Showing posts with label 2016. Show all posts
Showing posts with label 2016. Show all posts

Tuesday, November 22, 2016

Crash Time Plumber



New game alert!

Crash Time Plumber is a conversion of the Gamopat original which was released at Silly Venture demo party. The Atari game was developed by none other than Sebastien Lucas of Cerebral Vortex and it will work on any Atari computer with a Blitter Chip: check the Options screen in GEM but all late models of STfm, Mega ST, Atari STe, and Falcon should be a-ok. Many STfm computers have an empty socket just waiting to be used:
Many newer STFMs have an empty Blitter Chip socket so head over to the EXXOS webSTore.
At first, I wasn't sure how this was gonna go as we've been burnt by so-called 8-bit conversions before. However, this booted up great with a neat intro and looks the business! Based on Donkey Kong with a dollop of Popeye, it's set in 1983 as the gaming industry crashed (which I was completely unaware of being a Spectrum kid then!)

Anyhow, an Italian plumber has teamed up with an angry-looking monkey and kidnapped ten gaming heroes: Pac-Man, Pitfall Harry, Q-Bert, Frogger, and others. They are all preparing for a hideous death at the hands of these criminals from the East so go and rescue them all to foil Mario's plan and stop this invasion.

Sounds cool, right? It is and so is the intro too which begins in Alamogordo (I've been here!)...



The intro is sweet and tells a good story. Also, I've been to Alamogordo, NM. #tidbit


Hang on, this looks familiar?

Taking place on the donkey kong construction site, we run along girders collecting love hearts given away by a damsel in distress. She floats by in her hot air balloon and, when enough are collected, we begin a steroid-jumping rescue to the top of the screen and save a trapped hero. Once he's free, we can move on to the next level.

This isn't easy because, not only is Mario rolling barrels downhill, but King Kong is hanging about throwing deadly killer bananas at us with annoying accuracy! Some levels have weather conditions affecting your movement and there's even a harsh 120 seconds time limit. This makes things quite difficult after a few levels!

The game ends once each and every gaming hero has been rescued. Easier said than done...



Watch out for angry monkeys throwing their killer bananas or you're DEAD!!


One smooth looker!

The graphics are fantastic! A gorgeous 80s retro theme with cute sprites and the Blitter delivers a smooth 50fps display. Heck, the Atari STe even adds enhanced colour fading and Falcon owners get to witness a huge Zeppelin flying by - which I cannot help but wonder why that's missing on the STe? Ignoring that moan, this game is ace!!

The audio is also superb with lovely sound effects and a simple chiptune that is also totally suited to the ye olde style. A lot of effort has gone into both the visuals and sounds and I dare that jingle not to stay in your head all day!

Everything is just dandy and perfect in with a retro and comical design...



Beautiful girl blowing kisses? Come back, my love!


The CryptO'pinion?

Don't be fooled by the humble 8-bit appearance. From the start, you're tricked into thinking this is going to be easy but the combination of fantastic controls and tough mechanics will catch you out. I'm sick of being smacked in the face by a killer banana... but I keep on being dragged back for more of this torment... Am I insane, no this game is!!

Crash Time Plumber is extremely hard but it manages to drag you back for more - kicking and screaming.

Download for FLOPPY / HARD DISK

Thursday, October 20, 2016

"Metroid"



Talent + Atari STe = another new game

Samuel (aka Zamuel_a of Pac-Mania and Giana Sisters fame) is working on a third game for the Atari STe and this time it's based on "Metroid". Bear in mind, this is a work-in-progress but we can walk, jump, fire, and explore the levels using a 16-colour-limit-busting display! The Blitter will handle the sprites with hardware scrolling being utilised too for a silky-smooth display. Heck, even the analogue ports will be used (now, where's my Jag Pad?)

As you can see, it looks fantastic but Samuel is also asking for help: with music, sound effects, sprites, and level design. If you can help, please contact him directly via the Atari-Forum website. I wish him luck.

It looks like Samuel has another winner on his hands and I for one cannot wait to see how this develops over time. It's looking great so far!! Check out a couple more screenshots below and... watch this space...




Saturday, October 08, 2016

Giana Sisters



Turn your ST into a Nintendo!

The Great Giana Sisters was released in 1987 by Rainbow Arts and is a platformer with (umm) more than a hint of Italian plumbing. Anyhow, the ST version played well but suffered flip-screen scrolling that soon became tiresome on the old eyes. Ultimately, it was a lame port that spoiled what should have been an excellent game.

Don't give me the old excuse that the ST cannot scroll. It can scroll: Viking Child, Ghouls 'n Ghosts, Enchanted Land, Stario, Alien World, Zone Warrior, Onslaught and many, more!! Yes, it bugs me when I see people's daft comments claiming that the ST cannot scroll. Blame the programmer - not the computer! /rant

It looks like I wasn't the only person to hate that poor conversion because Samuel (aka Zamuel_a of Pac-Mania fame) decided to convert it to the Atari STe. He makes use of the hardware scrolling so the entire screen now scrolls rather than flipping - and it's smooth, 50fps smooth. To say that this update is jaw-dropping is an understatement and it most certainly beats the pathetic commercial game. Now, just imagine if the industry would have supported the Atari STe properly...

Anyhow, the game itself is the same but it scrolls and that transforms a good product into something else. Samuel has put the Atari STe to great use which proves the power of this wonderful computer. Finally, we can play Giana Sisters as it was meant to be enjoyed so waste no more time and download this wonderful new version (improved by Peter Putnik)

Watch the video and check out these screenshots before deciding whether or not you should download...


It looks basic but it also looks console-cool too. I like it, very NES... to me.

Happily walking along and then something falls on your head! Let's collect the gems.

I really hate that horrendous big bug so let's jump over the sucker and run!

Friday, October 07, 2016

Anarcho Ride



Carmageddon!!!

Anarcho Ride is a new "racer" for the Atari STe by the ever-zealous Thomas Ilg of Laser Ball fame. Well, this game isn't really a racer at all. Sure, it looks the part but it's more of a smash 'n grab - think Carmageddon where head-on collisions get you the points needed to go further and play extra levels.

This game is fun but I actually found it difficult at first because it's natural to try and avoid the other cars. Don't. When you're behind the wheel, the aim is to smash into every car you can and shoot the ones you might miss using a missile. It's silly and very stupid but it's also pure mechanical violence! Totally insane gaming!!

The graphics are weirdly good with my STe delivering a decent framerate. Everything looks like it's been designed by a kid, a mad kid. But I like the quirky style, even though I think it's odd to see the car "hovering" without a shadow. The audio is ace using the DMA for sound effects alongside stunning chip music too. Beautiful audio!!

If you're looking for a racing game then look elsewhere. This isn't a racer - this is a crash 'em up and we just happen to be in a car! Smashing stuff up is always great fun and Anarcho Ride proves that perfectly.


Download Anarcho Ride (+ expansions)








Saturday, September 17, 2016

Frogger



Turning back the clock to 1981

You know, it feels like I've been beta-testing Frogger forever but, it's finally complete!! Yes, we have the official release of Frogger, by Scott Clifford. Do not expect a cheap knock-off because this is about as accurate as it gets with authentic visuals, sounds and playability. I'm sure every fan of the arcade game will adore this brand-new conversion. Plus it's 2016 and the Atari ST is getting new games released - which is incredible!!

Frogger is such a simple game but let's take a wild stab at the gameplay basics...
Leapin' Frogger! Home may look like it's only a hop, skip, and a jump away, but looks can be deceiving. First, there's a dangerous highway to hop across, full of fast-moving cars & trucks. Then there's a swirling river to leap,  full of frog-eating creatures. How's Frogger going to get home safely? By letting you hop him on his way. Guide Frogger safely through this perilous journey, and you'll jump for joy!

The object of the game is to hop as many frogs to safety as you can - and to score the most points along the way. Each time you bring 5 frogs home, you'll hear a short tune.  Then the game will continue at a more difficult level with your remaining frogs. The traffic will be more difficult to cross. There will be fewer floating objects on the river. Frogger-eating snakes will also appear on the riverbank in progressively more difficult levels. The game ends when no frogs (lives) are left.

Your score is shown at the bottom of the screen throughout the game. Points accumulate as follows:

Jumping Frogger forward = 10 points
Jumping Frogger home = 50 points
Jumping 5 frogs home = 1000 points
Taking a lady frog home = 200 points
Eating a fly = 100 points
Extra points for time left = 10 points (per remaining second)


I always love information screens - plus how authentic is this? Amazing conversion.


2016 and the Atari ST is alive & kicking!

Frogger should work fine with every model of ST computer but it's only been tested on the Atari ST, Atari STe and Mega STe. So please let us know if you have any issues using one of those super-speedy computers that neither Scott nor I could afford. Okay, you can download this amazing arcade game right now from AtariMania. Enjoy gaming like it's 1981!!

It's Frogger. Which is an original classic. Guess what? The Atari ST now has an excellent and authentic version!!

Update: You may be interested to know that Scott is now a member of Effect and has also been interviewed by AtariCrypt!! He has worked on many demo screens that you need to check out, like the amazing Turrican Music Disk. However, he currently has RAIDEN in development specifically for the Atari STe.

Wednesday, August 31, 2016

BeGEMeD



Dear puzzle fans, brace yourself!!

Forget playing Candy Crush on your phone because there is something better to play on your Atari STe: BeGEMeD. This is a twist on the Bejewelled theme and has been developed for the Atari STe and Falcon/TT by Alexander de Vries.

Those familiar with the game will love this version because it not only plays brilliantly but looks and sounds the part too. BeGEMeD features amazing graphics in 16 colours by Carnivac. In fact, it's hard to believe that so few colours are used because the screen looks incredible. A talented use of so few colours is very impressive.

Accompanying the lush visuals is music by Dma-Sc, one of my favourite musicians and is mesmerisingly awesome. We also have familiar sound effects as we play with sampled speech that lets us know how awesome we are! Love it all.




ReadMe.TXT

Nice of you to visit this text, it will give you all the basic information you need to know to get started. Don’t worry it's easy so you will get the hang of it very soon!!

We are visiting Jack Bright, the castle lord of a medieval castle. He has already lived there for a lot of years and the castle needs some work. But his cash flow is a little bit on the downside so to earn some cash he has to swap gems for it.

He has lots of them hidden in his castle but it is a real mess. They are just piled on top of each other in no order at all. To swap them for cash he has to sort them out! But he can only do so if he has 3 or more of the same collection.

How does he do that? Well simple, just align 3 or more gems horizontal or vertical. For every successful swap, he earns those coins. Click the gem you van to swap with one of its neighbours and then choose the one you want to swap. Or even better just drag it over the other one by holding the mouse button, it both works...

As the coin meter reaches the top you have earned enough cash to go to the next level. The aim of the game is to reach the biggest high score of course.



The CryptO'pinion?

I contacted Alexander to thank him for developing a great game and... we got chatting... it wasn't long before I was beta-testing a new version. Which was ace of course and I'm thrilled to report numerous bug fixes and extra features.

This has been a blast because Alexander is a cool chap and I'm honoured to have played a (tiny) part in producing what is a fantastic and addictive puzzler. I'm confident with the following statement: BeGEMeD is one of the best Bejeweled games I have ever played. A fantastic game that looks and sounds as good as it plays. Love it.

AtariMania has the latest version to download!

Saturday, July 16, 2016

Sokoban



Never judge a book...

I love hearing about new games that are in development for our beautiful Atari ST and today I found out about a brand new Sokoban puzzler. It's written by Peter Lane and is a GEM-based program so it will work on every model of Atari computer and features 50 levels, a scale-adjustable display and the options for tons of extra levels. Absolutely brilliant. I've really enjoyed taxing my old brain cells with this cracking puzzler. Highly recommended for puzzler fans!!

Tuesday, January 05, 2016

Goldrunner



Fuzzy speech be gone!

I've always loved Gold Runner which is a technical masterpiece by legend, Steve Bak. He proved when in the hands of a talented programmer, the Atari ST is more than capable to produce wondrous results. Other (lame) programmers would whine and complain but Mr Bak simply got the job done perfectly each and every time.

Okay, honest time, I'm actually terrible at this ultra fast-paced shoot 'em up and I was never too fond of that dreaded fuzzy speech. It was fine back in the day and is humorously entertaining but it soon wears thin and distracts me during gameplay... Perhaps I'm just old and grumpy but I've never really liked it. Sorry!

Good news - Peter Putnik has updated Goldrunner for hard drive installation and an option to disable the speech!! All you gotta do is press the F3 key so clickety-click and download this sweet update to the ST classic.