Oh, dear...
Sorry, I meant to say, here we have Gauntlet 3 developed by Software Creations for US Gold. Yet another sequel to the incredible arcade game we love. Only this time, somebody thought that the winning formula of speed and frantic action wasn't good enough for the 1990s. Here we go. Yup, somebody decided that a modernized version with a new isometric design was needed to replace the classic overhead view.
Please note that I tried to keep an open mind throughout. Rather than being a grumpy old man wondering why his favourite game had been drastically changed. It's not all bad surely? Of course not, but why change a winning formula? Nevermind, let's crack on with the review...
Yes, it looks different, but in a good way, actually. I liked how we begin the opening levels in a spooky forest; this stage looks the part. All the familiar Gauntlet elements are lurking in these woods: ghosts, generators, treasure, and food. The idea remains much the same as ever - we hack and slash through to a medieval church, killing everything in our wake. Not only that, but the levels appear huge; this is a big game.
Let's view a cheap & tacky screenshot that I took with my phone off my Atari ST...

The ruins of an old church deep in the woods. That tree looks scary, so let's get inside quick!
Let's kill monsters!
First things first, who do we want to be - Warrior, Wizard, Rockman, Lizard Man, Elf, and more. That's right, there are many more characters! One or two players can team up (definitely better with two), and the classic gameplay mechanics remain much the same. We're still throwing axes, arrows, magic, and more directly into the faces of ghosts, goblins, and other hideous creatures that emerge from their generators.
The levels are vast and divided into several smaller sections, which you can revisit whenever you like. Monsters constantly spawn, so blast the generators! Remember your usual strategy: collect treasure and eat food. Shooting a potion clears the screen of enemies, or you can collect them for later use. Escaping to the next realm is only possible after completing simple tasks like collecting keys and that sorta stuff.
Essentially, they wanted this to be Gauntlet but with an isometric perspective. Unfortunately, I doubt that’s feasible. The original’s timeless appeal stemmed from the ability to start blasting monsters instantly, whether solo or with others. The action was fast-paced, but this isn’t the case with Gauntlet 3. Not even close.
I've progressed into the weirdly designed church for this next screenshot...
Fighting in slo-mo?
The gameplay is a lot slower, so gone is that instant enjoyment of mass killing we love. The thrill has been replaced with a more sedate exploration that happens to include killing. That's how it feels to me; the frenzied action has gone. That's made worse thanks to the level design and terrible control mechanics.
Even walking is an issue, as the levels are littered with objects that need to be walked around. That might not sound like a big deal, but it is. I was sick & tired of getting stuck on the scenery. This applies to your weapons, which are often blocked when trying to hit a target. Heck, even the ghosts suffer from this problem!
The controls are lethargic and verrrrrry sluggish, making walking incredibly tiring. Furthermore, the attack speed is far too slow. This means we can’t destroy generators unless we walk and fight through hordes of ghosts, losing energy in the process. A faster firing rate would have instantly fixed this problem.
Surely, it's not all bad? No, but let's view one final screenshot before my judgment...
The CryptO'pinion?
Gauntlet 3 was programmed by Bill Barna of Software Creations, and I wonder if his job was to rush through a nasty Amiga port. It certainly feels that way. This is very disappointing given the company’s history of producing classics like Bubble Bobble, Ghouls & Ghosts, and Bionic Commando. What went wrong?
Ignoring that it's supposed to be the third in the series, this is actually enjoyable in its own right. I liked exploring the various lands and killing everything in sight. While the controls are somewhat problematic, it’s still a decent game. However, it falls short as a "Gauntlet" game and only redeems itself in co-op with a friend.
Downloads for floppy disk and hard drive.
Update: A GLIMMER OF HOPE?Update: I have contacted Peter Putnik (8BitChip) to ask about a hard drive version that supports faster Atari computers. Once again he worked his magic and I've been enjoying Gauntlet 3 on my 16MHz Atari STe and yes, I said the word with enjoy in it!!
Sure, it still isn't perfect but, if you have a faster computer, then this update will help to eliminate some problems, especially with the unresponsive controls.
And that's big news!! Gauntlet III is playable, at last.


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