Saturday, December 03, 2016

Zool




Whoosh, it's Zool!!

Zool was released in 1993 by one of the most acclaimed gaming companies, Gremlin Graphics. Late in the ST's life, yet they went that extra mile to support both models of Atari ST computer. Respect. At first, it appears to be a Sonic clone and does indeed have many similarities but, Sonic it ain't. That fact disappointed many, back in the day (like me). I guess we wanted our Sonic? Well, I figured enough time had passed? Should I give this zippy insect another second chance?

Our little protagonist is a rather odd critter. He's a badly-disguised ninja ant (well, I think it is!) who is from the "Nth Dimension". He can run, climb, leap and even perform a silly airborne pirouette. Sounds very Sonic'ish!! Anyhow, his mission is to travel six worlds and prove himself worthy of earning the black belt accolade he so richly desires. Each world is split into three segments of progressive difficulty and is littered with traps and countless baddies to contend with.

Sonically cool this game! Ugh, sorry... Anyhow, let's see the first screenshot of this ninja roadster...



The first level is excellent and has a little iddy biddy Sonic vibe to it...



Run and leap like crazy!

There are several levels, the first is "Sweet World" which could be a child's favourite dream: an entire planet made of candy. But these are killer sweets: like wobbly jelly and a cute rapidly-firing dolly mixture! The second is musically themed and features angry instruments like bongo drums and even some nice ones that play helpful musical notes.

Sadly, that is as far as I've managed to get. Very disappointing but, that's me and my skilful gaming reactions. Well, I'm extremely grateful for a handy cheat mode that I found. This allows me to play on the later levels - and the Meccano style in Tool World is excellent. Just carry on reading for more information about that handy cheat!

Zool is a simple game at heart, it's all about collecting the items and, in Sweet World, that is candy. Look at the bottom/left of your screen which displays how many are required with an arrow pointing you in the right direction to find more. Thankfully, losing a life isn't a game buster as there are checkpoints from which to continue your adventure.

That is no easy task because all levels have a cruel layout that is littered with traps - hidden traps! Plus there is a huge number of baddies, of course. However, this isn't only a game that requires lightning-fast reactions but you must replay, replay, replay. Learning the levels is the only way to boost your progression otherwise you're hit by something unexpected. Zool's replay value is massive by default because of this. Whether that's right or wrong, I'm not so sure.

It's screenshot time and this one was (sorry) taken with my phone when using real hardware...



Watch where you're walking! So many dangerous places in this world of weird.



Input & Output

The joystick controls are absolutely superb - intuitive and very responsive - which they had to be. Plus there is an option to use inertia, which I leave disabled. Keep banging on that fire button for rapid firepower and if you tap it again (during a jump) then a pirouette manoeuvre is actioned to kill even more of the colourful nasties in this crazy world.

Power-ups are also frequently available to ease your hectic adventure like Two Zool - your very own doppelganger. Like all ninjas, Zool has an energy shield that can be replenished during play but it can survive only three hits before you're as dead as a dodo. I would have like more to balance it against the number of nasties.

Visually, Zool rocks and I'm sure they've used every colour they could for a weirdly gaudy display! The sprites are stunning and I love the purple dolly mixture. I'm shocked that a game like this is playable on the ST and movements are good considering it has no hardware scrolling, etc. It's miles better than other similar games like Doodlebug.

Of course, it's best when running on the Atari STe. Gremlin have made good use of the hardware with 50fps scrolling. It's a thrill to play and crushes the experience you had when using the standard ST. Not only that but there are more colours too. Weirdly, there is a slowdown in some places which is a shame and doesn't make sense.

The audio is superb with sound effects and optional chiptunes. It would have been nice to hear DMA effects, especially noticeable in World Two - with its oddly silent musical instruments. A missed opportunity, I thought.

Right, who fancies a lollipop? No? Oh, don't look at this next screenshot then...



Right, hands up who wants a lollipop now? What... Just me? Darn it!!



The CryptO'pinion?

Zool is a great platformer and tons of speedy fun. But it's far from perfect mostly thanks to frustrating mechanics that can ultimately spoil what would have been a cracking game. For example, don't expect to whizz great distances like that spiky hedgehog because Zool's levels are designed to contradict his spritely Ninja abilities. There are far too many deadly objects, many off-screen, and the enemies are constantly respawning which is annoying. Arghh, less is more!!

However, ignoring the negatives, I admit to enjoying Zool. It's fast, crazy and it is stuffed with an insane personality. This is a great platformer - especially when played using the Atari STe. Now, gimme some Chupa Chups!!


8BitChip has the download for those with a hard drive/Ultrasatan.
For those stuck with floppy disks, then Atarilegend will ease your pain!
AtariMania features Zool in their ST database plus the manual & code wheel.


To cheat type in PANDA on the menu and you will see a flicker. During a game press:
          -> Spacebar 1 - will make you invincible.
          -> Spacebar 2 - to skip forward onto the next stage.
          -> Spacebar 3 - to skip forward onto the next world.

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