Showing posts sorted by date for query putnik. Sort by relevance Show all posts
Showing posts sorted by date for query putnik. Sort by relevance Show all posts

Saturday, March 04, 2017

Uridium



C64 rules!??

Do you remember the embarrassment of Uridium? Those cruel C64 gamers would laugh their socks off at our "superior" computer? Rightly so because we have a terrible port with sluggish controls and lifeless scrolling. Well, there is light at the end of the tunnel for the Atari STe because Peter Putnik has re-programmed the dodgy parts with faster controls and an option to stream music using the DMA coprocessor (hard drive or ultrasatan obviously required).

At last, a version of Uridium we can be proud of. It's totally transformed so play this shooter right now!!

Talk about a transformation - download it right now!!

Wednesday, February 15, 2017

Chaos Strikes Back



More audio clarity?

Following on from yesterday's wonderful news of the Atari STe enhanced update of Dungeon Master, Peter Putnik has now improved the audio for Chaos Strikes Back. Once again, this news is making me jump up and down with joy!!! So why not make your Atari STe just as happy and download this DMA audio upgrade right now? Enjoy!! :-)

Tuesday, February 14, 2017

Dungeon Master



Crawling with audio clarity

Peter Putnik has just updated Dungeon Master to use the DMA Audio hardware lurking inside the Atari STe. This is huge news for fellow adventurers! Playback is now much clearer and this won't impact on the computer's performance. Peter informs me that Chaos Strikes Back is next in line for the STe treatment - and I cannot wait!!

Download the new upgrade from 8BitChip.

Saturday, October 08, 2016

Giana Sisters



Turn your ST into a Nintendo!

The Great Giana Sisters was released in 1987 by Rainbow Arts and is a platformer with (umm) more than a hint of Italian plumbing. Anyhow, the ST version played well but suffered flip-screen scrolling that soon became tiresome on the old eyes. Ultimately, it was a lame port that spoiled what should have been an excellent game.

Don't give me the old excuse that the ST cannot scroll. It can scroll: Viking Child, Ghouls 'n Ghosts, Enchanted Land, Stario, Alien World, Zone Warrior, Onslaught and many, more!! Yes, it bugs me when I see people's daft comments claiming that the ST cannot scroll. Blame the programmer - not the computer! /rant

It looks like I wasn't the only person to hate that poor conversion because Samuel (aka Zamuel_a of Pac-Mania fame) decided to convert it to the Atari STe. He makes use of the hardware scrolling so the entire screen now scrolls rather than flipping - and it's smooth, 50fps smooth. To say that this update is jaw-dropping is an understatement and it most certainly beats the pathetic commercial game. Now, just imagine if the industry would have supported the Atari STe properly...

Anyhow, the game itself is the same but it scrolls and that transforms a good product into something else. Samuel has put the Atari STe to great use which proves the power of this wonderful computer. Finally, we can play Giana Sisters as it was meant to be enjoyed so waste no more time and download this wonderful new version (improved by Peter Putnik)

Watch the video and check out these screenshots before deciding whether or not you should download...


It looks basic but it also looks console-cool too. I like it, very NES... to me.

Happily walking along and then something falls on your head! Let's collect the gems.

I really hate that horrendous big bug so let's jump over the sucker and run!

Friday, August 12, 2016

Days Of Thunder



Boogity, Boogity, Boogity!!

Yes, I'm a big NASCAR fan and I've finally got around to playing Mindscape's Days Of Thunder which (I think) is the only stock car racer for the Atari ST. I did wonder how the sport might appear in 16-bits and it started off well with a fantastic title tune by David Whittaker. However, it was soon all downhill... Never have I seen a game look so bad.

The visuals are shocking on the eyes but it's the framerate that is total diarrhoea. The sound effects are actually worse and I truly do mean that. But I could forgive how a game looks and sound for great gameplay. Sadly, this has none. Could this be the worst Atari ST game ever? Well, put it this way, I could not stand to play more than a couple laps before rebooting in anger and utter disappointment. And that's my final thoughts about this disgusting stock car racer.

I wondered how my 16MHz Mega STe might perform with this dreadful game so I contacted Peter Putnik and he created a hard drive version... but even the extra MHz couldn't save it but thanks for trying mate!

Wednesday, May 18, 2016

Gauntlet III - The Final Quest



Oh, dear...

Sorry, I meant to say, here we have Gauntlet 3 developed by Software Creations for US Gold. Yet another sequel to the incredible arcade original, only this time somebody decided that the winning formula of speed and action wasn't enough. So it was decided a modernized version with an isometric viewpoint was instead needed.

Please note that I did try to keep an open mind throughout. Rather than being a grumpy old man wondering why his favourite game had been so drastically changed. Anyhow, it's not all bad surely? Of course not, but why change a winning formula? Erm, anyhow let's crack on...

So, gone is the top-down view in favour of a funky isometric 3D perspective which isn't actually too bad if I'm honest. It looks different but in a good way. I liked how we begin the opening levels in a spooky forest, this looks the part alright. All the familiar Gauntlet ingredients are lurking in the woods: ghosts, generators, treasure and food. The idea remains much the same as we hack and slash through to a medieval church... And this is just the first level. This game is pretty big!



The ruins of an old church deep in the woods. That tree looks scary so let's get inside quick!


Let's kill monsters!

Before we begin, decide who you wanna be and there are now a lot more to choose from - Warrior, Wizard, Rockman, Lizard Man, Elf and more. One or two players can team up (definitely better with two) but the basic gameplay mechanics remain pretty much the same. We're still throwing axes, arrows, magic and more directly into the faces of ghosts, goblins and other hideous creatures that emerge from their generators.

The levels are big and split over a number of small areas which you can visit at any time. Blast the generators as quickly as possible and then follow the same rules as you always have - collecting treasure and noshing on food to stay alive. Shooting potions will clear the screen of baddies or they can be collected to use later. Escaping to the next realm can only be done once humble tasks are completed - keys to collect and that sort of thing.

Essentially, they wanted this to be Gauntlet but with an isometric point of view. Sadly, it isn't really if I'm honest. What made the original games such instant and timeless classics was their immediate ability to blast monsters (either solo or with others) and the action was fast and furious. This isn't the case with Gauntlet 3. Not even close.



Inside the church are many ghosts and awkward objects to try and walk around...


Fighting in slo-mo?

Gameplay is now a lot slower, so gone is that instant enjoyment of mass killing that we love, for a more sedate exploration with some killing thrown in. That's how it feels to me. That frenzied action simply isn't here and that's made worse thanks to its level design and terrible control mechanics. Even walking is a bit of a problem...

The opening levels are littered with objects that need to be walked around. That might not sound much of a big deal, but it is because I was sick & tired of getting stuck in the scenery. This also applies to your weapons which are often blocked so can't hit their target. Heck, even the ghosts suffered from this problem!

Even worse are the controls which are so sluggish and make walking tiresome. Plus the rate with which we attack the monsters is far too slow and that means we can't destroy any generator unless you choose to walk through lots of ghosts to get a closer shot - and thus lose energy. A faster rate of firing would have fixed that instantly...



Looks like we've just walked straight into an ambush. Shoot the generators, if you can!


The CryptO'pinion?

Gauntlet 3 was programmed by Bill Barna of Software Creations and I wonder if his job was to rush through a quick and nasty Amiga port? It certainly feels like it, which is disappointing when you consider this is the same company that proudly gave us Bubble Bobble, Ghouls & Ghosts and Bionic Commando! What went wrong?

To be honest, the entire "Gauntlet" aspect was destroyed from the moment the isometric idea was born. That doesn't work. And is made worse thanks to the clunky gameplay with sluggish controls. Okay, with a friend, it's better but it's still not Gauntlet. Forget this third game was ever released and boot up either of the other two instead.

Downloads available for floppy and hard drive.


A GLIMMER OF HOPE?

Update: I have contacted Peter Putnik (8BitChip) to ask about a hard drive version that supports faster Atari computers. Once again he worked his magic and I've been enjoying Gauntlet 3 on my 16MHz Atari STe and yes, I said the word with enjoy in it!! Sure, it isn't perfect but, if you have a faster computer, then this update will help to eliminate some of the problems, especially with the unresponsive controls.

Monday, February 08, 2016

Atari Mega STe


I recently asked Peter Putnik, from over on 8BitChip, if there was a program that allowed the Mega STe to flip between 8 and 16MHz - but without having XControl preloaded. He said yes, and a couple days later he had created it!! What a great Atari community we have - my sincere gratitude to Peter. Thank you mate!!

The download link is available via the AtariAge forums.

Thursday, January 14, 2016

Cannon Fodder [Atari STe update]



Ugh, another lame Amiga port...

Yep, Cannon Fodder could have (and should have) been far better for the Atari ST. Alas, it was a rushed lame-ass port. However, cry no more tears for Peter Putnik has upgraded the game to support audio playback of 25KHz digital music - yes, during gameplay. This is making use of the DMA audio hardware lurking inside the Atari STe and (because it's a coprocessor) there is no CPU usage. Thus zero impact on the game's performance whatsoever.

Of course, storage requirements are too much for a floppy! An Ultrasatan or other hard drive device will be needed to store your chosen music - this can be anything and instructions are included in the zip file on how to use convert something from your music library. It's dead easy to do using Audacity. Click on my video, above...

Well, what an incredible upgrade! This is something else having real music blasting out from your Atari STe speakers. I'm only gutted it is the lame-ass Cannon Fodder getting this amazing upgrade. Why? Because it's a pile of rubbish with flick-screen horizontal scrolling. This not only gets you killed but also kills any enjoyment you might have had...

I hope Peter uses this technology again - for other Atari ST games - the possibilities are endless!!!

Tuesday, January 05, 2016

Goldrunner



Fuzzy speech be gone!

I've always loved Gold Runner which is a technical masterpiece by legend, Steve Bak. He proved when in the hands of a talented programmer, the Atari ST is more than capable to produce wondrous results. Other (lame) programmers would whine and complain but Mr Bak simply got the job done perfectly each and every time.

Okay, honest time, I'm actually terrible at this ultra fast-paced shoot 'em up and I was never too fond of that dreaded fuzzy speech. It was fine back in the day and is humorously entertaining but it soon wears thin and distracts me during gameplay... Perhaps I'm just old and grumpy but I've never really liked it. Sorry!

Good news - Peter Putnik has updated Goldrunner for hard drive installation and an option to disable the speech!! All you gotta do is press the F3 key so clickety-click and download this sweet update to the ST classic.

Tuesday, December 29, 2015

lotharek



Thank you Lotharek

Shortly before Christmas, the hard drive inside my Mega STE died. Thankfully, I had only just backed it up the previous day (how lucky am I) but this did give me a big kick up the backside to invest in something better. After all, it was the original 47MB SCSI from 1991 so it was only a matter of time before it went BOOM!! ;-)

Lotharek is selling the Ultrasatan via their web store and I'm currently restoring everything I can. It's quite something to go from a noisy 47MB drive to a fast and silent SD card offering much more space. I must say, Lotharek are quick, as this arrived on Christmas Eve so I'm spending the holidays playing! The possibilities appear limitless because I am no longer struggling with meagre storage. Lotharek's UltraSatan is a brilliant piece of Jookie kit. Buy this!!

Why not use your UltraSatan to game or enjoy a few demos...



One of the most famous shoot 'em ups ever - Xenon II Megablast. This will always be a firm favourite of mine so it was exciting to hear Peter Putnik had doctored it back in January with his magic.

The game now streams 25Khz music directly using the Ultrasatan (sorry STFM guys - this feature requires the audio co-processor hardware of the Atari STe). What a jaw-dropping upgrade!! Such an unbelievably huge size for an ST game and worth it. I certainly hope Peter converts more games in the future!






Drone, an Atari STe demo which I would personally rank as a masterpiece. Stunning audio, artwork and presentation.... all far beyond excellent. It was released back in 2012 by the legendary Dead Hackers and is a whopping 11+MB. It was released for Sommarhack to pay special tribute to the Ultrasatan.

This is one of the best demos I've ever experienced.




Tuesday, December 22, 2015

3D con kit

I've always been interested in 3D from my early computing years as a kid with a ZX Spectrum and games like Ant Attack, Deathchase and then the mind-boggling Knight Lore/Alien 8. Those games just blew my mind, so when I came across 3D Construction Kit for the Atari ST I was delighted.

After a little googling, I found a fantastic web resource by a Stuart Wilson which I'm hoping will prove to be useful and help me get the best from this program. They also run a FaceBook community page too.

3D Construction Kit is an old but excellent application for making your own virtual worlds. This video is the actual VHS recording that was released back in the day which is fascinating and explains many aspects of the program nicely. There are lots of projects already created on the Atari ST and many are excellent :-)

At my request, Peter Putnik has graciously adapted 3D Construction Kit so it can now be installed and ran from hard disk - so download this instead of the floppies! Plus those faster computers can make use of their power and my own 16Mhz Mega STe runs beautifully! :-)