Showing posts with label 1986. Show all posts
Showing posts with label 1986. Show all posts

Friday, October 18, 2019

Marble Madness



It's all balls!

Of all the games in this wonderful Super Pack collection, it is (ironically) Atari's own Marble Madness which I was looking forward to the least. I've never played the arcade original but I did have a number of clones back in my Sinclair ZX Spectrum days - and I hated every one of them!! So, we're off to a good start lol.

This ST conversion was programmed by Will Harvey, which shocked me somewhat. After all, this is the guy who gave us the excellent Zany Golf and The Immortal so my expectations were always going to be high.

To be honest, I find the whole Marble Madness concept pointless and very frustrating. I've simply no patience to spend any amount of time on something that was obviously designed to torture people like me. However, I must keep an open mind and attack this game just as I would any other... Maybe I've been wrong all these years?



The first level looks good but is a cheap imitation with missing decals


Level two introduces us to the enemy - a black ball that loves to play chase... Weird!


So what's it about?

The aim of Marble Madness is to navigate a ball through six wacky isometric mazes that feature lots of tricks like moving platforms, vents and even "monsters" that zap you for valuable time loss. Yes, there's a timer so, the quicker you complete each screen, the more time you accumulate for the next. This idea is pretty cool and forces you to master each level the best you can. Or you could play coop head-to-head which I thought worked well.

The controls are awkward, so it's now you will probably miss that trackerball? Sure, I've no trackball myself but I found the ST's mouse to be nothing less than useless as I wildly zipped about in every direction except the one I wanted. The joystick proved to be the better choice for the diagonal movements and holding down fire delivers a burst of speed. This is good to climb slopes or avoid baddies - just try not to fall over the edge!

Sadly, the controls aren't without their quirks and sometimes it felt like my blue ball had a mind of its own: many times I'd move one way only to see it go another! Plus there are bugs, lots of bugs: for example, level two features an invisible wall that your ball can ignore and drop down into oblivion. Level three crashed on me twice!



Okay, I've dodged two wibbly things... but... Oh no, there's another black ball about to chase!!


Those green blobs are slow and easy to beat. Hang on, what's that vent used for...?


Aesthetics

Graphically, I expected better from the ST. Just look at its title screen if you don't believe me - what were they thinking? The game itself resembles the arcade levels but feels rushed with missing decals, bland colours and weak shadows. It's pretty rubbish when compared to other isometric games I've enjoyed on my Atari ST.

The audio is quite poor, the sound effects barely resemble the original and the music is irritating at best.



Level four has some of the most infuriating moments...


The kind that have you screaming at the poor ST!!!!


The CryptO'pinion?

Okay, I know that I've never loved Marble Madness - but - I have kept an open mind. Honestly, I've tried my best but time has not healed my wounds and it failed to deliver the slightest hint of enjoyment. Also, the ST appears to have received an incredibly lame conversion that feels rushed and riddled with silly bugs. The STs first-ever lame port?

Marble Madness is the weakest game in the Super Pack (so far) and yes, it's even worse than Chopper X so I don't think I'll be booting it up again anytime soon. Sorry guys, but I absolutely hated this game with a passion!!

Those wishing to endure torture can download the floppies or a hard disk version. Good luck...

Friday, February 08, 2019

Missile Command

[ my video recording shows both colour and monochrome games ]



Let's take a big step back in time

Straight out of the golden age of Atari's retro gaming archives is Missile Command, a phenomenal shooter which I played a lot, but more so on my old Speccy thanks to Ocean's Armageddon, a fantastic conversion.

This cold war era shoot 'em up was all about protecting the cities of Zardon from a constant ballistic missile attack: aliens from Krytol noticed how prosperous Zardon is so want to free-roll in and take everything for themselves. You are Zardon's only hope so grab hold of the mouse and use your arsenal to defend us all from annihilation!

Doesn't matter whether you run in colour or mono so check out these screenshots...






Angry aliens, again?

Anyhow, this has always been a cool game and the ST received a faithful conversion that feels just as good as I hoped. There is support for one & two players which can be configured to enable/disable other features - like the enemy's multiple warheads and smart bombs. Initial attack waves start off slowly at and sedate pace (can be skipped) but the war soon gets crazy when the Krytolians use their faster missiles and dreaded smart bombs. Trying to detonate them is tricky, especially during the heat of battle when you don't wanna run out of ammo!

Unlike other home conversions, the ST game makes convenient use of its tank mouse for perfect and precise control. Both mouse buttons are used to fire a limited supply of ammo - the left button fires from the left base and, well, I'm sure you've guessed what the right button does? The controls are simple and genius.

Okay, it's time to view some apocalyptic screenshots of doom...






8-Bit graphics and they rock!!

Ok, visually, don't expect to be blown away. The graphics are typically crude for such an early arcade game - with most of the screen is simply a blank canvas. However, that's the charm of early retro games when gameplay mattered most and I feel they captured that (ahem) very well. You know, I do admire those blocky cities (which I'm supposed to save from an explosive death) but I also love the whacky colours and font. Yep, it's silly but so am I :)

Sound effects are fine but I am a little disappointed Atari didn't roll their sleeves up and go that extra mile! We have heard far better from the YM chip and the game is hardly pushing the Atari ST so why not use samples? Hmm, it's a little bland in the audio dept and definitely needed something with a little pizzazz.

Yes, the audio needed to use samples but that won't stop me from throwing out a couple of screenshots...





The CryptO'pinion?

Missile Command is such a simple game and also one of the best from that early era. Fans of the original should appreciate what is an authentic arcade conversion and one which certainly brought back lots of great memories for me. This is fast, frantic and bucket loads of fun so that's a thrilling win in my book. A timeless classic.


Grab a floppy or hard disk version.
Defend Zardon from its inevitable annihilation!




I hope you last longer than I did in my video recording? Not hard, is it... lol

Monday, September 03, 2018

Joust




Let's go medieval!

Joust is a cracker - whether solo or with a mate - and all you need is medieval chainmail and a flying ostrich. I think this is one of those games that everyone loves so I figured that I should record a video demonstrating different versions? This also includes Winglord, an awesome take on the theme for the Atari STe.

Note: I used OpenEmu to emulate the Atari 2600/5200/7800 and Hatari for the Atari ST/e computers. My recording is best viewed directly on YouTube as each part is linked within its description.

Okay, let's start at the beginning and see what's what in the jousting world...



- A T A R I  2 6 0 0 -

First up is the Atari 2600 which I'm saddened to report I did not enjoy nearly as much as I was expecting. I don't know what it is, but I didn't gel with this version at all. Yes, the gameplay was quick and fun but I was also left a little baffled as to why I wasn't enjoying it that much. I guess that I never felt totally comfortable with the controls.

However, I will say that the sound effects are typically 2600 and very raspy! This is what I absolutely love about the machine because it's so cool. Ultimately, I came away feeling cold so this isn't something I'll return to.





- A T A R I  5 2 0 0 -

I'll always be the first to admit that I'm a noob concerning old consoles but the Atari 5200 never seems to disappoint me. Once again, it delivers the goods with a fascinating conversion that is fast and frantic but always fun and well-balanced. And it's that what I enjoyed the most for maximum, fair and balanced, gameplay.

Okay, the graphics aren't exactly pushing this machine but that doesn't matter at all. The sound effects are a brilliant step up from those on the 2600 (which I loved). The 5200 knocks it out of the park with a killer and zany experience. Looks bad, sounds great, and plays even better. What a fantastic version of Joust this is!!



- A T A R I  7 8 0 0 -

Next up is the obscure Atari 7800 and what a tough conversion this machine brought to the table. It's pretty much as you would expect, so more of the same Joust'y goodness. In fact, it looks, sounds and plays superbly well but is it a hard nut to crack. Over and over (and over again) I would fail miserably and I began to question why I bother!

Like the 5200, I found the controls perfect even if I failed to progress much (and that's an understatement). This version could/should have been the best of the lot but it's just so darn difficult. Make sure you watch my video for a hilarious end to this game - I think this sums up my luck rather well with this game?




- A T A R I  S T -

Onto the Atari ST and the boys did a fantastic job. After a peculiar title screen, we are greeted with detailed sprites and lovely animations - they sure look the part!! The gameplay is spot-on perfect thanks to awesome mechanics. This is a belting conversion that I find hard to fault because it's fun to play without the irritation of being too difficult.

I'm trying not to sound like an ST fanboy but I genuinely had the most fun here. A perfect 10/10.

Floppies can be found via Old Games Finder but install to a hard drive if you can.




- A T A R I  S T e -

Winglord by Victor Bruhn is something possibly unknown to many and it runs on both ST computers - but is best on the Atari STe thanks to Blitted graphics and lots of funky DMA sounds. There are a number of changes, like unicorns and yellow jackets so it's hardly an authentic clone. Which I'm glad of. Plus I love how the unicorns strut their stuff and did I mention that we have missiles? Oh yeah!! Winglord is a magnificent alternative to Joust.

Tuesday, August 01, 2017

Rogue



The ultima gauntlet?

I've always had a spark of curiosity for Rogue but (looking back) I have also wondered why I should even bother with anything "roguelike" when I could instead crawl within the '3D' realms of Dungeon Master. Of course, I'm being stupid because this dates back to 1980 when gamers spent their lunch breaks staring at Rogue's text-based dungeons looking for Rodney's Amulet of Yendor! Epyx released our turn-based conversion back in 1986 and it's essentially the same venture through the Dungeons Of Doom but graphics have replaced that original text display (no complaints from me! lol).

Don't run away in disgust just yet, this dungeon may look rather 8-Bit but that works perfectly to suit the atmosphere and I really love it!! For me, it's the monsters that look the best as these are superbly drawn - I love the Ice Monster the most. And the Zombie looks like he's about to get down and boogie. Pressing the Enter key will zoom out to display and the entire map is viewed full screen. This is probably favourable to the purist using a more traditional oldskool view of the dungeon? Monsters are then represented by letters, ie: B for Bat, R for Rattlesnake, Z for Zombie, etc...

Which visual display style do you prefer? Let's take a look at both right now in these screenshots...



Carefully explore each and every unique location and zoom out to see the map...



Let the adventure begin!

From the start, we're introduced to the adventure schematics which easily allow us to explore in relative safety against the easier baddies to contend with. I liked this learning curve because a novice adventurer (ie, me) should appreciate it. However, having said that, take a look at my screenshot from a recent game which I'd only just begun - Wow, quite an incredible gang of nasties, I'm sure you'll agree? But this is also a testament to the game's ability to randomly generate interesting scenarios with each new game. So, Rogue will always feel different each time you decide to boot it up.

Directional control of our little explorer is done using the ST's keypad which can be used in combo with or without the mouse. Personally, I prefer to use the keyboard for everything. There are other useful functions such as pressing ALT/click to identify an object or creature. Also, pressing F1 duplicates your last attack action with other neat shortcuts like 0 to rest and '.' to search (repeated searches give the best results). Try it keyboard only and I'm sure you'll agree.

Rogue is an ARPG that is meant to be enjoyed from start through to death/victory. Once you've been beaten, you are buried and this state is permanent. You can save your progress but, coming back to continue is only allowed once (as that file is deleted). Hence, permadeath, and this may sound unfair but it works well and suits the theme perfectly.

Hey, do you fancy a couple more Rogue screenshots? What? Really? I knew you did...



There's so much more to this old dungeon crawler than just slaying the funky monsters!



Beware, you're not alone!

The enemies are a wild bunch alright! From traditional beasts like Snakes, Zombies and Bats to fantasy spooks like Ice Monsters, Hobgoblins and even Emus. Yes, there are emus down there! It's worth noting that not every character is immediately aggressive so it's advisable to try and tiptoe around a Leprechaun, a Nymph or a Centaur. I only wish Trolls and Wraiths had that relaxed temperament - they're so mean - so make sure you have good armour.

Fight back using swords, axes and more but there are also magical scrolls and potions which perform an insane variety of uses. For example, illuminating the dungeons or increasing health, weapon strength, and so much more. However, not all are good so you may wish to empower yourself with the ability to identify any obscure items you may be carrying. After all, you might mistakingly conjure a demon or leave yourself blind in the darkness. Yikes!!

Like the dungeon itself, both the enemies and objects are randomly generated so you never get to perform the same battle twice or know the location of items. This is one of the many things that makes Rogue very special.

Let's put the reading on pause whilst you gander at a couple more screenshots...



Some kind soul has left food but it isn't long before something appears from out of the darkness!



Tricks and traps

This is a game with its fair share of humour with lots of hidden traps so, if something doesn't feel right, then remember to search and you might just uncover a hidden passage. Watch out for teleporters that will zap you to another part of the map or maybe even drop you down a level. Gas sends you to sleep and bear traps are dangerous and require a few turns to escape their clutch. Avoid the temptation of a Nymph who might sneak something from your inventory -  and I certainly laughed when battling a Leprechaun as he actually managed to rob me of my gold. O_o

Rogue has some aspects which are traditional yet still very funny - like being caught by cursed clothing which is then impossible to remove without using the right spell to counteract it. I travelled for five levels before being able to remove a nasty piece of cursed chainmail. Cursed clothing, who'd have thunk it? Irritating but humorous too.

Finally, remember to look after yourself and watch those stats. Food is sparse down in the dungeons, which kinda makes sense, so collect everything and only stop for a bite when it's absolutely needed. The action is lurking around every corner but a careful adventurer will find tactical exploring to be both enjoyable and rewarding. Think before you act.

Can you tell that I'm really enjoying Rogue? I'm a noob but this game is hot stuff. It's screenshot time...



Carefully sneak by the old bat (insert mother-in-law joke) and beware of leprechauns on level 7



Aesthetics?

Nobody loads up Rogue to be blown away by dazzling visuals but this is actually much better than I imagined. I love how the dungeon itself looks which is bright, colourful and quite basic. It looks the business, and feels like a graphical upgrade on the original but without ruining it. As I said earlier, the best parts are the sprites and seeing those little iddy-biddy monsters lurking in the dungeon is fantastic. They all look brilliant yet faithful to the original theme.

Sound effects are pretty much authentic to the original, ie there aren't any! Well, little beyond the default clicks & dings we're all used to as ST owners, which is perfectly fine and natural to what Rogue is all about. However, I'd have liked an option to turn off the clicks without having to resort to using something like XControl (don't forget that!!).

I had an idea for my video recording - that's at the top of this page - so scroll back up. I wanted to replace the silence with something eerie using the Atari STe ACCessory: STe Background Audio Player. This plays samples using the DMA coprocessor and works tremendously well without any slowdown. Let me know what you guys think?

Hey, you should really watch the -STe enhanced- video if you scroll back. Until then, here are two screenshots...


Remember to use this view for a bigger image of your dungeon and keep stock of the inventory.



The CryptO'pinion?

As I write, I'm exploring level 14 but Rogue seems to have cranked up the difficulty a lot since level 9 and I admit to struggling: a Wraith and a Troll ganged up and sent me to an early grave so, I reloaded only to later suffer a humiliating beating by a Quagga! I now need to rest and hope nothing creeps up whilst I'm vulnerable. Hang on, I've a healing potion that should help me feel better and a spell to confuse the monsters. Yeah, there is so much to this fascinating game!!

Yes, Rogue is easy to get into and extremely rewarding. I'm still learning the ropes of this immense dungeon crawler and I feel I have only scratched the surface. But I'm loving every minute of what is a tremendous experience and possibly one of the best Atari ST games. This is a blast into the past that proves just what makes #roguelike so excellent.

Actually, this is literally one of the best games I have ever played, regardless of the platform. Absolutely wonderful!!

Brave adventurers can install Rogue to hard drive or play via floppy using Automation #79.
Struggling with Rogue?? Then check out my new level maps which should help you.

Tuesday, December 20, 2016

Anduril



Wilf is back

Anduril is a high-resolution PD game by Markus Dheus from 1986 and features us as a flying hero. Like the ZX Spectrum game, Kokotoni Wilf, is also a flick-screen platformer with many cunning rooms to explore. Unfortunately, unlike Kokotoni Wilf, our hero cannot walk nor even touch the landscape scenery as that results in an instant loss of life. Thankfully, he can fly like a flappy bird using simple controls: use the SHIFT key to fly with H + J turning you left/right.

I imagine Anduril is beginning to sound rather easy? You couldn't be more wrong and anyone that loves a challenge will certainly get it. The first couple of screens are easy but it isn't too long before the game's true sadistic nature is exposed. Most of the map is made up of tight spaces with which to guide our hero. If that wasn't tough enough, once gravity is factored in, Anduril becomes a distressing adventure for all but the patient player.

The graphics are crisp and detailed but I noticed collision detection, which often worked in my favour so I shouldn't complain. Sadly, sounds are almost void with only a low-volume spot effect for an item pickup. However, I can live with the quirks if gameplay measures up and (after mastering its vicious learning curve) it does but it will take some practice.

Download Anduril from AtariMania and this program will help those without a high-res monitor.

  
The ZX Spectrum version of Kokotoni Wilf vs Anduril is displayed in the crisp Atari ST monochrome.

Friday, August 26, 2016

Floyd The Droid



One of my earliest purchases

Floyd The Droid was developed in 1986 by Paul Lay for Analog Software. We're a droid who loves to explore but this trait got him into trouble so now he's stuck inside a (wait for it) topo-dimensional converter. So you're alone in the void of whatever this existence is and surrounded by weird enemies intent on our death.

This game is simple, shoot everything - robots, spaceships, C64's and more. We begin each game with 75% health and it increases with each enemy we kill. Sadly, it also decreases if you bump into them or if you shoot an Atari logo. Kill everything and move onto the next level to do it all over again at a faster rate. Don't panic!

Interestingly, you can hit F1-F6 to start on the following stages: 1, 10, 20, 30. 40 and 50.

The graphics are basic but it's all about the sprites which are huge and beautiful in their own weird way. The music is insanely awesome. Insane, because it's so zany and weird yet I also leave it playing as I love it. There is also speech which is quite superb for such an early ST game, and it's excellent. A lot of love went into this game.
 - I believe there was a hi-res version in the making but was it ever released?
 - AtariMania lists Floyd The Droid in their database and also Missing One Droid.
 - Atari 8-bit fans may also wanna click here: Floyd the Droid Goes Blastin'.
Overall, it's a little rough around the edges because it's an early title but this is also a piece of Atari ST history. Personally, I enjoy frantically blasting a relentless hoard of invading oddities - it never gets old and it's so addictive. This is ancient retro gaming at its best, so hit that fire button and try to last as long as you can!!


I managed to find the original of Missing One Droid and I just had to buy it!!

Tuesday, March 01, 2016

Leaderboard Birdie



A good walk spoiled?

Well, maybe! But here is Leaderboard Golf which was released in 1986 by Access Software and is undoubtedly one of the least technically impressive games to grace the Atari ST. Let's not be too hasty as this was released all the way back when the ST was just a baby one year old. And the 8-bit computers reign was at its peak.

When loaded, the main menu is rather crude, but functional, and is used to commence a new game. Each hole is rendered in front of your eyes to be played via a third-person perspective - we can see ourselves ready to take each shot. You shall note the golfing jargon on the right and basic information like weather, clubs and distance and a shot meter.

The picture I'm painting isn't exactly wonderful, right? I know, I know, but let's view a screenshot...



Select each club carefully and watch out for those high winds!



Slow down and think about it...

With each and every shot, is a unique distance to the hole so a different club is always required. Long distances will require a 'wood' and (from what I can gather) they're rated W1-W9 and a 1W will achieve the greatest distances whereas the 9W might produce a more acute shot albeit with less power. The 'irons' feel similar to this golfing noob here at AtariCrypt but you might choose a 9I for a more acute shot when in a troubled rough spot.

Finally, the 'PW' is the pitching wedge and is used for those final moments when accuracy is needed to get that little white ball into the hole. Yes, what a golfing connoisseur I am. You shall also note a little pole in the ground that is casting a shadow of varying angles and lengths? Use that to help determine the current conditions.

Sadly, Leaderboard has no save game feature built-in but there are scorecards inside the box and mine (see the picture below) has pages filled in by the previous owner. I love finding stuff like this which I think is excellent as a tiny piece of ST history is preserved. So, here is an interesting tidbit for y'all...


I wonder who David is and how much he enjoyed the game?



It's all about whacking a ball really hard?

Leaderboard is actually quite simple to play but also quite challenging. It's all about choosing (and using) the best club for the shot at hand, of course. Correctly hitting each ball is a balance of lining it up and mastering the power and snap meter. That determines how far you wish your ball to travel and whether it should go straight or curved to the left or right.

Weather will affect the direction and conditions your golfer must face. Plus he also has many of the usual pitfalls to contend with, like the rough, trees, puddles of water and those nasty bunkers. It might be an idea for novice golfers to disable those weather conditions whilst you learn the game's controls and basic mechanics.

Okay, golfing dudes let's take another gander at another amazingly realistic screenshot...



Get that power and snap meter just right for the current shot and weather conditions



Next-Gen visuals!

Visually, I'm sure many will find Leaderboard far too unrealistic and extremely minimalistic, especially when compared to certain other ST games. However, Leaderboard has a nostalgia that I love; the way it draws each scene so methodically is superb - and brings back happy memories during a time when it would have impressed everyone.

Sound effects are on par (see what I did there?) with the visuals. In fact, they're more than enough for this quiet stroll through the countryside using a spot-fx for hitting the ball or selecting the clubs. Hearing the ball drop into the hole is crazy but my favourite is that mushy effect when it falls into the water. So lame, but it's genuinely brilliant!

I tried hard to get a nice screenshot - so appreciate it and take the time to view it properly...



Oh dear, there are lots of pitfalls to avoid on this hole. Can you do it?



The CryptO'pinion?

This was great fun yet I think most golfing connoisseurs might foolishly turn up their noses at such an old game in favour of something better? I would say stop and think about that because this is one of the most charming and entertaining moments you can experience with an old computer. It's so easy to pick up and play and incredibly addictive.

I hate most sports games - I don't even like golf - yet I adore Leaderboard and so will you. This is one of the best games - from the earlier years - that you can play for the Atari ST. Truly this looks poor but is superb!! A fantastic game.

Take a swing and download for either floppy or hard disk (come on, hdd if you can!!)

Wednesday, October 28, 2015

Gauntlet



Let's hack and slash!!

Gauntlet is an arcade masterpiece with a basic design that is simple, yet genius. It's a combination of a dungeon crawler with an extreme kill-em-all mentality which results in an unstoppable solo or multiplayer experience. Yep, 1-4 people can enjoy hacking and slashing their way through tons of hellish underground levels!! Absolutely gaming heaven.

We are offered an opportunity to play as one of four groovy characters: a Warrior, Elf, Wizard, and Valkyrie. Each has its own characteristics for strength and battling the nasties. I personally go straight for the Warrior because he's bound to be the Samson of the group, and thankfully there is no Delilah. Each character needs to be fed, so don't be doing anything daft like shooting food which will have a serious effect on your health. Come on, you know how to play this great game!



A timeless arcade classic. Simple as that really.


Four heroes against millions of monsters?

The monsters are some of the most varied I have seen which adds so much to the dungeon feel. We have ghosts, demons, grunts, lobbers (I hate those!) and more. They all have their own evil attributes and are born from something called a Generator - so destroy these first to cease the onslaught of hatred against you.

The object is always simple - kill the monsters and escape. We're trapped in a 100-level creepy dungeon and everything lurking here wants to eat you. So it's up to you (and any potential co-op players) to kill everything and find the exit in order to escape the hellish catacombs. Keys are littered everywhere which unlocks access to restricted areas and you shall also note the booty which is conveniently left for you, and collect it for extra points.

Finally, Death is here. Yep, literally Death himself and he is almost impossible to kill so try to avoid him if possible. This brings me nicely to the magical potions you can discover scattered about most levels. By collecting these your chance of survival is greatly improved and will certainly help during an encounter with Death. Hint: do not assume he is a single individual making a single appearance so be wise with your potions.



Whether demons or ghosts are attacking - this game is always freakishly GREAT fun!!!


Aesthetics?

Graphically, this conversion looks the business with authentically crafted levels that look excellent. The monster sprites are just as good and this must count as one of the best-looking arcade conversions for the Atari ST. However, there's a price to pay for all that glam and it comes at the cost of framerate. This will drop when there are dozens of monsters on-screen at once. Of course, faster computers like my 16MHz Mega STe (and emulators) have no such issues...

I love the audio, from the moment we hear the Da-Da-Da-Daaa begin playing. I'm hooked. This is superb and good quality too which is enhanced further with in-game sampled effects. Oh, I absolutely love Gauntlet!!



Argh, they're attacking from all corners of the dungeon!! Heeeeeelp!!


The CryptO'pinion?

Okay fellow ST nutters there are two conclusions to draw here. If you're using an upgraded ST or have something fancy like a Mega STe, TT, etc/etc then you're gonna love this beautiful game. However, there is some slowdown (on the stock ST) and it will get sluggish if the screen is crowded. Can you handle that? I hope so because this game is a Christmas Cracker.

Whether you play solo or mp, this is an awesome shooter as Gauntlet is one of the best arcade games ever made, and the Atari ST has another winning conversion under its belt. It's pure retro gaming gold and I love it!!

Stop whatever you're doing and download this wonderful game from Klaz' Hideaway (both hard drive & floppy versions). Klaz has implemented support for faster Atari computers and my own Mega STe (16MHz) delivered a far better framerate! Which transforms the game completely - it's now mind-bogglingly ACE!!

Sunday, March 29, 2015

Starglider



Unplug the TV!

If I had to name a number of Atari ST games that defined the 1980s then Starglider would be right up there with the best of 'em. This is a 3D shooter that somehow appeared from out of nowhere and totally rewrote the book on how a shooter could be. A whole new generation of gamers got to witness this explosion of arcade-like aesthetics like never before.

Today, I wanted to show you a different side to Starglider as it's something that's not known to many, oddly enough. This game supports the ST's crisp Hi-Resolution mode which means a loss of colour but an increase in definition thanks to the 640x400 display. Everything else remains the same of course and that means the gameplay too.

I've always loved Starglider as it's a perfect blend of action and strategy. The mouse controls are spot-on and the combination of using both buttons to fire/move is extraordinarily efficient. The sound effects are superb and feel somewhat arcade in their style to me. However, it's the opening music that many remember the most. What can I say...

Staaaaaaaarrrrrrgliiiiiderrrrrrr from Rainnnnnnbirrrrrrd (insert echo effect)!!!

Even today this is still a jaw-dropping shooter which plays every bit as well as I remember. Everything from the smooth framerate, crisp sound effects and exciting gameplay style. This is a challenging yet constantly enjoyable shooter. In fact, it's timeless. Play it today and go and grab yourself either the floppy or hard disk versions right now.