Tuesday, December 20, 2016

Anduril


Anduril is a high-resolution PD game by Markus Dheus from all the way back in 1986 and features a winged hero stuck inside a 2D world of object collecting. Like the ZX Spectrum game, Kokotoni Wilf, this is also a flick-screen platformer with many cunning rooms for us to explore on our item-collecting journey. Unfortunately, unlike Kokotoni Wilf, our hero cannot walk nor even touch the landscape scenery as it results in an instant loss of a life... Thankfully, he can fly like a flappy bird using simple controls: use the SHIFT key to fly with H + J turning you left or right.

I imagine Anduril is beginning to sound rather easy? You couldn't be more wrong and anyone that loves a challenge will certainly get that. The first couple of screens are easy but it isn't too long before the game's true sadistic nature is exposed. Most of the map is made up of incredibly tight spaces with which to guide our hero. If that wasn't tough enough, once gravity is factored in, Anduril becomes a distressing adventure for all but the patient player.

   
The colourful ZX Spectrum version of Kokotoni Wilf vs Anduril displayed using crisp Atari ST monochrome.

The graphics are crisp and detailed but I noticed odd collision detection, which often worked in my favour so I shouldn't complain. Sadly, sounds are almost void with only a low-volume spot effect for an item pickup. However, I can live with the quirks if gameplay measures up and (after mastering its vicious learning curve) it does so, if you're willing to put in the time, Anduril is one seriously addictive game which I recommend - stick with it.

You can download Anduril from the AtariMania website and this program will help if you've no high-res monitor.

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