Showing posts with label Quest - Adventures. Show all posts
Showing posts with label Quest - Adventures. Show all posts

Friday, December 04, 2020

Tristam Island



Another Brand New Game?

Yep, Tristam Island is a new text adventure for the Atari ST by Hugo Labrande. Oh, and also just about every other computer ever made!! It's only a few quid and that payment grants access to each and every download available, plus some hints & tips. Heck, there's even a free demo for those eager to evaluate it first.

The adventure begins having crash-landed, only to find ourselves stranded on the beach of a tropical island somewhere in the South Atlantic. Okay, my mind is picturing golden sands, blue skies, juicy coconuts, sexy female natives, and freshly running mineral water that's been magically enhanced with more than a dash of whiskey...

But enough of my silly dreaming! We actually begin hungry, tired and rather soggy. Later on, we realise that the island was once inhabited, which is unexpected, and now I can see an abandoned house up on the hill. Let's go!



I found ST High delivered the usual brilliantly crisp display and was my personal preference.


An ASCII Expedition!

General exploration is very easy using compass directions, of course, and all locations offer a detailed description without being overbearing. Clues are subtle, as are solutions, so I often found myself backtracking when I realised what I had foolishly bypassed. Those muddy steps were a killer and try fishing without a flower!! O_o

This is a text adventure like the old Infocom adventures and is using the Z-code Interpreter Program which is launched as a TTP program. Don't be scared, it can easily be installed as an application for z3 files. Actually, I'm grateful GEM wasn't used as that might have been sluggish wheras this feels fast and fresh in all three resolutions. ST Low felt a little too cramped but ST High is pure perfection, of course.

The parser is excellent without any of the irritations I had with Ooze not too long ago. It's straightforward using commands like "n" to walk north, x to examine, l to look, I for inventory and so on. This is true for items & objects: pull rope, open compartment, get a fishing rod, smell flowers, etc/etc. The inventory functions are rather restrained with having only one pair of hands so carrying multiple items, or using large objects, will require thought.



Medium resolution works very well but you might wanna change the colours first?


The CryptO'pinion?

Exploring remote islands is a pleasant surprise but there are a few irritating niggles that hampered my progress. I found some of the puzzles quite bewildering and was baffled by oddities that made no logical sense: like struggling to make a hammock and the fishing task is weird. Plus the inventory is (initially) a pain in the bum.

However, the story is interesting and I was soon questioning everything like an insufferable Sherlock Holmes wannabe. Tristam Island will appeal to oldskool adventurers and is nothing less than a charming and challenging adventure. So, if you haven't downloaded this new adventure, then I hope I've helped persuade you to give it a go? Personally, I hope and expect to lose many hours on this island over the coming Christmas holidays.

Whatever computer you use, this is a belting adventure and worth every penny - just make sure it's an Atari ST though or don't talk to me again! Downloads are available from the Tristam Island web page. Enjoy!!


Yep, changing the default colours almost makes ST Low worth using so I went a bit silly...

Saturday, October 03, 2020

Ooze



Get ready to be scared stiff!!

I'm often a little sceptical of so-called horror games because they're never really gonna be that scary. In fact, the only game that has ever made me jump was the Jaguar's Alien vs Predator - it was late at night and I jumped out of my skin when an alien shrieked. Terrifying at 3am!! Anyhow, enough of my scooby-doo adventures.

I first featured Ooze in our Box Art section and figured it was about time I dusted it off and booted up this adventure developed by H. J. Braendle and Guido Henkel of Dragonware Games back in 1988. My box is quite battered with floppy disks that no longer work! But at least I have the manual which is, for a number of reasons, most helpful to me.

Helpful because I'm not a massive fan of text adventures if I'm brutally honest. Though I have enjoyed a few over the years on both my ZX Spectrum and Atari ST. And, more recently, I bought a couple of crackers - Hibernated 1 and The Curse of Rabenstein so I felt confident with Ooze to see what kind of horrific journey might be on offer.

Okay, let's begin with a screenshot from the beginning of our adventure, at Carfax Abbey...



We begin standing outside and looking at our inheritance. Oh, how I wish this was real life!!


I love cheeseburgers!

We play as a character called Ham Burger (fantastic!!) and have just inherited Carfax Abbey from our late uncle, Cheez Burger (oh, these names are killing me). Yep, this sounds like a horrifying comedy? Anyhow, it appears he died under mysterious circumstances. So, rather than enjoying our wealthy new lifestyle we instead, investigate what's happened.

From the start, the game sets a creepy atmosphere upon arriving to check out our new home. Thunder is rumbling and an old signpost details the address, 666 Rue Morgue. Nervously walking up, we see the porch and an old rocking chair but this ain't an ordinary chair because it's haunted. That's right! In fact, almost every room is haunted by something, so it's a good idea to take it slow and ponder the environment carefully. Very carefully.

Ooze has a fantastic sense of humour. Wait too long and a panicky message appears asking if you're still there. Don't leave me here alone, it whimpers lol. Just try sitting on the porch chair for an eye-opening experience that I did not expect. The characters are excellent and I laughed when rescuing Marie: "Marie EnToilet"!! However, Murx is an oddity which made me chuckle and scratch my head. Oh, and when you die, the game pranks you - by banning you from the RAM!!

Oh yes, there are lots of silly pranks and fun places to explore so let's see some more screenshots...



I cannot spoil what happened but you can still get a glimpse of the humour!


You might not see it but the text can be very vivid to portray the scene nicely.


More humour after a wrong decision. But look at those weird trophies. Nice graphics!


I'm rich and also haunted!

The world of Carfax Abbey is small but will feel bigger because of the time spent in each location. It's tempting to rush off and explore but that means you will miss everything important (as expected) and probably die. So be warned! Getting around is done using the expected compass directions (N/S/E/W) plus U/D for up/down. It's possible to 'sit down' or 'run south' to hastily exit. A handy command called 'exits' will inform you of all possible routes out from your location.

Each area has a vivid description that is extremely longwinded so it's possible to overlook something blatant, like the lance - which was totally infuriating. I know, I know, all adventures require that you read the room's description but it's apparent that Ooze takes this to the extreme thanks to the amount of detail mixed with subtle hints. Thankfully, that feature can be changed by using the 'brief' command, which I did from the moment I entered the Abbey!

The parser is good but I fear something was lost in translation from its German roots. Simple commands are often confused by a pedantic requirement for correct input. Try unlocking a door, searching a trunk or switching on the lights. Well, light... Quite irritating, so Level 9 quality this is not. Whatever you read in the description, examine that said object fully because nothing is obvious. Find the chalk if you can, or suss out what you're supposed to do with the Parlor rope.

Surely you're interested to see more? I thought so, so let's view some more screenshots...



We're starting to get somewhere now but then this happened... but then a "plopp". Hmm...


Some areas really do offer nothing valuable other than a lovely walk to the next room.


Oh my, things are hotting up in the bedroom!


An adventure with an atmosphere?

Visually, I loved how Ooze combined the two resolutions for great effect. Low is obviously used to display a range of gorgeous images whilst the clarity of Medium is put to great use in order to read the text. This is superb and works really well. Weirdly, not every room you visit appears to have its own separate image which I found a little confusing at first.
Those with a crisp monochrome monitor will be happy to know Ooze works in high resolution. The text looks wonderful but the images... hmm... not so much. It's as if the low-res images have simply been converted on the fly, rather than drawn specifically for the mono display. Which is a shame.
The audio is superb with lots of samples for eerie creaks, footsteps, ghoulish screams and so on. However, the atmosphere is spoilt by the ST's keyboard clicks, which I didn't see any way to disable. It's no big deal but I'd have preferred to disable them because they are a lot louder than the sampled sound effects. (and no, xcontrol did not work)

Looks great, sounds great. That can only mean one thing, more screenshots...



Sometimes the player can be too daft for his own good...


Think before you act but, whilst you're here, check out this artwork!


Sometimes the descriptions don't match the visuals which is a tad annoying.


The CryptO'pinion?

Ooze is a great adventure and will undoubtedly appeal to those looking for something of a horror nature rather than a predictable fantasy theme. Sadly, I found the room descriptions overly longwinded and, at times, poorly translated into English. Also, basic exploration can sometimes be finicky - right from the moment you enter the Abbey (walking upstairs is quite the event). If ever there was an adventure that demanded you make a map, this is definitely it.

I found it impossible to explore upstairs otherwise. And there ends my one and only hint!

This isn't something you can easily pick up, not without spending a lot of time with it. But, if you fancy a break from those fancy Magnetic Scrolls, then I am sure you will love this game which is worth your effort. Ooze offers a sarcastic twist on the horror genre with neat puzzles. Plus it has a fantastic sense of humour: give Marie a juicy kiss! Go on, do it...



A preview image from another game that was never released. What happened I wonder?

Sunday, April 26, 2020

The Curse of Rabenstein



Only the brave may enter...

Stefan Vogt, of Hibernated 1, has done it once again and released another brand new adventure game: The Curse Of Rabenstein. This story has us travelling through the Black Forest on a cold and eerie night! Somehow we managed to get ourselves lost and the coachman looks very worried so stops to rest the horses whilst trying to figure out his map. We get out to stretch our legs and notice faint lights shining from a distant village. Oddly, that place isn't on our map - or any map! Hmm, very strange, but I wonder if there's somebody there who might be willing to help?

I've spent a few hours over the weekend exploring the village of Rabenstein which has a captivating storyline and is easy to get into. Unlike Hibernated, this is a graphical/text adventure with gorgeous retro artwork to help represent the current location. This adds another level to the creepy atmosphere and I'm having a great weekend!

First, let's take a look at some early screenshots from my first attempts...



Has that coachman ever watched a movie? Look, I'll stay here and YOU go to the village!

The village actually appears very nice with a pub, church, and stables. What more do you need?


Lovely, so let's go and explore a little more...

Erm, I don't think it's a good idea to wander around a cemetery at night - esp naked!! ;-)


Hay, Hay we made it to the stables which are just what we needed...



Explore the horror!

Heavily inspired by the Level 9 games, playing is familiar using a two-worded parser that keeps things simple to look, examine, search, use, and so on. For example, "examine bed", "search hay", "get shovel", etc/etc. Also, shortcuts can be used, so X will examine something, N will walk you North, and so on. Yep, all easy and obviously very intuitive.

There is something uniquely riveting about Rabenstein's spooky theme which captivates the imagination. In fact, I even had a pen and paper at the ready - but never used them which is very odd for me!! Why? Well, the locations are few but crammed with information and details to help you out so I feel novices (like me) will find Rabenstein a fantastic doorway into the genre. Stefan describes his game as more of a short novella, which I feel is not a bad thing whatsoever.

This is an exciting adventure to get stuck in to. Don't believe me? Then check out these screenshots...



It's great to see that humour isn't lost amongst the "horror" theme of Rabenstein!

I knew it was a terrible idea to go into a cemetery at night!! What was I thinking?



Like an old Hammer House Of Horror!!

So far, my journey is currently going very well: I have figured out how to stable my horses (yeah, I know), booked a room at the Inn and chatted to the local villagers - they seem nice but spooked! Later, I heard a terrifying scream coming from the graveyard - so I ran back to my room at the Inn only to hide under the bed covers all night! Yep, that's me!

However, things were very different the next morning: the village simply wasn't the same anymore - many years had passed, all the people had gone and the forest was taking back the land. A tree had crushed the church but it wasn't long before I started digging up a grave and fondling a dead corpse - not something I had ever thought about doing before. Hang on, I can see a Manor on the hill so let's hope things get better after a good night's sleep? Hmm, I bet!

I'm a bit scared so should I dare give you a glimpse of the Silent Hill horror...


Hmm, that InnKeeper was too good to be true. All I wanted was a good night's sleep!


What?!! Everything changed when I woke up!



The CryptO'pinion?

I think this adventure will appeal to both noobs and hardcore adventures alike. The atmosphere is brilliant and I love how things can change so swiftly - very Silent Hill 'ish. Sure, the locations are few but they are stuffed with clues that make you sit back and think. However, nothing is perfect and I have quibbles: interaction with the villagers felt limited and I also wish the idea of an alternate village would have been used a lot more because it was brilliantly done.

I am really enjoying this adventure far more than I would have ever excepted. It's like a Hammer House Of Horror in both style and stereotypical content plus the graphics are a massive bonus (I hope Stefan continues down this path in the future). A wonderful adventure and now I am excited to see what freakish horrors await me in the Manor!!


[My current progress] I finally made it into the Manor and there's a trail of blood. Oh, great!!


The Curse of Rabenstein is free to download!
* However, there is the option to donate a few quid *


I opted to purchase the boxed version with tons of goodies!!
Yep, I'm just like a (big) kid at Christmas :-)





Gaming like it's 1990 with a box stuffed full of quality goodies!

Friday, October 19, 2018

Dungeon



Much thought went into that title!

Dungeon is a role-player released in 1993 by TC Basset for legends Budgie UK. It uses the Talespin adventure game creator engine which is something I've personally never encountered before. Upon loading, we are greeted by a creepy dude (with an obvious blood pressure problem) who has an incredible sense of humour. He warns us of the adventure ahead and offers the choice of character but, listen carefully and heed his warnings. No, seriously listen to him!

Ultimately we must battle the evil necromancer, Malik Abdul Aziz, and recover something called The Great Orb Of Thoth. Who thinks of these names? The dungeons are pretty simple but also infested with a wide range of hideous creatures so tread carefully. It wouldn't be right without monsters! Choose your character wisely but newcomers are best picking a Warrior or Fighter as they come readily equipped to tackle most beasts well. And who doesn't love a free weapon?

With that in mind, let's check out a couple of freaky screenshots of what you're likely to encounter...



No sooner had I begun and the first nasty creature is a blood-dripping zombie. YEAH!!


A couple of steps deeper into the dungeon and the mother-in-law appears. An old bat!


Then this weird dude appears from the darkness fancying a piece of me.


Monsters, battles and blood!

Yep, you are not alone down inside the dark corridors, so stay frosty and be ready for anything freaky that's waiting to jump out: decaying zombies, barbarians, venomous snakes, gnarly bats, and many more hideous creatures are all lurking in the shadows. Fighting is crudely entertaining and far more frequent than you initially realise.

The metallic chinks of your weapons are great but battles can also be fought magically using potions and victory ensures a deathly scream - before hearing their bodies crump to the ground. Each defeated enemy (even a bat) will reveal a hidden treasure chest filled with random goodies so collect your loot and leggit!! Those that cluck like cowardly chickens may wanna run away? Your choice but beware, there could be a price to pay...

There's nothing better than exploring a village and hey, check me out and my body...



The first dingy tunnel takes us into a medieval village.

It actually looks like a nice place. Might stay an enjoy a beer or two?


Mr Muscles is actually me. Yes, me!


Chat and try your luck

Exploration is never a bad idea, so take your time and turn over every stone. Why not chat with the locals, there are some interesting characters with superly silly personalities, even if conversations are a little shallow. Communication reveals more than you realise and perhaps you might earn a bob or two and make friends?

A tavern is a safe place to rest and recuperate. Just as with Lure Of The Temptress, they are the perfect place for a chat and why not order yourself a beer and enjoy a flutter whilst here? Perhaps I had too many beers, but I loved this experience which entertains constantly with a wicked sense of humour. Those, outside this great island of ours, might not fully appreciate it but we Brits always had a daft sense of humour. Well, I had a great laugh!

Fancy a beer? Of course, you do. It's a fact that no man can refuse beer so check out these images...


  
Being a normal guy, I head straight for the tavern which opens up a world of new options.

  
I gambled with these likely lads but didn't do very well... Wait a moment, is that a trapdoor I see?


Aesthetics

Graphically, we have a homebrew Dungeon Master wannabe. It's actually pretty good and I believe the funky images taken from Deltronics' Fantasy Graphic Disk are quite well-drawn and often humorous. However, I was gobsmacked when the zombie appeared to eat my brain because I think this is superb pixel art.

Sadly, there's no atmospheric background tune but at least the sound effects are all made from samples. These certainly help to enhance the game's humorous nature: footsteps, knocking doors, groans and the clang of metal, are all good. But it's the horrifying screams that are amazing and really makes me chuckle.

We always seem to meet the same type of monster down in a dungeon. Which is great stuff...



Abandon hope all ye who enter here as each step reveals something scary!

Or even a hideous ... erm ... Viking?


Beat all of them and then a giant snake appears. Will it ever end?


Sometimes emulation is better than real hardware!

I've never previously experienced the Talespin engine and, although I wasn't expecting commercial quality, it's obvious this creator had limits. The problem is an agonising wait between each and (almost) every action which is quite poor and spoils the experience. Oddly, installing it onto a hard drive didn't present much of a benefit.

Sadly, my 16MHz Mega STe didn't speed up the gameplay as I initially hoped. In fact, it made things slightly worse because a few screens suffered palette corruption and its sound effects didn't play correctly. So, (sigh) I find myself in new territory here, and thus advise using an emulator like Hatari - I sped up those waits by hitting CMD X.

Okay, one final screenshot and it's something no adventurer ever wants to see...


I should have spent more time in the tavern!! At least the great humour remains until the very end.


The CryptO'pinion?

I enjoyed finding something "new" and this was most certainly an interesting adventure with silly characters and lots of battles against unearthly creatures. Sadly, it's let down by the Talespin engine itself, which is very slow. However, if you can put up with that, then you have something different to enjoy one quiet night in. A most enjoyable adventure.

Grab yourself the download right now.

Monday, August 27, 2018

Hibernated 1 - This Place is Death



WooHoo a new Atari ST game!

Hibernated 1: This Place is Death is a sci-fi text adventure by Stefan Vogt and released for a variety of different platforms along with our beautiful Atari ST. We are Olivia Lund onboard the intergalactic spaceship, Polaris-7 who has awoken from stasis. The ship appears abandoned and has been caught by an alien tractor beam.

You know, text adventures aren't often my cuppa tea - the brain needs to be fed visual wonders before I wander off dazed... But, I have gotta say, I've really enjoyed myself with this rather splendid adventure which has a fantastic sense of humour. The parser is easy to use with a two-word command system using Examine, Get, Open, Search, Move, etc. There are also shortcuts: I for Inventory and R to re-describe the current location. Medium resolution is supported but oddly not monochrome... The docs advised making a map and that is a very good idea!!

Hibernated 1 is possibly the first of a new trilogy that can be downloaded and bought right now. Name your own price - which I think is a wonderful idea - thus play before you pay. Are any text adventurers lurking out there?

UPDATE: You can now purchase a physical boxed release! :-)


This adventure has a great personality with cheeky remarks using buckets of humour!


A droid is punching me and I try to examine it. What was I thinking? A nice response though!!


Yikes, what is on that computer? The last thing we need is to be quarantined for four weeks!

Friday, May 26, 2017

Kult




Let's play something a little different!

A long time ago in a galaxy far, far away... No, wait, wrong game!! Okay, let me start again, many moons ago a good friend of mine [Greetings Tom!] surprised me with a gift sent all the way from the land of the Vikings. Inside was a beautifully preserved -sealed- copy of Kult, something I had never played before in my life. He was adamant that this was a true 16-bit classic and I even remember it receiving good reviews. Heck, Atari ST User magazine rated it a perfect ten!

You are Raven, a psionic mutant, who saw a bunch of other mutants destroy a village and now wants to fight back! That's the gist of this story for what is a most confusing adventure. It's got a tough learning curve and there are many cunning puzzles. This is a game like no other I have ever played but it's that learning curve that you need to master, especially the user interface. The graphics are creepy-cool and all sound effects are samples - I love the speech effects.

I fear this game has more to it than you first realise? You're probably wondering how my first game went...

I've been getting to grips with this game today but the hard drive version fails to work for me (I think it's my SD Card) so I went for the floppy version, linked below, by Zuul and this worked perfectly. Well, after a couple of hours, I am blown away by this incredible and captivating game. The user interface might first appear confusing and quite laboured but in fact, it's actually anything but because navigation is a breeze. I also love how the rooms are titled, which certainly helps me a bunch!

I'm currently getting to grips with the locations and examining everything I see in the rooms. Objects are often tripped-out and plain silly - I've just polished the eyeballs on a fountain to get it working, why I'm not exactly sure yet but I've done it. I have also chatted to some strange looking fellas, so I followed them and used the attack function. Won this battle but then his friends ate the corpse!

I laughably love using the brain to select various instructions, such as inspect, attack, and talk. What a strange yet oddly obvious way to make decisions!! I've also learned not to trust people, I walked into a dark room and somebody told me to follow them. Stupid that I am, I did just that and promptly fell through a trap into a water-filled pit. Here, I was eaten alive by some kind of monster! Great...

This game is different to anything I've played. I love how its storyline is deep and involving but never overwelming. I feel that I've only just scratched the surface of what will be a unique experience!


Grab this game while it's hot!

8BitChip has created a version to be installed on your hard disk which is just brilliant.
Various floppy disks feature Kult and I recommend Zuul #195 via Stonish.
Wasabim has recorded a brilliant youtube video.
Atari ST User scored Kult 10/10 - wow!! [AtariMania]

Saturday, May 21, 2016

Lure Of The Temptress




An Adventure To Lose Yourself In

Every so often a game is released that breaks the mould and completely blows you away. Virgin Games released this point-and-click adventure back in 1992 and it's something quite remarkable. A game of great character, lore and charm. Interestingly, it was developed by David Sykes and Tony Warriner of Revolution Software and appears to be their only Atari ST game. I hate it when that happens as I cannot help but wonder what else they would have made...

The story begins with you waking up one day, only to find yourself locked away in a creepy dungeon. You are a nobody, a peasant, and are called Diermot. You were previously part of an attempt to free the village of Turnvale from Selena and her army of Orc lookalikes, called Skorls. Sadly, that campaign ended in tragedy and everyone was killed! Whilst the bloodshed reigned, you bumped your noggin and were knocked unconscious only to be easily captured.

Upon waking, you find yourself banged up in jail with a bad-tempered Skorl as your guard. Yikes!!



The intro is fascinating to watch. Like a 16-bit mini-movie!


I love the opening scenes which nicely introduce you to the world you're in.



As you begin to explore, you meet new people like this old chap idly relaxing...




It's Like Having A Second Life!

Lure Of The Temptress is something in which to become lost. Immerse yourself in this wonderfully crafted adventure taking place within a gorgeous Olde English setting. It's a point-and-click adventure controlled using the mouse: the left button guides your character around the screen and can also display status and object information. The right button is used to command and interact with characters and more. This system is well-designed, intuitive and easy to master.

Gameplay is experienced in real-time with the populous merrily going about their daily business while you go about yours. Having woken up in jail, your first task is to escape, so it's fortunate Skorl's aren't the brightest bulbs in the box. Ie, easily fooled. Throughout, your progress will be down to careful exploration, examination, and communication so pick up every object because you never know when you might need it. Talk to everyone and see what information they can reveal and sometimes somebody might ask you to do them a favour before divulging.

The world is populated by some of the most entertaining personalities and delightful characters that will certainly win your heart. Just start a chat with someone in a tavern, for example, a dialogue guaranteed to entertain! This charm and charisma are displayed early on as you rescue a fellow inmate called Ratpouch who immediately becomes a loyal friend. He is actually good company and will often try to help - when he's not in the pub that is! But watch out because he doesn't half get himself into trouble by saying the silliest of things to other characters. Such a mischievous guy and a best friend.

Let's take a look at a few more screenshots with subtle hints...


It's worth exploring everywhere and chatting with everybody... Even the half-naked man!



Or you could play dress-up and enjoy being a dude in a dress. Incognito is fun!



Relax. Have a beer and chill with your mate Ratpouch. Maybe you'll hear something interesting?




Looks And Audio

This adventure is one of the most visually stunning 16-bit games I have ever played. The artwork is an absolute joy and perfectly sets the mood for a wonderful medieval setting. The characters move with smooth animation and I love those added intricate details - like the bird which sits on the fence for a few moments before flying off. A delicate touch to the scene and impressive to witness during play. It's things like that which make you appreciate the atmosphere.

The sound effects are the only weakness but please don't misunderstand me - they are beautiful and made from high-quality sampled sounds. However, there are also some screens that don't have any background audio at all. I personally found that a little disappointing in comparison to the rest of this beautiful game.

I'm moaning about nothing there, aren't I? Well, let's take a look at one final screenshot that you will see a lot...



Oh no, it's game over for another fallen adventurer. They think it's all over? It is now!!




The CryptO'pinion?

Lure Of The Temptress is most certainly an impressive adventure and one you will adore getting to grips with. Hilarious, captivating and very addictive so my advice is to make time for this wonderful game. Make notes and talk to everyone. Yes, even those people who may resemble a street bum or a wacko in a pub knitting. Everyone has a tale to tell.

You never know what the game will throw at you next. Such a massive adventure with so many twists and turns cunningly interwoven into its storyline. Heck, you may even fall in love... I shall say no more about that! Personally, I would rank Lure Of The Temptress as one of the best adventures for the Atari ST and a pinch away from total perfection.

 - I found this cool image on the internet which maps the village.
 - 8BitChip has adapted a version for Ultrasatan/hard drive users.
 - No hard drive? Then instead check out Old Games Finder for the floppy version.
 - ST Format featured a superb walk-through [issue #67 / page 83].

Like what I do?