Tuesday, December 20, 2016

Anduril



Wilf is back

Anduril is a high-resolution PD game by Markus Dheus from 1986 and features us as a flying hero. Like the ZX Spectrum game, Kokotoni Wilf, is also a flick-screen platformer with many cunning rooms to explore. Unfortunately, unlike Kokotoni Wilf, our hero cannot walk nor even touch the landscape scenery as that results in an instant loss of life. Thankfully, he can fly like a flappy bird using simple controls: use the SHIFT key to fly with H + J turning you left/right.

I imagine Anduril is beginning to sound rather easy? You couldn't be more wrong and anyone that loves a challenge will certainly get it. The first couple of screens are easy but it isn't too long before the game's true sadistic nature is exposed. Most of the map is made up of tight spaces with which to guide our hero. If that wasn't tough enough, once gravity is factored in, Anduril becomes a distressing adventure for all but the patient player.

The graphics are crisp and detailed but I noticed collision detection, which often worked in my favour so I shouldn't complain. Sadly, sounds are almost void with only a low-volume spot effect for an item pickup. However, I can live with the quirks if gameplay measures up and (after mastering its vicious learning curve) it does but it will take some practice.

Download Anduril from AtariMania and this program will help those without a high-res monitor.

  
The ZX Spectrum version of Kokotoni Wilf vs Anduril is displayed in the crisp Atari ST monochrome.

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