Tuesday, May 15, 2018

Muzzy


Muzzy was featured in ST Format (#58) and is a budget puzzler by Enigma Software Developments. It caught my eye because I liked the old skool style visuals, plus it's something I've never actually played before!! I believe that it should be compatible with both the ST and STe (sadly, it crashes on my STFM but works dandy on the STe).

An intro kicks things off to explain the game nicely whilst accompanied by stereo music on the Atari STe. Playing my first game was confusing and I wasn't sure what to do but you soon learn the game's crazy personality. The object is always the same: collect every gem before being whisked off to do it all over again on the next zany screen. Of course, the difficulty constantly increases as does the variety of silly mechanics and vicious enemies who can kill you instantly. So fight back by blowing up these pesky critters using bombs. Which is always going to be great fun!

  

The trusty joystick is used to control little Muzzy which is simple and easy but first feels overly sensitive. Stick with it because pushing against something, whilst pressing fire, will be the most complex action you will learn.

Visually, I doubt Muzzy will blow you away with its tiny sprites, meagre 8-Bit style and by ST standards they suck. But since when have graphics ever made a game better? (Yes, I'm talking to you, Dragon's Lair). Audio is quite basic and its disappointing that DMA sound effects weren't used, especially after listening to the stereo tracker tunes!

Muzzy is a strange game alright with its many weird screens that make little sense, especially to newcomers. It's so different to what I expected and trial and error is certainly the best method to attack this unique puzzler. In my video recording, the last screen had me stumped but it was actually annoyingly obvious... and that's Muzzy for you!

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