up with a couple of screenshots...



Sometimes it's best to run away from a fight. If you can that is, as it's not always possible.


This room is so unfair because traps are everywhere - like these falling rocks!



Oi, come back!

Please, ignore the crude visuals because it's never boring exploring a dungeon and this one is particularly easy to get into from the start. Of course, it soon delivers more than enough challenges to test our nerves. Each dungeon is different but also with enough familiarity of what to expect. So it's not long until one of two things happens...

Battles - a confrontation happens often with enemies appearing from out of the darkness without any prior warning. That's right, you won't see any thing approaching from the corner of a room - they simply appear (which is disappointing compared to Rogue). This puts you into battle mode that follows a series of turns and your performance depends on strength along with other attributes like your agility, dexterity, and weaponry.

Traps - triggering a hidden trap is a characteristic of Dungeon Adventure that you will need to endure. Sadly, there is no ability to search for what might possibly be lurking nearby so traps are found only by foolishly walking into them. This system feels unmerited, like you're exploring blindly just waiting for a hit to your HP (and pride!)

Any explorer continues the fight and carries on regardless, so I've heard. Determined players will source many items to help the good fight, be it spells, potions, and much more. Treasure chests are always worth opening and are often located in secret areas that can only be found by uncovering hidden passages. It always pays to investigate everywhere.

However, the dungeon is a dark and dangerous place which means you need a load of torches and picnic food. Torches do not last very long at all so you may wish to stockpile those! Nutrition and health are replenished with the foods you find and eat. Health comes from spellcasting or using the healing function, if applicable to that character.

This is actually a bigger game than you might first assume. I first imagined a poor clone of Rogue, but it plays well and feels designed more for action whilst just happening to look roguelike. Yep, everything feels centred around the battles - which happen constantly. Hey, if you think that you can create a better game then there is an editor to try?

I'm genuinely having a blast playing something new (new to me). Hey, guess what? It is screenshot time...



Hang on, that door appears to lead to a dead end!! Or is there a secret passageway?


Four options are available during any skirmish but I doubt talking will help here?



Aesthetics

Compared to similar (albeit commercial) games, this is lame with bland 8-bit visuals that embarrass the Atari ST. Its design feels cramped with a small gameplay window leaving much of the screen unused. Well, don't be fooled, because those areas are used for statistical information and notifications - triggered traps, poison arrows, falling rocks, etc.

The sprites are usually the best part of rogue games but Dungeon Adventure is lacking somewhat. In fact, many enemies are pretty crude without any detail and look as if I've drawn them! However, I'll contradict myself because it oddly, works well and I have no idea why. My favourite creature is the troll - who looks like he has measles. I love that drawing!

The audio side of things begins well - thanks to a title screen chiptune but, there is little else afterwards. The sound effects are basically a tapping sound during a battle with a "Burr-Burr" when you are victorious. Oh, there's another chiptune when the Grim Reaper shows up! Hey, games like this need no booming sfx so I'll stop moaning.

We're nearly at the end, so do you fancy a couple of screenshots before the gripping conclusion? I hope so...



Hitting the 'Y' key reveals your character's statistics. Along with keys, scrolls, etc.


Why waste time in combat when you can cast a spell? Repel Monster killed this sucka!



The CryptO'pinion?

This isn't a big game, but it feels like a much larger adventurer. This is basically because you cannot walk for more than a dozen steps without something popping up for a fight. Or maybe you've fallen into a hidden trap - as there is no way to search. Plus some are located in tight corridors without a way to avoid them. Also, our adventurer has a ravenous appetite so constantly scoffing. Additionally, he easily burns through his supply of torches that never last long.

So, umm, Dungeon Adventure feels quite unbalanced with some peculiar mechanics. However, we must remember that it isn't commercial, and is quite a decent game in its own right. Each dungeon is varied with an abundance of predictable hazardousness waiting for you. And I loved that aspect a bunch and thoroughly enjoyed playing.

You know, I love finding something new (to me) and whilst Dungeon Adventure is far from perfect, it's certainly enjoyable. Gameplay is tough but, successfully beating the odds and making it to the next level, is most rewarding. However, casual gamers beware as this is probably only for determined and hardened fans of the genre.

Bearing in mind that this is something of a doomed #roguelike wannabe, I'm scoring it a plucky 64%.

Fearless adventurers should download this game from Atarimania. Here are some more glorious screenshots...



Blood Seekers sound cool, but they are actually dead easy to kill!


I guess the whole point of the game is to find the gem & exit? Well, I did that... WooHoo!!


My name is Steve and I'm an... 'other'. Today's world will view that as perfectly normal lol.


The editor is superb. Either create your own or edit the current levels.

This is the game over screen and something we dread seeing. And it's blummin' ugly!

Saturday, March 16, 2024

Steve!



It's all in the name!

I love trolling through the Atari ST archives looking for anything that might entertain this old man I have become. Not only games but anything - just look at sections of my website like Software or Other STuff Out There.

Well, I've found a program called (wait for it) Steve and, being the owner of such a cool name, I thought it was funny. The name is an acronym for ST EVent Editor which is a multi-function program. It does just about everything we dreamt about back then - Text, Graphics, Database, Desktop Publishing and Computer Aided Instruction.

ST Event Editor was developed in 1989 by Primož Jakopin, a Yugoslavian (wow, that takes me back) whom I had to contact. He still has an active website, which shocked me, but not as much as finding out that the manual is available to download. Wanna know a little more without clicking any of the links down below? Here ya go, mister lazy pants...

"STeve - ST EVent Editor - is a general-purpose software tool that can handle text, pictures, data records, full pages (in DTP mode) and computer-aided-instruction units. It has been designed to get the most out of the ATARI ST range of computers - to be as fast as possible, to save as much space as is feasible and last, but not least, to be easy on the eyes. Processing of Mega-byte files, containing hundreds of pages with text and graphics, makes sense with STEVE. The program comes from Slovenia, a small country in the northwest of Yugoslavia, situated between the Adriatic Sea, the Alps, the Pannonian Plain and the Balkan Peninsula."

STeve seems to be all things to all men but it's surreal to see something like this today. Using the program is complex so take a gander at the online manual - especially because of the keyboard commands. The potential is massive and I can only imagine how this program was utilised back in the day - read "The usage of STEVE" in the interview below.

Let me know if you boot up STeve and what you think of it in the comments below. My greetings to Primož for his time over the months since summer. I certainly enjoyed hearing all about his fascinating stories, ST program and history.

Are you interested to know more about Primož and the ST EVent Editor? Then check out these links:
• AtariCrypt interview with Primoz: https://www.jakopin.net/papers/memoirs/On_STEVE_en.php
• His website: https://www.jakopin.net/primoz/• Wikipedia: https://en.wikipedia.org/wiki/Primož_Jakopin
• Other Atari ST software featured here: https://ataricrypt.blogspot.com/search/label/Software

Saturday, March 09, 2024

ZOG


Grab your joystick!

During my time away (wow, that made me sound like a criminal) I was enjoying videos by many YouTubers - ugh, I hate that expression. Anyhow, people like Trusty, PJ Neiland and those Vertical Blankers have released several amazing Atari ST videos. Go on, click those links and take a look for yourselves - but remember to come back here afterwards.

Earlier in February, Into The Vertical Blank released a massive video about many different ST shooters. One of which was called Zog by Chris Lloyd who designed it using SEUCK by Palace Software - and this acronym stands for Shoot 'Em Up Construction Kit. Now, one thing I did pick up from their video was his American pronunciation of SEUCK. I can't speak for all ST nutters over here in Blighty, but everyone I knew pronounced it as a human sound effect: Schhhhuck!

Ah... Okay, so it was just a few of us crazy fools over here then? Damn, let's move on quick...



Frantically bashing the fire-button like a madman hoping not to die!


Am I getting old and slow?

Chris released Zog in 1990 and it appears to be his one and only shooter 'em up (at least for the Atari ST). The gameplay is typically simple; a vertical-scrolling shooter with nothing flashy or fancy as you might imagine - but this is homebrew stuff we're talking about. The docs are pretty thin on the ground but perfectly explain the gameplay: shoot everything that moves. Even shoot the stuff that doesn't move. And that sums up this perky little shooter very nicely.

As with any similar game, we are positioned near the bottom of the screen with the nasties coming into view at the top. Shoot, dodge and blast everything you can whilst trying not to die. Points are awarded for successfully killing the enemies but you only get three lives - which isn't nearly enough. Thankfully, an extra ship can be earned every 10,000 points.

If... you... survive... long... enough!!

Our ship(s) manoeuvre very spritely, but that doesn't mean avoiding the bullet hell is easy. Well, certainly not for me thanks to my old man's reactions. Fortunately, Zog supports two-player mode which is absolutely superb!! Another cool thing is the use of autofire. Yep, no need to hysterically bash the button and I loved this little 'cheat' a lot if I'm honest.

Right then, it's got to that point where I stop waffling on and show yet another screenshot...



With two gamers playing at the same time things improve drastically!!


Aesthetics

Visually, this is a pretty neat game considering that it isn't commercial and also reminds me somewhat of Frenetic. I've played a few games developed with SEUCK and none will blow you away. However, it looks pretty good and the scrolling is smooth(ish) albeit with a slightly reduced screen size. Enemy sprites move predictably, making their way across your screen briskly as the landscape scrolls - a positive testament to the ability of this underrated development tool.

Sadly, there is no title music and all in-game sound effects are the traditional zaps and zings you've heard before. These YM effects are good but a decent background chiptune would have been a miles better option.

Steve, stop complaining because this is public domain! Sheesh, that idiot fella? Hey, it's screenshot time...



A message you see a lot. Argh, if only the gameplay was better optimised...


The CryptO'pinion?

Let's be honest, I doubt anyone will bother downloading this game any time soon. There are already many ace ST shooters like Lethal Xcess, Flying Shark, SWIV, Goldrunner, or Xenon. Heck, maybe even Chopper X. Well, maybe! ;)

However, Zog was released as public domain, so, with that in mind, I enjoyed it. Embarrassingly, I have to admit that didn't get very far! This is one tough cookie and I would have loved any kind of optimisation to its insane design. No matter how I try to avoid the stray enemy bullets, I always end up dying quickly. Which is hardly entertaining, is it?

Having said all that, it's a totally different story as a two-player shooter. With a friend, the hoard-blasting gameplay is fantastic. In fact, I'd go as far as saying this shooter feels like it was meant to be played this way.

So, how should I rate Zog? That's right, a slight improvement to the "CryptO'pinion" as I shall now provide a score (let me know whether you think this is a good idea). Firstly, my greetings to the Fulton boys for their enthusiasm by (wickedly) bringing this game to my attention. It's never a dull moment finding something new and I had lots of fun!

I'm gonna rate it a respectable 65% for dual-gaming. Knock off 10% if you're hammering that fire button alone.

What, you disagree with me? Then get it downloaded from Atarimania and let me know what you think in the comments below? Finally, go and check out Atarilegand for a ton of other SEUCK games listed.

Saturday, August 26, 2023

The beST Game Ever?




There can be only one

You know, I hate silly questions like, "What's your favourite game". That is an impossible question to answer because it doesn't take into consideration the genre or even my mood at that moment. Plus my answer changes daily! However, people still ask me now and then which is understandable but also quite infuriating too. Or am I in a grumpy mood?!!

Possibly, but today I'm actually wondering just what might be my favourite Atari ST game! We have a ginormous library so how can I answer? Well, here goes: I'm ignoring ratings. I'm ignoring genre. I'm ignoring my mood. I'm ignoring everything to make this the most pointless article ever. Wait, it's too easy to pick Dungeon Master, right?

That's the one I cannot choose because it's the game everyone automatically plumps for. Rightly so, but...


Argh, too many!

Anyhow, what about Defender of the Crown? What about Stardust? What about Rogue? Then there is Prince Of Persia, Gauntlet II, Joust, Magic Boy, Borodino, Zero-5, Stunt Car Racer, Speedball, Populous, Golden Axe, Time Bandit, The Secret Of Monkey Island, Death Chase, Rick Dangerous, Hostages, Kult, Resolution 101, Stormlord, Midwinter, Hunter, Legends Of Valour, Carrier Command, Mr Do! Run Run, Captain Blood, North & South, Starglider, Oids, Escape from the Planet of the Robot Monsters, Turrican, and Out Run. The list goes on and on and on... (I was joking about Out Run!)

So, with my back against the wall and a loaded gun held against my empty head, the dreaded question is asked. I'm starting to sweat. What game might come out trumps? Well, after great thought (honest) I've made my decision - knowing full well this is a pointless venture that makes no sense. Nobody will read this rubbish so I'm perfectly safe from ridicule.

Okay, I've picked the best Atari ST game. Do you wanna know what it is? Really, are you that bored? Right, scroll on...

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The CryptO'pinion?

I've picked Domark's Shadowlands as the best Atari ST game because not only was this ahead of its time but it was created, designed and produced to near-perfection. It offers the player a fascinating, atmospheric and captivating world to enjoy exploring. What, you completely disagree with me? Well, there's a shocker!! Am I really that wrong?

I don't care :p but why not click the above link to read my old review? Hang on, is it okay if I change my mind? lol

Yes, this was silly but, if you had a gun held to your head and I forced you to make the stupid decision - what Atari ST game would you choose? It can be anything except Dungeon Master so let me know in the comments below. STay Atari.

Downloads for: Floppy Disks | Hard Drive


The title screen is superb and nicely animated too, which this screenshot fails to show!


The opening level outside is quite lame but don't enter the dungeon without looking around first...


Once inside, the game perfectly introduces you to the lighting, puzzles, and monsters.


The first baddie is this fella but, don't worry because he's really easy to kill.


Another baddie and some pick-ups too. Hang on, is that a key I see?


Replaying this game again, from scratch, is proving to be fantastic. What an ace RPG it is!!


Make sure you read the manual. There are more than enough helpful hints to get you started.

Tuesday, August 22, 2023

Worm



I got worms!

Every so often, I come upon something so ridiculous it's weirdly enjoyable. Well, today I found an absurd game called Worm which I can imagine was made for kids. Oddly enough, the big kid within me still found it very amusing. Worm was developed by Craig Graham of Data Uncertain Software and is a public domain release (shocker). The title screen says it was released in 1991 but the game files are time-stamped 1989 on my floppy disk so who knows... Maybe a default?

The story is, we're a worm called Ooey Gooey who is on a mission to save the world from an unnatural disaster. Yep, we have been invaded once again by monsters that threaten our very existence. These nasty creatures have they've taken all the worm's eggs so it's our job to rescue those before it's too late (hey, do worms actually lay eggs?).

Wow, I've just googled it and worms do indeed lay eggs!! On that note, I think we better see some screenshots...



The title screen oozes a professional presentation easily on par with the Bitmaps ;)


There is a designer used to create your own levels. Look what I've started making...Hmm!


Let's play

There are 25 whacky levels and each is displayed side-on like many platformers. Using the joystick, Ooey can crawl along the ground, ledges, and other objects looking for eggs. This isn't exactly mind-blowing but there are some located in high areas and worms cannot fly so how can we grab 'em? Well, it's a good job Ooey has a hidden gadget - a helicopter pack! This is actually pretty cool and he uses it to reach those dizzy heights no worm was ever designed to see.

Don't be too quick to rush off and collect the eggs because there are other items for points and helicopter fuel. Also, there are power-ups like extra lives, invulnerability, and ice - used to freeze both enemies and everything else. Once all the eggs are collected, we are automatically whisked onto the next room to repeat the task on a slightly tougher level.
Interestingly, the main menu has a scroller but it's incredibly lame!! However, it does mention about a possible cheat code "Craig Loves Andrea". Perhaps it's for the high score table or maybe a key combo? I didn't have any luck but YMMV. If anyone's still reading this review, then let me know in the comments below.
And that's about all there is to this bizarre game. It's dead simple to play and quite enjoyable in a terrible way...



Leave the title screen alone and you get to view the instructions.


The evil eyeball looks drunk!



The CryptO'pinion?

To be honest, there's not a whole lot to this game and its design feels very amateur with crude aesthetics. Weirdly, I actually found the concept humorous, and enough to warrant writing about it. I really admire what Craig was trying to achieve but sadly, the sprites are far too big and this also comes with a bunch of truly dreadful collision detection too.

Sadly, this spoilt what might have been a silly and childishly enjoyable game. Regardless, it's worth downloading especially if you have kids - who might need punishing for spending all your money and ruining your life. Whaaaat?

You can find this game and lots more over at Exxos' excellent Floppyshop archive (GAM-3341)

Tuesday, August 15, 2023

17BIT




Disk Magazine #6

The ST is fast approaching its 40th birthday yet this old computer still manages to surprise me with something new. Recently, I rescued a floppy disk by Seventeen Bit Software called "Disk Magazine". It's labelled Membership 5000 which seems a little dubious being such a high number. Although I do wonder if that was the original owner's ID?

It appears 17BIT supported the ST for only about a year until late '89. They supplied commercial games for both the ST/Amiga platforms at a discount along with tons of public domain software too. Membership was required (free!) and that got you a regular disk magazine of which I found number #6. (cheers to Atarimania's Marko for all his help)

The disk boots to the GEM desktop with a hilarious wallpaper - are these the guys behind 17BIT? The contents are varied from utilities to a couple of Spectrum 512 images and also a megademo by XXX International. But the main reason was to advertise everything in their PD catalogue using a program by Andy Styles to browse through their stock.

I'm eager to find disks 1-5 along with anything else they produced. Sadly, I suspect the worst but I have hope that their other disks aren't lost in the void! If you know more or happen to have their disks laying about then get in touch. For now, at least no. 6 is safe because I've made a copy that you can download for either your Atari ST or emulator.

Wait! Before you go, check out these exciting photos and screenshots...



"That Bit Better Than The Rest", I really like their slogan!


This is where all the magic happens. Well...


QMOUSE is cool and I wonder how SPEEDDISK might perform?


One of the readme files. Gripped with excitement now, aren't ya?


XXX International Demo by XXX International (must have taken ages to choose the demo's title)

One of the Spectrum 512 images.


Their program allows you to slowly browse through everything they had in stock.

Friday, August 11, 2023

L'Abbaye Des Morts




The Abbey Of The Dead

You all know of my love for the Atari ST/e computers but, now and then, I stray to other machines. Don't panic, I'm not talking about the Ameoba but a powerful 32-bit computer Atari should have had more success with - and released sooner. Anyhow, I meant the Falcon which already has its own section here on my website. Go on, be unique and check that out!

The Abbey of the Dead, or more precisely, L'Abbaye Des Morts was originally by Locomalito and converted to the Falcon by Jo Even Skarstein (Joska). Earlier this year, Cote Gamers released the boxed version which, of course, I had to have :)

As you all know, I do not own a Falcon so am stuck in the virtual wastelands of emulation thanks to the (fabulous) program Hatari. Sadly, this great emulator doesn't appear to support 60Hz so the game suffers slowdown and more. Have you seen the cost of a Falcon? Yeah, I can live with this performance hit until my pending lottery win comes through!

Righto, I think we need to see a couple of sexy Atari Falcon screenshots? Who's with me? Come on...



We begin with the Crusaders chasing us through the forest.


A couple of dangerous leaps in the windy woods and we make it to safety within the church!



So what's this game about?

Well, it's quite a historic tale from the 13th century and somewhat disappointing thanks to humans being typically stupid. The Cathars, who preached Christian beliefs, were expelled from the Languedoc region of France by the Catholic Church. Sigh, I guess these people missed the point of what Jesus was teaching? Well, they treated the Cathars as heretics and banished them! If you're interested in more information: https://en.wikipedia.org/wiki/Albigensian_Crusade

Thankfully, one plucky monk managed to escape and, as he scarpered through the woods, he stumbled upon old church ruins. His name is Jean Raymond but he wasn't the luckiest guy because what he didn't reckon on was the evil lurking underneath the ruins. What are the chances of that? Anyhow, to exorcise this evil, he needs to find 12 crucifixes that have been scattered about but, it won't be easy, thanks to an infestation of monsters waiting for him!!

Okay, in this game, it's always a good idea to read signs and look for helpful items. Just like in these screenshots...



Activate that checkpoint Cross and read the script which hints at a hidden passage...


The only pointless script is here but look, behold our first Cross to collect!!



Gameplay

The Abbey Of The Dead is a 2D platformer with many rooms to explore as we go hunting for the Crosses. Each screen is separate, offering its own little piece of the adventure with different monsters, objects, and tricky jumps to test our dexterity. We begin with only three lives but this can be topped up by collecting the hearts found on many screens.

Along with the 12 Crosses, there are other items that could prove very helpful. Firstly, there are scrolls that often provide cryptic clues - the first hints at a secret passage that needs discovery to begin our adventure. There are also checkpoints about the church, which are automatically used after losing a life. These are essential as you can imagine.

The joystick controls are dead simple - left/right to walk and fire to jump just like Manic Miner. What I really liked was the ability to alter my direction during a leap. Also, pulling downwards activates a crouch which will be very handy on some of the trickier screens!! The keyboard can also be used (which I preferred) and a Jagpad if you have one spare?
I'd advise playing several games - just to explore as many rooms as you can. With each attempt, you should find yourself going deeper into the church (which isn't a big) so make notes of Cross location and anything else that might be helpful - hearts, teleporters and easier routes. I would also look out for something that might appear out of place, this is how I stumbled upon a secret passage in my video recording!
Let's take a gander at some more screenshots whilst those Crusaders keep banging on that wooden door...



Here you might say we're Out On A Limb. I loved how the leaves blew with the change of music.


This is a fantastic room but I was running out of lives in order to find a cool screenshot!



Aesthetics

I have already experienced the joys of what the Falcon can knock out thanks to Racer 2. Although some might look at this platformer and assume it's technically a humble, static-screen game - they are wrong. It looks gorgeous and I think Joska/Mun has done a brilliant job using a style that looks uniquely different to what I initially expected.

It begins with a nice intro describing the historical tale with text scrolling over the title screen image. What I loved was how it doesn't overlap the logo - a simple effect with excellent results. The game has a console feel thanks to smooth sprites, palettes, and design. The level of detail is superb and I appreciated how each room has an individual feel.

I won't spoil the surprise of the Game Over screen. It's dark. But it's superb!!

If you're hoping the audio is just as impressive then you're in for a treat. The music is quite distinctive with a selection of fantastic chiptunes by Skuggemannen. I must admit, I didn't expect to hear "ST tunes" but they work well (and I'm relieved not to hear tracker music). Interestingly, playback isn't blindly continuous and can change depending on your location. This first happens in "Prayer Of Hope" and I think it's a killer effect adding depth and tension.

Things aren't so impressive for the sound effects which are barely audible thanks to the problems of emulation. For example, I can hardly hear the Crusaders banging on the door and the church bell sounds miles away. Okay, this is hardly the end of the world but still disappointing. I envy Falcon owners more and more with each breath!

Yes, it looks and sounds the business so let's celebrate this 32-bit coolness with even more screenshots...



Otto from Berzerk is here, erm I think. He chases so use the platforms wisely to dodge him.


I might have struggled to reach this fantastic room without the aid of a nifty teleporter.



The CryptO'pinion?

Please note, this review is based purely on what I experienced with Hatari. So, with that in mind, I must admit that I've had a fistful of fun albeit with some annoying slowdown and disappointing sound effects. Thankfully, it's still very playable and nothing can ruin my enjoyment of this excellent platformer which is challenging and very entertaining.

With each play, I get a little farther whilst noting everything of interest. It's this exploration and gradual progression that took me back to my ZX Spectrum days roaming the factory of Chuckie Egg 2 and the mansion of JSW.

L'Abbaye Des Morts is an excellent platformer and I'm chuffed to bits I got my order in with Cote Gamers. Yes, I'm stuck using an emulator but, even with the problem that presents, I still enjoyed myself. I love its old-school charm along with the fact that it keeps on dragging me back for more. I only wish there was a cutdown version available for the Atari ST/e.

I must admit, there's a part of me tempted to > map < this platformer but it's gonna be a tough one if I do...



Tough? Yeah, Hatari makes some scenes harder than they actually are. And with my gaming skills...!!


Credits and other stuff

It's obvious that a lot of love, sweat and tears(!) went into this Falcon platformer which is thanks to these guys:
Jo Even Skarstein (coding & graphics)
Geir Vælidalo (additional code & graphics)
Mun (additional graphics)
Nevat (additional graphics & maps)
Skuggemannen (music)
Joska's website with Atari game download: https://atari.joska.no/abbayedesmorts/
Cote Gamers published the boxed release: https://cotegamers.com/shop/en/39-atari-falcon
Video recording by tIn^demos using real hardware: https://youtu.be/J3JKvEop74Y

Hmph, I've no Falcon but I do own the game! Weird, I know, but take a gander at this boxed beauty...



The cover artwork is superb and it feels like you're trying to view the monk through the glare.


Squidgy bits to stop the disk rattling about have been kept. I don't know why either!


I know I'll never get to boot this up unless someone donates their Falcon O_o


I love the manual which is mostly an interesting "making off" in English and French.