Showing posts with label 1993. Show all posts
Showing posts with label 1993. Show all posts

Friday, July 27, 2018

Cud Lee's Quest



A cuddly platformer?

I remember playing this quirky platformer by Robert Dytmire many years ago and I enjoyed its alternative style. It uses rather "odd" mechanics which are weird at first but wouldn't life be boring if every platformer played the same? Anyhow, Cud Lee (geddit?) was originally aimed at a younger audience with interesting child/tutor features but I also think there's something quite charming about this that appeals to everyone.

The aim is to fight our way through the hoards of baddies to rescue captured Pixies at the end of each level. It sounds easy but you better watch out for a range of enemies who are happily roaming through the screens. It's this mechanic that I adore because they are literally wandering the screens going about their business - whether you can see them or not. These suckers love to jump and many are really tough and can even fire weapons.

The joystick controls are the first thing that hits you because the thing feels low-gravity with super-weird movements. Collecting power-ups is a good idea to increase speed, jumping abilities, weaponry and extra lives. Keys will unlock doors and some walls can be climbed like Zool because of "strange knobby things"...



Gotta love the baddies and their freaky jumps but watch out for the little blue guy's arrows!!


Aesthetics?

Graphically, this is no Hoog or pretty much anything else from the Atari ST's PD library. Backgrounds are a boring black and the environments aren't anything much to write home about. However, it's got a certain charm with the character sprites being the best thing. There are so many and very well-defined with tons of humour, I love 'em all!

Sound effects are made from a mix of chip and samples which works really well. The 'WORRR' when something dies is quite pathetic. So pathetic that I loved it to bits. Hey, it's a PD game... Come on!



Weapons are great and can be powered up to kill these hopping crazies with great efficiency!!


The CryptO'pinion?

Cud Lee's Quest is crudely entertaining but one I'm unsure will appeal to everyone because it's hardly a conventional platformer. What I love is the freedom we're given and the speed at which to explore our strange world. Also, the ability to float (err jump) with such great efficiency through the screens - that is superb!! Genuinely, one of the silliest yet most compelling games I've played - so why not have yourself a daft hour? Enjoy it!!

Grab the disk image if you're tempted?

Friday, July 06, 2018

Kev's World



Another GEM lurking within the ST's library!

Kev's World was developed for FloppyShop by Ben Pritchard and is the prequel to The Curse Of Bolda. In this flick-screen platformer, we explore many rooms, grabbing stars and shooting monsters in order to rescue our beloved Katherine from the clutches of Bolda. Okay, I know what you're thinking but stay with me on this one!

This platformer features many pitfalls and even the odd puzzle to solve using keys and teleporters before eventually battling the deranged-looking Bolda in a rather crude end-of-level boss fight. Okay, remember this wasn't commercial, so you should forget Magic Boy or Rainbow Islands when you take a gander at my screenshots...



There are many different baddies but watch out for the little green alien thing - I hate those!


It's time to be a 2D hero again!

Any platformer needs good, responsive controls which blend well with the basic mechanics of the game. Think something simple like Manic Miner. Well, the joystick controls are perfect and I love how agile Kevin's movements are which is brilliant. This is a typical game but there are a few neat touches that I love: keep this Krazy Kid busy otherwise, he complains that he's bored using a speech bubble which isn't new but a fun characteristic.

This bubble can also be used to indicate when Kev's hurt along with any items/power-ups he's collected. Floor panels are randomly placed and stepping on one will reward you with extra points or a smart bomb that kills everything on-screen. However, this is totally random so may instead cause a rockslide, alert the baddies to your location or reverse the controls. Are you ready to take a chance? I know right, it's something different and I love that!!
Lots of bonuses are scattered throughout and offer a variety of features:
QuintStar contains the value of five individual stars.
Aurora Of Invincibility provides temporary invulnerability from everything but spikes.
Hero Head ... well, don't get too excited because it's a 1UP!!
Power Heart boosts Kevin's health.
Sands Of Time adds to the ever-decreasing time limit.
Oh, and Kevin's also partial to playing arcade games, if you happen to find one...


Shoot Bolda in the face to save your girlfriend from this fiend!


Aesthetics

A platformer needs to have a clear and concise design and one that not only looks nice but isn't too obtrusive -  the enemies need to be clearly visible, objects aren't easily missed, nor will you accidentally bump into something deadly. Well, Kev's World might not look as good as Magic Boy but its design works superbly so appears interesting and eye-catching. When I say eye-catching that's because of the extremely insane colour palette!

The sprites look ace and very comical. Some of the nasties are very cute and I think it's obvious Ben spent most of his time getting these looking just right. Sadly, no Atari STe hardware is being utilised so STOS is struggling somewhat. I'd have loved to see Ben utilise the Blitter for a slightly faster feel.

The audio is excellent with tons of samples used throughout. However, like the visuals, Kev's World isn't using the DMA so it not only sounds rough but the playback is pushing STOS to its limits. Don't get me wrong, I love the effects but I think the YM chip would have been best. Can we all chip in and buy Ben an Atari STe?



Argh, that damn Bolda. My girlfriend is (slowly) whisked off once again!!


The CryptO'pinion?

What I love about Kev's World is its traditional oldskool gameplay which is just downright excellent and so enjoyable. The joystick controls are superb! The additional bonuses, along with smart bombs and other surprises, really makes this game stand out from most other PD/Shareware platformers available for the ST.

Sadly, it's a little sluggish so I'm sure the Blitter would have helped along with the DMA for the samples? (Sadly, no Atari STe features are being used). Anyhow, I have enjoyed playing this two-level demo and it's definitely something I would have bought back in the mid-90s because it's great fun. We need the full registered game!!

The two-level demo of Kev's World can be downloaded for either floppy or a hard disk.



Completed!! I made 12th place and even beat Metallica. Can you beat me?

Tuesday, May 15, 2018

Muzzy



Wait, come back!!

Muzzy was featured in ST Format (#58) and is a budget puzzler by Enigma Software Developments. It caught my eye because I liked the old skool visuals, plus it's something I've never actually played before. I believe it should be compatible with both the ST and STe (sadly, it crashes on my STFM but works dandy on the STe but YMMV - the download).

An intro kicks things off at the start accompanied by stereo music on the Atari STe. Playing my first game was quite confusing and I wasn't sure what to do but I soon learnt the game's crazy personality. The object is always the same: collect every gem before being whisked off to do it all over again on the next zany screen.

Of course, the difficulty constantly increases as does the variety of silly mechanics and vicious enemies who can kill you instantly. So fight back by blowing up these pesky critters using bombs. That is always going to be great!

The trusty joystick is used to control little Muzzy which is simple and easy but first feels overly sensitive. Stick with it because pushing against something, whilst pressing fire, will be the most complex action you will learn.

Visually, I doubt Muzzy will blow you away with its tiny sprites and meagre 8-Bit style. By ST standards, they suck. But since when have graphics ever made a game better? (Yes, I'm talking to you, Dragon's Lair). The audio is basic and it's disappointing that the DMA wasn't used for lots of jazzy sound effects. Having said that the old YM does an excellent job.

Muzzy is a strange game with many weird levels that make little sense - it's very different from what I expected. Attack each screen with a 'trial and error' to see what solution will work best. In my video recording, the last screen had me stumped but it was actually annoyingly obvious - but that's Muzzy for you!!

It looks peculiar, I know. But get it downloaded because it's great fun and something unexpectedly different.



Tuesday, March 13, 2018

Sleuth



I've been searching for more...

Yep, after the jaw-dropping Berzerk, I went searching for other variants of the genre to see what might be lurking inside the ST's archives. Eventually, I found Sleuth a PD release by Larry Scholz of MajicSoft in 1993. The year is 2525 and man's existence is threatened by evil cybernetic organisms (yup, robots!) which Dr Spirit has so kindly butchered and made evil. Okay, it's not exactly what you would call an authentic clone (ahem) but the premise is there!

We are Inspector Sleuth and are about to infiltrate the doctor's lair to show these clumps of metal who's in charge! Gone is the randomly generated screens, replaced with a map that is populated by six different models of the doctor's robots. These range from the Hemroid which is a low-level (wait for it) "pain in the butt" to the Hopperoids and their warp technology, so don't get too close. Come on, you must love the humour in this whacky style?

Well, defend yourself using an armour-piercing gun which features a nuclear charge to incinerate all robots from the inside out. You still need to stay clear of the electrified walls and if you hang about for too long then something freaky appears and chases you across the screen. Now we're back on the familiar ground lol.

Overall, is it better than Berzerk? Not on your nelly! Sleuth feels like a tacky ripoff with rubbery controls, dodgy graphics and sounds. However, it's a good game in its own right, and my 8-year-old daughter loved it. I must admit, so did I.



IGNORE the graphics!! Remember, gameplay counts the most. It always does.


Shoot anything that looks... well... weird. Don't think, just shoot!! Enjoy :D

Saturday, March 10, 2018

Bombs And Bugs



Another lost soul has been rescued!

Bombs And Bugs is a multiplayer Bomberman clone developed by Stefan Eilert of Awkward Software. Sadly, the full version was never released but, as of today, it has been found and is downloadable from the AtariMania website. Supporting two or three players, superb power-ups and lots of the jazziest graphics ever seen!

I missed an option for single-player if I'm honest but it's such a brilliant multiplayer. The video shows gameplay by me and our 8-year-old daughter - we both loved it!! It's fun, freaky and always silly. We loved it and so will you guys!

Tuesday, February 20, 2018

Mario's Quest


Mario's Quest was released in 1993 by Dean Sharples of Silly Software and is basically a Hunchback clone. However, this time we're an unofficial clone of that ridiculous Italian plumber but the gameplay remains pretty much the same. The screens feature lots of tricky jumps, pesky platforms or annoying arrows trying to kill you.

I adore the humble visuals which use a cool 8-Bit design and the music is superb too. However, the controls are far too sensitive so judging exactly where a platform ends - without falling to your death - is nigh on impossible.

Sadly, Mario's Quest is one of the most frustrating games I have played. An infuriating platformer!

Saturday, December 03, 2016

Zool



Whoosh! Zool is here!!

Zool was released in 1993 by one of the most acclaimed gaming companies, Gremlin Graphics who have gone the extra mile to support both models of Atari ST computer. At first, this appears to be a Sonic clone and does indeed have many similarities but, Sonic it ain't. This disappointed many, back in the day (like me), but I figured enough time had passed and I really should give this zippy insect another second chance...

Our little protagonist is a rather odd critter. A badly-disguised ninja ant (well, I think it is!) who is from the "Nth Dimension". He can run, climb, leap and even perform a silly airborne pirouette. His mission is to travel six worlds and prove himself worthy of earning the black belt accolade he so richly desires. Each world is split into three segments of progressive difficulty and, of course, is littered with traps and countless baddies to contend with.



The first level is excellent and has a little iddy biddy Sonic vibe to it...


Run and leap like crazy!

The first is "Sweet World" which could be a child's favourite dream: an entire planet made of candy. But these are killer sweets: like wobbly jelly and a cute rapidly-firing dolly mixture! The second is musically themed and features angry instruments like bongo drums and even some nice ones that play helpful musical notes. However, this is about as far as I've managed to get so I'm extremely grateful for a handy cheat mode that allows me to play on the later levels (and I must admit to being laughably impressed by the Meccano-styles in Tool World)

Collecting the items is the name of the game and, in Sweet World, that means candy. Look at the bottom/left of your screen which displays how many are required with an arrow pointing you in the right direction to find more. Thankfully, there are restart points from which to continue your adventure but it will never be easy as each level has such a cruel layout littered full of traps - and a huge number of baddies. Beware, lots of practice is required!!



Watch where you're walking! So many dangerous places in this world of weird.


Input & Output

Controls are absolutely superb - intuitive and very responsive - with an option to use inertia, which I personally leave disabled. Keep banging on that fire button for rapid firepower and if you tap it again (during a jump) then a pirouette manoeuvre is actioned to kill even more of the colourful nasties in this crazy world.

Power-ups are also frequently available to ease your hectic adventure like Two Zool - your very own doppelganger. Like all ninjas, Zool has an energy shield that can be replenished during play but it can survive only three hits before you're as dead as a dodo. I would have like more!

Visually, Zool rocks and I'm sure they've used every colour they could for a weirdly gaudy display with beautiful sprites - I love the purple dolly mixture. Atari STe users will be thrilled to witness more colours and their screen scrolling along at an alarming 50fps. However, there is a slowdown in places which is a shame.

Audio is superb with sound effects and optional chiptunes. It would have been nice to hear DMA effects, especially noticeable in world two - with its oddly silent musical instruments. A missed opportunity, I thought.



Right, hands up who wants a lollipop now? What... Just me? Darn it!!


The CryptO'pinion?

Zool is great but far from perfect mostly thanks to frustrating mechanics that can ultimately spoil what would have been a cracking game. For example, don't expect to whizz great distances like that spiky hedgehog because Zool's levels are oddly designed to contradict his spritely Ninja abilities. There are far too many deadly objects, many off-screen, and the enemies are constantly respawning which is annoying... Arghh, less is more!!

However, ignoring the negatives, I admit to enjoying Zool. It's fast, crazy and it is stuffed with an insane personality. This is a great platformer - especially when played using the Atari STe. Now, gimme some Chupa Chups!!


8BitChip always has the best download for those with a hard drive/Ultrasatan.
For those stuck with floppy disks, then Old Games Finder will ease your pain!
AtariMania not only feature Zool in their ST database website but also have the manual and code wheel!

To cheat type in PANDA on the menu and you will see a flicker. During a game press:
          -> Spacebar 1 - will make you invincible.
          -> Spacebar 2 - to skip forward onto the next stage.
          -> Spacebar 3 - to skip forward onto the next world.

Thursday, August 18, 2016

Magic Boy



Prepare to be amazed!

Magic Boy was released in 1993 by Empire and is one of the cutest platformers I've ever seen. Personally, it reminds me of Rainbow Islands in both its quality and ravishingly charming styles. We are Hewlett, a young boy with a magic wand who accidentally turned all the animals into freakishly cute monsters. Seems plausible to me...

How do these things keep happening? Not to worry, it's our task to restore everything back to normal, so that means venturing forth through many beautiful worlds to tag & bag the nasties. Sounds a little odd, you might think? Well, perhaps you should brace yourself for a shock because it's often the silliest idea that works.

Firstly, check out this screenshot I've taken. Wear sunglasses and take a deep breath...



Magic Boy must be one of the most colourful games on the Atari ST.


Shoot, jump, bag & grab!

Looks great, doesn't it? Well, there are four massive worlds to explore (Sand Land, Wet World, Plastic Place, Future Zone) and each offer eight levels. Things begin relatively easily before lots of cunning tricks and traps are introduced. This is staggered nicely and certainly keeps things interesting - and the player on their toes.

This mild learning curve is nothing much for the easier levels. It's very easy to pick up and play, so you're instantly leaping your way through in no time. Make sure you collect all the power-ups which will aid your progress. Just watch out for anything that looks oddly cute - it's not really. It's very nasty so shoot it and then bag it. Great stuff!!

However, the later levels are tough and I mean really tough!! Those cute critters are actually deceivingly mean and seem to know just when to strike with a perfectly well-timed shot. Also, the level layout increases with the usual moving tiles and others might dissolve or randomly disappear. Infuriatingly difficult which can be a shame sometimes as these later levels are impossible for a guy like me to complete.... without a cheat!



Things are now starting to get serious with cunning-level designs for a tough challenge!


Aesthetics

This is literally one of the most stunning 16-Bit games I have ever played which is thanks to John Dale and Leigh Christian. They have created a game with bright, radiant visuals and so many comical characters. Nothing has been sacrificed and you will see your Atari ST looking this good AND that includes ultra-smooth scrolling.

Sound effects are brilliant and best experienced using an Atari STe. Yes, I said STe but that doesn't mean the ST is lacking. Not one bit. Accompanying music is perfect with a fun-themed high-quality tune, that remains in your head all day. Yes, Magic Boy is most definitely one of the sexiest Atari ST games I have ever played.



Future Zone has some incredible levels to hop through as does the quirky Plastic Place.


The CryptO'pinion?

You won't be shocked to hear that this is one seriously addictive platformer and I loved it. Yup, it's almost perfect and a genuine pleasure to play because it's so much fun and I really cannot think of something negative to say. Okay, okay, that difficulty in later levels is really tough but something weirdly reminiscent of games from the era.

The controls, game mechanics, visuals, sounds ... I love this game so much because it's fun and a thrill to play. Doesn't this just go to prove what the Atari ST/e is capable of when in the hands of talented people? So stop what you're doing and load it up right now because it's one of the best 16-bit platformers ever released.

Grab yourself either the floppy disk or a version to install onto a hard drive/Ultrasatan thanks to Peter over on 8BitChip. For those who wanna flick through directly to the later levels then you will enjoy these codes. On the menu screen, press and hold down the desired keys before pressing fire to begin:

     -> Sand Land......(part 1)  =  S + 1

     -> Sand Land......(part 2)  =  S + 2
     -> Future Zone....(part 1)  =  F + 1
     -> Future Zone....(part 2)  =  F + 2
     -> Plastic Place..(part 1)  =  P + 1
     -> Plastic Place..(part 2)  =  P + 2
     -> Wet World......(part 1)  =  W + 1
     -> Wet World......(part 2)  =  W + 2





Sunday, July 31, 2016

Big Nose The Caveman



Big hooter!

We are Big Nose, a fella from prehistoric times when it was perfectly normal to live in cave squalor. However, once a year, he and his family strangely celebrate Thanksgiving, which means one thing, a yummy Pterodactyl roast dinner. Fortunately, one of these birds was just spotted flying by - now isn't that lucky? So this Jurassic journey takes you through dangerous dinosaur-infested lands looking for that tasty bird to kill, cook and eat with your fellow big-nosed family.

Code Masters released this humble platformer back in 1993 and was programmed by Neil Hill. The game has us clubbing anything that looks likely to cause harm, plus lots of platform jumping and fighting lame end-of-level bosses. The controls are excellent and very responsive plus I love the cartoon-like graphics with amazing sprites and decor. However, what I don't like are the bland backdrops which desperately need a splash of rasters! Sound effects are sparse unless you jump or hit something but thankfully, the title music is fantastic (what a shame it doesn't play during the game).

Big Nose is a budget platformer so, with that in mind, it feels a little cheap in places and I'm sure the Atari ST could have done much better. Thankfully, the gameplay is superb and very addictive - it's this that matters the most. I'm sure you might complete this within a couple of hours but that proves how playable it is. So why not kill a little time and play it?

Big Nose The Caveman is a bucketload of fun and I think you will all enjoy it a bunch. Fantastic game.

Go and grab Big Nose The Caveman for either floppy or hard drive.



Argh, a dinosaur!! What shall I do...?


Take that, you dino freak!!


Those snakes are pesky things but easy to kill.


The spiders are so cute and have a cunning edge to them too.


This is access to a secret place that allows you to skip through level one. Weird...


This is another secret place that grants you a brisk walk through the next level. Ugh, no thanks!

Saturday, June 25, 2016

ST Review Invaders



Quick, get inside your laser cannon!

I've just found an ST Review cover disk (#11) and on it is the imaginatively titled ST Review Invaders, a magazine exclusive by Dave Munsie. Sadly, my first impressions weren't great because some traditional elements are altered far too much for my liking. Such as how the cannon moves over a rocky landscape so I wasn't feeling the love.

However, I slapped myself and then began to mellow! After a few games and found myself enjoying this quirky space shooter and enjoyed the nifty new mechanics which I thought were excellent. Also, I enjoyed the faster gameplay which is superb. I love how the pesky aliens no longer shoot in predictable straight lines and their attack patterns are quite brilliant. Level two sees them bopping along in a humorous fashion with a Mexican wave following later on!!

Overall, the authenticity has still been altered far too much for my liking so it's not Space Invaders anymore. However, it's still a great game in its own right and certainly has that 'just one more go' factor. I really enjoyed playing this game!

Monday, May 23, 2016

Walls Of Illusion



Sit back and relax for its Jackanory time!

Today, I picked up a random (#101) issue of Atari ST User magazine (see below) from my collection and sat down for a good read with a nice cuppa joe. All of a sudden, I was in shock, and almost spat out my coffee in disbelief. There it was. Something I had forgotten about: my old Motelsoft favourite - Walls Of Illusion.

How could I have forgotten about this?? Perhaps I'm crazy!! Yes, but, for those that don't know, Walls Of Illusion is a "Dungeon Master" and follow-up to Arcan which was released in 1993/4 (shareware). This is an impressive and extremely well-made RPG so I think I should lock myself away for a few days to relive the adventure?

Has anyone played this great RPG? I'd love to know if there are any fans out there and what you think of the game, especially in comparison to the original. I remember playing this game like crazy even though I would never have come close to finishing it! Anyhow, I feel like I've just been reunited with an old friend and I'm so happy :)

AtariMania has the full registered version to download. Go on, get it. Play it. Live it!!


Okay, it's time to be flabbergasted because
Motelsoft still has a website w/ Atari ST downloads!


Sunday, May 22, 2016

CRAPMAN


Crapman was originally featured within the Synergy megademo and later released as a standalone product in 1993. Most Atarians rate this as one of the best Pac-Man and it's obvious why with spot-on perfect gameplay: those pesky ghosts are clever and a cunning level design help make this extremely challenging.

The graphics are marvellous and the Scavenger music is just perfect - gorgeous and timeless! Crapman may indeed have a silly name but it's a fantastic twist on the original idea and immensely addictive. Right, I cannot stress this enough, stop what you're doing and play this game right now. Quite possibly the best Pacman clone ever?

LINKS

 - Download Crapman game from the Demozoo website.
 - The Synergy Megademo is one of the best Atari ST demos so download it.
 - I also recorded a few more videos from the superb Synergy:
  1. Unfinished Demo
  2. Megademo Music Disk
  3. DBA #6 Intro
  4. Megademo - Symbiosys
  5. Megademo - Credits Screen

Tuesday, January 12, 2016

Tomtar


Tomtar is a freeware shoot 'em up released in 1993 for the Atari STe by UTEN (NewCore, XiA, Toxic Twins & Unit 17). A "tomtar" is basically a gnome and they breed like bacteria so will eventually take over the world unless something is done! We asked the Grim Reaper for help but there are too many for him to handle so we needed divine intervention - in the form of a machine gun!! Yep, we all know where this is going so let's lock and load to help the mythical Reaper destroy all the Tomtars in what I can only describe as the craziest 5 minutes of your life.

In the right corner of the screen is an Orch - kill him to advance to the next level. Use the mouse to shoot but beware because this isn't going to be easy because these little critters can walk, run, bounce and fly their way across the screen. Controls work well with the mouse but I would have preferred the right button to perform another function like throwing a grenade, this would have been superb... The gameplay becomes frantic and more chaotic the further you progress but I must admit that it's a shame the spooky backdrop doesn't change.

A stupid game that offers nothing more than a mad few minutes blasting Tomtars and that, I loved. So if you fancy killing these little blighters yourself then grab it from Demozoo (who also have a cutdown STFM version).

My high scores are:
78,250 (under emulation)
94,740 (using my own Atari STe).
What are yours? Can you beat me?? Didn't think so...

Saturday, October 17, 2015

The Chaos Engine



Is it time for another ripoff?

Not too dissimilar to Gauntlet, is The Chaos Engine which the Bitmap Bros released in 1993. It's a top-down arcade shooter where you get to choose from a selection of cool characters before running around sexy-looking levels with only one purpose - killing baddies. Okay, there is a [minor] puzzle element but this game is all about reaping death. Oh yeah!!

Okay, it's now that I can imagine the look on your faces. Why attempt to take on Gauntlet? I know but read on...

"Sometime during the last century, an experimenter with time, space and early computers created a bizarre machine. The inventor's name was Baron Fortesque The machine was... THE CHAOS ENGINE!

Although primitive the machine became incredibly powerful and went crazy, turning ordinary humans and household pets into razor-toothed, armour-plated killing machines.
"

It's character time and you can be one of six mercenaries with each having their own skillset. Chose wisely...

 
 
 


Who ya gonna be?

Each character has its own unique skills so I advise that you should play each one to find out which you prefer. Personally, I tend to prefer the Mercenary or Thug! Each of the environments is extremely interesting, both their wicked mechanics and beautiful visuals, all help to create a wonderful Victorian England theme, etc/etc.

Co-op is enabled whether you play solo or with friends and it works a treat. I love having a computer-controlled player alongside you and that extra firepower comes in handy. That helps, especially in the later levels, and is implemented well without ever taking over. However, it's embarrassing when he grabs the coins quicker than I...

Argh, this is one of those games that demands practice before you can even think about beating it!



The first level is brilliant but things soon become much harder from the second...



Bitmap aesthetics!

The graphics are literally outstanding. From start to end, such beautiful artworks, detailed sprites and gorgeous landscapes. I love each of the environments which have all been enhanced for the lovely Atari STe by using the hardware scrolling and extra colours. One of the best-looking games on the Atari ST/e. Period!!

The audio is pretty darn cool. The chip music is something that stays in your head all day and the sound effects do their job well. However, I must admit to being a little disappointed that this talented bunch failed to use the DMA audio for sampled sound effects. They're already utilising the STe so why use the DMA for samples?

So, it looks and sounds great especially when played on the Atari STe. Agree or disagree? Let me know...



I struggled with the third level and even more with the frantic fourth. So tough!!



The CryptO'pinion?

I have always ranked the Bitmap Brothers as one of the best 16-Bit developers and the freakish charm of Chaos Engine certainly helps to prove this. I cannot say whether it's better than Gauntlet because it is similar but, also different. It's marmite and I personally think people are going to find themselves split over which is best?

My only gripe is the difficulty on later levels which I fear is over the top for me and my skills. This means I must reach high on the cheat shelf, which isn't really good when you think about it. However, there is a passcode system which is a fantastic feature. Overall, this is a remarkable and addictive shooter stuffed full of action. I love it!!


8BitChip and D-Bug have created hard drive installable games which are superb!!
Chaos Engine floppy disks: Adrenalin #37A  #37B disks.

LEVEL CODES
World Two = T6MV6J4LGLCZ (Thug + Mercenary)
World Two = 73VBPXY1PZV1 (Brigand + Navvie)
World Two = QLVKM4YKJQVS (my own code!)
World Three = 4WQZTTRG61MZ (Navvie + Gentleman)
World Three = 2#YNLN7SR94W (Navvie + Brigand)
World Three = JSP99G416LY2 (I've no idea where I found this!)
World Four = PK2R9J6G5W4K (Navvie + Gentleman)
World Four = C8737KFPBCDB (Navvie + Preacher)

ST Format has a guide and a walk-through solution (issues: #51 #52 #53 #54)
Bitmap Bros have a cool website with maps, guides and more.
Let's Play have a great page with loads of info.
I love this game so much that I went "out" and bought the Apple Mac version.

Sunday, September 20, 2015

Cannon Fodder

 

I've just stumbled upon a nifty program for Cannon Fodder. It's an intro that offers various cheats like infinite ammo and level select and was created by "Dr D" from The Casualty Dept. I've copied it over to my Atari ST and it works like a charm! Now, I'm not really bothered about the infinite ammo/men but being able to start on any level is superb so opens up this game. Highly recommended for those playing the floppy disk version - enjoy!! :-)

Monday, November 10, 2014

H-Mec II


H Mec II carries on from where the first game nicely Jon and Sally Garry and appears to be a version of Pac-Man for the Atari STe. However, it's very different thanks to the monster AI which makes this more of a game of chase. The graphics are excellent and make use of the hardware scrolling, Blitter, and all those extra colours. Music is by a whole host of famous people like Tao, Big Alec, Count Zero and more. Timeless and utterly stunning tunes.

I could say that this is one of the better PacMan games out there but it's not. Sure, H-Mec 2 looks like PacMan and there are pills to nosh, but it actually plays differently when being chased around a maze by angry monsters. It's more like Lode Runner and pretty darn addictive too. You will love every second of this - it's a cracker!!

So waste no more idle time and get this downloaded from Atari Mania right now!