Wait, come back!!
An intro kicks things off at the start accompanied by stereo music on the Atari STe. Playing my first game was quite confusing and I wasn't sure what to do but I soon learnt the game's crazy personality. The object is always the same: collect every gem before being whisked off to do it again on the next zany screen.
The trusty joystick is used to control Muzzy which is easy. At first, it feels sensitive but stick with it because pushing against something, whilst pressing fire, will be the most complex action you will learn. Of course, the difficulty constantly increases as does the variety of silly mechanics and enemies (who kill you instantly). So fight back by blowing up these pesky critters using bombs. That is always going to be great!
Visually, I doubt Muzzy will blow you away with its tiny sprites and 8-bit styles. By ST standards, they suck. But since when have graphics made a game better? (I'm talking to you - Dragon's Lair). The audio is basic and it's disappointing that the DMA wasn't used for the sound effects but, the old YM does an excellent job.
Muzzy is a strange game with many weird levels that make little sense - it's different from what I expected. Attack each screen with a 'trial and error' method to see what solution works In my video recording, the last screen had me stumped but it was actually annoyingly obvious - but that's Muzzy for you.
To sum up, I'd say it is infuriatingly good fun!!
This game is known as "Snare" on the ZX Spectrum -- same programmer, same sound effects, similar graphics!
ReplyDeleteHey thanks! I never knew this.
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